saul

Saul Rennison

Apr 2nd, 2012
16,834
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 397.35 KB | None | 0 0
  1. cvar list
  2. --------------
  3. _autosave : cmd : : Autosave
  4. _autosavedangerous : cmd : : AutoSaveDangerous
  5. _bugreporter_restart : cmd : : Restarts bug reporter .dll
  6. _fov : 0 : , "cl" : Automates fov command to server.
  7. _record : cmd : : Record a demo incrementally.
  8. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
  9. _restart : cmd : : Shutdown and restart the engine.
  10. achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
  11. achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.
  12. achievement_easymode : 0 : , "cl" : Enables all stat-based achievements to be earned at 10% of goals
  13. addip : cmd : : Add an IP address to the ban list.
  14. adsp_alley_min : 122 : :
  15. adsp_courtyard_min : 126 : :
  16. adsp_debug : 0 : , "a" :
  17. adsp_door_height : 112 : :
  18. adsp_duct_min : 106 : :
  19. adsp_hall_min : 110 : :
  20. adsp_low_ceiling : 108 : :
  21. adsp_opencourtyard_min : 126 : :
  22. adsp_openspace_min : 130 : :
  23. adsp_openstreet_min : 118 : :
  24. adsp_openwall_min : 130 : :
  25. adsp_reset_nodes : cmd : :
  26. adsp_room_min : 102 : :
  27. adsp_scale_delay_feedback : 0 : :
  28. adsp_scale_delay_gain : 0 : :
  29. adsp_street_min : 118 : :
  30. adsp_tunnel_min : 114 : :
  31. adsp_wall_height : 128 : :
  32. ai_auto_contact_solver : 1 : , "sv" :
  33. ai_block_damage : 0 : , "sv" :
  34. ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
  35. ai_debug_assault : 0 : , "sv" :
  36. ai_debug_avoidancebounds : 0 : , "sv" :
  37. ai_debug_directnavprobe : 0 : , "sv" :
  38. ai_debug_doors : 0 : , "sv" :
  39. ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
  40. ai_debug_efficiency : 0 : , "sv" :
  41. ai_debug_enemies : 0 : , "sv" :
  42. ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
  43. ai_debug_follow : 0 : , "sv" :
  44. ai_debug_loners : 0 : , "sv" :
  45. ai_debug_looktargets : 0 : , "sv" :
  46. ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
  47. ai_debug_nav : 0 : , "sv" :
  48. ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
  49. ai_debug_ragdoll_magnets : 0 : , "sv" :
  50. ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
  51. ai_debug_speech : 0 : , "sv" :
  52. ai_debug_squads : 0 : , "sv" :
  53. ai_debug_think_ticks : 0 : , "sv" :
  54. ai_debugscriptconditions : 0 : , "sv" :
  55. ai_default_efficient : 0 : , "sv" :
  56. ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
  57. ai_drawbattlelines : 0 : , "sv", "cheat" :
  58. ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
  59. ai_dump_hints : cmd : :
  60. ai_efficiency_override : 0 : , "sv" :
  61. ai_enable_fear_behavior : 1 : , "sv" :
  62. ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
  63. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
  64. ai_fear_player_dist : 720 : , "sv" :
  65. ai_find_lateral_cover : 1 : , "sv" :
  66. ai_find_lateral_los : 1 : , "sv" :
  67. ai_follow_use_points : 1 : , "sv" :
  68. ai_follow_use_points_when_moving : 1 : , "sv" :
  69. ai_force_serverside_ragdoll : 0 : , "sv" :
  70. ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
  71. ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
  72. ai_lead_time : 0 : , "sv" :
  73. ai_LOS_mode : 0 : , "sv", "rep" :
  74. ai_moveprobe_debug : 0 : , "sv" :
  75. ai_moveprobe_jump_debug : 0 : , "sv" :
  76. ai_moveprobe_usetracelist : 0 : , "sv" :
  77. ai_nav_debug_experimental_pathing : 0 : , "sv" : Draw paths tried during search for bodysnatcher pathing
  78. ai_navigator_generate_spikes : 0 : , "sv" :
  79. ai_navigator_generate_spikes_strength : 8 : , "sv" :
  80. ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
  81. ai_no_local_paths : 0 : , "sv" :
  82. ai_no_node_cache : 0 : , "sv" :
  83. ai_no_select_box : 0 : , "sv" :
  84. ai_no_steer : 0 : , "sv" :
  85. ai_no_talk_delay : 0 : , "sv" :
  86. ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
  87. ai_norebuildgraph : 0 : , "sv" :
  88. ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
  89. ai_path_insert_pause_at_est_end : 1 : , "sv" :
  90. ai_path_insert_pause_at_obstruction : 1 : , "sv" :
  91. ai_post_frame_navigation : 0 : , "sv" :
  92. ai_radial_max_link_dist : 512 : , "sv" :
  93. ai_reaction_delay_alert : 0 : , "sv" :
  94. ai_reaction_delay_idle : 0 : , "sv" :
  95. ai_rebalance_thinks : 1 : , "sv" :
  96. ai_report_task_timings_on_limit : 0 : , "a", "sv" :
  97. ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
  98. ai_sequence_debug : 0 : , "sv" :
  99. ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
  100. ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
  101. ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
  102. ai_shot_bias : 1 : , "sv" :
  103. ai_shot_bias_max : 1 : , "rep", "cl" :
  104. ai_shot_bias_min : -1 : , "rep", "cl" :
  105. ai_shot_stats : 0 : , "sv" :
  106. ai_shot_stats_term : 1000 : , "sv" :
  107. ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  108. ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  109. ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  110. ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  111. ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
  112. ai_show_grid : cmd : : Draw a grid on the floor where looking.
  113. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
  114. ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
  115. ai_show_hull_attacks : 0 : , "sv" :
  116. ai_show_node : cmd : : Highlight the specified node
  117. ai_show_think_tolerance : 0 : , "sv" :
  118. ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
  119. ai_simulate_task_overtime : 0 : , "sv" :
  120. ai_spread_cone_focus_time : 0 : , "sv" :
  121. ai_spread_defocused_cone_multiplier : 3 : , "sv" :
  122. ai_spread_pattern_focus_time : 0 : , "sv" :
  123. ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
  124. ai_strong_optimizations : 0 : , "sv" :
  125. ai_strong_optimizations_no_checkstand : 0 : , "sv" :
  126. ai_task_pre_script : 0 : , "sv" :
  127. ai_test_los : cmd : : Test AI LOS from the player's POV
  128. ai_test_moveprobe_ignoresmall : 0 : , "sv" :
  129. ai_think_limit_label : 0 : , "a", "sv" :
  130. ai_use_clipped_paths : 1 : , "sv" :
  131. ai_use_efficiency : 1 : , "sv" :
  132. ai_use_frame_think_limits : 1 : , "sv" :
  133. ai_use_think_optimizations : 1 : , "sv" :
  134. ai_use_visibility_cache : 1 : , "sv" :
  135. ai_vehicle_avoidance : 1 : , "sv", "cheat" :
  136. ainet_generate_report : cmd : : Generate a report to the console.
  137. ainet_generate_report_only : cmd : : Generate a report to the console.
  138. air_density : cmd : : Changes the density of air for drag computations.
  139. alias : cmd : : Alias a command.
  140. -alt1 : cmd : :
  141. +alt1 : cmd : :
  142. -alt2 : cmd : :
  143. +alt2 : cmd : :
  144. ammo_338mag_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  145. ammo_338mag_impulse : 2800 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  146. ammo_338mag_max : 30 : , "rep", "cl" :
  147. ammo_357sig_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  148. ammo_357sig_impulse : 2000 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  149. ammo_357sig_max : 52 : , "rep", "cl" :
  150. ammo_45acp_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  151. ammo_45acp_impulse : 2100 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  152. ammo_45acp_max : 100 : , "rep", "cl" :
  153. ammo_50AE_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  154. ammo_50AE_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  155. ammo_50AE_max : 35 : , "rep", "cl" :
  156. ammo_556mm_box_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  157. ammo_556mm_box_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  158. ammo_556mm_box_max : 200 : , "rep", "cl" :
  159. ammo_556mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  160. ammo_556mm_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  161. ammo_556mm_max : 90 : , "rep", "cl" :
  162. ammo_57mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  163. ammo_57mm_impulse : 2000 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  164. ammo_57mm_max : 100 : , "rep", "cl" :
  165. ammo_762mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  166. ammo_762mm_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  167. ammo_762mm_max : 90 : , "rep", "cl" :
  168. ammo_9mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  169. ammo_9mm_impulse : 2000 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  170. ammo_9mm_max : 120 : , "rep", "cl" :
  171. ammo_buckshot_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  172. ammo_buckshot_impulse : 600 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  173. ammo_buckshot_max : 32 : , "rep", "cl" :
  174. ammo_grenade_max : 3 : , "rep", "cl" :
  175. ammo_grenadetype_max : 1 : , "rep", "cl" :
  176. anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code.
  177. askconnect_accept : cmd : : Accept a redirect request by the server.
  178. asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
  179. asw_perf_wtf : 0 : , "cl" : Disable updating of projected shadow textures from UpdateLight
  180. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
  181. async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
  182. async_resume : cmd : :
  183. async_serialize : 0 : : Force async reads to serialize for profiling
  184. async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
  185. async_suspend : cmd : :
  186. +attack : cmd : :
  187. -attack : cmd : :
  188. -attack2 : cmd : :
  189. +attack2 : cmd : :
  190. audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
  191. autoaim_max_deflect : 0 : , "sv" :
  192. autoaim_max_dist : 2160 : , "sv" :
  193. autoaim_viewing_client : 1 : , "sv" :
  194. autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy
  195. autosave : cmd : : Autosave
  196. autosavedangerous : cmd : : AutoSaveDangerous
  197. autosavedangerousissafe : cmd : :
  198. -back : cmd : :
  199. +back : cmd : :
  200. banid : cmd : : Add a user ID to the ban list.
  201. banip : cmd : : Add an IP address to the ban list.
  202. bench_end : cmd : : Ends gathering of info.
  203. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
  204. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
  205. bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
  206. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
  207. bind : cmd : : Bind a key.
  208. bind_osx : cmd : : Bind a key for OSX only.
  209. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
  210. bink_dump_precached_movies : cmd : : Dumps information about all precached Bink movies
  211. bink_mat_queue_mode : 1 : : Update bink on mat queue thread if mat_queue_mode is on (if turned off, always update bink on main thread; may cause stalls!)
  212. bink_preload_videopanel_movies : 1 : , "cl" : Preload Bink movies used by VideoPanel.
  213. bink_try_load_vmt : 0 : : Try and load a VMT with the same name as the BIK file to override settings
  214. bink_use_preallocated_scratch_texture : 1 : : Use a pre-allocated VTF instead of creating a new one and deleting it for every texture update. Gameconsole only.
  215. blackbox : 1 : :
  216. blackbox_dump : cmd : : Dump the contents of the blackbox
  217. blackbox_record : cmd : : Record an entry into the blackbox
  218. BlendBonesMode : 2 : , "rep", "cl" :
  219. blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
  220. bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
  221. bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
  222. bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
  223. bot_all_weapons : cmd : : Allows the bots to use all weapons
  224. bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.
  225. bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.
  226. bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.
  227. bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.
  228. bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
  229. bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.
  230. bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.
  231. bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.
  232. bot_auto_follow : 0 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player.
  233. bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players.
  234. bot_autodifficulty_threshold : 0 : , "rep", "cl" : Percentage of Contribution Score that a bot must be outside of to change its difficulty (i.e. Contrib Score in the range [human
  235. bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
  236. bot_chatter_use_rr : 0 : , "sv" : 0 = Use old bot chatter system, 1 = Use response rules
  237. bot_control_next_all_teams : cmd : : Take control of the next bot regardless of team (development only).
  238. bot_controllable : 1 : , "sv", "rep" : Determines whether bots can be controlled by players
  239. bot_crouch : 0 : , "sv", "cheat" :
  240. bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  241. bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  242. bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
  243. bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items.
  244. bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  245. bot_dont_shoot : 0 : , "sv", "rep" : If nonzero, bots will not fire weapons (for debugging).
  246. bot_eco_limit : 2000 : , "sv", "rep" : If nonzero, bots will not buy if their money falls below this amount.
  247. bot_flipout : 0 : , "sv", "rep" : If nonzero, bots use no CPU for AI. Instead, they run around randomly.
  248. bot_freeze : 0 : , "sv", "cheat" :
  249. bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes)
  250. bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
  251. bot_gungameselect_weapons_ct : 0 : , "sv" : the list of weapons that CT bots start with in gun game select
  252. bot_gungameselect_weapons_t : 0 : , "sv" : the list of weapons that T bots start with in gun game select
  253. bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
  254. bot_join_delay : 0 : , "sv" : Prevents bots from joining the server for this many seconds after a map change.
  255. bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
  256. bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
  257. bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
  258. bot_knives_only : cmd : : Restricts the bots to only using knives
  259. bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start
  260. bot_mimic : 0 : , "sv", "cheat" :
  261. bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
  262. bot_pistols_only : cmd : : Restricts the bots to only using pistols
  263. bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing.
  264. bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
  265. bot_profile_db : 0 : , "sv", "rep" : The filename from which bot profiles will be read.
  266. bot_quota : 0 : , "sv", "rep" : Determines the total number of bots in the game.
  267. bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
  268. bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random?
  269. bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.
  270. bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  271. bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.
  272. bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
  273. bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
  274. bot_take_control : cmd : : Take control of a bot.
  275. bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  276. bot_walk : 0 : , "sv", "rep" : If nonzero, bots can only walk, not run.
  277. bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
  278. box : cmd : : Draw a debug box.
  279. -break : cmd : :
  280. +break : cmd : :
  281. breakable_disable_gib_limit : 0 : , "sv" :
  282. breakable_multiplayer : 1 : , "sv" :
  283. buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  284. budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
  285. budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  286. budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
  287. budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
  288. budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  289. budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
  290. budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  291. budget_panel_height : 384 : , "a" : height in pixels of the budget panel
  292. budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  293. budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  294. budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  295. budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
  296. budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
  297. budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
  298. budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
  299. budget_toggle_group : cmd : : Turn a budget group on/off
  300. bug : cmd : : Show the bug reporting UI.
  301. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
  302. bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached).
  303. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
  304. bugreporter_snapshot_delay : 15 : : Frames to delay before taking snapshot
  305. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
  306. bugreporter_username : 0 : , "a" : Username to use for bugreporter
  307. buildcubemaps : cmd : : Rebuild cubemaps.
  308. building_cubemaps : 0 : : Indicates we're building cubemaps
  309. buildmodelforworld : cmd : : buildmodelforworld
  310. buymenu : cmd : : Show or hide main buy menu
  311. c_maxdistance : 200 : , "a", "cl" :
  312. c_maxpitch : 90 : , "a", "cl" :
  313. c_maxyaw : 135 : , "a", "cl" :
  314. c_mindistance : 30 : , "a", "cl" :
  315. c_minpitch : 0 : , "a", "cl" :
  316. c_minyaw : -135 : , "a", "cl" :
  317. c_orthoheight : 100 : , "a", "cl" :
  318. c_orthowidth : 100 : , "a", "cl" :
  319. c_thirdpersonshoulder : 1 : , "a", "cl" :
  320. c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
  321. c_thirdpersonshoulderdist : 40 : , "a", "cl" :
  322. c_thirdpersonshoulderheight : 5 : , "a", "cl" :
  323. c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
  324. cache_print : cmd : : cache_print [section] Print out contents of cache memory.
  325. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
  326. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
  327. callvote : cmd : : Start a vote on an issue.
  328. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
  329. cam_command : cmd : : Tells camera to change modes
  330. cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
  331. cam_idealdist : 40 : , "a", "cl" :
  332. cam_idealdistright : 0 : , "a", "cl" :
  333. cam_idealdistup : 0 : , "a", "cl" :
  334. cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
  335. cam_idealpitch : 0 : , "a", "cl" :
  336. cam_idealyaw : 0 : , "a", "cl" :
  337. cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
  338. cam_snapto : 0 : , "a", "cl" :
  339. -camdistance : cmd : :
  340. +camdistance : cmd : :
  341. +camin : cmd : :
  342. -camin : cmd : :
  343. +cammousemove : cmd : :
  344. -cammousemove : cmd : :
  345. camortho : cmd : : Switch to orthographic camera.
  346. -camout : cmd : :
  347. +camout : cmd : :
  348. +campitchdown : cmd : :
  349. -campitchdown : cmd : :
  350. +campitchup : cmd : :
  351. -campitchup : cmd : :
  352. +camyawleft : cmd : :
  353. -camyawleft : cmd : :
  354. +camyawright : cmd : :
  355. -camyawright : cmd : :
  356. cancelselect : cmd : :
  357. cash_player_bomb_defused : 300 : , "rep", "cl" :
  358. cash_player_bomb_planted : 300 : , "rep", "cl" :
  359. cash_player_damage_hostage : -30 : , "rep", "cl" :
  360. cash_player_interact_with_hostage : 150 : , "rep", "cl" :
  361. cash_player_killed_enemy_default : 300 : , "rep", "cl" :
  362. cash_player_killed_enemy_factor : 1 : , "rep", "cl" :
  363. cash_player_killed_hostage : -1000 : , "rep", "cl" :
  364. cash_player_killed_teammate : -3300 : , "rep", "cl" :
  365. cash_player_killed_vip : 2500 : , "rep", "cl" :
  366. cash_player_rescued_hostage : 1000 : , "rep", "cl" :
  367. cash_team_ct_vip_escaped : 3500 : , "rep", "cl" :
  368. cash_team_elimination_bomb_map : 3250 : , "rep", "cl" :
  369. cash_team_elimination_hostage_map : 3000 : , "rep", "cl" :
  370. cash_team_hostage_alive : 150 : , "rep", "cl" :
  371. cash_team_hostage_interaction : 150 : , "rep", "cl" :
  372. cash_team_loser_bonus : 1400 : , "rep", "cl" :
  373. cash_team_loser_bonus_consecutive_rounds : 500 : , "rep", "cl" :
  374. cash_team_planted_bomb_but_defused : 800 : , "rep", "cl" :
  375. cash_team_rescued_hostage : 750 : , "rep", "cl" :
  376. cash_team_terrorist_vip_killed : 3250 : , "rep", "cl" :
  377. cash_team_terrorist_win_bomb : 3500 : , "rep", "cl" :
  378. cash_team_win_by_defusing_bomb : 3250 : , "rep", "cl" :
  379. cash_team_win_by_hostage_rescue : 3500 : , "rep", "cl" :
  380. cash_team_win_by_time_running_out : 3250 : , "rep", "cl" :
  381. cast_hull : cmd : : Tests hull collision detection
  382. cast_ray : cmd : : Tests collision detection
  383. cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
  384. cc_emit : cmd : : Emits a closed caption
  385. cc_findsound : cmd : : Searches for soundname which emits specified text.
  386. cc_flush : cmd : : Flushes async'd captions.
  387. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
  388. cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
  389. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
  390. cc_norepeat : 5 : , "sv" : In multiplayer games, don't repeat captions more often than this many seconds.
  391. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
  392. cc_random : cmd : : Emits a random caption
  393. cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
  394. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
  395. cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries.
  396. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
  397. centerview : cmd : :
  398. ch_createairboat : cmd : : Spawn airboat in front of the player.
  399. ch_createjeep : cmd : : Spawn jeep in front of the player.
  400. changelevel : cmd : : Change server to the specified map
  401. changelevel2 : cmd : : Transition to the specified map in single player
  402. cheap_captions_fadetime : 0 : , "cl" :
  403. cheap_captions_test : 0 : , "cl" :
  404. chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
  405. choreo_spew_filter : 0 : , "rep", "cl" : Spew choreo. Use a sub-string or * to display all events.
  406. cl_aggregate_particles : 1 : , "cl" :
  407. cl_allowdownload : 1 : , "a" : Client downloads customization files
  408. cl_allowupload : 1 : , "a" : Client uploads customization files
  409. cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities.
  410. cl_anglespeedkey : 0 : , "cl" :
  411. cl_animationinfo : cmd : : Hud element to examine.
  412. cl_autobuy : 0 : , "user", "cl" : The order in which autobuy will attempt to purchase items
  413. cl_autohelp : 1 : , "a", "user", "cl" : Auto-help
  414. cl_autowepswitch : 1 : , "a", "user", "cl", "ss" : Automatically switch to picked up weapons (if more powerful)
  415. cl_backspeed : 450 : , "cheat", "cl" :
  416. cl_beam_test_traces : 0 : , "cl" : Enable debug overlay on traces that determine where the client-side visible env_beam is drawn. Has no bearing on the server-sid
  417. cl_beta_build : 1 : , "cl" :
  418. cl_blobulator_freezing_max_metaball_radius : 12 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
  419. cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment
  420. cl_blurDebug : 0 : , "cl" :
  421. cl_blurPasses : 1 : , "cl" :
  422. cl_blurTapSize : 0 : , "cl" :
  423. cl_bob_lower_amt : 21 : , "a", "cl" : The amount the viewmodel lowers when running
  424. cl_bobamt_lat : 0 : , "a", "cl" : The amount the viewmodel moves side to side when running
  425. cl_bobamt_vert : 0 : , "a", "cl" : The amount the viewmodel moves up and down when running
  426. cl_bobcycle : 1 : , "a", "cl" : the frequency at which the viewmodel bobs.
  427. cl_bobup : 0 : , "cheat", "cl" :
  428. cl_bot_difficulty_gamepad : 0 : , "a", "cl" : Bot difficulty while playing with Gamepad device
  429. cl_bot_difficulty_hydra : 0 : , "a", "cl" : Bot difficulty while playing with Hydra device
  430. cl_bot_difficulty_kbm : 2 : , "a", "cl" : Bot difficulty while playing with Keyboard/Mouse device
  431. cl_bot_difficulty_ps3move : 0 : , "a", "cl" : Bot difficulty while playing with PS3Move device
  432. cl_bot_difficulty_sharpshooter : 0 : , "a", "cl" : Bot difficulty while playing with SharpShooter device
  433. cl_brushfastpath : 1 : , "cheat", "cl" :
  434. cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.
  435. cl_buy_favorite : cmd : : Purchase a favorite weapon/equipment loadout
  436. cl_buy_favorite_nowarn : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the error prompt when saving an invalid buy favorite
  437. cl_buy_favorite_quiet : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu
  438. cl_buy_favorite_reset : cmd : : Reset favorite loadouts to the default
  439. cl_buy_favorite_set : cmd : : Saves the current loadout as a favorite
  440. cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
  441. cl_chat_active : 0 : , "cl" :
  442. cl_chatfilter_version : 1 : , "a", "cl" : Stores the chat filter version
  443. cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings
  444. cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
  445. cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
  446. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
  447. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
  448. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
  449. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  450. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
  451. cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
  452. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  453. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  454. cl_cloud_settings : 32767 : : Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
  455. cl_cmdrate : 102 : , "a", "user" : Max number of command packets sent to server per second
  456. cl_colorfastpath : 0 : , "cl" :
  457. cl_configversion : 2 : : Configuration layout version.
  458. cl_configversion_dummy : 0 : : Configuration layout version dummy.
