Advertisement
Guest User

Untitled

a guest
Feb 23rd, 2017
60
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.38 KB | None | 0 0
  1. private ["_veh"];
  2. _veh = vehicle player;
  3.  
  4. while((player distance (getMarkerPos "fed_reserve")) < 400 && (fuel _veh) > 0 && _veh isKindOf "Air") do {
  5. _veh setFuel 0.9;
  6. sleep 2;
  7. _veh setFuel 0.7;
  8. sleep 2;
  9. _veh setFuel 0.5;
  10. sleep 2;
  11. _veh setFuel 0.3;
  12. sleep 2;
  13. _veh setFuel 0;
  14. sleep 10;
  15. _veh setHitPointDamage ["HitVRoto", 1.0];
  16. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement