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  1. Retro SYSTEM_DIRECTORY D:\Luisma\Juegos\Emulacion\RetroArch\system/
  2. Retro SAVE_DIRECTORY D:\Luisma\Juegos\Emulacion\RetroArch\system/
  3. Retro CONTENT_DIRECTORY (null)
  4. value: disabled
  5. value: disabled
  6. value: disabled
  7. parse path failed! path=D:\Luisma\Juegos\Emulacion\Roms\Arcade\kinst.zip
  8. creating frontend... game=D:\Luisma\Juegos\Emulacion\Roms\Arcade\kinst.zip
  9. args: mamemini
  10. args: -joystick
  11. args: -noautoframeskip
  12. args: -samplerate
  13. args: 48000
  14. args: -sound
  15. args: -contrast
  16. args: 1.0
  17. args: -brightness
  18. args: 1.0
  19. args: -gamma
  20. args: 1.0
  21. args: -cheat
  22. args: -rompath
  23. executing frontend... params:37
  24. parameters:mamemini
  25. -joystick
  26. -noautoframeskip
  27. -samplerate
  28. 48000
  29. -sound
  30. -contrast
  31. 1.0
  32. -brightness
  33. 1.0
  34. -gamma
  35. 1.0
  36. -cheat
  37. -rompath
  38. D:\Luisma\Juegos\Emulacion\Roms\Arcade
  39. -cfg_directory
  40. D:\Luisma\Juegos\Emulacion\RetroArch\system/\mame\cfg
  41. -nvram_directory
  42. D:\Luisma\Juegos\Emulacion\RetroArch\system/\mame\nvram
  43. -memcard_directory
  44. D:\Luisma\Juegos\Emulacion\RetroArch\system/\mame\memcard
  45. -input_directory
  46. D:\Luisma\Juegos\Emulacion\RetroArch\system/\mame\input
  47. -state_directory
  48. D:\Luisma\Juegos\Emulacion\RetroArch\system/\mame\states
  49. -snapshot_directory
  50. D:\Luisma\Juegos\Emulacion\RetroArch\system/\mame\snaps
  51. -diff_directory
  52. D:\Luisma\Juegos\Emulacion\RetroArch\system/\mame\diff
  53. -samplepath
  54. D:\Luisma\Juegos\Emulacion\RetroArch\system/\mame\samples
  55. -artpath
  56. D:\Luisma\Juegos\Emulacion\RetroArch\system/\mame\artwork
  57. -cheatpath
  58. D:\Luisma\Juegos\Emulacion\RetroArch\system/\mame\cheat
  59. -mouse
  60. D:\Luisma\Juegos\Emulacion\Roms\Arcade\kinst.zip
  61. SOURCE FILE: src/mame/drivers/kinst.c
  62. PARENT: 0
  63. NAME: kinst
  64. DESCRIPTION: Killer Instinct (v1.5d)
  65. YEAR: 1994
  66. MANUFACTURER: Rare
  67. machine screen orientation: HORIZONTAL
  68. W:320 H:240 , aspect ratio 1000/750=1.333333
  69. osd init done
  70. ChangeAV: w:320 h:240 ra:1.333333 0.000000
  71. game screen w=320 h=240 rowPixels=320
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