  459. cl_connection_trouble_timeout : -1 : : How long until we timeout on our network connection because of connectivity loss (-1 if no problem)
  460. cl_crosshairalpha : 200 : , "a", "cl", "ss" :
  461. cl_crosshaircolor : 1 : , "a", "cl", "ss" : Set crosshair color as defined in game_options.360.txt
  462. cl_crosshaircolor_b : 50 : , "a", "cl", "ss" :
  463. cl_crosshaircolor_g : 250 : , "a", "cl", "ss" :
  464. cl_crosshaircolor_r : 50 : , "a", "cl", "ss" :
  465. cl_crosshairdot : 0 : , "a", "cl", "ss" :
  466. cl_crosshairscale : 0 : , "a", "cl", "ss" : Crosshair scaling factor (deprecated)
  467. cl_crosshairsize : 5 : , "a", "cl", "ss" :
  468. cl_crosshairthickness : 0 : , "a", "cl", "ss" :
  469. cl_crosshairusealpha : 1 : , "a", "cl", "ss" :
  470. cl_csm_auto_entity : 1 : , "sv" :
  471. cl_csm_capture_state : 0 : , "cl" :
  472. cl_csm_clear_captured_state : 0 : , "cl" :
  473. cl_csm_cull_small_prop_threshold_volume : 2000 : , "cl" :
  474. cl_csm_debug_2d : 0 : , "cl" :
  475. cl_csm_debug_3d : 0 : , "cl" :
  476. cl_csm_debug_culling : 0 : , "cl" :
  477. cl_csm_debug_culling_cascade : -1 : , "cl" :
  478. cl_csm_debug_render_ztest : 1 : , "cl" :
  479. cl_csm_debug_vis_hi_range : 1 : , "cl" :
  480. cl_csm_debug_vis_lo_range : 0 : , "cl" :
  481. cl_csm_depthbias_c0 : 0 : , "cl" :
  482. cl_csm_depthbias_c1 : 0 : , "cl" :
  483. cl_csm_depthbias_c2 : 0 : , "cl" :
  484. cl_csm_depthbias_c3 : 0 : , "cl" :
  485. cl_csm_disable_culling : 0 : , "cl" :
  486. cl_csm_enabled : 1 : , "cl" :
  487. cl_csm_entity_shadows : 1 : , "cl" :
  488. cl_csm_force_no_csm_in_reflections : 0 : , "cl" :
  489. cl_csm_hack_proj_matrices_for_cull_debugging : 0 : , "cl" :
  490. cl_csm_ignore_disable_shadow_depth_rendering : 0 : , "cl" :
  491. cl_csm_max_shadow_dist : -1 : , "cl" :
  492. cl_csm_max_visible_dist : 5000 : , "cl" :
  493. cl_csm_parallel_split_dist1 : -1 : , "cl" :
  494. cl_csm_parallel_split_dist2 : -1 : , "cl" :
  495. cl_csm_parallel_split_dist3 : -1 : , "cl" :
  496. cl_csm_parallel_split_log_lin_lerp : 0 : , "cl" :
  497. cl_csm_print_culling_planes : 0 : , "cl" :
  498. cl_csm_rope_shadows : 1 : , "cl" :
  499. cl_csm_rot_override : 0 : , "cl" :
  500. cl_csm_rot_x : 50 : , "cl" :
  501. cl_csm_rot_y : 43 : , "cl" :
  502. cl_csm_rot_z : 0 : , "cl" :
  503. cl_csm_server_status : cmd : : Usage: cl_csm_server_status
  504. cl_csm_shadow_split_lerp_factor_range : 0 : , "cl" :
  505. cl_csm_shadow_split_radial_dist_lerp_factor_multiplier : 0 : , "cl" :
  506. cl_csm_shadows : 1 : , "cl" :
  507. cl_csm_slopescaledepthbias_c0 : 1 : , "cl" :
  508. cl_csm_slopescaledepthbias_c1 : 2 : , "cl" :
  509. cl_csm_slopescaledepthbias_c2 : 2 : , "cl" :
  510. cl_csm_slopescaledepthbias_c3 : 2 : , "cl" :
  511. cl_csm_sprite_shadows : 1 : , "cl" :
  512. cl_csm_static_prop_shadows : 1 : , "cl" :
  513. cl_csm_status : cmd : : Usage: cl_csm_status
  514. cl_csm_translucent_shadows : 1 : , "cl" :
  515. cl_csm_translucent_shadows_using_opaque_path : 1 : , "cl" :
  516. cl_csm_use_env_light_direction : 1 : , "cl" :
  517. cl_csm_use_forced_view_matrices : 1 : , "cl" :
  518. cl_csm_viewmodel_depthbias : 0 : , "cl" :
  519. cl_csm_viewmodel_farz : 30 : , "cl" :
  520. cl_csm_viewmodel_max_shadow_dist : 21 : , "cl" :
  521. cl_csm_viewmodel_max_visible_dist : 1000 : , "cl" :
  522. cl_csm_viewmodel_shadows : 1 : , "cl" :
  523. cl_csm_viewmodel_slopescaledepthbias : 0 : , "cl" :
  524. cl_csm_viz_numplanes : -1 : , "cl" :
  525. cl_csm_viz_polyhedron_quad_size : 131072 : , "cl" :
  526. cl_csm_world_shadows : 1 : , "cl" :
  527. cl_csm_xlat_continuity : 1 : , "cl" :
  528. cl_customsounds : 0 : , "cl" : Enable customized player sound playback
  529. cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
  530. cl_demo_pressbuild : 0 : , "cl" :
  531. cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
  532. cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
  533. cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players
  534. cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
  535. cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway
  536. cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
  537. cl_detaildist : 1024 : , "cl" : Distance at which detail props are no longer visible
  538. cl_detailfade : 400 : , "cl" : Distance across which detail props fade in
  539. cl_disable_ragdolls : 0 : , "cheat", "cl" :
  540. cl_disable_splitscreen_cpu_level_cfgs_in_pip : 1 : , "cl" :
  541. cl_disable_water_render_targets : 0 : , "cl" :
  542. cl_disablefreezecam : 0 : , "a", "cl" : Turn on/off freezecam on client
  543. cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
  544. cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
  545. cl_drawleaf : -1 : , "cheat", "cl" :
  546. cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
  547. cl_drawmonitors : 1 : , "cl" :
  548. cl_drawshadowtexture : 0 : , "cheat", "cl" :
  549. cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
  550. cl_dumpplayer : cmd : : Dumps info about a player
  551. cl_dumpsplithacks : cmd : : Dump split screen workarounds.
  552. cl_dynamiccrosshair : 1 : , "a", "cl", "ss" :
  553. cl_ejectbrass : 1 : , "cl" :
  554. cl_enable_remote_splitscreen : 0 : , "cl" : Allows viewing of nonlocal players in a split screen fashion
  555. cl_enable_roundstart_autobuy : 0 : , "cl" : Enable/disable autobuy at round start.
  556. cl_enable_weapon_voiceover : 1 : , "a", "cl", "ss" : Enable/Disable weapon name voice over.
  557. cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
  558. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
  559. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
  560. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
  561. cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
  562. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
  563. cl_failremoteconnections : 0 : : Force connection attempts to time out
  564. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
  565. cl_fasttempentcollision : 5 : , "cl" :
  566. cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
  567. cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
  568. cl_fixedcrosshairgap : 3 : , "a", "cl", "ss" : How big to make the gap between the pips in the fixed crosshair
  569. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
  570. cl_forcepreload : 0 : , "a" : Whether we should force preloading.
  571. cl_forwardspeed : 450 : , "cheat", "cl" :
  572. cl_foundry_ShowEntityHighlights : 1 : , "cl" :
  573. cl_freeze_cam_penetration_tolerance : 0 : , "cl" : If the freeze cam gets closer to target than this distance, we snap to death cam instead (0 = use character bounds instead, -1
  574. cl_freezecampanel_position_dynamic : 1 : , "a", "cl" : Turn on/off freezecam's kill panel dynamic Y movement
  575. cl_fullupdate : cmd : : Forces the server to send a full update packet
  576. cl_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
  577. cl_gunlowerangle : 2 : , "cl" :
  578. cl_gunlowerspeed : 0 : , "cl" :
  579. cl_headbob_land_dip_amt : 4 : , "cl" :
  580. cl_idealpitchscale : 0 : , "a", "cl" :
  581. cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
  582. cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
  583. cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
  584. cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
  585. cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  586. cl_interpolate : 1 : , "user" : Interpolate entities on the client.
  587. cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  588. cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  589. cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  590. cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
  591. cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
  592. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
  593. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
  594. cl_language : 0 : , "user" : Language (from Steam API)
  595. cl_leafsystemvis : 0 : , "cheat", "cl" :
  596. cl_left_hand_ik : 0 : , "cl" : Attach player's left hand to rifle with IK.
  597. cl_leveloverview : 0 : , "cheat", "cl" :
  598. cl_leveloverviewmarker : 0 : , "cheat", "cl" :
  599. cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
  600. cl_logofile : 0 : , "a" : Spraypoint logo decal.
  601. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
  602. cl_min_ct : 1 : , "cl" : Controls which CT model is used when cl_minmodels is set to 1.
  603. cl_min_t : 1 : , "cl" : Controls which Terrorist model is used when cl_minmodels is set to 1.
  604. cl_minimal_rtt_shadows : 1 : , "a", "cl" :
  605. cl_minmodels : 0 : , "cl" : Uses one player model for each team. Set this value to -1 to allow unapproved / in progress player models to be used.
  606. cl_modelfastpath : 1 : , "cl" :
  607. cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens.
  608. cl_mouseenable : 0 : , "cl" :
  609. cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
  610. cl_names_debug : 0 : , "cl" :
  611. cl_observercrosshair : 1 : , "a", "cl", "ss" :
  612. cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
  613. cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
  614. cl_particle_batch_mode : 1 : , "cl" :
  615. cl_particle_fallback_base : 0 : , "cl" : Base for falling back to cheaper effects under load.
  616. cl_particle_fallback_multiplier : 1 : , "cl" : Multiplier for falling back to cheaper effects under load.
  617. cl_particle_max_count : 0 : , "cl" :
  618. cl_particle_retire_cost : 0 : , "cheat", "cl" :
  619. cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
  620. cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
  621. cl_particles_dump_effects : cmd : :
  622. cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
  623. cl_particles_show_bbox : 0 : , "cheat", "cl" :
  624. cl_particles_show_controlpoints : 0 : , "cheat", "cl" :
  625. cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
  626. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
  627. cl_phys_block_dist : 1 : , "cl" :
  628. cl_phys_block_fraction : 0 : , "cl" :
  629. cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
  630. cl_phys_show_active : 0 : , "cheat", "cl" :
  631. cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
  632. cl_physicsshadowupdate_render : 0 : , "cl" :
  633. cl_pitchdown : 89 : , "cheat", "cl" :
  634. cl_pitchspeed : 225 : , "cl" :
  635. cl_pitchup : 89 : , "cheat", "cl" :
  636. cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
  637. cl_player_fullupdate_predicted_origin_fix : 1 : , "cl" :
  638. cl_player_rank_debug : 0 : , "cl" :
  639. cl_player_rank_events_spew : cmd : : Spews the contents of all events this round that could be displayed to the player, as well as the player's current ranks.
  640. cl_playerspraydisable : 1 : , "a", "cl" : Disable player sprays.
  641. cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect
  642. cl_precacheinfo : cmd : : Show precache info (client).
  643. cl_pred_checkstuck : 0 : , "cl" : Perform the additional 'stuck' traces on the client side during prediction.
  644. cl_pred_doresetlatch : 1 : , "cl" :
  645. cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors.
  646. cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  647. cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
  648. cl_predict : 1 : , "user", "cl" : Perform client side prediction.
  649. cl_predict_basetoggles : 1 : , "cl" :
  650. cl_predict_motioncontrol : 0 : , "cl" :
  651. cl_prediction_error_timestamps : 0 : , "cl" :
  652. cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
  653. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
  654. cl_predictphysics : 0 : , "cl" : Use a prediction-friendly physics interface on the client
  655. cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
  656. cl_ragdoll_collide : 0 : , "cl" :
  657. cl_ragdoll_crumple : 1 : , "cl" :
  658. cl_ragdoll_gravity : 600 : , "cheat", "cl" : Sets the gravity client-side ragdolls
  659. cl_ragdoll_physics_enable : 1 : , "cl" : Enable/disable ragdoll physics.
  660. cl_ragdoll_self_collision : 1 : , "cl" :
  661. cl_random_taser_bone_y : -1 : , "cl" : The Y position used for the random taser force.
  662. cl_random_taser_force_y : -1 : , "cl" : The Y position used for the random taser force.
  663. cl_random_taser_power : 4000 : , "cl" : Power used when applying the taser effect.
  664. cl_rebuy : 0 : , "user", "cl" : The order in which rebuy will attempt to repurchase items
  665. cl_reloadpostprocessparams : cmd : :
  666. cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
  667. cl_report_soundpatch : cmd : : reports client-side sound patch count
  668. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
  669. cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt
  670. cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones
  671. cl_righthand : 1 : , "a", "cl", "ss" : Use right-handed view models.
  672. cl_rumblescale : 1 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0)
  673. cl_savescreenshotstosteam : 1 : : Saves screenshots to the Steam's screenshot library
  674. cl_scalecrosshair : 1 : , "a", "cl", "ss" : Enable crosshair scaling (deprecated)
  675. cl_screenshotlocation : 0 : : Location to tag the screenshot with
  676. cl_screenshotname : 0 : : Custom Screenshot name
  677. cl_screenshotusertag : 0 : : User to tag in the screenshot
  678. cl_session : 0 : , "user", "server_can_execute" :
  679. cl_SetupAllBones : 0 : , "cl" :
  680. cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
  681. cl_shadowupdatespacing : 10 : , "cl" :
  682. cl_show_bounds_errors : 0 : , "cl" :
  683. cl_show_scaleform_achievement_popups : 1 : , "a", "cl" :
  684. cl_show_splashes : 1 : , "cl" :
  685. cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none).
  686. cl_showanimstate_activities : 0 : , "cheat", "cl" : Show activities in the (client) animation state display.
  687. cl_showanimstate_log : 0 : , "cheat", "cl" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
  688. cl_showbattery : 0 : , "cl" : Draw current battery level at top of screen when on battery power
  689. cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
  690. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  691. cl_showents : cmd : : Dump entity list to console.
  692. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
  693. cl_showevents : 0 : , "cheat" : Print event firing info in the console
  694. cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )
  695. cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help
  696. cl_showloadout : 1 : , "a", "cl", "ss" : Toggles display of current loadout.
  697. cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
  698. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
  699. cl_showpos : 0 : , "cl" : Draw current position at top of screen
  700. cl_ShowSunVectors : 0 : , "cl" :
  701. cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
  702. cl_showVGUIAttachments : 0 : , "cl" : Shows the base attachment location of the vgui widget
  703. cl_sidespeed : 450 : , "cheat", "cl" :
  704. cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup.
  705. cl_simulationtimefix : 1 : , "cl" :
  706. cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
  707. cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
  708. cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
  709. cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
  710. cl_sos_test_get_opvar : cmd : :
  711. cl_sos_test_set_opvar : cmd : :
  712. cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
  713. cl_soundemitter_reload : cmd : : Flushes the sounds.txt system
  714. cl_soundfile : 0 : , "a" : Jingle sound file.
  715. cl_soundscape_flush : cmd : : Flushes the client side soundscapes
  716. cl_soundscape_printdebuginfo : cmd : : print soundscapes
  717. cl_spec_mode : 4 : , "a", "server_can_execute", "cl", "ss" : Saves the last viewed spectator mode for use next time we start to spectate
  718. cl_sporeclipdistance : 512 : , "cheat", "cl" :
  719. cl_ss_origin : cmd : : print origin in script format
  720. cl_steamscreenshots : cmd : : Enable/disable saving screenshots to Steam
  721. cl_sun_decay_rate : 0 : , "cheat", "cl" :
  722. cl_sunlight_depthbias : 0 : , "cl" :
  723. cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
  724. cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
  725. cl_teamid : 0 : , "cl" :
  726. cl_teamid_max : 1000 : :
  727. cl_teamid_min : 200 : :
  728. cl_teamid_overhead : 1 : , "cheat", "cl", "ss" : Shows teamID over player's heads. 0 = off, 1 = on
  729. cl_teamid_overhead_maxdist : 3000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show
  730. cl_teamid_overhead_name_alpha : 240 : , "a", "cl", "ss" : The max alpha the overhead ID names will draw as.
  731. cl_teamid_overhead_name_fadetime : 0 : , "a", "cl", "ss" : How long it takes for the overhad name to fade out once your crosshair has left the target.
  732. cl_test_calibration : 0 : , "cl" :
  733. cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones()
  734. cl_threaded_init : 0 : , "cl" :
  735. cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
  736. cl_titledataversionblock1 : 12 : : stats for console title data block1 i/o version.
  737. cl_titledataversionblock2 : 6 : : stats for console title data block2 i/o version.
  738. cl_titledataversionblock3 : 31 : : stats for console title data block3 i/o version.
  739. cl_tlucfastpath : 1 : , "cl" :
  740. cl_tracer_whiz_distance : 72 : , "cl" :
  741. cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
  742. cl_updaterate : 102 : , "a", "user" : Number of packets per second of updates you are requesting from the server
  743. cl_updatevisibility : cmd : : Updates visibility bits.
  744. cl_upspeed : 320 : , "cheat", "cl" :
  745. cl_use_hostage_ik : 1 : , "cl" :
  746. cl_use_new_headbob : 1 : , "cheat", "cl" :
  747. cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones.
  748. cl_view : cmd : : Set the view entity index.
  749. cl_viewmodel_shift_left_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases.
  750. cl_viewmodel_shift_right_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases.
  751. cl_viewmodelsclonedasworld : 0 : , "cl" :
  752. cl_voice_filter : 0 : : Filter voice by name substring
  753. cl_vote_ui_active_after_voting : 0 : , "cl" :
  754. cl_vote_ui_show_notification : 0 : , "cl" :
  755. cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
  756. cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
  757. cl_wpn_sway_interp : 0 : , "cl" :
  758. cl_wpn_sway_scale : 1 : , "cheat", "cl" :
  759. cl_yawspeed : 210 : , "cl" :
  760. clear : cmd : : Clear all console output.
  761. clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
  762. clear_debug_overlays : cmd : : clears debug overlays
  763. clientport : 27005 : : Host game client port
  764. closecaption : 0 : , "a", "user" : Enable close captioning.
  765. closeonbuy : 0 : , "a", "cl", "ss" : Set non-zero to close the buy menu after buying something
  766. clTaserShakeFreqMax : 0 : , "cl" : how often the shake is applied (max time)
  767. clTaserShakeFreqMin : 0 : , "cl" : how often the shake is applied (min time)
  768. clTaserShakeTimeTotal : 7 : , "cl" : time the taser shake is applied.
  769. cmd : cmd : : Forward command to server.
  770. cmd1 : cmd : : sets userinfo string for split screen player in slot 1
  771. cmd2 : cmd : : sets userinfo string for split screen player in slot 2
  772. cmd3 : cmd : : sets userinfo string for split screen player in slot 3
  773. cmd4 : cmd : : sets userinfo string for split screen player in slot 4
  774. collision_shake_amp : 0 : , "sv" :
  775. collision_shake_freq : 0 : , "sv" :
  776. collision_shake_time : 0 : , "sv" :
  777. collision_test : cmd : : Tests collision system
  778. colorcorrectionui : cmd : : Show/hide the color correction tools UI.
  779. +commandermousemove : cmd : :
  780. -commandermousemove : cmd : :
  781. commentary : 0 : , "sv" : Desired commentary mode state.
  782. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
  783. commentary_cvarsnotchanging : cmd : :
  784. commentary_finishnode : cmd : :
  785. commentary_firstrun : 0 : , "a", "cl" :
  786. commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
  787. commentary_testfirstrun : cmd : :
  788. con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
  789. con_enable : 1 : , "a" : Allows the console to be activated.
  790. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
  791. con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  792. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  793. con_logfile : 0 : : Console output gets written to this file
  794. con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
  795. con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
  796. con_nprint_bgborder : 5 : : Con_NPrint border size.
  797. con_timestamp : 0 : : Prefix console.log entries with timestamps
  798. con_trace : 0 : : Print console text to low level printout.
  799. condump : cmd : : dump the text currently in the console to condumpXX.log
  800. connect : cmd : : Connect to specified server.
  801. connect_lobby : 0 : , "cl" : Sets the lobby ID to connect to on start.
  802. connect_splitscreen : cmd : : Connect to specified server. With multiple players.
  803. console_window_open : 1 : : Is the console window active
  804. contimes : 8 : : Number of console lines to overlay for debugging.
  805. contributionscore_assist : 1 : , "sv" : amount of contribution score added for an assist
  806. contributionscore_bomb_defuse : 6 : , "sv" : amount of contribution score for defusing a bomb
  807. contributionscore_bomb_planted : 2 : , "sv" : amount of contribution score for planting a bomb
  808. contributionscore_hostage_kill : -2 : , "sv" : amount of contribution score for killing a hostage, normally negative
  809. contributionscore_hostage_rescue : 2 : , "sv" : amount of contribution score added per hostage rescued
  810. contributionscore_kill : 2 : , "sv" : amount of contribution score added for a kill
  811. contributionscore_objective_kill : 4 : , "sv" : amount of contribution score added for an objective related kill
  812. contributionscore_suicide : -2 : , "sv" : amount of contribution score for a suicide, normally negative
  813. contributionscore_team_kill : -2 : , "sv" : amount of contribution score for a team kill, normally negative
  814. coop : 0 : , "nf" : Cooperative play.
  815. cpu_level : 2 : : CPU Level - Default: High
  816. cpu_level_restart : -1 : , "cl" : Used to set video property at device reset.
  817. crash : cmd : : Cause the engine to crash (Debug!!)
  818. create_flashlight : cmd : :
  819. CreateHairball : cmd : :
  820. CreatePredictionError : cmd : : Create a prediction error
  821. creditsdone : cmd : :
  822. crosshair : 1 : , "a", "cl", "ss" :
  823. cs_AssistDamageThreshold : 40 : , "sv" : cs_AssistDamageThreshold defines the amount of damage needed to score an assist
  824. cs_make_vip : cmd : : Marks a player as the VIP
  825. cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
  826. CS_WarnFriendlyDamageInterval : 3 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend
  827. csm_quality_level : 3 : : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
  828. csm_quality_level_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  829. csm_quality_level_restart : -1 : , "cl" : Used to set video property at device reset.
  830. +csm_rot_x_neg : cmd : :
  831. -csm_rot_x_neg : cmd : :
  832. +csm_rot_x_plus : cmd : :
  833. -csm_rot_x_plus : cmd : :
  834. +csm_rot_y_neg : cmd : :
  835. -csm_rot_y_neg : cmd : :
  836. +csm_rot_y_plus : cmd : :
  837. -csm_rot_y_plus : cmd : :
  838. cursortimeout : 60 : , "a" : Seconds before mouse cursor hides itself due to inactivity
  839. cvar_set : cmd : : Set the value of a ConVar regardless of its maximum/minimum values
  840. cvar_unhide_all : cmd : :
  841. cvarlist : cmd : : Show the list of convars/concommands.
  842. cvarlist_full : cmd : : List all ConVars. Syntax : [hidden]
  843. damage_impact_heavy : 40 : , "cl" : Damage ABOVE this value is considered heavy damage
  844. damage_impact_medium : 20 : , "cl" : Damage BELOW this value is considered light damage
  845. das_max_z_trace_length : 72 : : Maximum height of player and still test for adsp
  846. das_process_overhang_spaces : 0 : :
  847. datacachesize : 32 : : Size in MB.
  848. dbg_demofile : 0 : :
  849. dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
  850. dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
  851. deathmatch : 1 : , "nf" : Running a deathmatch server.
  852. debug_map_crc : 0 : : Prints CRC for each map lump loaded
  853. debug_materialmodifycontrol : 0 : , "sv" :
  854. debug_materialmodifycontrol_client : 0 : , "cl" :
  855. debug_overlay_fullposition : 0 : , "sv" :
  856. debug_paint_alpha : 0 : :
  857. debug_physimpact : 0 : , "sv" :
  858. debug_touchlinks : 0 : , "sv" : Spew touch link activity
  859. debug_visibility_monitor : 0 : , "sv", "cheat" :
  860. debugsystemui : cmd : : Show/hide the debug system UI.
  861. decalfrequency : 10 : , "sv", "nf" :
  862. default_fov : 90 : , "cheat", "cl" :
  863. defaultres_restart : -1 : , "cl" : Used to set video property at device reset.
  864. defaultresheight_restart : -1 : , "cl" : Used to set video property at device reset.
  865. demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
  866. demo_connect_string : 0 : , "cl" : Connect string for demo UI
  867. demo_debug : 0 : : Demo debug info.
  868. demo_enabledemos : 1 : : Enable recording demos (must be set true before loading a map)
  869. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
  870. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
  871. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
  872. demo_gototick : cmd : : Skips to a tick in demo.
  873. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  874. demo_interpolateview : 1 : : Do view interpolation during dem playback.
  875. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
  876. demo_pause : cmd : : Pauses demo playback.
  877. demo_pauseatservertick : 0 : : Pauses demo playback at server tick
  878. demo_quitafterplayback : 0 : : Quits game after demo playback.
  879. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
  880. demo_resume : cmd : : Resumes demo playback.
  881. demo_timescale : cmd : : Sets demo replay speed.
  882. demo_togglepause : cmd : : Toggles demo playback.
  883. demo_ui_enable : 0 : , "cl" : Suffix for the demo UI
  884. demolist : cmd : : Print demo sequence list.
  885. demos : cmd : : Demo demo file sequence.
  886. demoui : cmd : : Show/hide the demo player UI.
  887. +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
  888. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
  889. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
  890. dev_force_selected_device : 0 : :
  891. devCheatSkipInputLocking : 0 : , "cl" : skips locking of input when joining game with multiple controllers
  892. developer : 1 : : Set developer message level
  893. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
  894. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  895. differences : cmd : : Show all convars which are not at their default values.
  896. disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
  897. disconnect : cmd : : Disconnect game from server.
  898. disp_dynamic : 0 : :
  899. disp_list_all_collideable : cmd : : List all collideable displacements
  900. dispcoll_drawplane : 0 : , "sv" :
  901. display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
  902. display_game_events : 0 : , "cheat" :
  903. displaysoundlist : 0 : , "sv" :
  904. dlight_debug : cmd : : Creates a dlight in front of the player
  905. drawcross : cmd : : Draws a cross at the given location Arguments: x y z
  906. drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
  907. drawradar : cmd : : Draws HUD radar
  908. dsp_automatic : 0 : , "demo" :
  909. dsp_db_min : 80 : , "demo" :
  910. dsp_db_mixdrop : 0 : , "demo" :
  911. dsp_dist_max : 1440 : , "cheat", "demo" :
  912. dsp_dist_min : 0 : , "cheat", "demo" :
  913. dsp_enhance_stereo : 0 : , "a" :
  914. dsp_facingaway : 0 : , "demo" :
  915. dsp_mix_max : 0 : , "demo" :
  916. dsp_mix_min : 0 : , "demo" :
  917. dsp_off : 0 : , "cheat" :
  918. dsp_player : 0 : , "demo", "server_can_execute" :
  919. dsp_reload : cmd : :
  920. dsp_room : 0 : , "demo" :
  921. dsp_slow_cpu : 0 : , "a", "demo" :
  922. dsp_spatial : 40 : , "demo" :
  923. dsp_speaker : 50 : , "demo" :
  924. dsp_vol_2ch : 1 : , "demo" :
  925. dsp_vol_4ch : 0 : , "demo" :
  926. dsp_vol_5ch : 0 : , "demo" :
  927. dsp_volume : 0 : , "a", "demo" :
  928. dsp_water : 14 : , "demo" :
  929. dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  930. dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  931. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
  932. dtwarning : 0 : : Print data table warnings?
