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- public class PlayerController : MonoBehaviour {
- private Rigidbody rb;
- // Use this for initialization
- void Start ()
- {
- rb = GetComponent<Rigidbody>();
- }
- // Update is called once per frame
- void Update ()
- {
- float movementHorizontal = Input.GetAxis ("Horizontal");
- float movementVertical = Input.GetAxis ("Vertical");
- Vector3 movement = new Vector3 (movementHorizontal, 0.0f, movementVertical);
- rb.AddForce = movement;
- }
- }
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