  933. dtwatchclass : 0 : : Watch all fields encoded with this table.
  934. dtwatchdecode : 1 : : When watching show decode.
  935. dtwatchencode : 1 : : When watching show encode.
  936. dtwatchent : -1 : : Watch this entities data table encoding.
  937. dtwatchvar : 0 : : Watch the named variable.
  938. +duck : cmd : :
  939. -duck : cmd : :
  940. dump_entity_sizes : cmd : : Print sizeof(entclass)
  941. dump_globals : cmd : : Dump all global entities/states
  942. dump_particlemanifest : cmd : : Dump the list of particles loaded.
  943. dumpentityfactories : cmd : : Lists all entity factory names.
  944. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
  945. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
  946. dumpstringtables : cmd : : Print string tables to console.
  947. echo : cmd : : Echo text to console.
  948. editdemo : cmd : : Edit a recorded demo file (.dem ).
  949. editor_toggle : cmd : : Disables the simulation and returns focus to the editor
  950. enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
  951. enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
  952. endmovie : cmd : : Stop recording movie frames.
  953. endround : cmd : : End the current round.
  954. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
  955. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  956. ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
  957. ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  958. ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
  959. ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  960. ent_create : cmd : : Creates an entity of the given type where the player is looking.
  961. ent_debugkeys : 0 : , "sv" :
  962. ent_dump : cmd : : Usage: ent_dump <entity name>
  963. ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
  964. ent_info : cmd : : Usage: ent_info <class name>
  965. ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
  966. ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
  967. ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
  968. ent_name : cmd : :
  969. ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
  970. ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
  971. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
  972. ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  973. ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  974. ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
  975. ent_rotate : cmd : : Rotates an entity by a specified # of degrees
  976. ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
  977. ent_setang : cmd : : Set entity angles
  978. ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
  979. ent_setpos : cmd : : Move entity to position
  980. ent_show_contexts : 0 : , "sv" : Show entity contexts in ent_text display
  981. ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
  982. ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
  983. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
  984. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
  985. ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
  986. envmap : cmd : :
  987. er_colwidth : 100 : :
  988. er_graphwidthfrac : 0 : :
  989. er_maxname : 14 : :
  990. errorcallstacks_enable : 0 : : All Error() calls will attach a callstack
  991. errorcallstacks_length : 20 : : Length of automatic error callstacks
  992. escape : cmd : : Escape key pressed.
  993. exec : cmd : : Execute script file.
  994. execifexists : cmd : : Execute script file if file exists.
  995. exit : cmd : : Exit the engine.
  996. explode : cmd : : Kills the player with explosive damage
  997. explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  998. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  999. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  1000. fast_fogvolume : 0 : :
  1001. fast_poly_convert : 1 : :
  1002. ff_damage_reduction_bullets : 0 : , "sv", "cheat" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
  1003. ff_damage_reduction_grenade : 0 : , "sv", "cheat" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
  1004. ff_damage_reduction_grenade_self : 1 : , "sv", "cheat" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
  1005. ff_damage_reduction_other : 0 : , "sv", "cheat" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
  1006. filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
  1007. filesystem_max_stdio_read : 16 : :
  1008. filesystem_native : 1 : : Use native FS or STDIO
  1009. filesystem_report_buffered_io : 0 : :
  1010. filesystem_unbuffered_io : 1 : :
  1011. filesystem_use_overlapped_io : 1 : :
  1012. find : cmd : : Find concommands with the specified string in their name/help text.
  1013. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
  1014. find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
  1015. find_full : cmd : : Replica of 'find'. Ignores FCVAR_HIDDEN or FCVAR_DEVELOPMENTONLY flags
  1016. findflags : cmd : : Find concommands by flags.
  1017. fire_absorbrate : 3 : , "sv" :
  1018. fire_dmgbase : 1 : , "sv" :
  1019. fire_dmginterval : 1 : , "sv" :
  1020. fire_dmgscale : 0 : , "sv" :
  1021. fire_extabsorb : 5 : , "sv" :
  1022. fire_extscale : 12 : , "sv" :
  1023. fire_growthrate : 1 : , "sv" :
  1024. fire_heatscale : 1 : , "sv" :
  1025. fire_incomingheatscale : 0 : , "sv" :
  1026. fire_maxabsorb : 50 : , "sv" :
  1027. firetarget : cmd : :
  1028. firstperson : cmd : : Switch to firstperson camera.
  1029. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
  1030. fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
  1031. flex_expression : 0 : , "sv" :
  1032. flex_looktime : 5 : , "sv" :
  1033. flex_maxawaytime : 1 : , "sv" :
  1034. flex_maxplayertime : 7 : , "sv" :
  1035. flex_minawaytime : 0 : , "sv" :
  1036. flex_minplayertime : 5 : , "sv" :
  1037. flex_rules : 1 : , "cl" : Allow flex animation rules to run.
  1038. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
  1039. flex_talk : 0 : , "sv" :
  1040. flush : cmd : : Flush unlocked cache memory.
  1041. flush_locked : cmd : : Flush unlocked and locked cache memory.
  1042. fog_color : -1 : , "cheat", "cl" :
  1043. fog_colorskybox : -1 : , "cheat", "cl" :
  1044. fog_enable : 1 : , "cheat", "cl" :
  1045. fog_enable_water_fog : 1 : , "cheat" :
  1046. fog_enableskybox : 1 : , "cheat", "cl" :
  1047. fog_end : -1 : , "cheat", "cl" :
  1048. fog_endskybox : -1 : , "cheat", "cl" :
  1049. fog_hdrcolorscale : -1 : , "cheat", "cl" :
  1050. fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
  1051. fog_maxdensity : -1 : , "cheat", "cl" :
  1052. fog_maxdensityskybox : -1 : , "cheat", "cl" :
  1053. fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
  1054. fog_start : -1 : , "cheat", "cl" :
  1055. fog_startskybox : -1 : , "cheat", "cl" :
  1056. fog_volume_debug : 0 : , "sv" : If enabled, prints diagnostic information about the current fog volume
  1057. fogui : cmd : : Show/hide fog control UI.
  1058. force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language.
  1059. force_centerview : cmd : :
  1060. force_dispatch : cmd : : Dispatch a command regardless of any hidden, cheat or developmentonly flags
  1061. force_elo_bracket : cmd : :
  1062. forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
  1063. -forward : cmd : :
  1064. +forward : cmd : :
  1065. foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
  1066. foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
  1067. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
  1068. foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
  1069. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  1070. fov_cs_debug : 0 : , "cheat", "rep", "cl" : Sets the view fov if cheats are on.
  1071. fps_max : 300 : : Frame rate limiter
  1072. fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen
  1073. fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
  1074. fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value.
  1075. free_pass_peek_debug : 0 : , "sv" :
  1076. freestyle_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for freestyle.
  1077. fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
  1078. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
  1079. fs_enable_stats : 0 : :
  1080. fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress.
  1081. fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache.
  1082. fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
  1083. fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
  1084. fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress.
  1085. fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
  1086. fs_printopenfiles : cmd : : Show all files currently opened by the engine.
  1087. fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
  1088. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load
  1089. fs_report_sync_opens_callstack : 0 : : 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
  1090. fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  1091. fs_warning_level : cmd : : Set the filesystem warning level.
  1092. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
  1093. fullscreen_restart : -1 : , "cl" : Used to set video property at device reset.
  1094. func_break_max_pieces : 15 : , "a", "rep", "cl" :
  1095. func_break_reduction_factor : 0 : , "sv" :
  1096. func_breakdmg_bullet : 0 : , "sv" :
  1097. func_breakdmg_club : 1 : , "sv" :
  1098. func_breakdmg_explosive : 1 : , "sv" :
  1099. fx_drawimpactdebris : 1 : , "cl" : Draw impact debris effects.
  1100. fx_drawimpactdust : 1 : , "cl" : Draw impact dust effects.
  1101. fx_drawmetalspark : 1 : , "cl" : Draw metal spark effects.
  1102. fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles
  1103. fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks.
  1104. g15_dumpplayer : cmd : : Spew player data.
  1105. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
  1106. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
  1107. g_ai_threadedgraphbuild : 0 : , "sv" : If true, use experimental threaded node graph building.
  1108. g_debug_angularsensor : 0 : , "sv", "cheat" :
  1109. g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
  1110. g_debug_doors : 0 : , "sv" :
  1111. g_debug_npc_vehicle_roles : 0 : , "sv" :
  1112. g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
  1113. g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
  1114. g_debug_trackpather : 0 : , "sv", "cheat" :
  1115. g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
  1116. g_debug_vehiclebase : 0 : , "sv", "cheat" :
  1117. g_debug_vehicledriver : 0 : , "sv", "cheat" :
  1118. g_debug_vehicleexit : 0 : , "sv", "cheat" :
  1119. g_debug_vehiclesound : 0 : , "sv", "cheat" :
  1120. g_jeepexitspeed : 100 : , "sv", "cheat" :
  1121. g_Language : 0 : , "rep", "cl" :
  1122. g_ragdoll_fadespeed : 600 : , "cl" :
  1123. g_ragdoll_important_maxcount : 2 : , "rep", "cl" :
  1124. g_ragdoll_lvfadespeed : 100 : , "cl" :
  1125. g_ragdoll_maxcount : 8 : , "rep", "cl" :
  1126. game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt.
  1127. game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt.
  1128. gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
  1129. gameinstructor_enable : 0 : , "a", "cl" : Display in game lessons that teach new players.
  1130. gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
  1131. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
  1132. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
  1133. gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player.
  1134. gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds.
  1135. gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
  1136. gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
  1137. gamemenucommand : cmd : : Issue game menu command.
  1138. gamepadslot1 : cmd : :
  1139. gamepadslot2 : cmd : :
  1140. gamepadslot3 : cmd : :
  1141. gamepadslot4 : cmd : :
  1142. gamepadslot5 : cmd : :
  1143. gamepadslot6 : cmd : :
  1144. gamestats_file_output_directory : 0 : , "sv" : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
  1145. gameui_activate : cmd : : Shows the game UI
  1146. gameui_allowescape : cmd : : Escape key allowed to hide game UI
  1147. gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
  1148. gameui_hide : cmd : : Hides the game UI
  1149. gameui_preventescape : cmd : : Escape key doesn't hide game UI
  1150. gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
  1151. gameui_xbox : 0 : :
  1152. getpos : cmd : : dump position and angles to the console
  1153. getpos_exact : cmd : : dump origin and angles to the console
  1154. gg_knife_kill_demotes : 1 : , "sv", "rep" : 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level
  1155. give : cmd : : Give item to player. Arguments: <item_name>
  1156. givecurrentammo : cmd : : Give a supply of ammo for current weapon..
  1157. gl_clear : 0 : , "cl" :
  1158. gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
  1159. global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system
  1160. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  1161. glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.
  1162. glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.
  1163. god : cmd : : Toggle. Player becomes invulnerable.
  1164. gods : cmd : : Toggle. All players become invulnerable.
  1165. gpu_level : 2 : : GPU Level - Default: High
  1166. gpu_level_restart : -1 : , "cl" : Used to set video property at device reset.
  1167. gpu_mem_level : 2 : : Memory Level - Default: High
  1168. gpu_mem_level_restart : -1 : , "cl" : Used to set video property at device reset.
  1169. -graph : cmd : :
  1170. +graph : cmd : :
  1171. -grenade1 : cmd : :
  1172. +grenade1 : cmd : :
  1173. -grenade2 : cmd : :
  1174. +grenade2 : cmd : :
  1175. groundlist : cmd : : Display ground entity list <index>
  1176. hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  1177. hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
  1178. heartbeat : cmd : : Force heartbeat of master servers
  1179. help : cmd : : Find help about a convar/concommand.
  1180. hermite_fix : 1 : , "cl" : Don't interpolate previous hermite sample when fixing up times.
  1181. hide_sf_main_menu : cmd : : Hide the Scaleform main menu
  1182. hideconsole : cmd : : Hide the console.
  1183. hidehud : 0 : , "cheat", "cl", "ss" :
  1184. hidepanel : cmd : : Hides a viewport panel <name>
  1185. hideradar : cmd : : Hides HUD radar
  1186. hidescores : cmd : : Forcibly hide score panel
  1187. hl2_episodic : 0 : , "rep", "cl" :
  1188. host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
  1189. host_framerate : 0 : : Set to lock per-frame time elapse.
  1190. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
  1191. host_map : 0 : : Current map name.
  1192. host_print_frame_times : 0 : :
  1193. host_profile : 0 : :
  1194. host_reset_config : cmd : : reset config (for testing) with param as splitscreen index.
  1195. host_runframe_input_parcelremainder : 1 : :
  1196. host_runofftime : cmd : : Run off some time without rendering/updating sounds
  1197. host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
  1198. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  1199. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
  1200. host_speeds : 0 : : Show general system running times.
  1201. host_syncfps : 0 : : Synchronize real render time to host_framerate if possible.
  1202. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  1203. host_threaded_sound : 0 : : Run the sound on a thread (independent of mix)
  1204. host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
  1205. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
  1206. host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
  1207. hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information
  1208. hostage_feetyawrate : 720 : , "rep", "cl" : How many degrees per second that hostages can turn their feet or upper body.
  1209. hostfile : 0 : , "sv" : The HOST file to load.
  1210. hostip : -1062731456.000 : : Host game server ip
  1211. hostname : 0 : : Hostname for server.
  1212. hostport : 27015 : : Host game server port
  1213. hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
  1214. hud_drawhistory_time : 5 : , "cl" :
  1215. hud_fastswitch : 1 : , "cl", "ss" :
  1216. hud_jeephint_numentries : 10 : , "sv" :
  1217. hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
  1218. hud_saytext_time : 12 : , "cl" :
  1219. hud_scaling : 0 : , "a" : Scales hud elements
  1220. hud_showtargetid : 1 : , "a", "cl", "ss" : Enables display of target names
  1221. hud_subtitles : cmd : : Plays the Subtitles: <filename>
  1222. hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
  1223. hunk_print_allocations : cmd : :
  1224. hunk_track_allocation_types : 1 : , "cheat" :
  1225. hurtme : cmd : : Hurts the player. Arguments: <health to lose>
  1226. impulse : cmd : :
  1227. in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
  1228. in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing.
  1229. incrementvar : cmd : : Increment specified convar value.
  1230. inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child
  1231. inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
  1232. inferno_damage : 40 : , "sv", "cheat" : Damage per second
  1233. inferno_debug : 0 : , "sv", "cheat" :
  1234. inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart
  1235. inferno_dlights : 30 : , "cl" : Min FPS at which molotov dlights will be created
  1236. inferno_fire : 2 : , "cl" :
  1237. inferno_flame_lifetime : 7 : , "sv", "cheat" : Average lifetime of each flame in seconds
  1238. inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns
  1239. inferno_forward_reduction_factor : 0 : , "sv", "cheat" :
  1240. inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
  1241. inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
  1242. inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning
  1243. inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created
  1244. inferno_max_range : 300 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
  1245. inferno_max_trace_per_tick : 16 : , "sv" :
  1246. inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
  1247. inferno_scorch_decals : 1 : , "sv", "cheat" :
  1248. inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
  1249. inferno_surface_offset : 20 : , "sv", "cheat" :
  1250. inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
  1251. inferno_velocity_factor : 0 : , "sv", "cheat" :
  1252. inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
  1253. invnext : cmd : :
  1254. invnextgrenade : cmd : :
  1255. invnextnongrenade : cmd : :
  1256. invprev : cmd : :
  1257. ip : 0 : : Overrides IP for multihomed hosts
  1258. item_enable_content_streaming : 1 : , "a", "cl" :
  1259. item_enable_dynamic_loading : 1 : , "rep", "cl" : Enable/disable dynamic streaming of econ content.
  1260. item_quality_chance_common : 1 : , "rep", "cl" : Percentage chance that a random item is common.
  1261. item_quality_chance_rare : 0 : , "rep", "cl" : Percentage chance that a random item is a rare.
  1262. item_quality_chance_unique : 0 : , "rep", "cl" : Percentage chance that a random item is unique.
  1263. item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
  1264. +jlook : cmd : :
  1265. -jlook : cmd : :
  1266. joinsplitscreen : cmd : : join split screen
  1267. joy_accel_filter : 0 : , "cl" :
  1268. joy_accelmax : 1 : , "a", "cl" :
  1269. joy_accelscale : 0 : , "a", "cl" :
  1270. joy_advanced : 0 : , "a", "cl" :
  1271. joy_advaxisr : 0 : , "a", "cl" :
  1272. joy_advaxisu : 0 : , "a", "cl" :
  1273. joy_advaxisv : 0 : , "a", "cl" :
  1274. joy_advaxisx : 0 : , "a", "cl" :
  1275. joy_advaxisy : 0 : , "a", "cl" :
  1276. joy_advaxisz : 0 : , "a", "cl" :
  1277. joy_autoaim_dampen_smoothout_speed : 0 : , "cl" :
  1278. joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
  1279. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
  1280. joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
  1281. joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
  1282. joy_cfg_preset : 1 : , "a", "cl", "ss" :
  1283. joy_circle_correct : 1 : , "a", "cl" :
  1284. joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
  1285. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
  1286. joy_display_input : 0 : , "a", "cl" :
  1287. joy_forwardsensitivity : -1 : , "a", "cl" :
  1288. joy_forwardthreshold : 0 : , "a", "cl" :
  1289. joy_gamma : 0 : , "a", "cl" :
  1290. joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
  1291. joy_lookspin_default : 0 : , "cl" :
  1292. joy_lowend : 1 : , "a", "cl" :
  1293. joy_lowmap : 1 : , "a", "cl" :
  1294. joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
  1295. joy_name : 0 : , "a", "cl" :
  1296. joy_no_accel_jump : 0 : , "a", "cl" :
  1297. joy_pegged : 0 : , "cl" :
  1298. joy_pitchsensitivity : -1 : , "a", "cl", "ss" : joystick pitch sensitivity
  1299. joy_pitchsensitivity_default : -1 : , "cl" :
  1300. joy_pitchthreshold : 0 : , "a", "cl" :
  1301. joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
  1302. joy_response_look_pitch : 1 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
  1303. joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
  1304. joy_response_move_vehicle : 6 : , "cl" :
  1305. joy_sensitive_step0 : 0 : , "a", "cl" :
  1306. joy_sensitive_step1 : 0 : , "a", "cl" :
  1307. joy_sensitive_step2 : 0 : , "a", "cl" :
  1308. joy_sidesensitivity : 1 : , "a", "cl" :
  1309. joy_sidethreshold : 0 : , "a", "cl" :
  1310. joy_useNewAcecelMethod : 1 : , "cl" :
  1311. joy_variable_frametime : 1 : , "cl" :
  1312. joy_vehicle_turn_lowend : 0 : , "cl" :
  1313. joy_vehicle_turn_lowmap : 0 : , "cl" :
  1314. joy_virtual_peg : 0 : , "cl" :
  1315. joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
  1316. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
  1317. joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
  1318. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
  1319. joy_yawsensitivity : -1 : , "a", "cl", "ss" : joystick yaw sensitivity
  1320. joy_yawsensitivity_default : -1 : , "cl" :
  1321. joy_yawthreshold : 0 : , "a", "cl" :
  1322. joyadvancedupdate : cmd : :
  1323. joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.
  1324. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  1325. jpeg_quality : 90 : : jpeg screenshot quality.
  1326. -jump : cmd : :
  1327. +jump : cmd : :
  1328. kdtree_test : cmd : : Tests spatial partition for entities queries.
  1329. key_findbinding : cmd : : Find key bound to specified command string.
  1330. key_listboundkeys : cmd : : List bound keys with bindings.
  1331. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
  1332. kick : cmd : : Kick a player by name.
  1333. kickid : cmd : : Kick a player by userid or uniqueid, with a message.
  1334. kill : cmd : : Kills the player with generic damage
  1335. killserver : cmd : : Shutdown the server.
  1336. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  1337. -klook : cmd : :
  1338. +klook : cmd : :
  1339. knife_damage_scale : 100 : , "sv" :
  1340. lastinv : cmd : :
  1341. -left : cmd : :
  1342. +left : cmd : :
  1343. light_crosshair : cmd : : Show texture color at crosshair
  1344. lightcache_maxmiss : 2 : , "cheat" :
  1345. lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
  1346. linefile : cmd : : Parses map leak data from .lin file
  1347. listdemo : cmd : : List demo file contents.
  1348. listid : cmd : : Lists banned users.
  1349. listip : cmd : : List IP addresses on the ban list.
  1350. listissues : cmd : : List all the issues that can be voted on.
  1351. listmodels : cmd : : List loaded models.
  1352. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
  1353. load : cmd : : Load a saved game.
  1354. loadcommentary : cmd : :
  1355. loader_defer_non_critical_jobs : 0 : :
  1356. loader_dump_table : cmd : :
  1357. loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
  1358. loader_throttle_io : 1 : :
  1359. lobby_minplayers_fiveplayerlobby : 1 : , "cl" :
  1360. lobby_minplayers_tenplayerlobby : 5 : , "cl" :
  1361. locator_background_border_color : 1052688 : , "cl" : The default color for the border.
  1362. locator_background_border_thickness : 2 : , "cl" : How many pixels the background borders the left and right.
  1363. locator_background_color : 1678774272.000 : , "cl" : The default color for the background.
  1364. locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right.
  1365. locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down.
  1366. locator_background_style : 2 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
  1367. locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right.
  1368. locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom.
  1369. locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out.
  1370. locator_icon_max_size_non_ss : 2 : , "cl" : Minimum scale of the icon on the screen
  1371. locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen
  1372. locator_lerp_rest : 0 : , "cl" : Number of seconds before moving from the center.
  1373. locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis.
  1374. locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination
  1375. locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position
  1376. locator_screen_pos_y : 0 : , "cl" : Percentage of the lower half of the screen that the locator will draw at when at its reseting position on the hud.
  1377. locator_split_len : 0 : , "cheat", "cl" :
  1378. locator_split_maxwide_percent : 0 : , "cheat", "cl" :
  1379. locator_start_at_crosshair : 1 : , "cl" : Start position at the crosshair instead of the top middle of the screen.
  1380. locator_target_offset_x : -17 : , "cl" : How many pixels to offset the locator from the target position.
  1381. locator_target_offset_y : -64 : , "cl" : How many pixels to offset the locator from the target position.
  1382. locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently.
  1383. log : cmd : : Enables logging to file, console, and udp < on | off >.
  1384. log_color : cmd : : Set the color of a logging channel.
  1385. log_dumpchannels : cmd : : Dumps information about all logging channels.
  1386. log_flags : cmd : : Set the flags on a logging channel.
  1387. log_level : cmd : : Set the spew level of a logging channel.
  1388. logaddress_add : cmd : : Set address and port for remote host <ip:port>.
  1389. logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
  1390. logaddress_delall : cmd : : Remove all udp addresses being logged to
  1391. logaddress_list : cmd : : List all addresses currently being used by logaddress.
  1392. -lookdown : cmd : :
  1393. +lookdown : cmd : :
  1394. -lookspin : cmd : :
  1395. +lookspin : cmd : :
  1396. lookspring : 0 : , "a", "cl" :
  1397. lookstrafe : 0 : , "a", "cl" :
  1398. +lookup : cmd : :
  1399. -lookup : cmd : :
  1400. loopsingleplayermaps : 0 : , "sv", "cheat", "rep" :
  1401. lservercfgfile : 0 : , "sv" :
  1402. m_customaccel : 3 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
  1403. m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
  1404. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
  1405. m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
  1406. m_forward : 1 : , "a", "cl" : Mouse forward factor.
  1407. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
  1408. m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
  1409. m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
  1410. m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
  1411. m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input.
  1412. m_side : 0 : , "a", "cl" : Mouse side factor.
  1413. m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
  1414. map : cmd : : Start playing on specified map.
  1415. map_background : cmd : : Runs a map as the background to the main menu.
  1416. map_commentary : cmd : : Start playing, with commentary, on a specified map.
  1417. map_edit : cmd : :
  1418. map_noareas : 0 : : Disable area to area connection testing.
  1419. map_setbombradius : cmd : : Sets the bomb radius for the map.
  1420. map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.
  1421. map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
  1422. map_wants_save_disable : 0 : :
  1423. mapcycledisabled : 1 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle
  1424. mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
  1425. mapgroup : cmd : : Specify a map group
  1426. maps : cmd : : Displays list of maps.
  1427. mat_aaquality : 0 : :
  1428. mat_aaquality_restart : 0 : , "cl" : Used to set video property at device reset.
  1429. mat_accelerate_adjust_exposure_down : 40 : , "cheat", "cl" :
  1430. mat_alphacoverage : 1 : :
  1431. mat_alternatefastclipalgorithm : 1 : :
  1432. mat_ambient_light_b : 0 : :
  1433. mat_ambient_light_g : 0 : :
  1434. mat_ambient_light_r : 0 : :
  1435. mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect
  1436. mat_antialias : 4 : :
  1437. mat_antialias_restart : 0 : , "cl" : Used to set video property at device reset.
  1438. mat_autoexposure_max : 2 : , "cl" :
  1439. mat_autoexposure_max_multiplier : 1 : , "cl" :
  1440. mat_autoexposure_min : 0 : , "cl" :
  1441. mat_bloom_scalefactor_scalar : 0 : , "cl" :
  1442. mat_bloomamount_rate : 0 : , "cheat", "cl" :
  1443. mat_bloomscale : 1 : , "cl" :
  1444. mat_blur_b : 0 : , "cl" :
  1445. mat_blur_g : 0 : , "cl" :
  1446. mat_blur_r : 0 : , "cl" :
  1447. mat_bufferprimitives : 1 : :
  1448. mat_bumpbasis : 0 : , "cheat" :
  1449. mat_bumpmap : 1 : :
  1450. mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
  1451. mat_clipz : 1 : , "cl" :
  1452. mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
  1453. mat_colcorrection_editor : 0 : :
  1454. mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
  1455. mat_colorcorrection : 1 : :
  1456. mat_compressedtextures : 1 : :
  1457. mat_configcurrent : cmd : : show the current video control panel config for the material system
  1458. mat_crosshair : cmd : : Display the name of the material under the crosshair
  1459. mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  1460. mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
  1461. mat_crosshair_printmaterial : cmd : : print the material under the crosshair
  1462. mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
  1463. mat_debug : cmd : : Activates debugging spew for a specific material.
  1464. mat_debug_bloom : 0 : , "cheat", "cl" :
  1465. mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
  1466. mat_debugalttab : 0 : , "cheat" :
  1467. mat_debugdepth : 0 : :
  1468. mat_debugdepthmode : 0 : :
  1469. mat_debugdepthval : 128 : :
  1470. mat_debugdepthvalmax : 256 : :
  1471. mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level.
  1472. mat_depth_blur_focal_distance_override : -1 : :
  1473. mat_depth_blur_strength_override : -1 : :
  1474. mat_depthbias_decal : 0 : , "cheat" :
  1475. mat_depthbias_normal : 0 : , "cheat" :
  1476. mat_depthbias_shadowmap : 0 : :
  1477. mat_depthfeather_enable : 1 : :
  1478. mat_detail_tex : 1 : :
  1479. mat_diffuse : 1 : :
  1480. mat_disable_bloom : 0 : , "cl" :
  1481. mat_disable_fancy_blending : 0 : :
  1482. mat_disablehwmorph : 1 : : Disables HW morphing for particular mods
  1483. mat_displacementmap : 1 : , "cheat" :
  1484. mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
  1485. mat_dof_enabled : 1 : , "cl" :
  1486. mat_dof_far_blur_depth : 1000 : , "cl" :
  1487. mat_dof_far_blur_radius : 5 : , "cl" :
  1488. mat_dof_far_focus_depth : 250 : , "cl" :
  1489. mat_dof_max_blur_radius : 10 : :
  1490. mat_dof_near_blur_depth : 20 : , "cl" :
  1491. mat_dof_near_blur_radius : 10 : , "cl" :
  1492. mat_dof_near_focus_depth : 100 : , "cl" :
  1493. mat_dof_override : 0 : , "cl" :
  1494. mat_dof_quality : 0 : :
  1495. mat_drawflat : 0 : , "cheat" :
  1496. mat_drawTexture : 0 : , "cl" : Enable debug view texture
  1497. mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
  1498. mat_drawTitleSafe : 0 : : Enable title safe overlay
  1499. mat_drawwater : 1 : , "cheat", "cl" :
  1500. mat_dump_rts : 0 : , "cl" :
  1501. mat_dxlevel : 95 : :
  1502. mat_dynamic_tonemapping : 1 : , "cheat" :
  1503. mat_dynamiclightmaps : 0 : , "cheat" :
  1504. mat_dynamicPaintmaps : 0 : , "cheat" :
  1505. mat_edit : cmd : : Bring up the material under the crosshair in the editor
  1506. mat_envmapsize : 128 : :
  1507. mat_envmaptgasize : 32 : :
  1508. mat_exclude_async_update : 1 : :
  1509. mat_excludetextures : 0 : :
  1510. mat_exposure_center_region_x : 0 : , "cheat", "cl" :
  1511. mat_exposure_center_region_y : 0 : , "cheat", "cl" :
  1512. mat_fastclip : 0 : , "cheat" :
  1513. mat_fastnobump : 0 : , "cheat" :
  1514. mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  1515. mat_fillrate : 0 : , "cheat" :
  1516. mat_filterlightmaps : 1 : :
  1517. mat_filtertextures : 1 : :
  1518. mat_force_bloom : 0 : , "cheat", "cl" :
  1519. mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0
  1520. mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 2.0
  1521. mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 60.
  1522. mat_force_tonemap_scale : 0 : , "cheat" :
  1523. mat_force_vertexfog : 0 : :
  1524. mat_forceaniso : 8 : :
  1525. mat_forceaniso_restart : -1 : , "cl" : Used to set video property at device reset.
  1526. mat_forcedynamic : 0 : , "cheat" :
  1527. mat_forcehardwaresync : 1 : :
  1528. mat_forcemanagedtextureintohardware : 0 : , "cheat" :
  1529. mat_frame_sync_enable : 1 : , "cheat" :
  1530. mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
  1531. mat_framebuffercopyoverlaysize : 128 : , "cl" :
  1532. mat_fullbright : 0 : , "cheat" :
  1533. mat_fxaa_edge_sharpness_C : 8 : , "cl" : Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8)
  1534. mat_fxaa_edge_threshold_C : 0 : , "cl" : Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_THRESHOLD define due to being ALU bound (and only safe values are 1/4, 1/8
  1535. mat_fxaa_edge_threshold_min_C : 0 : , "cl" : Trims the algorithm from processing darks. Does not affect PS3 due to being ALU bound. (0.04 - slower and less aliasing in dark
  1536. mat_fxaa_edge_threshold_min_Q : 0 : , "cl" : Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper l
  1537. mat_fxaa_edge_threshold_Q : 0 : , "cl" : The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 -
  1538. mat_fxaa_subpixel_C : 0 : , "cl" : Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Console): (0.33 - sharper), (0.5 - default)
  1539. mat_fxaa_subpixel_Q : 0 : , "cl" : Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), def
  1540. mat_grain_enable : 1 : , "cl" :
  1541. mat_grain_scale_override : 1 : :
  1542. mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
  1543. mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  1544. mat_hdr_manual_tonemap_rate : 1 : , "cl" :
  1545. mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  1546. mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
  1547. mat_hsv : 0 : , "cheat", "cl" :
  1548. mat_info : cmd : : Shows material system info
  1549. mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
  1550. mat_leafvis_draw_mask : 3 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
  1551. mat_leafvis_freeze : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
  1552. mat_leafvis_update_every_frame : 0 : : Updates leafvis debug render every frame (expensive)
  1553. mat_levelflush : 1 : :
  1554. mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  1555. mat_loadtextures : 1 : , "cheat" :
  1556. mat_local_contrast_edge_scale_override : -1000 : :
  1557. mat_local_contrast_enable : 1 : , "cl" :
  1558. mat_local_contrast_midtone_mask_override : -1 : :
  1559. mat_local_contrast_scale_override : 0 : :
  1560. mat_local_contrast_vignette_end_override : -1 : :
  1561. mat_local_contrast_vignette_start_override : -1 : :
  1562. mat_lpreview_mode : -1 : , "cheat", "cl" :
  1563. mat_luxels : 0 : , "cheat" :
  1564. mat_max_worldmesh_vertices : 65536 : :
  1565. mat_maxframelatency : 1 : :
  1566. mat_measurefillrate : 0 : , "cheat" :
  1567. mat_mipmaptextures : 1 : :
  1568. mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  1569. mat_monitorgamma_force_480_full_tv_range : 1 : :
  1570. mat_monitorgamma_pwl2srgb : 0 : :
  1571. mat_monitorgamma_tv_enabled : 0 : , "a" :
  1572. mat_monitorgamma_tv_exp : 2 : :
  1573. mat_monitorgamma_tv_range_max : 235 : :
  1574. mat_monitorgamma_tv_range_min : 16 : :
  1575. mat_monitorgamma_vganonpwlgamma : 2 : :
  1576. mat_morphstats : 0 : , "cheat" :
  1577. mat_motion_blur_enabled : 1 : :
  1578. mat_motion_blur_falling_intensity : 1 : , "cl" :
  1579. mat_motion_blur_falling_max : 20 : , "cl" :
  1580. mat_motion_blur_falling_min : 10 : , "cl" :
  1581. mat_motion_blur_forward_enabled : 0 : , "cl" :
  1582. mat_motion_blur_percent_of_screen_max : 4 : :
  1583. mat_motion_blur_rotation_intensity : 1 : , "cl" :
  1584. mat_motion_blur_strength : 1 : , "cl" :
  1585. mat_noise_enable : 0 : :
  1586. mat_non_hdr_bloom_scalefactor : 0 : , "cl" :
  1587. mat_norendering : 0 : , "cheat" :
  1588. mat_normalmaps : 0 : , "cheat" :
  1589. mat_normals : 0 : , "cheat" :
  1590. mat_object_motion_blur_enable : 0 : , "cl" :
  1591. mat_object_motion_blur_model_scale : 1 : , "cl" :
  1592. mat_paint_enabled : 0 : :
  1593. mat_parallaxmap : 1 : :
  1594. mat_parallaxmapsamplesmax : 50 : :
  1595. mat_parallaxmapsamplesmin : 12 : :
  1596. mat_phong : 1 : :
  1597. mat_picmip : -1 : :
  1598. mat_postprocess_enable : 1 : , "cheat", "cl" :
  1599. mat_postprocess_x : 4 : , "cl" :
  1600. mat_postprocess_y : 1 : , "cl" :
  1601. mat_powersavingsmode : 0 : , "a" : Power Savings Mode
  1602. mat_print_top_model_vert_counts : 0 : : Constantly print to screen the top N models as measured by total faces rendered this frame
  1603. mat_processtoolvars : 0 : :
  1604. mat_proxy : 0 : , "cheat" :
  1605. mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
  1606. mat_queue_mode_force_allow : 0 : : Whether QMS can be enabled on single threaded CPU
  1607. mat_queue_mode_restart : -1 : , "cl" : Used to set video property at device reset.
  1608. mat_queue_priority : 1 : :
  1609. mat_reducefillrate : 0 : :
  1610. mat_reduceparticles : 0 : :
  1611. mat_reloadallmaterials : cmd : : Reloads all materials
  1612. mat_reloadmaterial : cmd : : Reloads a single material
  1613. mat_reloadtextures : cmd : : Reloads all textures
  1614. mat_remoteshadercompile : 0 : , "cheat" :
  1615. mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
  1616. mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
  1617. mat_report_queue_status : 0 : :
  1618. mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
  1619. mat_reversedepth : 0 : , "cheat" :
  1620. mat_savechanges : cmd : : saves current video configuration to the registry
  1621. mat_screen_blur_override : -1 : :
  1622. mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
  1623. mat_shadercount : cmd : : display count of all shaders and reset that count
  1624. mat_shadowstate : 1 : :
  1625. mat_show_ab_hdr_hudelement : 0 : , "cl" : HDR Demo HUD Element toggle.
  1626. mat_show_histogram : 0 : , "cl" :
  1627. mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
  1628. mat_showaspectratioinfo : cmd : : Spew info about the hardware aspect ratio
  1629. mat_showcamerarendertarget : 0 : , "cheat", "cl" :
  1630. mat_showenvmapmask : 0 : :
  1631. mat_showframebuffertexture : 0 : , "cheat", "cl" :
  1632. mat_showlightmappage : -1 : , "cl" :
  1633. mat_showlowresimage : 0 : , "cheat" :
  1634. mat_showmaterials : cmd : : Show materials.
  1635. mat_showmaterialsverbose : cmd : : Show materials (verbose version).
  1636. mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
  1637. mat_showtextures : cmd : : Show used textures.
  1638. mat_showwatertextures : 0 : , "cheat", "cl" :
  1639. mat_slopescaledepthbias_decal : -2 : , "cheat" :
  1640. mat_slopescaledepthbias_normal : 0 : , "cheat" :
  1641. mat_slopescaledepthbias_shadowmap : 3 : :
  1642. mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
  1643. mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
  1644. mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
  1645. mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
  1646. mat_software_aa_strength : 1 : : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
  1647. mat_software_aa_strength_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1648. mat_software_aa_strength_vgui : -1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
  1649. mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
  1650. mat_softwarelighting : 0 : :
  1651. mat_softwareskin : 0 : , "cheat" :
  1652. mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  1653. mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes.
  1654. mat_spewalloc : 0 : , "a" :
  1655. mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
  1656. mat_stub : 0 : , "cheat", "cl" :
  1657. mat_supportflashlight : 1 : , "cheat" : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  1658. mat_suppress : cmd : : Supress a material from drawing
  1659. mat_surfaceid : 0 : , "cheat" :
  1660. mat_surfacemat : 0 : , "cheat" :
  1661. mat_tessellation_accgeometrytangents : 0 : , "cheat" :
  1662. mat_tessellation_cornertangents : 1 : , "cheat" :
  1663. mat_tessellation_update_buffers : 1 : , "cheat" :
  1664. mat_tessellationlevel : 6 : , "cheat" :
  1665. mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
  1666. +mat_texture_list : cmd : :
  1667. mat_texture_list : 0 : : For debugging, show a list of used textures per frame
  1668. -mat_texture_list : cmd : :
  1669. mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
  1670. mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures.
  1671. mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
  1672. mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
  1673. mat_texture_list_exclude_editing : 0 : :
  1674. mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  1675. mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  1676. mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  1677. mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
  1678. mat_tonemapping_occlusion_use_stencil : 0 : :
  1679. mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd
  1680. mat_updateconvars : cmd : : updates the video config convars
  1681. mat_use_compressed_hdr_textures : 1 : :
  1682. mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
  1683. mat_vignette_enable : 1 : :
  1684. mat_vsync : 0 : : Force sync to vertical retrace
  1685. mat_wateroverlaysize : 128 : , "cl" :
  1686. mat_wireframe : 0 : , "cheat" :
  1687. mat_yuv : 0 : , "cheat", "cl" :
  1688. maxplayers : cmd : : Change the maximum number of players allowed on this server.
  1689. mc_accel_band_size : 34 : , "a", "cl" : (degrees)
  1690. mc_aim_heading_multiplier : 1 : , "a", "cl" :
  1691. mc_aim_pitch_multiplier : 1 : , "a", "cl" :
  1692. mc_dead_zone_radius : 10 : , "a", "cl" : (degrees)
  1693. mc_max_turnrate : 210 : , "a", "cl" : (degrees/sec)
  1694. mc_max_yaw_deg : 30 : , "cl" : Motion Controller yaw range. Controls sensitivity.
  1695. mem_compact : cmd : :
  1696. mem_dump : cmd : : Dump memory stats to text file.
  1697. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  1698. mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
  1699. mem_eat : cmd : :
  1700. mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
  1701. mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
  1702. mem_incremental_compact : cmd : :
  1703. mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
  1704. mem_level : 2 : : Memory Level - Default: High
  1705. mem_level_restart : -1 : , "cl" : Used to set video property at device reset.
  1706. mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  1707. mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  1708. mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  1709. mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
  1710. mem_test : cmd : :
  1711. mem_test_each_frame : 0 : : Run heap check at end of every frame
  1712. mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
  1713. mem_test_quiet : 0 : : Don't print stats when memtesting
  1714. mem_vcollide : cmd : : Dumps the memory used by vcollides
  1715. mem_verify : cmd : : Verify the validity of the heap
  1716. memory : cmd : : Print memory stats.
  1717. menuselect : cmd : : menuselect
  1718. message_antialias : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1719. message_cpu_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1720. message_filtering : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1721. message_model_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1722. message_paged_pool_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1723. message_power : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1724. message_queued_mode : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1725. message_shader_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1726. message_vsync : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1727. miniprofiler_dump : 0 : :
  1728. minisave : cmd : : Saves game (for current level only!)
  1729. mm_cfgdebug_mode : 0 : :
  1730. mm_cfgoverride_commit : 0 : :
  1731. mm_cfgoverride_file : 0 : :
  1732. mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
  1733. mm_datacenter_delay_mount_frames : 6 : : How many frames to delay before attempting to mount the xlsp patch.
  1734. mm_datacenter_query_delay : 2 : : Delay after datacenter update is enabled before data is actually queried.
  1735. mm_datacenter_report_version : 5 : : Data version to report to DC.
  1736. mm_datacenter_retry_infochunks_attempts : 3 : : How many times can we retry retrieving each info chunk before failing.
  1737. mm_datacenter_retry_interval : 75 : : Interval between datacenter stats retries.
  1738. mm_datacenter_update_interval : 3600 : : Interval between datacenter stats updates.
  1739. mm_debugprint : cmd : : Show debug information about current matchmaking session
  1740. mm_dedicated_allow : 1 : : 1 = allow searches for dedicated servers
  1741. mm_dedicated_fake : 0 : : 1 = pretend like search is going, but abort after some time
  1742. mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
  1743. mm_dedicated_ignore_official : 0 : : 1 = Do not set white=1 tag when searching for a DS, useful for testing using local DS
  1744. mm_dedicated_ip : 0 : : IP address of dedicated servers to consider available
  1745. mm_dedicated_search_maxping : 150 : : Longest preferred ping to dedicated servers for games
  1746. mm_dedicated_search_maxresults : 75 : :
  1747. mm_dedicated_timeout_request : 20 : :
  1748. mm_disable_listen_server : 0 : :
  1749. mm_dlc_debugprint : cmd : : Shows information about dlc
  1750. mm_events_listeners_validation : 0 : :
  1751. mm_heartbeat_seconds : 300 : :
  1752. mm_heartbeat_seconds_xlsp : 60 : :
  1753. mm_heartbeat_timeout : 10 : :
  1754. mm_heartbeat_timeout_legacy : 15 : :
  1755. mm_ignored_sessions_forget_pass : 2 : :
  1756. mm_ignored_sessions_forget_time : 120 : :
  1757. mm_match_search_update_interval : 10 : : Interval between matchsearcher updates.
  1758. mm_player_search_count : 5 : :
  1759. mm_player_search_lan_ping_duration : 3 : : Duration of LAN discovery ping phase.
  1760. mm_player_search_lan_ping_interval : 0 : : Interval between LAN discovery pings.
  1761. mm_player_search_update_interval : 10 : : Interval between players searches.
  1762. mm_server_search_inet_ping_interval : 1 : : How long to wait between pinging internet server details.
  1763. mm_server_search_inet_ping_refresh : 15 : : How often to refresh a listed server.
  1764. mm_server_search_inet_ping_timeout : 3 : : How long to wait for internet server details.
  1765. mm_server_search_inet_ping_window : 10 : : How many servers can be pinged for server details in a batch.
  1766. mm_server_search_lan_ping_duration : 1 : : Duration of LAN discovery ping phase.
  1767. mm_server_search_lan_ping_interval : 0 : : Interval between LAN discovery pings.
  1768. mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
  1769. mm_server_search_server_lifetime : 180 : : How long until a server is no longer returned by the master till we remove it.
  1770. mm_server_search_update_interval : 60 : : Interval between servers updates.
  1771. mm_session_search_num_results : 50 : :
  1772. mm_session_search_ping_limit : 200 : :
  1773. mm_session_search_qos_timeout : 8 : :
  1774. mm_session_sys_connect_timeout : 8 : :
  1775. mm_session_sys_delay_create : 0 : :
  1776. mm_session_sys_delay_create_host : 1 : :
  1777. mm_session_sys_timeout : 3 : :
  1778. mm_session_voice_loading : 0 : :
  1779. mm_teamsearch_errortime : 3 : : Time team search is in error state until it self-cancels
  1780. mm_teamsearch_nostart : 0 : : Team search will fake cancel before searching for server
  1781. mm_tu_string : 0 : :
  1782. mod_check_vcollide : 0 : : Check all vcollides on load
  1783. mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data
  1784. mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents
  1785. mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents
  1786. mod_forcedata : 1 : : Forces all model file data into cache on model load.
  1787. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
  1788. mod_load_anims_async : 0 : :
  1789. mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
  1790. mod_load_mesh_async : 0 : :
  1791. mod_load_preload : 1 : : Indicates how far ahead in seconds to preload animations.
  1792. mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
  1793. mod_load_vcollide_async : 0 : :
  1794. mod_lock_mdls_on_load : 1 : :
  1795. mod_lock_meshes_on_load : 1 : :
  1796. mod_test_mesh_not_available : 0 : :
  1797. mod_test_not_available : 0 : :
  1798. mod_test_verts_not_available : 0 : :
  1799. mod_touchalldata : 1 : : Touch model data during level startup
  1800. mod_trace_load : 0 : :
  1801. mod_WeaponViewModelCache : 8 : :
  1802. mod_WeaponWorldModelCache : 10 : :
  1803. mod_WeaponWorldModelMinAge : 3000 : :
  1804. morph_debug : 0 : :
  1805. morph_path : 7 : :
  1806. motdfile : 0 : , "sv" : The MOTD file to load.
  1807. +movedown : cmd : :
  1808. -movedown : cmd : :
  1809. +moveleft : cmd : :
  1810. -moveleft : cmd : :
  1811. +moveright : cmd : :
  1812. -moveright : cmd : :
  1813. +moveup : cmd : :
  1814. -moveup : cmd : :
  1815. movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  1816. movie_volume_scale : 1 : :
  1817. mp_afterroundmoney : 0 : , "sv", "rep" : amount of money awared to every player after each round
  1818. mp_allowNPCs : 1 : , "sv", "nf" :
  1819. mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not
  1820. mp_autocrosshair : 1 : , "sv", "nf" :
  1821. mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing players
  1822. mp_autoteambalance : 1 : , "sv", "nf" :
  1823. mp_blockstyle : 1 : , "rep", "cl" : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
  1824. mp_bonusroundtime : 15 : , "rep", "cl" : Time after round win until round restarts
  1825. mp_buytime : 90 : , "rep", "cl" : How many seconds after round start players can buy items for.
  1826. mp_c4timer : 45 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
  1827. mp_capdeteriorate_time : 90 : , "rep", "cl" : Time it takes for a full capture point to deteriorate.
  1828. mp_capstyle : 1 : , "rep", "cl" : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
  1829. mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
  1830. mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
  1831. mp_death_drop_defuser : 1 : , "rep", "cl" : Drop defuser on player death
  1832. mp_death_drop_grenade : 2 : , "rep", "cl" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best
  1833. mp_death_drop_gun : 1 : , "rep", "cl" : Which gun to drop on player death: 0=none, 1=best, 2=current or best
  1834. mp_defaultteam : 0 : , "sv" :
  1835. mp_defuser_allocation : 0 : , "rep", "cl" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  1836. mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
  1837. mp_disable_respawn_times : 0 : , "nf", "rep", "cl" :
  1838. mp_dump_timers : cmd : : Prints round timers to the console for debugging
  1839. mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds.
  1840. mp_facefronttime : 3 : , "rep", "cl" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  1841. mp_fadetoblack : 0 : , "nf", "rep", "cl" : fade a player's screen to black when he dies
  1842. mp_falldamage : 0 : , "sv", "nf" :
  1843. mp_feetyawrate : 720 : , "rep", "cl" : How many degrees per second that we can turn our feet or upper body.
  1844. mp_flashlight : 0 : , "sv", "nf" :
  1845. mp_footsteps : 1 : , "sv", "nf" :
  1846. mp_force_pick_time : 10 : , "rep", "cl" : The amount of time a player has on the team screen to make a selection before being auto-teamed
  1847. mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players
  1848. mp_forcerespawn : 1 : , "sv", "nf" :
  1849. mp_forcerespawnplayers : cmd : : Force all players to respawn.
  1850. mp_forcewin : cmd : : Forces team to win
  1851. mp_fraglimit : 0 : , "nf", "rep", "cl" : The number of kills at which the map ends
  1852. mp_freezetime : 6 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
  1853. mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team
  1854. mp_ggprogressive_round_restart_delay : 15 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win in gungame progessive
  1855. mp_ggtr_bomb_defuse_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb
  1856. mp_ggtr_bomb_detonation_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb
  1857. mp_ggtr_bomb_pts_for_flash : 4 : , "rep", "cl" : Kill points required in a round to get a bonus flash grenade
  1858. mp_ggtr_bomb_pts_for_he : 3 : , "rep", "cl" : Kill points required in a round to get a bonus HE grenade
  1859. mp_ggtr_bomb_pts_for_molotov : 5 : , "rep", "cl" : Kill points required in a round to get a bonus molotov cocktail
  1860. mp_ggtr_bomb_pts_for_upgrade : 2 : , "rep", "cl" : Kill points required to upgrade a player's weapon
  1861. mp_ggtr_bomb_respawn_delay : 0 : , "rep", "cl" : Number of seconds to delay before making the bomb available to a respawner in gun game
  1862. mp_ggtr_end_round_kill_bonus : 1 : , "rep", "cl" : Number of bonus points awarded in Demolition Mode when knife kill ends round
  1863. mp_ggtr_halftime_delay : 0 : , "rep", "cl" : Number of seconds to delay during TR Mode halftime
  1864. mp_ggtr_last_weapon_kill_ends_half : 0 : , "rep", "cl" : End the half and give a team round point when a player makes a kill using the final weapon
  1865. mp_ggtr_rounds_per_half : 5 : , "rep", "cl" : Number of rounds to play in one half for gun game tr mode
  1866. mp_gungameimmunitytime : 4 : , "rep", "cl" : How many seconds after respawn immunity lasts.
  1867. mp_halftime_duration : 15 : , "rep", "cl" : Number of seconds that halftime lasts
  1868. mp_hostagepenalty : 13 : , "sv", "nf" : Terrorist are kicked for killing too much hostages
  1869. mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
  1870. mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round
  1871. mp_ik : 1 : , "rep", "cl" : Use IK on in-place turns.
  1872. mp_join_grace_time : 20 : , "rep", "cl" : Number of seconds after round start to allow a player to join a game
  1873. mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
  1874. mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  1875. mp_match_can_clinch : 1 : , "rep", "cl" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
  1876. mp_match_end_restart : 1 : , "rep", "cl" : At the end of the match, perform a restart instead of loading a new map
  1877. mp_match_restart_delay : 15 : , "rep", "cl" : Time (in seconds) until a match restarts.
  1878. mp_maxmoney : 16000 : , "sv", "rep" : maximum amount of money allowed in a player's account
  1879. mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
  1880. mp_molotovusedelay : 15 : , "rep", "cl" : Number of seconds to delay before the molotov can be used after acquiring it
  1881. mp_playercashawards : 1 : , "sv", "rep" : Players can earn money by performing in-game actions
  1882. mp_playerid : 0 : , "rep", "cl" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  1883. mp_playerid_delay : 0 : , "rep", "cl" : Number of seconds to delay showing information in the status bar
  1884. mp_playerid_hold : 0 : , "rep", "cl" : Number of seconds to keep showing old information in the status bar
  1885. mp_respawnwavetime : 10 : , "nf", "rep", "cl" : Time between respawn waves.
  1886. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
  1887. mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds
  1888. mp_round_restart_delay : 7 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win
  1889. mp_roundtime : 5 : , "sv", "nf", "rep" : How many minutes each round takes.
  1890. mp_scrambleteams : cmd : : Scramble the teams and restart the game
  1891. mp_showcleanedupents : 0 : , "sv", "cheat" : Show entities that are removed on round respawn.
  1892. mp_showroundtransitions : 0 : , "sv", "cheat" : Show gamestate round transitions.
  1893. mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
  1894. mp_stalemate_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
  1895. mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode.
  1896. mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round.
  1897. mp_startmoney : 800 : , "sv", "rep" : amount of money each player gets when they reset
  1898. mp_swapteams : cmd : : Swap the teams and restart the game
  1899. mp_switchteams : cmd : : Switch teams and restart the game
  1900. mp_teamcashawards : 1 : , "sv", "rep" : Teams can earn money by performing in-game actions
  1901. mp_teamlist : 0 : , "sv", "nf" :
  1902. mp_teamoverride : 1 : , "sv" :
  1903. mp_teamplay : 0 : , "sv", "nf" :
  1904. mp_teams_unbalance_limit : 1 : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  1905. mp_timelimit : 0 : , "nf", "rep", "cl" : game time per map in minutes
  1906. mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes}
  1907. mp_tournament : 0 : , "nf", "rep", "cl" :
  1908. mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
  1909. mp_tournament_whitelist : 0 : , "sv" : Specifies the item whitelist file to use.
  1910. mp_usehwmmodels : -1 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
  1911. mp_usehwmvcds : -1 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
  1912. mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
  1913. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
  1914. mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
  1915. mp_weaponstay : 0 : , "sv", "nf" :
  1916. mp_win_panel_display_time : 5 : , "rep", "cl" : The amount of time to show the win panel between matches / halfs
  1917. mp_winlimit : 0 : , "nf", "rep", "cl" : Max score one team can reach before server changes maps
  1918. ms_player_dump_properties : cmd : : Prints a dump the current players property data
  1919. ms_player_unaward : cmd : : UnAwards the current player an award
  1920. multvar : cmd : : Multiply specified convar value.
  1921. muzzleflash_light : 1 : , "a", "cl" :
  1922. name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
  1923. nav_add_to_selected_set : cmd : : Add current area to the selected set.
  1924. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
  1925. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
  1926. nav_analyze_scripted : cmd : : commandline hook to run a nav_analyze and then quit.
  1927. nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
  1928. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
  1929. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
  1930. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
  1931. nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
  1932. nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
  1933. nav_begin_drag_selecting : cmd : : Start dragging a selection area.
  1934. nav_begin_selecting : cmd : : Start continuously adding to the selected set.
  1935. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
  1936. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
  1937. nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
  1938. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
  1939. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
  1940. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
  1941. nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
  1942. nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
  1943. nav_clear_selected_set : cmd : : Clear the selected set.
  1944. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
  1945. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
  1946. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
  1947. nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
  1948. nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
  1949. nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
  1950. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
  1951. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
  1952. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
  1953. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
  1954. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
  1955. nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
  1956. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
  1957. nav_debug_blocked : 0 : , "sv", "cheat" :
  1958. nav_delete : cmd : : Deletes the currently highlighted Area.
  1959. nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
  1960. nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
  1961. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
  1962. nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  1963. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
  1964. nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
  1965. nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
  1966. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  1967. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
  1968. nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
  1969. nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
  1970. nav_end_drag_selecting : cmd : : Stop dragging a selection area.
  1971. nav_end_selecting : cmd : : Stop continuously adding to the selected set.
  1972. nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
  1973. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  1974. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
  1975. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  1976. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
  1977. nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
  1978. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  1979. nav_generate_incremental_range : 2000 : , "sv", "cheat" :
  1980. nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
  1981. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
  1982. nav_ladder_flip : cmd : : Flips the selected ladder's direction.
  1983. nav_load : cmd : : Loads the Navigation Mesh for the current map.
  1984. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
  1985. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
  1986. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
  1987. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  1988. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
  1989. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  1990. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
  1991. nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  1992. nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
  1993. nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
  1994. nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
  1995. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
  1996. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
  1997. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
  1998. nav_place_list : cmd : : Lists all place names used in the map.
  1999. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
  2000. nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
  2001. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
  2002. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
  2003. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
  2004. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  2005. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
  2006. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
  2007. nav_recall_selected_set : cmd : : Re-selects the stored selected set.
  2008. nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
  2009. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
  2010. nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
  2011. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
  2012. nav_save : cmd : : Saves the current Navigation Mesh to disk.
  2013. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  2014. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
  2015. nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
  2016. nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
  2017. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
  2018. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
  2019. nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
  2020. nav_select_radius : cmd : : Adds all areas in a radius to the selection set
  2021. nav_select_stairs : cmd : : Adds all stairway areas to the selected set
  2022. nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
  2023. nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
  2024. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  2025. nav_shift : cmd : : Shifts the selected areas by the specified amount
  2026. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
  2027. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
  2028. nav_show_compass : 0 : , "sv", "cheat" :
  2029. nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
  2030. nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
  2031. nav_show_light_intensity : 0 : , "sv", "cheat" :
  2032. nav_show_node_grid : 0 : , "sv", "cheat" :
  2033. nav_show_node_id : 0 : , "sv", "cheat" :
  2034. nav_show_nodes : 0 : , "sv", "cheat" :
  2035. nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
  2036. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
  2037. nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  2038. nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
  2039. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  2040. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
  2041. nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
  2042. nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  2043. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
  2044. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
  2045. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
  2046. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
  2047. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
  2048. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  2049. nav_subdivide : cmd : : Subdivides all selected areas.
  2050. nav_test_node : 0 : , "sv", "cheat" :
  2051. nav_test_node_crouch : 0 : , "sv", "cheat" :
  2052. nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
  2053. nav_test_stairs : cmd : : Test the selected set for being on stairs
  2054. nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
  2055. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
  2056. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  2057. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  2058. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
  2059. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
  2060. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
  2061. nav_unmark : cmd : : Clears the marked Area or Ladder.
  2062. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
  2063. nav_update_lighting : cmd : : Recomputes lighting values
  2064. nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
  2065. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  2066. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
  2067. nav_warp_to_mark : cmd : : Warps the player to the marked area.
  2068. nav_world_center : cmd : : Centers the nav mesh in the world
  2069. nb_shadow_dist : 400 : , "cl" :
  2070. net_allow_multicast : 1 : , "a" :
  2071. net_allow_syslink : 1 : :
  2072. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
  2073. net_channels : cmd : : Shows net channel info
  2074. net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
  2075. net_compresspackets : 1 : : Use lz compression on game packets.
  2076. net_compresspackets_minsize : 1000 : : Don't bother compressing packets below this size.
  2077. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
  2078. net_drawslider : 0 : : Draw completion slider during signon
  2079. net_droppackets : 0 : , "cheat" : Drops next n packets on client
  2080. net_dumpeventstats : cmd : : Dumps out a report of game event network usage
  2081. net_dumptest : 0 : :
  2082. net_earliertempents : 1 : , "cheat" :
  2083. net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
  2084. net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
  2085. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
  2086. net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
  2087. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
  2088. net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
  2089. net_graphpos : 2 : , "a", "cl" :
  2090. net_graphproportionalfont : 0 : , "a", "cl" : Determines whether netgraph font is proportional or not
  2091. net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
  2092. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
  2093. net_graphsolid : 1 : , "a", "cl" :
  2094. net_graphtext : 1 : , "a", "cl" : Draw text fields
  2095. net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  2096. net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
  2097. net_maxfragments : 1200 : : Max fragment bytes per packet
  2098. net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
  2099. net_megasnapshot : 1 : :
  2100. net_minroutable : 16 : : Forces larger payloads.
  2101. net_paranoid : 1 : :
  2102. net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
  2103. net_queue_trace : 0 : :
  2104. net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
  2105. net_scale : 5 : , "a", "cl" :
  2106. net_showdrop : 0 : : Show dropped packets in console
  2107. net_showeventlisteners : 0 : : Show listening addition/removals
  2108. net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
  2109. net_showfragments : 0 : : Show netchannel fragments
  2110. net_showmsg : 0 : : Show incoming message: <0|1|name>
  2111. net_showpeaks : 0 : : Show messages for large packets only: <size>
  2112. net_showreliablesounds : 0 : , "cheat" :
  2113. net_showsplits : 0 : : Show info about packet splits
  2114. net_showtcp : 0 : : Dump TCP stream summary to console
  2115. net_showudp : 0 : : Dump UDP packets summary to console
  2116. net_showudp_oob : 0 : : Dump OOB UDP packets summary to console
  2117. net_showudp_remoteonly : 0 : : Dump non-loopback udp only
  2118. net_showusercmd : 0 : , "cl" : Show user command encoding
  2119. net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
  2120. net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
  2121. net_start : cmd : : Inits multiplayer network sockets
  2122. net_status : cmd : : Shows current network status
  2123. net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
  2124. net_steamcnx_debug : 1 : : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
  2125. net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
  2126. net_steamcnx_status : cmd : : Print status of steam connection sockets.
  2127. net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
  2128. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
  2129. nextdemo : cmd : : Play next demo in sequence.
  2130. nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
  2131. noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
  2132. noclip_fixup : 1 : , "sv", "cheat" :
  2133. notarget : cmd : : Toggle. Player becomes hidden to NPCs.
  2134. npc_ally_deathmessage : 1 : , "sv", "cheat" :
  2135. npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
  2136. npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
  2137. npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
  2138. npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
  2139. npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
  2140. npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
  2141. npc_create_equipment : 0 : , "sv" :
  2142. npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
  2143. npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
  2144. npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
  2145. npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
  2146. npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
  2147. npc_freeze_unselected : cmd : : Freeze all NPCs not selected
  2148. npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
  2149. npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
  2150. npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
  2151. npc_heal : cmd : : Heals the target back to full health
  2152. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
  2153. npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  2154. npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
  2155. npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
  2156. npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
  2157. npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
  2158. npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
  2159. npc_sentences : 0 : , "sv" :
  2160. npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
  2161. npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected
  2162. npc_squads : cmd : : Obsolete. Replaced by npc_combat
  2163. npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
  2164. npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
  2165. npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
  2166. npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
  2167. npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
  2168. npc_thinknow : cmd : : Trigger NPC to think
  2169. npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
  2170. npc_vphysics : 0 : , "sv" :
  2171. old_radiusdamage : 0 : , "rep", "cl" :
  2172. option_duck_method : 0 : , "a", "cl", "ss" :
  2173. option_speed_method : 0 : , "a", "cl", "ss" :
  2174. paint_alpha_offset_enabled : 1 : , "rep" :
  2175. paint_max_surface_border_alpha : 0 : , "rep" :
  2176. paint_min_valid_alpha_value : 0 : , "rep" :
  2177. paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
  2178. paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha
  2179. paintsplat_noise_enabled : 1 : , "cheat", "rep" :
  2180. panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
  2181. particle_sim_alt_cores : 2 : , "cl" :
  2182. particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
  2183. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
  2184. particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  2185. particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
  2186. particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
  2187. particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
  2188. password : 0 : , "a", "norecord" : Current server access password
  2189. path : cmd : : Show the engine filesystem path.
  2190. pause : cmd : : Toggle the server pause state.
  2191. pc_fake_controller : 0 : :
  2192. perfui : cmd : : Show/hide the level performance tools UI.
  2193. perfvisualbenchmark : cmd : :
  2194. perfvisualbenchmark_abort : cmd : :
  2195. phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
  2196. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
  2197. phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
  2198. phys_debug_check_contacts : 0 : , "cheat", "rep", "cl" :
  2199. phys_enable_experimental_optimizations : 0 : : enable some experimental SIMD/VMX128 optimizations in physics and collision
  2200. phys_enable_PIX_counters : 1 : , "cheat" : enable PIX counters
  2201. phys_enable_query_cache : 1 : :
  2202. phys_enable_simd_optimizations : 1 : : enable some additional SIMD/VMX128 optimizations in physics and collision
  2203. phys_headshotscale : 1 : , "sv", "rep" : Modifier for the headshot impulse hits on players
  2204. phys_impactforcescale : 1 : , "sv" :
  2205. phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
  2206. phys_playerscale : 10 : , "sv", "rep" : This multiplies the bullet impact impuse on players for more dramatic results when players are shot.
  2207. phys_pushscale : 1 : , "rep", "cl" :
  2208. phys_show_active : 0 : , "sv", "cheat" :
  2209. phys_speeds : 0 : , "sv" :
  2210. phys_stressbodyweights : 5 : , "sv" :
  2211. phys_timescale : 1 : , "sv" : Scale time for physics
  2212. phys_upimpactforcescale : 0 : , "sv" :
  2213. physics_budget : cmd : : Times the cost of each active object
  2214. physics_constraints : cmd : : Highlights constraint system graph for an entity
  2215. physics_debug_entity : cmd : : Dumps debug info for an entity
  2216. physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
  2217. physics_report_active : cmd : : Lists all active physics objects
  2218. physics_select : cmd : : Dumps debug info for an entity
  2219. physicsshadowupdate_render : 0 : , "sv" :
  2220. PhysPMC : 0 : :
  2221. picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
  2222. ping : cmd : : Display ping to server.
  2223. ping_max_green : 70 : , "cl" :
  2224. ping_max_red : 250 : , "cl" :
  2225. ping_max_yellow : 140 : , "cl" :
  2226. pingserver : cmd : : Ping a server for info
  2227. pipeline_static_props : 1 : :
  2228. pixelvis_debug : cmd : : Dump debug info
  2229. play : cmd : : Play a sound.
  2230. play_distance : 1 : , "a", "cl" : Set to 1:'2 foot' or 2:'10 foot' presets.
  2231. playdemo : cmd : : Play a recorded demo file (.dem ).
  2232. player_botdifflast_s : 0 : , "a", "cl", "ss" :
  2233. player_classplayedlast : 0 : , "a", "cl", "ss" :
  2234. player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
  2235. player_gamemodelast_m : 1 : , "a", "cl", "ss" :
  2236. player_gamemodelast_s : 0 : , "a", "cl", "ss" :
  2237. player_gametypelast_m : 0 : , "a", "cl", "ss" :
  2238. player_gametypelast_s : 0 : , "a", "cl", "ss" :
  2239. player_last_leaderboards_filter : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen
  2240. player_last_leaderboards_mode : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen
  2241. player_last_leaderboards_panel : 0 : , "a", "cl", "ss" : Last opened panel in the Leaderboards screen
  2242. player_last_medalstats_access_time1 : 131859456 : , "a", "cl", "ss" : Last year/month/day we accessed this screen - packed as a uint32 of year:16-month:8-day:8
  2243. player_last_medalstats_access_time2 : 80677 : , "a", "cl", "ss" : Last hour/min/sec we accessed this screen - packed as a uint32 of hour:8-min:8-sec:8
  2244. player_last_medalstats_category : 4 : , "a", "cl", "ss" : Last selected category on the Medals panel in the Medals & Stats screen
  2245. player_last_medalstats_panel : 0 : , "a", "cl", "ss" : Last opened panel in the Medals & Stats screen
  2246. player_maplast_m : 0 : , "a", "cl", "ss" :
  2247. player_maplast_s : 7 : , "a", "cl", "ss" :
  2248. player_mmprivacylast_m : 0 : , "a", "cl", "ss" :
  2249. player_old_armor : 0 : , "sv" :
  2250. player_teamplayedlast : 3 : , "a", "cl", "ss" :
  2251. playflush : cmd : : Play a sound, reloading from disk in case of changes.
  2252. playgamesound : cmd : : Play a sound from the game sounds txt file
  2253. playsoundscape : cmd : : Forces a soundscape to play
  2254. playvideo : cmd : : Plays a video: <filename> [width height]
  2255. playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
  2256. playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
  2257. playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
  2258. playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
  2259. playvol : cmd : : Play a sound at a specified volume.
  2260. plugin_load : cmd : : plugin_load <filename> : loads a plugin
  2261. plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
  2262. plugin_pause_all : cmd : : pauses all loaded plugins
  2263. plugin_print : cmd : : Prints details about loaded plugins
  2264. plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
  2265. plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
  2266. plugin_unpause_all : cmd : : unpauses all disabled plugins
  2267. +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI
  2268. -posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI
  2269. post_jump_crouch : 0 : , "cheat", "cl" : This determines how long the third person player character will crouch for after landing a jump. This only affects the third p
  2270. press_x360_button : cmd : : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
  2271. print_achievement_categories : cmd : : Spews achievements for each category
  2272. print_colorcorrection : cmd : : Display the color correction layer information.
  2273. progress_enable : cmd : :
  2274. prop_active_gib_limit : 64 : , "sv" :
  2275. prop_active_gib_max_fade_time : 12 : , "sv" :
  2276. prop_break_disable_float : 0 : , "sv" :
  2277. prop_crosshair : cmd : : Shows name for prop looking at
  2278. prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
  2279. prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  2280. prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  2281. props_break_max_pieces : 50 : , "rep", "cl" : Maximum prop breakable piece count (-1 = model default)
  2282. props_break_max_pieces_perframe : -1 : , "rep", "cl" : Maximum prop breakable piece count per frame (-1 = model default)
  2283. pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
  2284. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
  2285. quickmatch_force_official_server : 1 : , "cl" : Set this to 0 to allow quickmatch to look for non-whitelisted servers
  2286. quit : cmd : : Exit the engine.
  2287. r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes
  2288. r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
  2289. r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
  2290. r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
  2291. r_alphafade_usefov : 1 : , "cheat", "cl" : Account for FOV when computing an entity's distance-based alpha fade
  2292. r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
  2293. r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
  2294. r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
  2295. r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
  2296. r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  2297. r_aspectratio : 0 : :
  2298. r_avglight : 1 : , "cheat" :
  2299. r_avglightmap : 0 : , "cheat" :
  2300. r_bloomtintb : 0 : :
  2301. r_bloomtintexponent : 2 : :
  2302. r_bloomtintg : 0 : :
  2303. r_bloomtintr : 0 : :
  2304. r_brush_queue_mode : 0 : , "cheat" :
  2305. r_buildingmapforworld : 0 : :
  2306. r_cheapwaterend : cmd : :
  2307. r_cheapwaterstart : cmd : :
  2308. r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
  2309. r_ClipAreaFrustums : 1 : , "cheat" :
  2310. r_ClipAreaPortals : 1 : , "cheat" :
  2311. r_colorstaticprops : 0 : , "cheat" :
  2312. r_debug_ik : 0 : , "cl" :
  2313. r_debug_sequencesets : -2 : , "cl" :
  2314. r_debugcheapwater : 0 : , "cheat", "cl" :
  2315. r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  2316. r_decal_cover_count : 4 : :
  2317. r_decal_overlap_area : 0 : :
  2318. r_decal_overlap_count : 3 : :
  2319. r_decals : 1024 : :
  2320. r_decalstaticprops : 1 : : Decal static props test
  2321. r_deferopaquefastclipped : 1 : , "cl" :
  2322. r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
  2323. r_DispBuildable : 0 : , "cheat" :
  2324. r_DispWalkable : 0 : , "cheat" :
  2325. r_dlightsenable : 1 : , "cheat" :
  2326. r_dopixelvisibility : 1 : , "cl" :
  2327. r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
  2328. r_drawbatchdecals : 1 : : Render decals batched.
  2329. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  2330. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
  2331. r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  2332. r_drawdecals : 1 : , "cheat" : Render decals.
  2333. r_DrawDetailProps : 1 : , "cl" : 0=Off, 1=Normal, 2=Wireframe
  2334. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
  2335. r_drawentities : 1 : , "cheat" :
  2336. r_drawflecks : 1 : , "cl" :
  2337. r_drawfuncdetail : 1 : , "cheat" : Render func_detail
  2338. r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
  2339. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
  2340. r_drawlightinfo : 0 : , "cheat" :
  2341. r_drawlights : 0 : , "cheat" :
  2342. r_drawmodeldecals : 1 : :
  2343. r_DrawModelLightOrigin : 0 : , "cheat" :
  2344. r_drawmodelstatsoverlay : 0 : , "cheat" :
  2345. r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
  2346. r_drawmodelstatsoverlayfilter : -1 : , "cheat" :
  2347. r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  2348. r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  2349. r_drawopaquerenderables : 1 : , "cheat", "cl" :
  2350. r_drawopaqueworld : 1 : , "cheat", "cl" :
  2351. r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
  2352. r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
  2353. r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
  2354. r_DrawPortals : 0 : , "cheat" :
  2355. r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
  2356. r_drawrenderboxes : 0 : , "cheat", "cl" : (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
  2357. r_drawropes : 1 : , "cheat", "cl" :
  2358. r_drawscreenoverlay : 0 : , "cheat", "cl" :
  2359. r_drawskybox : 1 : , "cheat" :
  2360. r_DrawSpecificStaticProp : -1 : :
  2361. r_drawsprites : 1 : , "cheat", "cl" :
  2362. r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  2363. r_drawtracers : 1 : , "cheat", "cl" :
  2364. r_drawtracers_firstperson : 1 : , "cl" :
  2365. r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
  2366. r_drawtranslucentworld : 1 : , "cheat" :
  2367. r_drawunderwateroverlay : 0 : , "cheat", "cl" :
  2368. r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
  2369. r_drawviewmodel : 1 : , "cheat", "cl" :
  2370. r_drawworld : 1 : , "cheat" : Render the world.
  2371. r_dscale_basefov : 90 : , "cheat" :
  2372. r_dscale_fardist : 2000 : , "cheat" :
  2373. r_dscale_farscale : 4 : , "cheat" :
  2374. r_dscale_neardist : 100 : , "cheat" :
  2375. r_dscale_nearscale : 1 : , "cheat" :
  2376. r_dynamic : 1 : :
  2377. r_dynamiclighting : 1 : , "cheat" :
  2378. r_emulategl : 0 : :
  2379. r_entity : -1 : , "cheat" :
  2380. r_entityclips : 1 : , "cl" :
  2381. r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  2382. r_eyegloss : 1 : , "a", "cl" :
  2383. r_eyemove : 1 : , "a" :
  2384. r_eyes : 1 : :
  2385. r_eyeshift_x : 0 : , "a" :
  2386. r_eyeshift_y : 0 : , "a" :
  2387. r_eyeshift_z : 0 : , "a" :
  2388. r_eyesize : 0 : , "a" :
  2389. r_eyewaterepsilon : 7 : , "cheat", "cl" :
  2390. r_fade360style : 1 : , "cl" :
  2391. r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
  2392. r_fastreflectionfastpath : 1 : , "cl" :
  2393. r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
  2394. r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  2395. r_flashlight_always_cull_for_single_pass : 0 : :
  2396. r_flashlight_info : 0 : , "cl" : Information about currently enabled flashlights
  2397. r_flashlight_topdown : 0 : , "cl" :
  2398. r_flashlightambient : 0 : , "cheat", "cl" :
  2399. r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
  2400. r_flashlightbrightness : 0 : , "cheat" :
  2401. r_flashlightclip : 0 : , "cheat" :
  2402. r_flashlightconstant : 0 : , "cheat", "cl" :
  2403. r_flashlightculldepth : 1 : :
  2404. r_flashlightdepth_drawtranslucents : 0 : , "cl" :
  2405. r_flashlightdepthres : 1024 : , "cl" :
  2406. r_flashlightdepthreshigh : 1024 : , "cl" :
  2407. r_flashlightdepthtexture : 1 : :
  2408. r_FlashlightDetailProps : 1 : , "cl" : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
  2409. r_flashlightdrawclip : 0 : , "cheat" :
  2410. r_flashlightdrawdepth : 0 : :
  2411. r_flashlightdrawdepthres : 256 : :
  2412. r_flashlightdrawfrustum : 0 : , "cl" :
  2413. r_flashlightdrawfrustumbbox : 0 : , "cl" :
  2414. r_flashlightdrawsweptbbox : 0 : :
  2415. r_flashlightenableculling : 1 : , "cl" : Enable frustum culling of flashlights
  2416. r_flashlightfar : 750 : , "cheat", "cl" :
  2417. r_flashlightfov : 53 : , "cheat", "cl" :
  2418. r_flashlightladderdist : 40 : , "cheat", "cl" :
  2419. r_flashlightlinear : 100 : , "cheat", "cl" :
  2420. r_flashlightlockposition : 0 : , "cheat", "cl" :
  2421. r_flashlightmodels : 1 : , "cl" :
  2422. r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
  2423. r_flashlightnear : 4 : , "cheat", "cl" :
  2424. r_flashlightnearoffsetscale : 1 : , "cheat", "cl" :
  2425. r_flashlightnodraw : 0 : :
  2426. r_flashlightoffsetforward : 0 : , "cheat", "cl" :
  2427. r_flashlightoffsetright : 5 : , "cheat", "cl" :
  2428. r_flashlightoffsetup : -5 : , "cheat", "cl" :
  2429. r_flashlightquadratic : 0 : , "cheat", "cl" :
  2430. r_flashlightrender : 1 : :
  2431. r_flashlightrendermodels : 1 : :
  2432. r_flashlightrenderworld : 1 : :
  2433. r_flashlightscissor : 0 : , "cheat" :
  2434. r_flashlightshadowatten : 0 : , "cheat", "cl" :
  2435. r_flashlighttracedistcutoff : 128 : , "cl" :
  2436. r_flashlightupdatedepth : 1 : :
  2437. r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
  2438. r_flashlightvolumetrics : 1 : , "cl" :
  2439. r_flex : 1 : :
  2440. r_flushlod : cmd : : Flush and reload LODs.
  2441. r_force_first_dynamic_light_to_directional_for_csm : 1 : , "cheat" :
  2442. r_ForceRestore : 0 : :
  2443. r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
  2444. r_frustumcullworld : 1 : :
  2445. r_glint_alwaysdraw : 0 : :
  2446. r_glint_procedural : 0 : :
  2447. r_hidepaintedsurfaces : 0 : : If enabled, hides all surfaces which have been painted.
  2448. r_highlight_translucent_renderables : 0 : , "cl" :
  2449. r_hunkalloclightmaps : 1 : :
  2450. r_hwmorph : 0 : , "cheat" :
  2451. r_impacts_alt_orientation : 1 : , "cl" :
  2452. r_itemblinkmax : 0 : , "cheat" :
  2453. r_itemblinkrate : 4 : , "cheat" :
  2454. r_JeepFOV : 90 : , "sv", "cheat", "rep" :
  2455. r_JeepViewBlendTo : 1 : , "cheat", "cl" :
  2456. r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
  2457. r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
  2458. r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
  2459. r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
  2460. r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
  2461. r_jiggle_bones : 1 : , "cl" :
  2462. r_keepstyledlightmapsonly : 0 : :
  2463. r_lightaverage : 1 : : Activates/deactivate light averaging
  2464. r_lightcache_invalidate : cmd : :
  2465. r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
  2466. r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
  2467. r_lightcache_zbuffercache : 0 : :
  2468. r_lightcachecenter : 1 : , "cheat" :
  2469. r_lightcachemodel : -1 : , "cheat" :
  2470. r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
  2471. r_lightmap : -1 : , "cheat" :
  2472. r_lightstyle : -1 : , "cheat" :
  2473. r_lightwarpidentity : 0 : , "cheat" :
  2474. r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
  2475. r_lod : -1 : :
  2476. r_lod_switch_scale : 1 : :
  2477. r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
  2478. r_maxdlights : 32 : :
  2479. r_maxmodeldecal : 50 : :
  2480. r_maxnewsamples : 6 : :
  2481. r_maxsampledist : 128 : :
  2482. r_minnewsamples : 3 : :
  2483. r_modelAmbientMin : 0 : , "a" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
  2484. r_modelwireframedecal : 0 : , "cheat" :
  2485. r_nohw : 0 : , "cheat" :
  2486. r_norefresh : 0 : :
  2487. r_nosw : 0 : , "cheat" :
  2488. r_novis : 0 : , "cheat" : Turn off the PVS.
  2489. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  2490. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  2491. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
  2492. r_occlusion : 1 : : Activate/deactivate the occlusion system.
  2493. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
  2494. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
  2495. r_overlayfadeenable : 0 : :
  2496. r_overlayfademax : 2000 : :
  2497. r_overlayfademin : 1750 : :
  2498. r_overlaywireframe : 0 : :
  2499. r_particle_demo : 0 : , "cheat", "cl" :
  2500. r_particle_sim_spike_threshold_ms : 0 : , "cl" :
  2501. r_particle_timescale : 1 : , "cl" :
  2502. r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
  2503. r_PhysPropStaticLighting : 0 : , "cl" :
  2504. r_pix_recordframes : 0 : :
  2505. r_pix_start : 0 : :
  2506. r_pixelfog : 1 : :
  2507. r_pixelvisibility_partial : 1 : , "cl" :
  2508. r_pixelvisibility_spew : 0 : , "cl" :
  2509. r_portal_use_pvs_optimization : 1 : : Enables an optimization that allows portals to be culled when outside of the PVS.
  2510. r_portalscloseall : 0 : :
  2511. r_portalsopenall : 0 : , "cheat" : Open all portals
  2512. r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
  2513. r_printdecalinfo : cmd : :
  2514. r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
  2515. r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
  2516. r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
  2517. r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
  2518. r_queued_post_processing : 0 : , "cl" :
  2519. r_queued_ropes : 1 : , "cl" :
  2520. r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
  2521. r_RainAllowInSplitScreen : 0 : , "cl" : Allows rain in splitscreen
  2522. r_rainalpha : 0 : , "cheat", "cl" :
  2523. r_rainalphapow : 0 : , "cheat", "cl" :
  2524. r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
  2525. r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
  2526. r_raindensity : 0 : , "cheat", "cl" :
  2527. r_RainHack : 0 : , "cheat", "cl" :
  2528. r_rainlength : 0 : , "cheat", "cl" :
  2529. r_RainParticleDensity : 0 : , "cl" : Density of Particle Rain 0-1
  2530. r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
  2531. r_RainRadius : 1500 : , "cheat", "cl" :
  2532. r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
  2533. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
  2534. r_rainspeed : 600 : , "cheat", "cl" :
  2535. r_RainSplashPercentage : 20 : , "cheat", "cl" :
  2536. r_rainwidth : 0 : , "cheat", "cl" :
  2537. r_randomflex : 0 : , "cheat" :
  2538. r_redownloadallpaintmaps : 0 : :
  2539. r_renderoverlayfragment : 1 : :
  2540. r_rimlight : 1 : , "cheat" :
  2541. r_rootlod : 0 : : Root LOD
  2542. r_ropetranslucent : 1 : , "cl" :
  2543. r_screenoverlay : cmd : : Draw specified material as an overlay
  2544. r_sequence_debug : 0 : , "cl" :
  2545. r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
  2546. r_shader_srgbread : 0 : : 1 = use shader srgb texture reads, 0 = use HW
  2547. r_shadow_debug_spew : 0 : , "cheat", "cl" :
  2548. r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
  2549. r_shadow_deferred_downsample : 0 : , "cl" : Toggle low-res deferred shadow rendering
  2550. r_shadow_deferred_simd : 0 : , "cl" :
  2551. r_shadow_half_update_rate : 0 : , "cl" : Updates shadows at half the framerate
  2552. r_shadow_lightpos_lerptime : 0 : , "cl" :
  2553. r_shadow_shortenfactor : 2 : , "cl" : Makes shadows cast from local lights shorter
  2554. r_shadowangles : cmd : : Set shadow angles
  2555. r_shadowblobbycutoff : cmd : : some shadow stuff
  2556. r_shadowcolor : cmd : : Set shadow color
  2557. r_shadowdir : cmd : : Set shadow direction
  2558. r_shadowdist : cmd : : Set shadow distance
  2559. r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
  2560. r_shadowfromworldlights : 1 : , "cl" : Enable shadowing from world lights
  2561. r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
  2562. r_shadowids : 0 : , "cheat" :
  2563. r_shadowlod : -1 : , "cl" :
  2564. r_shadowmaxrendered : 32 : , "cl" :
  2565. r_shadowrendertotexture : 1 : :
  2566. r_shadows : 1 : :
  2567. r_shadows_gamecontrol : -1 : , "cheat" :
  2568. r_shadows_on_renderables_enable : 0 : , "cl" : Support casting RTT shadows onto other renderables
  2569. r_shadowwireframe : 0 : , "cheat" :
  2570. r_showenvcubemap : 0 : , "cheat" :
  2571. r_ShowViewerArea : 0 : :
  2572. r_showz_power : 1 : , "cheat" :
  2573. r_simpleworldmodel_drawbeyonddistance_fullscreen : -1 : , "cl" :
  2574. r_simpleworldmodel_drawbeyonddistance_pip : -1 : , "cl" :
  2575. r_simpleworldmodel_drawbeyonddistance_splitscreen : -1 : , "cl" :
  2576. r_simpleworldmodel_drawforrecursionlevel_fullscreen : -1 : , "cl" :
  2577. r_simpleworldmodel_drawforrecursionlevel_pip : -1 : , "cl" :
  2578. r_simpleworldmodel_drawforrecursionlevel_splitscreen : -1 : , "cl" :
  2579. r_simpleworldmodel_waterreflections_fullscreen : 0 : , "cl" :
  2580. r_simpleworldmodel_waterreflections_pip : 0 : , "cl" :
  2581. r_simpleworldmodel_waterreflections_splitscreen : 0 : , "cl" :
  2582. r_skin : 0 : , "cheat" :
  2583. r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
  2584. r_skybox_draw_last : 0 : : Draws skybox after world brush geometry, rather than before.
  2585. r_slowpathwireframe : 0 : , "cheat" :
  2586. r_snapportal : -1 : :
  2587. r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
  2588. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
  2589. r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
  2590. r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
  2591. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
  2592. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
  2593. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
  2594. r_SnowParticles : 500 : , "cheat", "cl" : Snow.
  2595. r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
  2596. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
  2597. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
  2598. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
  2599. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
  2600. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
  2601. r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
  2602. r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
  2603. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
  2604. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
  2605. r_spray_lifetime : 10 : : Number of rounds player sprays are visible
  2606. r_sse_s : 1 : , "cl" : sse ins for particle sphere create
  2607. r_staticlight_streams : 1 : :
  2608. r_staticprop_lod : -1 : :
  2609. r_staticpropinfo : 0 : :
  2610. r_swingflashlight : 1 : , "cheat", "cl" :
  2611. r_teeth : 1 : :
  2612. r_threaded_particles : 1 : , "cl" :
  2613. r_threaded_shadow_clip : 0 : :
  2614. r_threadeddetailprops : 1 : , "cl" : enable threading of detail prop drawing
  2615. r_unlimitedrefract : 0 : , "cl" :
  2616. r_unloadlightmaps : 0 : :
  2617. r_updaterefracttexture : 1 : , "cheat", "cl" :
  2618. r_vehicleBrakeRate : 1 : , "sv", "cheat" :
  2619. r_VehicleViewClamp : 1 : , "cheat", "cl" :
  2620. r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
  2621. r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  2622. r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
  2623. r_visualizelighttraces : 0 : , "cheat" :
  2624. r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
  2625. r_visualizeproplightcaching : 0 : , "cl" :
  2626. r_visualizetraces : 0 : , "cheat" :
  2627. r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
  2628. r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
  2629. r_waterforceexpensive : 0 : , "cl" :
  2630. r_waterforcereflectentities : 0 : , "cl" :
  2631. r_worldlightmin : 0 : :
  2632. r_worldlights : 3 : : number of world lights to use per vertex
  2633. r_worldlistcache : 1 : , "cl" :
  2634. radarvisdistance : 1000 : , "sv", "cheat" : at this distance and beyond you need to be point right at someone to see them
  2635. radarvismaxdot : 0 : , "sv", "cheat" : how closely you have to point at someone to see them beyond max distance
  2636. radarvismethod : 1 : , "sv", "cheat" : 0 for traditional method, 1 for more realistic method
  2637. radarvispow : 0 : , "sv", "cheat" : the degree to which you can point away from a target, and still see them on radar.
  2638. radio1 : cmd : : Opens a radio menu
  2639. radio2 : cmd : : Opens a radio menu
  2640. radio3 : cmd : : Opens a radio menu
  2641. radio_icons_use_particles : 1 : , "cl" : 0 = classic style, 1 = particles
  2642. ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
  2643. rate : 30000 : , "user" : Max bytes/sec the host can receive data
  2644. rcon : cmd : : Issue an rcon command.
  2645. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  2646. rcon_password : 0 : , "norecord" : remote console password.
  2647. rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
  2648. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
  2649. record : cmd : : Record a demo.
  2650. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
  2651. +reload : cmd : :
  2652. -reload : cmd : :
  2653. reload_materials : 0 : :
  2654. reload_vjobs : cmd : : reload vjobs module
  2655. remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine
  2656. removeid : cmd : : Remove a user ID from the ban list.
  2657. removeip : cmd : : Remove an IP address from the ban list.
  2658. render_blanks : cmd : : render N blank frames
  2659. report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
  2660. report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
  2661. report_entities : cmd : : Lists all entities
  2662. report_simthinklist : cmd : : Lists all simulating/thinking entities
  2663. report_soundpatch : cmd : : reports sound patch count
  2664. report_touchlinks : cmd : : Lists all touchlinks
  2665. res_restrict_access : 0 : :
  2666. reset_expo : cmd : : Reset player scores, player controls, team scores, and end the round
  2667. reset_gameconvars : cmd : : Reset a bunch of game convars to default values
  2668. respawn_entities : cmd : : Respawn all the entities in the map.
  2669. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
  2670. +right : cmd : :
  2671. -right : cmd : :
  2672. room_type : 0 : , "demo" :
  2673. rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
  2674. rope_collide : 1 : , "cl" : Collide rope with the world
  2675. rope_min_pixel_diameter : 2 : , "cheat" :
  2676. rope_rendersolid : 1 : , "cl" :
  2677. rope_shake : 0 : , "cl" :
  2678. rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
  2679. rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
  2680. rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
  2681. rope_smooth_maxalphawidth : 1 : , "cl" :
  2682. rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
  2683. rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
  2684. rope_solid_maxalpha : 1 : , "cl" :
  2685. rope_solid_maxwidth : 1 : , "cl" :
  2686. rope_solid_minalpha : 0 : , "cl" :
  2687. rope_solid_minwidth : 0 : , "cl" :
  2688. rope_subdiv : 2 : , "cl" : Rope subdivision amount
  2689. rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
  2690. round_start_reset_duck : 0 : , "cl" :
  2691. round_start_reset_speed : 0 : , "cl" :
  2692. rpt : cmd : : Issue an rpt command.
  2693. rpt_client_enable : cmd : :
  2694. rpt_connect : cmd : :
  2695. rpt_download_log : cmd : :
  2696. rpt_end : cmd : :
  2697. rpt_password : cmd : :
  2698. rpt_screenshot : cmd : :
  2699. rpt_server_enable : cmd : :
  2700. rpt_start : cmd : :
  2701. rpt_vprof_time : 0 : , "norecord" :
  2702. rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  2703. rr_debugresponseconcept : 0 : , "sv" : If set, rr_debugresponses will print only responses testing for the specified concept
  2704. rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
  2705. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
  2706. rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  2707. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
  2708. rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
  2709. rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
  2710. rr_reloadresponsesystems : cmd : : Reload all response system scripts.
  2711. rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away.
  2712. rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
  2713. rr_remarkables_enabled : 1 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
  2714. rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
  2715. safezonex : 0 : , "a" : The percentage of the screen width that is considered safe from overscan
  2716. safezoney : 0 : , "a" : The percentage of the screen height that is considered safe from overscan
  2717. save : cmd : : Saves current game.
  2718. save_async : 1 : :
  2719. save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
  2720. save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
  2721. save_disable : 0 : :
  2722. save_finish_async : cmd : :
  2723. save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
  2724. save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
  2725. save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
  2726. save_multiplayer_override : 0 : :
  2727. save_noxsave : 0 : :
  2728. save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
  2729. save_spew : 0 : :
  2730. say : cmd : : Display player message
  2731. say_team : cmd : : Display player message to team
  2732. scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
  2733. scene_clamplookat : 1 : , "sv" : Clamp head turns to a MAX of 20 degrees per think.
  2734. scene_clientflex : 1 : , "rep", "cl" : Do client side flex animation.
  2735. scene_clientplayback : 1 : , "sv" : Play all vcds on the clients.
  2736. scene_flatturn : 1 : , "sv" :
  2737. scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
  2738. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
  2739. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  2740. scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
  2741. scene_print : 0 : , "rep", "cl" : When playing back a scene, print timing and event info to console.
  2742. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
  2743. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
  2744. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
  2745. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
  2746. scene_vcdautosave : 0 : , "cl" : Create a savegame before VCD playback
  2747. +score : cmd : :
  2748. -score : cmd : :
  2749. score_blind_enemy_bonus : 10 : , "sv" : Bonus for blinding enemy players
  2750. score_blind_friendly_penalty : 10 : , "sv" : Penalty for blinding friendly players
  2751. score_bomb_defuse_bonus : 400 : , "sv" : Points awarded for defusing or assisting with defuse of bomb
  2752. score_bomb_defuse_radius_inner : 120 : , "sv" : Inner radius (full bonus) for defusing or assisting with defusing the bomb
  2753. score_bomb_defuse_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for defusing or assisting with defseing the bomb
  2754. score_bomb_plant_bonus : 200 : , "sv" : Points awarded for planting or assisting with planting the bomb
  2755. score_bomb_plant_radius_inner : 120 : , "sv" : Inner radius (full bonus) for planting or assisting with planting the bomb
  2756. score_bomb_plant_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for planting or assisting with planting the bomb
  2757. score_damage : 1 : , "sv" : Points awarded for each point of damage to an enemy
  2758. score_default : 1000 : , "sv" : Default points for a new user
  2759. score_dropped_bomb_proximity_damage_bonus : 1 : , "sv" : Points awarded for damaging enemy near dropped bomb
  2760. score_dropped_bomb_proximity_damage_bonus_radius_inner : 120 : , "sv" : Inner radius (full bonus) for doing damage near dropped bomb
  2761. score_dropped_bomb_proximity_damage_bonus_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for doing damage near dropped bomb
  2762. score_dropped_defuser_proximity_damage_bonus : 1 : , "sv" : Points awarded for damaging enemy near dropped defuser
  2763. score_dropped_defuser_proximity_damage_radius_inner : 120 : , "sv" : Inner radius (full bonus) for doing damage near dropped defuser
  2764. score_dropped_defuser_proximity_damage_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for doing damage near dropped defuser
  2765. score_ff_damage : 1 : , "sv" : Penalty awarded for each point of damage to a teammate
  2766. score_hostage_damage_penalty : 2 : , "sv" : Penalty for damaging a hostage
  2767. score_hostage_proximity_damage_bonus : 1 : , "sv" : Points awarded for damaging enemy near live hostage
  2768. score_hostage_proximity_damage_radius_inner : 120 : , "sv" : Inner radius (full bonus) for doing damage near hostage
  2769. score_hostage_proximity_damage_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for doing damage near hostage
  2770. score_hostage_rescue_bonus : 100 : , "sv" : Points awarded for rescuing a hostage
  2771. score_hostage_rescue_radius_inner : 120 : , "sv" : Inner radius (full bonus) for rescuing hostage
  2772. score_hostage_rescue_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for rescuing hostage
  2773. score_kill_enemy_bonus : 0 : , "sv" : Points awarded for killing an enemy
  2774. score_planted_bomb_proximity_damage_bonus : 1 : , "sv" : Points awarded for damaging enemy near planted bomb
  2775. score_planted_bomb_proximity_damage_radius_inner : 120 : , "sv" : Inner radius (full bonus) for doing damage near planted bomb
  2776. score_planted_bomb_proximity_damage_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for doing damage near planted bomb
  2777. score_team_damage_bonus : 1 : , "sv" : Points awarded for each point of damage a nearby (in same zone) teammate does to enemies
  2778. score_typical_good_score : 5 : , "sv" : An average good score for use in funfacts
  2779. scr_centertime : 2 : , "cl" :
  2780. screenfademaxsize : cmd : : Modify global screen fade max size in pixels
  2781. screenfademinsize : cmd : : Modify global screen fade min size in pixels
  2782. screenshot : cmd : : Take a screenshot.
  2783. script : cmd : : Run the text as a script
  2784. script_client : cmd : : Run the text as a script
  2785. script_connect_debugger_on_mapspawn : 0 : , "sv" :
  2786. script_debug : cmd : : Connect the vscript VM to the script debugger
  2787. script_debug_client : cmd : : Connect the vscript VM to the script debugger
  2788. script_dump_all : cmd : : Dump the state of the VM to the console
  2789. script_dump_all_client : cmd : : Dump the state of the VM to the console
  2790. script_execute : cmd : : Run a vscript file
  2791. script_execute_client : cmd : : Run a vscript file
  2792. script_help : cmd : : Output help for script functions, optionally with a search string
  2793. script_help_client : cmd : : Output help for script functions, optionally with a search string
  2794. script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
  2795. script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
  2796. script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
  2797. sensitivity : 6 : , "a", "cl" : Mouse sensitivity.
  2798. server_game_time : cmd : : Gives the game time in seconds (server's curtime)
  2799. servercfgfile : 0 : , "sv" :
  2800. setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  2801. setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  2802. setinfo : cmd : : Adds a new user info value
  2803. setmaster : cmd : : add/remove/enable/disable master servers
  2804. setmodel : cmd : : Changes's player's model
  2805. setpause : cmd : : Set the pause state of the server.
  2806. setpos : cmd : : Move player to specified origin (must have sv_cheats).
  2807. setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
  2808. setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
  2809. sf_ui_tint : 1 : , "a" : The current tint applied to the Scaleform UI
  2810. sfcrosshair : 1 : , "a", "cl", "ss" :
  2811. sfm_record_hz : 30 : , "cl" :
  2812. shake : cmd : : Shake the screen.
  2813. shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
  2814. shake_stop : cmd : : Stops all active screen shakes.
  2815. shake_testpunch : cmd : : Test a punch-style screen shake.
  2816. show_loadout_toggle : cmd : : Toggles loadout display
  2817. show_sf_main_menu : cmd : : Show the Scaleform main menu
  2818. +showbudget : cmd : :
  2819. -showbudget : cmd : :
  2820. showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
  2821. -showbudget_texture : cmd : :
  2822. +showbudget_texture : cmd : :
  2823. -showbudget_texture_global : cmd : :
  2824. +showbudget_texture_global : cmd : :
  2825. showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
  2826. showbudget_texture_global_sum : 0 : :
  2827. showconsole : cmd : : Show the console.
  2828. showhitlocation : 0 : , "sv" :
  2829. showpanel : cmd : : Shows a viewport panel <name>
  2830. showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
  2831. -showscores : cmd : :
  2832. +showscores : cmd : :
  2833. ShowSteamStatsSessionID : cmd : : Prints out the game stats session ID's (developer convar must be set to non-zero).
  2834. showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
  2835. showtriggers_toggle : cmd : : Toggle show triggers
  2836. -showvprof : cmd : :
  2837. +showvprof : cmd : :
  2838. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
  2839. sixense_aim_1to1_heading_multiplier : 3 : , "a", "cl" :
  2840. sixense_aim_1to1_pitch_multiplier : 2 : , "a", "cl" :
  2841. sixense_aim_1to1_ratchet_vertical : 1 : , "a", "cl" :
  2842. sixense_aim_freeaim_accel_band_exponent : 1 : , "a", "cl" :
  2843. sixense_aim_freeaim_accel_band_size : 20 : , "a", "cl" :
  2844. sixense_aim_freeaim_auto_level_rate : 1 : , "a", "cl" :
  2845. sixense_aim_freeaim_dead_zone_radius : 0 : , "a", "cl" :
  2846. sixense_aim_freeaim_heading_multiplier : 1 : , "a", "cl" :
  2847. sixense_aim_freeaim_max_speed : 7 : , "a", "cl" :
  2848. sixense_aim_freeaim_pitch_multiplier : 1 : , "a", "cl" :
  2849. sixense_aim_freeaim_spin_disabled : cmd : :
  2850. sixense_aim_freeaim_switch_blend_time_enter : 0 : , "cheat", "cl" :
  2851. sixense_aim_freeaim_switch_blend_time_exit : 0 : , "a", "cl" :
  2852. sixense_aim_scope_heading_multiplier : 0 : , "a", "cl" :
  2853. sixense_aim_scope_pitch_multiplier : 0 : , "a", "cl" :
  2854. sixense_always_draw_crosshair : 1 : , "a", "cl" :
  2855. sixense_base_offset_x : 0 : , "a", "cl" :
  2856. sixense_base_offset_y : 0 : , "a", "cl" :
  2857. sixense_base_offset_z : -20 : , "a", "cl" :
  2858. sixense_bind : cmd : : Bind a concommand to a button.
  2859. sixense_clear_bindings : cmd : : Clear all sixense bindings.
  2860. sixense_controller_angle_mode : 0 : , "a", "cl" :
  2861. sixense_create_default_bindings : cmd : : Erase all current bindings and load the default bindings for this game.
  2862. sixense_crosshair_horiz_multiplier : 1 : , "a", "cl" :
  2863. sixense_crosshair_vert_multiplier : 1 : , "a", "cl" :
  2864. sixense_crouch_sensitivity : 1 : , "a", "cl" :
  2865. sixense_delete_binding : cmd : : Delete a single binding by index.
  2866. sixense_disable_gestures : cmd : :
  2867. sixense_enabled : 0 : , "a", "cl" :
  2868. sixense_exit_metroid_blend : 0 : , "a", "cl" :
  2869. sixense_exit_one_to_one_dot : 0 : , "a", "cl" :
  2870. sixense_features_enabled : 0 : , "rep", "cl" :
  2871. sixense_feet_angles_offset_stick_spin_exponent : 1 : , "a", "cl" :
  2872. sixense_feet_angles_offset_stick_spin_horiz_multiplier : 4 : , "a", "cl" :
  2873. sixense_feet_angles_offset_stick_spin_invert_pitch : 1 : , "a", "cl" :
  2874. sixense_feet_angles_offset_stick_spin_vert_multiplier : 2 : , "a", "cl" :
  2875. sixense_filter_level : 0 : , "a", "cl" :
  2876. sixense_jump_sensitivity : 1 : , "a", "cl" :
  2877. sixense_left_handed : 0 : , "a", "cl" :
  2878. -sixense_left_point_gesture : cmd : :
  2879. +sixense_left_point_gesture : cmd : :
  2880. sixense_list_bindings : cmd : : List the sixense bindings.
  2881. sixense_max_charge_spin : 3 : , "a", "cl" :
  2882. sixense_melee_pitch_blend_val : 0 : , "a", "cl" :
  2883. sixense_mode : 0 : , "a", "cl" :
  2884. sixense_mouse_enabled : 1 : , "a", "cl" :
  2885. sixense_mouse_sensitivity : 1 : , "a", "cl" :
  2886. sixense_point_gesture_angle_threshold : 15 : , "a", "cl" :
  2887. +sixense_ratchet : cmd : :
  2888. -sixense_ratchet : cmd : :
  2889. sixense_reload_sensitivity : 1 : , "a", "cl" :
  2890. -sixense_right_point_gesture : cmd : :
  2891. +sixense_right_point_gesture : cmd : :
  2892. sixense_roll_correct_blend : 0 : , "a", "cl" :
  2893. sixense_select_grenade : cmd : :
  2894. sixense_select_machinegun : cmd : :
  2895. sixense_select_melee : cmd : :
  2896. sixense_select_pistol : cmd : :
  2897. sixense_sensitivity_level : -1 : , "a", "cl" :
  2898. sixense_set_base_offset : cmd : :
  2899. sixense_set_filter_params : cmd : :
  2900. sixense_show_frame : cmd : : Show/hide Sixense UI.
  2901. sixense_spring_view_enabled : 1 : , "a", "cl" :
  2902. sixense_spring_view_max_angle : 45 : , "a", "cl" :
  2903. sixense_spring_view_max_spring : 0 : , "a", "cl" :
  2904. sixense_spring_view_min_angle : 1 : , "a", "cl" :
  2905. sixense_spring_view_min_spring : 0 : , "a", "cl" :
  2906. sixense_teleport_metroid_blend_time : 3 : , "cheat", "cl" :
  2907. sixense_teleport_wait_to_blend_time : 0 : , "cheat", "cl" :
  2908. sixense_tilt_gesture_angle_threshold : 35 : , "a", "cl" :
  2909. sixense_trigger_threshold : 0 : , "a", "cl" :
  2910. sixense_walking_dead_zone_percent : 10 : , "a", "cl" :
  2911. sixense_walking_exponent : 1 : , "a", "cl" :
  2912. sixense_weapon_select_sensitivity : 1 : , "a", "cl" :
  2913. sixense_write_bindings : cmd : : Save the sixense bindings to a file.
  2914. sixense_zoom_momentary_time : 500 : , "a", "cl" :
  2915. sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
  2916. sk_autoaim_mode : 1 : , "a", "rep", "cl" :
  2917. sk_npc_arm : 1 : , "sv" :
  2918. sk_npc_chest : 1 : , "sv" :
  2919. sk_npc_head : 2 : , "sv" :
  2920. sk_npc_leg : 1 : , "sv" :
  2921. sk_npc_stomach : 1 : , "sv" :
  2922. sk_player_arm : 1 : , "sv" :
  2923. sk_player_chest : 1 : , "sv" :
  2924. sk_player_head : 2 : , "sv" :
  2925. sk_player_leg : 1 : , "sv" :
  2926. sk_player_stomach : 1 : , "sv" :
  2927. skill : 1 : , "a" : Game skill level (1-3).
  2928. skip_next_map : cmd : : Skips the next map in the map rotation for the server.
  2929. sleep_when_meeting_framerate : 1 : : Sleep instead of spinning if we're meeting the desired framerate.
  2930. sleep_when_meeting_framerate_headroom_ms : 2 : : Only sleep if the current frame has at least this much time remaining, otherwise spin.
  2931. slot0 : cmd : :
  2932. slot1 : cmd : :
  2933. slot10 : cmd : :
  2934. slot11 : cmd : :
  2935. slot2 : cmd : :
  2936. slot3 : cmd : :
  2937. slot4 : cmd : :
  2938. slot5 : cmd : :
  2939. slot6 : cmd : :
  2940. slot7 : cmd : :
  2941. slot8 : cmd : :
  2942. slot9 : cmd : :
  2943. smoothstairs : 1 : , "rep", "cl" : Smooth player eye z coordinate when traversing stairs.
  2944. snapto : cmd : :
  2945. snd_async_flush : cmd : : Flush all unlocked async audio data
  2946. snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives).
  2947. snd_async_minsize : 262144 : :
  2948. snd_async_showmem : cmd : : Show async memory stats
  2949. snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
  2950. snd_async_showmem_summary : cmd : : Show brief async memory stats
  2951. snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
  2952. snd_async_stream_fail : 0 : : Spew stream pool failures.
  2953. snd_async_stream_purges : 0 : : Spew stream pool purges.
  2954. snd_async_stream_recover_from_exhausted_stream : 1 : : If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many soun
  2955. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
  2956. snd_async_stream_spew_delayed_start_filter : 0 : : Filter used to spew sounds that starts late. Use an empty string '' to display all sounds. By default only the VO are displayed
  2957. snd_async_stream_spew_delayed_start_time : 500 : : Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms del
  2958. snd_async_stream_spew_exhausted_buffer : 1 : : If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
  2959. snd_async_stream_spew_exhausted_buffer_time : 1000 : : Number of milliseconds between each exhausted buffer spew.
  2960. snd_async_stream_static_alloc : 0 : : If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
  2961. snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
  2962. snd_debug_gaincurve : 0 : : Visualize sound gain fall off
  2963. snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off
  2964. snd_defer_trace : 1 : :
  2965. snd_delay_for_choreo_enabled : 1 : : Enables update of delay for choreo to compensate for IO latency.
  2966. snd_delay_for_choreo_reset_after_N_milliseconds : 500 : : Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
  2967. snd_delay_sound_shift : 0 : :
  2968. snd_disable_mixer_duck : 0 : :
  2969. snd_disable_mixer_solo : 0 : :
  2970. snd_dsp_cancel_old_preset_after_N_milliseconds : 1000 : : Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
  2971. snd_dsp_optimization : 0 : : Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
  2972. snd_dsp_spew_changes : 0 : : Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
  2973. snd_dsp_test1 : 1 : :
  2974. snd_dsp_test2 : 1 : :
  2975. snd_duckerattacktime : 0 : , "a" :
  2976. snd_duckerreleasetime : 2 : , "a" :
  2977. snd_duckerthreshold : 0 : , "a" :
  2978. snd_ducking_off : 1 : , "a" :
  2979. snd_ducktovolume : 0 : , "a" :
  2980. snd_dump_filepaths : cmd : :
  2981. snd_dumpclientsounds : cmd : : Dump sounds to console
  2982. snd_dvar_dist_max : 1320 : : Play full 'far' sound at this distance
  2983. snd_dvar_dist_min : 240 : : Play full 'near' sound at this distance
  2984. snd_filter : 0 : , "cheat" :
  2985. snd_find_channel : 0 : : Scan every channel to find the corresponding sound.
  2986. snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
  2987. snd_gain : 1 : , "cheat" :
  2988. snd_gain_max : 1 : , "cheat" :
  2989. snd_gain_min : 0 : , "cheat" :
  2990. snd_getmixer : cmd : : Get data related to mix group matching string
  2991. snd_legacy_surround : 0 : , "a" :
  2992. snd_list : 0 : :
  2993. snd_lockpartial : 1 : :
  2994. snd_max_same_sounds : 4 : :
  2995. snd_max_same_weapon_sounds : 3 : :
  2996. snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
  2997. snd_mix_async : 0 : :
  2998. snd_mix_dry_volume : 1 : :
  2999. snd_mix_optimization : 0 : : Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
  3000. snd_mix_soundchar_enabled : 1 : : Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of
  3001. snd_mix_test1 : 1 : :
  3002. snd_mix_test2 : 1 : :
  3003. snd_mixahead : 0 : , "a" :
  3004. snd_mixer_master_dsp : 1 : :
  3005. snd_mixer_master_level : 1 : :
  3006. snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
  3007. snd_music_boost : 0 : , "cl" : Specifies an amount to boost music volume by
  3008. snd_music_selection : 3 : , "a", "cl" : Temporary convar to choose which music kit to use for this player.
  3009. snd_musicvolume : 0 : , "a", "user" : Music volume
  3010. snd_mute_losefocus : 1 : , "a" :
  3011. snd_noextraupdate : 0 : :
  3012. snd_obscured_gain_dB : -2 : , "cheat" :
  3013. snd_op_test_convar : 1 : , "cheat" :
  3014. snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice
  3015. snd_pitchquality : 1 : , "a" :
  3016. snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
  3017. snd_pre_gain_dist_falloff : 1 : , "cheat" :
  3018. snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  3019. snd_prevent_ss_duplicates : 0 : , "cheat", "rep", "cl" : switch to en/disable the prevention of splitscreen audio file duplicates
  3020. snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
  3021. snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
  3022. snd_print_channels : cmd : : Prints all the active channel.
  3023. snd_print_dsp_effect : cmd : : Prints the content of a dsp effect.
  3024. snd_profile : 0 : , "demo" :
  3025. snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
  3026. snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
  3027. snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
  3028. snd_report_format_sound : 0 : : If set to 1, report all sound formats.
  3029. snd_report_loop_sound : 0 : : If set to 1, report all sounds that just looped.
  3030. snd_report_start_sound : 0 : : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
  3031. snd_report_stop_sound : 0 : : If set to 1, report all sounds stopped with S_StopSound().
  3032. snd_report_verbose_error : 0 : : If set to 1, report more error found when playing sounds.
  3033. snd_restart : cmd : : Restart sound system.
  3034. snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
  3035. snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
  3036. snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
  3037. snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
  3038. snd_setsoundparam : cmd : : Set a sound paramater
  3039. snd_show : 0 : : Show sounds info
  3040. snd_show_channel_count : 0 : : Show the current count of channel types.
  3041. snd_showclassname : 0 : :
  3042. snd_showmixer : 0 : :
  3043. snd_showstart : 0 : , "cheat" :
  3044. snd_ShowThreadFrameTime : 0 : :
  3045. snd_sos_allow_dynamic_chantype : 1 : :
  3046. snd_sos_exec_when_paused : 1 : :
  3047. snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
  3048. snd_sos_list_operator_updates : 0 : , "cheat" :
  3049. snd_sos_print_operators : cmd : : Prints a list of currently available operators
  3050. snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries.
  3051. snd_sos_show_client_rcv : 0 : :
  3052. snd_sos_show_client_xmit : 0 : , "cheat", "cl" :
  3053. snd_sos_show_entry_match_free : 0 : :
  3054. snd_sos_show_operator_entry_filter : 0 : , "cheat" :
  3055. snd_sos_show_operator_init : 0 : , "cheat" :
  3056. snd_sos_show_operator_prestart : 0 : , "cheat" :
  3057. snd_sos_show_operator_shutdown : 0 : , "cheat" :
  3058. snd_sos_show_operator_start : 0 : , "cheat" :
  3059. snd_sos_show_operator_stop_entry : 0 : , "cheat" :
  3060. snd_sos_show_operator_updates : 0 : , "cheat" :
  3061. snd_sos_show_queuetotrack : 0 : , "cheat" :
  3062. snd_sos_show_server_xmit : 0 : , "sv", "cheat" :
  3063. snd_sos_show_source_info : 0 : :
  3064. snd_sos_show_startqueue : 0 : , "cheat" :
  3065. snd_soundmixer : 0 : :
  3066. snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
  3067. snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
  3068. snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
  3069. snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
  3070. snd_soundmixer_parse_debug : 0 : :
  3071. snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
  3072. snd_soundmixer_version : 2 : :
  3073. snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
  3074. snd_spew_dsp_process : 0 : : Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
  3075. snd_store_filepaths : 0 : :
  3076. snd_surround_speakers : 5 : :
  3077. snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
  3078. snd_visualize : 0 : , "cheat" : Show sounds location in world
  3079. snd_voice_echo : 0 : :
  3080. snd_vol_no_xfade : 5 : : If current and target volumes are close, don't cross-fade.
  3081. snd_vol_xfade_incr_max : 20 : : Never change volume by more than +/-N units per frame during cross-fade.
  3082. snd_vol_xfade_speed_multiplier_for_doppler : 1 : : Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
  3083. snd_vol_xfade_time : 0 : : Channel volume cross-fade time in seconds.
  3084. snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
  3085. snd_vox_globaltimeout : 300 : :
  3086. snd_vox_sectimetout : 300 : :
  3087. snd_vox_seqtimetout : 300 : :
  3088. snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
  3089. sndplaydelay : cmd : :
  3090. soundfade : cmd : : Fade client volume.
  3091. soundinfo : cmd : : Describe the current sound device.
  3092. soundlist : cmd : : List all known sounds.
  3093. soundpatch_captionlength : 2 : , "rep", "cl" : How long looping soundpatch captions should display for.
  3094. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
  3095. soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
  3096. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
  3097. soundscape_flush : cmd : : Flushes the server & client side soundscapes
  3098. soundscape_message : 0 : , "cl" :
  3099. soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
  3100. speak : cmd : : Play a constructed sentence.
  3101. spec_allow_roaming : 0 : , "sv", "cheat", "rep" : If nonzero, allow free-roaming spectator camera.
  3102. spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
  3103. spec_freeze_cinematiclight_b : 1 : , "cheat", "cl" :
  3104. spec_freeze_cinematiclight_g : 1 : , "cheat", "cl" :
  3105. spec_freeze_cinematiclight_r : 1 : , "cheat", "cl" :
  3106. spec_freeze_cinematiclight_scale : 2 : , "cheat", "cl" :
  3107. spec_freeze_deathanim_time : 0 : , "cheat", "rep", "cl" : The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
  3108. spec_freeze_distance_max : 80 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
  3109. spec_freeze_distance_min : 60 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
  3110. spec_freeze_panel_extended_time : 0 : , "rep", "cl" : Time spent with the freeze panel still up after observer freeze cam is done.
  3111. spec_freeze_target_fov : 42 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use.
  3112. spec_freeze_target_fov_long : 90 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use when the cam zoom far away on the target.
  3113. spec_freeze_time : 5 : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
  3114. spec_freeze_time_lock : 2 : , "sv", "rep" : Time players are prevented from skipping the freeze cam
  3115. spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
  3116. spec_freeze_traveltime_long : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam when they are far away.
  3117. spec_gui : cmd : : Shows or hides the spectator bar
  3118. spec_menu : cmd : : Activates spectator menu
  3119. spec_pos : cmd : : dump position and angles to the console
  3120. spec_track : 0 : , "cl" : Tracks an entity in spec mode
  3121. +speed : cmd : :
  3122. -speed : cmd : :
  3123. spike : cmd : : generates a fake spike
  3124. ss_connect : cmd : : If connected with available split screen slots, connects a split screen player to this machine.
  3125. ss_debug_draw_player : -1 : , "cheat", "cl" :
  3126. ss_disconnect : cmd : : If connected with available split screen slots, connects a split screen player to this machine.
  3127. ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
  3128. ss_force_primary_fullscreen : 0 : , "cl" : If enabled, all splitscreen users will only see the first user's screen full screen
  3129. ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
  3130. ss_mimic : 0 : , "cheat", "cl" : Split screen users mimic base player's CUserCmds
  3131. ss_pip_bottom_offset : 25 : , "cl" : PIP offset vector from the bottom of the screen
  3132. ss_pip_right_offset : 25 : , "cl" : PIP offset vector from the right of the screen
  3133. ss_pipscale : 0 : , "cl" : Scale of the PIP aspect ratio to our resolution.
  3134. ss_pipsplit : 1 : , "cl" : If enabled, use PIP instead of splitscreen. (Only works for 2 players)
  3135. ss_reloadletterbox : cmd : : ss_reloadletterbox
  3136. ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
  3137. ss_teleport : cmd : : Teleport other splitscreen player to my location.
  3138. ss_verticalsplit : 0 : , "cl" : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
  3139. ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
  3140. star_memory : cmd : : Dump memory stats
  3141. startdemos : cmd : : Play demos in demo sequence.
  3142. startmovie : cmd : : Start recording movie frames.
  3143. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
  3144. stats : cmd : : Prints server performance variables
  3145. status : cmd : : Display map and connection status.
  3146. steamworks_sessionid_client : 0 : , "cl" : The client session ID for the new steamworks gamestats.
  3147. steamworks_sessionid_server : 0 : , "rep", "cl" : The server session ID for the new steamworks gamestats.
  3148. step_spline : 0 : , "sv" :
  3149. stop : cmd : : Finish recording demo.
  3150. stop_transition_videos_fadeout : cmd : : Fades out all transition videos playing to the screen: <time>
  3151. stopdemo : cmd : : Stop playing back a demo.
  3152. stopsound : cmd : :
  3153. stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
  3154. stopvideos : cmd : : Stops all videos playing to the screen
  3155. stopvideos_fadeout : cmd : : Fades out all videos playing to the screen: <time>
  3156. +strafe : cmd : :
  3157. -strafe : cmd : :
  3158. stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
  3159. stringtable_compress : 1 : : Compress string table for networking
  3160. stringtable_showsizes : 0 : : Show sizes of string tables when building for signon
  3161. stringtable_usedictionaries : 1 : : Use dictionaries for string table networking
  3162. stringtabledictionary : cmd : : Create dictionary for current strings.
  3163. studio_queue_mode : 1 : :
  3164. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
  3165. suitvolume : 0 : , "a", "sv" :
  3166. surfaceprop : cmd : : Reports the surface properties at the cursor
  3167. sv_accelerate : 10 : , "nf", "rep", "cl" :
  3168. sv_airaccelerate : 10 : , "nf", "rep", "cl" :
  3169. sv_allchat : 1 : , "sv", "nf" : Players can receive all other players' text chat, team restrictions apply
  3170. sv_allow_lobby_connect_only : 1 : : If set, players may only join this server from matchmaking lobby, may not connect directly.
  3171. sv_allow_votes : 1 : , "sv" : Allow voting?
  3172. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
  3173. sv_allowdownload : 1 : : Allow clients to download files
  3174. sv_allowupload : 1 : : Allow clients to upload customizations files
  3175. sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players' voice communication, no team restrictions
  3176. sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks.
  3177. sv_autobuyammo : 1 : , "sv", "nf", "rep" : Enable automatic ammo purchase when inside buy zones during buy periods
  3178. sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  3179. sv_backspeed : 0 : , "rep", "cl" : How much to slow down backwards motion
  3180. sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
  3181. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  3182. sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
  3183. sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
  3184. sv_bot_difficulty_gamepad : 0 : , "rep", "cl" : Bot difficulty while playing with Gamepad device
  3185. sv_bot_difficulty_hydra : 0 : , "rep", "cl" : Bot difficulty while playing with Hydra device
  3186. sv_bot_difficulty_kbm : 0 : , "rep", "cl" : Bot difficulty while playing with Keyboard/Mouse device
  3187. sv_bot_difficulty_ps3move : 0 : , "rep", "cl" : Bot difficulty while playing with PS3Move device
  3188. sv_bot_difficulty_sharpshooter : 0 : , "rep", "cl" : Bot difficulty while playing with SharpShooter device
  3189. sv_bounce : 0 : , "nf", "rep", "cl" : Bounce multiplier for when physically simulated objects collide with other objects.
  3190. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  3191. sv_cheats : 1 : , "nf", "rep" : Allow cheats on server
  3192. sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
  3193. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
  3194. sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
  3195. sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
  3196. sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
  3197. sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  3198. sv_comp_mode_allow_dc : 0 : , "sv" : Set this to 1 to allow direct connects in Competitive mode
  3199. sv_competitive_minspec : 1 : , "nf", "rep", "cl" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages: fps_max minimum 59 (
  3200. sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files
  3201. sv_contact : 0 : , "nf" : Contact email for server sysop
  3202. sv_creationtickcheck : 1 : , "cheat" : Do extended check for encoding of timestamps against tickcount
  3203. sv_dc_friends_reqd : 1 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present
  3204. sv_deadtalk : 0 : , "sv", "nf" : Dead players can speak (voice, text) to the living
  3205. sv_debug_player_use : 0 : , "rep", "cl" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  3206. sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
  3207. sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
  3208. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  3209. sv_deltatime : 0 : : Enable profiling of CalcDelta calls
  3210. sv_disable_querycache : 0 : , "sv", "cheat", "rep" : debug - disable trace query cache
  3211. sv_disablefreezecam : 0 : , "sv", "rep" : Turn on/off freezecam on server
  3212. sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
  3213. sv_dump_netprops : cmd : : Dump all network props. Syntax: [table depth = 1]. A table depth of -1 indicates infinite depth.
  3214. sv_dumpmatchweaponmetrics : 0 : , "sv" : Turn on the exporting of weapon metrics at the end of a level.
  3215. sv_dumpstringtables : 0 : , "cheat" :
  3216. sv_enablebunnyhopping : 0 : , "rep", "cl" :
  3217. sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
  3218. sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
  3219. sv_filterban : 1 : : Set packet filtering by IP mode
  3220. sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
  3221. sv_flashbang_strength : 5 : , "sv", "rep" : Flashbang strength
  3222. sv_footsteps : 1 : , "nf", "rep", "cl" : Play footstep sound for players
  3223. sv_force_transmit_ents : 0 : , "sv", "cheat" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  3224. sv_forcepreload : 0 : , "a" : Force server side preloading.
  3225. sv_friction : 4 : , "nf", "rep", "cl" : World friction.
  3226. sv_full_alltalk : 0 : , "sv", "nf" : Any player (including Spectator team) can speak to any other player
  3227. sv_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
  3228. sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
  3229. sv_gravity : 800 : , "nf", "rep", "cl" : World gravity.
  3230. sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
  3231. sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  3232. sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
  3233. sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
  3234. sv_hosting_lobby : 0 : , "rep" :
  3235. sv_hudhint_sound : 1 : , "rep", "cl" :
  3236. sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages
  3237. sv_infinite_ammo : 0 : , "cheat", "rep", "cl" : Player's active weapon will never run out of ammo
  3238. sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
  3239. sv_ladder_angle : 0 : , "rep", "cl" : Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
  3240. sv_ladder_dampen : 0 : , "rep", "cl" : Amount to dampen perpendicular movement on a ladder
  3241. sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
  3242. sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
  3243. sv_lagpushticks : 0 : , "sv" : Push computed lag compensation amount by this many ticks.
  3244. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  3245. sv_log_onefile : 0 : , "a" : Log server information to only one file.
  3246. sv_logbans : 0 : , "a" : Log server bans in the server logs.
  3247. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
  3248. sv_logdownloadlist : 0 : :
  3249. sv_logecho : 1 : , "a" : Echo log information to the console.
  3250. sv_logfile : 1 : , "a" : Log server information in the log file.
  3251. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
  3252. sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
  3253. sv_massreport : 0 : , "sv" :
  3254. sv_master_legacy_mode : 1 : : Use (outside-of-Steam) code to communicate with master servers.
  3255. sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
  3256. sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
  3257. sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
  3258. sv_max_queries_window : 30 : : Window over which to average queries per second averages.
  3259. sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
  3260. sv_maxclientframes : 128 : :
  3261. sv_maxcmdrate : 102 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  3262. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
  3263. sv_maxreplay : 0 : : Maximum replay time in seconds
  3264. sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
  3265. sv_maxspeed : 320 : , "nf", "rep", "cl" :
  3266. sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds
  3267. sv_maxupdaterate : 102 : , "rep" : Maximum updates per second that the server will allow
  3268. sv_maxvelocity : 3500 : , "rep", "cl" : Maximum speed any ballistically moving object is allowed to attain per axis.
  3269. sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  3270. sv_mincmdrate : 10 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
  3271. sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
  3272. sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow
  3273. sv_multiplayer_maxtempentities : 32 : :
  3274. sv_multiplayer_sounds : 20 : :
  3275. sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
  3276. sv_new_delta_bits : 1 : :
  3277. sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
  3278. sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  3279. sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
  3280. sv_nomvp : 0 : , "sv" : Disable MVP awards.
  3281. sv_nonemesis : 0 : , "sv" : Disable nemesis and revenge.
  3282. sv_nowinpanel : 0 : , "sv" : Turn on/off win panel on server
  3283. sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
  3284. sv_optimizedmovement : 1 : , "rep", "cl" :
  3285. sv_parallel_packentities : 1 : :
  3286. sv_parallel_sendsnapshot : 1 : :
  3287. sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
  3288. sv_pausable : 0 : : Is the server pausable.
  3289. sv_pausable_dev : 1 : : Whether listen server is pausable when running -dev and playing solo against bots
  3290. sv_pausable_dev_ds : 0 : : Whether dedicated server is pausable when running -dev and playing solo against bots
  3291. sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history
  3292. sv_precacheinfo : cmd : : Show precache info.
  3293. sv_pure : cmd : : Show user data.
  3294. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  3295. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  3296. sv_pushaway_clientside : 0 : , "rep", "cl" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  3297. sv_pushaway_clientside_size : 15 : , "rep", "cl" : Minimum size of pushback objects
  3298. sv_pushaway_force : 30000 : , "rep", "cl" : How hard physics objects are pushed away from the players on the server.
  3299. sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
  3300. sv_pushaway_max_force : 1000 : , "rep", "cl" : Maximum amount of force applied to physics objects by players.
  3301. sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
  3302. sv_pushaway_max_player_force : 10000 : , "cheat", "rep", "cl" : Maximum of how hard the player is pushed away from physics objects.
  3303. sv_pushaway_min_player_speed : 75 : , "rep", "cl" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  3304. sv_pushaway_player_force : 200000 : , "cheat", "rep", "cl" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  3305. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
  3306. sv_querycache_stats : cmd : : Display status of the query cache (client only)
  3307. sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
  3308. sv_rcon_log : 1 : : Enable/disable rcon logging.
  3309. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
  3310. sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  3311. sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
  3312. sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
  3313. sv_regeneration_wait_time : 1 : , "sv", "rep" :
  3314. sv_region : -1 : : The region of the world to report this server in.
  3315. sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
  3316. sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
  3317. sv_rollangle : 0 : , "nf", "rep", "cl" : Max view roll angle
  3318. sv_rollspeed : 200 : , "nf", "rep", "cl" :
  3319. sv_runcmds : 1 : , "sv" :
  3320. sv_script_think_interval : 0 : , "sv" :
  3321. sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  3322. sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team
  3323. sv_sendtables : 0 : : Force full sendtable sending path.
  3324. sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none).
  3325. sv_showanimstate_activities : 0 : , "sv", "cheat" : Show activities in the (server) animation state display.
  3326. sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  3327. sv_showimpacts : 0 : , "rep", "cl" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
  3328. sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
  3329. sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
  3330. sv_showplayerhitboxes : 0 : , "rep", "cl" : Show lag compensated hitboxes for the specified player index whenever a player fires.
  3331. sv_showtags : cmd : : Describe current gametags.
  3332. sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
  3333. sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
  3334. sv_sound_discardextraunreliable : 1 : :
  3335. sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
  3336. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
  3337. sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
  3338. sv_soundemitter_spew : cmd : : Print details about a sound.
  3339. sv_soundemitter_trace : -1 : , "rep", "cl" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
  3340. sv_soundemitter_version : 2 : , "cheat", "rep", "cl" : specfies what version of soundemitter system to use
  3341. sv_soundscape_printdebuginfo : cmd : : print soundscapes
  3342. sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
  3343. sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
  3344. sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
  3345. sv_staminajumpcost : 0 : , "rep", "cl" : Stamina penalty for jumping
  3346. sv_staminalandcost : 0 : , "rep", "cl" : Stamina penalty for landing
  3347. sv_staminamax : 80 : , "rep", "cl" : Maximum stamina penalty
  3348. sv_staminarecoveryrate : 50 : , "rep", "cl" : Rate at which stamina recovers (units/sec)
  3349. sv_stats : 1 : : Collect CPU usage stats
  3350. sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
  3351. sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
  3352. sv_stepsize : 18 : , "nf", "rep", "cl" :
  3353. sv_stickysprint_default : 0 : , "cl" :
  3354. sv_stopspeed : 100 : , "nf", "rep", "cl" : Minimum stopping speed when on ground.
  3355. sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  3356. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
  3357. sv_suppress_viewpunch : 0 : , "cheat", "rep", "cl" :
  3358. sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  3359. sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
  3360. sv_teststepsimulation : 1 : , "sv" :
  3361. sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
  3362. sv_threaded_init : 0 : , "sv" :
  3363. sv_timebetweenducks : 0 : , "rep", "cl" : Minimum time before recognizing consecutive duck key
  3364. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
  3365. sv_timescale : cmd : : Change the speed of the game.
  3366. sv_turbophysics : 0 : , "rep", "cl" : Turns on turbo physics
  3367. sv_unlag : 1 : , "sv" : Enables player lag compensation
  3368. sv_unlag_debug : 0 : , "sv" :
  3369. sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
  3370. sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
  3371. sv_useexplicitdelete : 1 : : Explicitly delete dormant client entities caused by AllowImmediateReuse().
  3372. sv_usermsg_list : cmd : : List user messages
  3373. sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
  3374. sv_vehicle_autoaim_scale : 8 : , "sv" :
  3375. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
  3376. sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  3377. sv_voiceenable : 1 : , "a", "nf" :
  3378. sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote?
  3379. sv_vote_command_delay : 2 : , "sv" : How long after a vote passes until the action happens
  3380. sv_vote_creation_timer : 120 : , "sv" : How often someone can individually call a vote.
  3381. sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
  3382. sv_vote_issue_changelevel_allowed : 1 : , "sv" : Can people hold votes to change levels?
  3383. sv_vote_issue_kick_allowed : 1 : , "sv" : Can people hold votes to kick players from the server?
  3384. sv_vote_issue_nextlevel_allowed : 1 : , "sv" : Can people hold votes to set the next level?
  3385. sv_vote_issue_nextlevel_allowextend : 1 : , "sv" : Allow players to extend the current map?
  3386. sv_vote_issue_nextlevel_choicesmode : 1 : , "sv" : Present players with a list of lowest playtime maps to choose from?
  3387. sv_vote_issue_nextlevel_prevent_change : 1 : , "sv" : Not allowed to vote for a nextlevel if one has already been set.
  3388. sv_vote_issue_restart_game_allowed : 1 : , "sv" : Can people hold votes to restart the game?
  3389. sv_vote_issue_scramble_teams_allowed : 1 : , "sv" : Can people hold votes to scramble the teams?
  3390. sv_vote_issue_surrrender_allowed : 1 : , "sv" : Can people hold votes to surrender?
  3391. sv_vote_issue_swap_teams_allowed : 1 : , "sv" : Can people hold votes to swap the teams?
  3392. sv_vote_kick_ban_duration : 5 : , "sv" : How long should a kick vote ban someone from the server? (in minutes)
  3393. sv_vote_quorum_ratio : 0 : , "sv" : The minimum ratio of players needed to vote on an issue to resolve it.
  3394. sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue
  3395. sv_wateraccelerate : 10 : , "nf", "rep", "cl" :
  3396. sv_waterdist : 12 : , "rep", "cl" : Vertical view fixup when eyes are near water plane.
  3397. sv_waterfriction : 1 : , "nf", "rep", "cl" :
  3398. sys_antialiasing : 2 : , "a", "cl" : Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect.
  3399. sys_aspectratio : 0 : , "a", "cl" : Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect.
  3400. sys_minidumpexpandedspew : 0 : :
  3401. sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
  3402. sys_refldetail : 0 : , "a", "cl" : Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect
  3403. sys_resolution : -1 : , "cl" : Convar used exclusively by the options screen to set resolution. Changing this convar manually will have no effect.
  3404. sys_sound_quality : -1 : , "cl" : Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect.
  3405. sys_voice : -1 : , "cl" : Convar used exclusively by the options screen to set voice options. Changing this convar manually will have no effect.
  3406. sys_vsync : 0 : , "a", "cl" : Convar used exclusively by the options screen to set vsync. Changing this convar manually will have no effect.
  3407. teammenu : cmd : : Show team selection window
  3408. template_debug : 0 : , "sv" :
  3409. Test_CreateEntity : cmd : :
  3410. test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
  3411. Test_EHandle : cmd : :
  3412. test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
  3413. test_freezeframe : cmd : : Test the freeze frame code.
  3414. Test_InitRandomEntitySpawner : cmd : :
  3415. Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  3416. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  3417. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  3418. test_outtro_stats : cmd : :
  3419. Test_ProxyToggle_EnableProxy : cmd : :
  3420. Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
  3421. Test_ProxyToggle_SetValue : cmd : :
  3422. Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
  3423. Test_RandomizeInPVS : cmd : :
  3424. Test_RandomPlayerPosition : cmd : :
  3425. Test_RemoveAllRandomEntities : cmd : :
  3426. Test_RunFrame : cmd : :
  3427. Test_SendKey : cmd : :
  3428. Test_SpawnRandomEntities : cmd : :
  3429. Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  3430. Test_StartScript : cmd : : Start a test script running..
  3431. Test_Wait : cmd : :
  3432. Test_WaitForCheckPoint : cmd : :
  3433. testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
  3434. testscript_debug : 0 : : Debug test scripts.
  3435. testscript_running : 0 : : Set to true when test scripts are running
  3436. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  3437. texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  3438. texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
  3439. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
  3440. texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  3441. texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  3442. texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  3443. tf_arena_max_streak : 5 : , "nf", "rep", "cl" : Teams will be scrambled if one team reaches this streak
  3444. tf_arena_preround_time : 10 : , "nf", "rep", "cl" : Length of the Pre-Round time
  3445. tf_arena_round_time : 0 : , "cheat", "nf", "rep", "cl" :
  3446. tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
  3447. think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
  3448. think_trace_limit : 0 : , "cheat" : Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the sa
  3449. thirdperson : cmd : : Switch to thirdperson camera.
  3450. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
  3451. thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
  3452. thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
  3453. thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
  3454. thread_test_tslist : cmd : :
  3455. thread_test_tsqueue : cmd : :
  3456. threadpool_affinity : 1 : : Enable setting affinity
  3457. threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
  3458. threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
  3459. threadpool_run_tests : cmd : :
  3460. timedemo : cmd : : Play a demo and report performance info.
  3461. timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
  3462. timedemoquit : cmd : : Play a demo, report performance info, and then exit
  3463. timeleft : cmd : : prints the time remaining in the match
  3464. timerefresh : cmd : : Profile the renderer.
  3465. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
  3466. toggleconsole : cmd : : Show/hide the console.
  3467. togglescores : cmd : : Toggles score panel
  3468. toolload : cmd : : Load a tool.
  3469. toolunload : cmd : : Unload a tool.
  3470. tr_best_course_time : 0 : , "a", "user", "cl", "ss" : The player's best time for the timed obstacle course
  3471. tr_completed_training : 0 : , "a", "user", "cl", "ss" : Whether the local player has completed the initial training portion of the training map
  3472. tr_valve_course_time : 352 : , "a", "cl" : Valve's best time for the timed obstacle course
  3473. trace_report : 0 : , "sv" :
  3474. tracer_extra : 1 : , "cl" :
  3475. TransmitEvents : cmd : : Transmits Game Events to <address:port>
  3476. tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
  3477. tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
  3478. tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
  3479. tv_autoretry : 1 : : Relay proxies retry connection after network timeout
  3480. tv_chatgroupsize : 0 : : Set the default chat group size
  3481. tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
  3482. tv_clients : cmd : : Shows list of connected SourceTV clients.
  3483. tv_debug : 0 : : SourceTV debug info.
  3484. tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
  3485. tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
  3486. tv_deltacache : 2 : : Enable delta entity bit stream cache
  3487. tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  3488. tv_enable : 0 : , "nf" : Activates SourceTV on server.
  3489. tv_maxclients : 128 : : Maximum client number on SourceTV server.
  3490. tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  3491. tv_msg : cmd : : Send a screen message to all clients.
  3492. tv_name : 0 : : SourceTV host name
  3493. tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
  3494. tv_overridemaster : 0 : : Overrides the SourceTV master root address.
  3495. tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
  3496. tv_port : 27020 : : Host SourceTV port
  3497. tv_record : cmd : : Starts SourceTV demo recording.
  3498. tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
  3499. tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
  3500. tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
  3501. tv_retry : cmd : : Reconnects the SourceTV relay proxy.
  3502. tv_snapshotrate : 16 : : Snapshots broadcasted per second
  3503. tv_status : cmd : : Show SourceTV server status.
  3504. tv_stop : cmd : : Stops the SourceTV broadcast.
  3505. tv_stoprecord : cmd : : Stops SourceTV demo recording.
  3506. tv_timeout : 30 : : SourceTV connection timeout in seconds.
  3507. tv_title : 0 : : Set title for SourceTV spectator UI
  3508. tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
  3509. tweak_ammo_impulses : cmd : : Allow real-time tweaking of the ammo impulse values.
  3510. ui_loading_tip_f1 : 0 : , "cl" :
  3511. ui_loading_tip_f2 : 0 : , "cl" :
  3512. ui_loading_tip_refresh : 5 : , "cl" :
  3513. ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
  3514. ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
  3515. ui_reloadscheme : cmd : : Reloads the resource files for the active UI window
  3516. ui_volume_scale : 1 : :
  3517. unbind : cmd : : Unbind a key.
  3518. unbindall : cmd : : Unbind all keys.
  3519. unbindalljoystick : cmd : : Unbind all joystick keys.
  3520. unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
  3521. unload_all_addons : cmd : : Reloads the search paths for game addons.
  3522. unpause : cmd : : Unpause the game.
  3523. update_addon_paths : cmd : : Reloads the search paths for game addons.
  3524. use : cmd : : Use a particular weapon Arguments: <weapon_name>
  3525. -use : cmd : :
  3526. +use : cmd : :
  3527. user : cmd : : Show user data.
  3528. users : cmd : : Show user info for players on server.
  3529. v_centermove : 0 : , "cl" :
  3530. v_centerspeed : 500 : , "cl" :
  3531. vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
  3532. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
  3533. version : cmd : : Print version info string.
  3534. vgui_drawfocus : 0 : : Report which panel is under the mouse.
  3535. vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
  3536. -vgui_drawtree : cmd : :
  3537. +vgui_drawtree : cmd : :
  3538. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
  3539. vgui_drawtree_bounds : 0 : : Show panel bounds.
  3540. vgui_drawtree_clear : cmd : :
  3541. vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
  3542. vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
  3543. vgui_drawtree_hidden : 0 : : Draw the hidden panels.
  3544. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
  3545. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
  3546. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  3547. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
  3548. vgui_drawtree_scheme : 0 : : Show scheme file for each panel
  3549. vgui_drawtree_visible : 1 : : Draw the visible panels.
  3550. vgui_dump_panels : cmd : : vgui_dump_panels [visible]
  3551. vgui_message_dialog_modal : 1 : , "a", "cl" :
  3552. vgui_panel_active : 1 : : Is a vgui panel currently active
  3553. vgui_show_glyph_miss : 0 : :
  3554. vgui_spew_fonts : cmd : :
  3555. vgui_togglepanel : cmd : : show/hide vgui panel by name.
  3556. viewanim_addkeyframe : cmd : :
  3557. viewanim_create : cmd : : viewanim_create
  3558. viewanim_load : cmd : : load animation from file
  3559. viewanim_reset : cmd : : reset view angles!
  3560. viewanim_save : cmd : : Save current animation to file
  3561. viewanim_test : cmd : : test view animation
  3562. viewmodel_fov : 54 : , "a", "cl" :
  3563. viewmodel_offset_x : 1 : , "a", "cl" :
  3564. viewmodel_offset_y : 1 : , "a", "cl" :
  3565. viewmodel_offset_z : 1 : , "a", "cl" :
  3566. violence_ablood : 1 : : Draw alien blood
  3567. violence_agibs : 1 : : Show alien gib entities
  3568. violence_hblood : 1 : : Draw human blood
  3569. violence_hgibs : 1 : : Show human gib entities
  3570. vis_force : 0 : , "sv", "cheat" :
  3571. vismon_poll_frequency : 0 : , "sv", "cheat" :
  3572. vismon_trace_limit : 12 : , "sv", "cheat" :
  3573. vm_debug : 0 : , "cheat", "cl" :
  3574. vm_draw_addon : 1 : , "cl" :
  3575. vm_draw_always : 0 : , "cheat", "cl" : 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
  3576. voice_all_icons : 0 : , "cl" : Draw all players' voice icons
  3577. voice_avggain : 0 : :
  3578. voice_clientdebug : 0 : , "cl" :
  3579. voice_debugfeedback : 0 : :
  3580. voice_debugfeedbackfrom : 0 : :
  3581. voice_enable : 0 : , "a" : Toggle voice transmit and receive.
  3582. voice_fadeouttime : 0 : :
  3583. voice_forcemicrecord : 1 : , "a" :
  3584. voice_head_icon_height : 20 : , "cl" : Voice icons are this many inches over player eye positions
  3585. voice_head_icon_size : 6 : , "cl" : Size of voice icon over player heads in inches
  3586. voice_icons_method : 2 : , "cl" : 0 = classic style, 1 = particles, 2 = integrated into target ID
  3587. voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
  3588. voice_local_icon : 0 : , "cl" : Draw local player's voice icon
  3589. voice_loopback : 0 : , "user" :
  3590. voice_maxgain : 10 : :
  3591. voice_minimum_gain : 0 : :
  3592. voice_mixer_boost : 0 : , "a" :
  3593. voice_mixer_mute : 0 : , "a" :
  3594. voice_mixer_volume : 1 : , "a" :
  3595. voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
  3596. voice_mute : cmd : : Mute a specific Steam user
  3597. voice_overdrive : 2 : :
  3598. voice_overdrivefadetime : 0 : :
  3599. voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
  3600. voice_profile : 0 : :
  3601. voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  3602. voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
  3603. voice_scale : 1 : , "a" :
  3604. voice_serverdebug : 0 : , "sv" :
  3605. voice_show_mute : cmd : : Show whether current players are muted.
  3606. voice_showchannels : 0 : :
  3607. voice_showincoming : 0 : :
  3608. voice_steal : 2 : :
  3609. voice_threshold : 2000 : , "a" :
  3610. voice_thresold_delay : 0 : :
  3611. voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
  3612. voice_verbose : 0 : : Turns on debug output with detailed spew about voice data processing.
  3613. voice_vox : 0 : :
  3614. voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
  3615. voice_xsend_debug : 0 : :
  3616. -voicerecord : cmd : :
  3617. +voicerecord : cmd : :
  3618. voicerecord_toggle : cmd : :
  3619. volume : 1 : , "a" : Sound volume
  3620. vox_reload : cmd : : Reload sentences.txt file
  3621. voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  3622. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
  3623. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  3624. voxeltree_view : cmd : : View entities in the voxel-tree.
  3625. vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
  3626. vphysics_threadmode : 1 : :
  3627. vprof : cmd : : Toggle VProf profiler
  3628. vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
  3629. vprof_cachemiss : cmd : : Toggle VProf cache miss checking
  3630. vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
  3631. vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
  3632. vprof_child : cmd : :
  3633. vprof_collapse_all : cmd : : Collapse the whole vprof tree
  3634. vprof_counters : 0 : :
  3635. vprof_counters_show_minmax : 0 : :
  3636. vprof_dump_counters : cmd : : Dump vprof counters to the console
  3637. vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
  3638. vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
  3639. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  3640. vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
  3641. vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
  3642. vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
  3643. vprof_dump_spikes_terse : 0 : : Whether to use most terse output
  3644. vprof_expand_all : cmd : : Expand the whole vprof tree
  3645. vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
  3646. vprof_generate_report : cmd : : Generate a report to the console.
  3647. vprof_generate_report_AI : cmd : : Generate a report to the console.
  3648. vprof_generate_report_AI_only : cmd : : Generate a report to the console.
  3649. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
  3650. vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
  3651. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
  3652. vprof_generate_report_map_load : cmd : : Generate a report to the console.
  3653. vprof_graph : 0 : : Draw the vprof graph.
  3654. vprof_graphheight : 256 : , "a" :
  3655. vprof_graphwidth : 512 : , "a" :
  3656. vprof_nextsibling : cmd : :
  3657. vprof_off : cmd : : Turn off VProf profiler
  3658. vprof_on : cmd : : Turn on VProf profiler
  3659. vprof_parent : cmd : :
  3660. vprof_playback_average : cmd : : Average the next N frames.
  3661. vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
  3662. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
  3663. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
  3664. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
  3665. vprof_prevsibling : cmd : :
  3666. vprof_record_start : cmd : : Start recording vprof data for playback later.
  3667. vprof_record_stop : cmd : : Stop recording vprof data
  3668. vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
  3669. vprof_remote_stop : cmd : : Stop an existing remote VProf data request
  3670. vprof_reset : cmd : : Reset the stats in VProf profiler
  3671. vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
  3672. vprof_scope : 0 : : Set a specific scope to start showing vprof tree
  3673. vprof_scope_entity_gamephys : 0 : , "sv" :
  3674. vprof_scope_entity_thinks : 0 : , "sv" :
  3675. vprof_server_spike_threshold : 999 : :
  3676. vprof_server_thread : 0 : :
  3677. vprof_think_limit : 0 : , "sv" :
  3678. vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
  3679. vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
  3680. vprof_verbose : 1 : , "a" : Set to one to show average and peak times
  3681. vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
  3682. vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
  3683. vtune : cmd : : Controls VTune's sampling.
  3684. vx_do_not_throttle_events : 0 : : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
  3685. vx_model_list : cmd : : Dump models to VXConsole
  3686. +walk : cmd : :
  3687. -walk : cmd : :
  3688. warningcallstacks_enable : 0 : : All Warning()/DevWarning()/... calls will attach a callstack
  3689. warningcallstacks_length : 5 : : Length of automatic warning callstacks
  3690. wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
  3691. wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  3692. wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  3693. wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
  3694. wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  3695. wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
  3696. wc_link_edit : cmd : :
  3697. weapon_accuracy_logging : 0 : , "a", "rep", "cl" :
  3698. weapon_accuracy_nospread : 0 : , "cheat", "rep", "cl" : Disable weapon inaccuracy spread
  3699. weapon_debug_spread_gap : 0 : , "a", "cl", "ss" :
  3700. weapon_debug_spread_show : 1 : , "a", "cl", "ss" : Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
  3701. weapon_land_dip_amt : 20 : , "cheat", "rep", "cl" : The amount the gun should dip when the player lands after a jump.
  3702. weapon_molotov_maxdetonateslope : 30 : , "sv", "rep" : Maximum angle of slope on which the molotov will detonate
  3703. weapon_recoil_cooldown : 0 : , "cheat", "rep", "cl" : Amount of time needed between shots before restarting recoil
  3704. weapon_recoil_decay1_exp : 3 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil
  3705. weapon_recoil_decay2_exp : 8 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil
  3706. weapon_recoil_decay2_lin : 20 : , "cheat", "rep", "cl" : Decay factor (linear term) for weapon recoil
  3707. weapon_recoil_extra : 1 : , "cheat", "rep", "cl" : Additional recoil offset multiplier for weapons
  3708. weapon_recoil_model : 2 : , "cheat", "rep", "cl" : 0: legacy model; 1: offset; 2: experimental velocity
  3709. weapon_recoil_scale : 1 : , "cheat", "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil on specific platforms
  3710. weapon_recoil_suppression_factor : 0 : , "rep", "cl" : Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
  3711. weapon_recoil_suppression_shots : 0 : , "rep", "cl" : Number of shots before weapon uses full recoil
  3712. weapon_recoil_vel_decay : 5 : , "cheat", "rep", "cl" : Decay factor for weapon recoil velocity
  3713. weapon_reload_database : cmd : : Reload the weapon database
  3714. weapon_showproficiency : 0 : , "sv" :
  3715. windows_speaker_config : 6 : , "a" :
  3716. wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
  3717. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
  3718. writeip : cmd : : Save the ban list to banned_ip.cfg.
  3719. xbox_arcade_remaining_trial_time : 2700 : , "ss" : time remaining in trial mode
  3720. xbox_arcade_title_unlocked : 1 : : debug unlocking arcade title
  3721. xbox_autothrottle : 1 : , "a", "sv" :
  3722. xbox_steering_deadzone : 0 : , "sv" :
  3723. xbox_throttlebias : 100 : , "a", "sv" :
  3724. xbox_throttlespoof : 200 : , "a", "sv" :
  3725. xc_crouch_debounce : 0 : , "sv" :
  3726. xload : cmd : : Load a saved game from a console storage device.
  3727. xlook : cmd : :
  3728. xlsp_force_dc_name : 0 : : Restrict to xlsp datacenter by name.
  3729. xmove : cmd : :
  3730. xsave : cmd : : Saves current game to a console storage device.
  3731. z_ragdoll_impact_strength : 500 : , "cl" :
  3732. -zoom : cmd : :
  3733. +zoom : cmd : :
  3734. -zoom_in : cmd : :
  3735. +zoom_in : cmd : :
  3736. -zoom_out : cmd : :
  3737. +zoom_out : cmd : :
  3738. zoom_sensitivity_ratio_joystick : 0 : , "a", "cl", "ss" : Additional controller sensitivity scale factor applied when FOV is zoomed in.
  3739. zoom_sensitivity_ratio_mouse : 1 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
  3740. --------------
  3741. 3737 total convars/concommands
Add Comment
Please, Sign In to add comment