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- #include <a_samp>
- #define CLASS 1204
- #define CLASS1 1205
- #define FARBA_57 0xFF0000FF // modra
- #define FARBA_0 0xFF000000 // cervena
- new Float:RandomRed[][] = {
- {557.2565,-2305.7307,10.4059}, // RandomRed
- {579.0403,-2316.6089,14.1894}, // RandomRed
- {531.9777,-2280.9727,5.1057} // RandomRed
- };
- new Float:RandomBlue[][] = {
- {571.7834,-2377.7495,5.9357}, // RandomBlue
- {543.3380,-2383.0918,6.0710}, // RandomBlue
- {552.5241,-2374.5200,0.5121} // RandomBlue
- };
- public OnFilterScriptInit()
- {
- CreateObject(17018, 588.4114, -2310.8923, 0.6099, 0.0000, 0.0000, 0.0000); //cuntsplantfnce03
- CreateObject(17018, 588.4114, -2310.8923, 5.5899, 0.0000, 0.0000, 0.0000); //cuntsplantfnce03
- CreateObject(18751, 560.1898, -2294.8173, 1.8390, 0.0000, 0.0000, 0.0000); //IslandBase1
- CreateObject(4241, 568.0092, -2428.0742, -2.1202, 0.0000, 0.0000, 0.0000); //sbsbed4law2
- CreateObject(800, 582.1464, -2313.5039, 4.6190, 0.0000, 0.0000, -28.4000); //genVEG_bush07
- CreateObject(3279, 529.1878, -2330.4294, -5.3629, 0.0000, -3.2999, 92.8999); //a51_spottower
- CreateObject(3279, 578.6456, -2316.6042, -2.8887, 0.0000, 0.0000, 76.7999); //a51_spottower
- CreateObject(703, 581.0954, -2277.9484, 3.0555, 0.0000, 0.0000, 0.0000); //sm_veg_tree7_big
- CreateObject(705, 541.9790, -2273.0046, 1.8659, 0.0000, 0.0000, 0.0000); //sm_veg_tree7vbig
- CreateObject(703, 562.9053, -2291.0295, 6.1555, 0.0000, 0.0000, 0.0000); //sm_veg_tree7_big
- CreateObject(745, 545.7832, -2295.6350, 5.3377, 0.0000, 0.0000, 0.0000); //sm_scrub_rock5
- CreateObject(16093, 556.8586, -2306.5944, 9.2731, 0.0000, 0.0000, 0.0000); //a51_gatecontrol
- CreateObject(2048, 556.6704, -2309.5939, 12.0803, 0.0000, 0.0000, 0.0000); //CJ_FLAG2
- CreateObject(2906, 553.9788, -2327.1203, 3.5652, 8.0999, -0.0000, -8.2999); //kmb_deadarm
- CreateObject(1596, 538.2564, -2320.4785, 7.9858, 11.8000, 2.5000, 41.7999); //satdishsml
- CreateObject(8493, 571.4186, -2377.1142, 16.3288, 0.0000, 0.0000, -77.6000); //pirtshp01_lvs
- CreateObject(3399, 556.8083, -2373.5996, 1.7614, 0.0000, 0.0000, 11.8999); //cxrf_a51_stairs
- CreateObject(971, 514.8575, -2392.5422, 0.6563, -0.8000, 0.0000, -89.0000); //subwaygate
- CreateObject(971, 514.7141, -2383.8925, 0.6563, -0.8000, 0.0000, -91.1999); //subwaygate
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!strcmp(cmdtext, "/tdm", true))
- {
- ShowPlayerDialog(playerid, 1203, DIALOG_STYLE_LIST, "Zvol si Team", "{FF0000}RED(Obránce)\n{0000FF}BLUE(Útočník)", "Zvolit", "Odejit");
- return 1;
- }
- return 0;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if( dialogid == 1203 )
- {
- if(!response) return 1;
- if(listitem == 0)
- {
- ResetPlayerWeapons(playerid);
- ShowPlayerDialog(playerid,1204,DIALOG_STYLE_LIST,"{FF0000}Třída","Rifleman(Puška,Eagle)\nSawner(Sawny)\nFlame(Plameňomet)\nZooka(RPG,9mm)\nSpecialista(Uzi,Eagle)","OK","Odejit");
- SetPlayerColor(playerid, 0xFF0000FF);
- new
- Random = random(sizeof(RandomRed));
- SetPlayerPos(playerid, RandomRed[Random][0], RandomRed[Random][1], RandomRed[Random][2]);
- }
- if(listitem == 1)
- {
- ResetPlayerWeapons(playerid);
- ShowPlayerDialog(playerid,1205,DIALOG_STYLE_LIST,"{0000FF}Třída","Rifleman(Puška,Eagle)\nSawner(Sawny)\nGreandier(Granáty,9mm)\nZooka(RPG,9mm)\nSecialista(Tec,Eagle)","OK","Cancel");
- SetPlayerColor(playerid, 0xFF000000);
- new
- Random1 = random(sizeof(RandomBlue));
- SetPlayerPos(playerid, RandomBlue[Random1][0], RandomBlue[Random1][1], RandomBlue[Random1][2]);
- }
- return 1;
- }
- if(dialogid == 1204)
- {
- if(!response) return 1;
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid, 33, 40),
- GivePlayerWeapon(playerid, 24, 21),
- SetPlayerHealth(playerid,100);
- SetPlayerSkin(playerid,19);
- SetPlayerArmour(playerid,100);
- }
- case 1:
- {
- GivePlayerWeapon(playerid, 26, 1000),
- SetPlayerHealth(playerid,100);
- SetPlayerSkin(playerid,195);
- SetPlayerArmour(playerid,100);
- }
- case 2:
- {
- GivePlayerWeapon(playerid, 37, 300),
- GivePlayerWeapon(playerid, 22, 34),
- SetPlayerHealth(playerid,100);
- SetPlayerSkin(playerid,264);
- SetPlayerArmour(playerid,100);
- }
- case 3:
- {
- GivePlayerWeapon(playerid,35,10),
- GivePlayerWeapon(playerid, 22, 34),
- SetPlayerHealth(playerid,100);
- SetPlayerSkin(playerid,193);
- SetPlayerArmour(playerid,100);
- }
- case 4:
- {
- GivePlayerWeapon(playerid,28,200),
- GivePlayerWeapon(playerid, 24, 21),
- SetPlayerHealth(playerid,100);
- SetPlayerSkin(playerid,80);
- SetPlayerArmour(playerid,100);
- }
- }
- return 1;
- }
- if(dialogid == 1205)
- {
- if(!response) return 1;
- switch(listitem)
- {
- case 0:
- {
- GivePlayerWeapon(playerid, 33, 40),
- GivePlayerWeapon(playerid, 24, 21),
- SetPlayerHealth(playerid,100);
- SetPlayerSkin(playerid,42);
- SetPlayerArmour(playerid,100);
- }
- case 1:
- {
- GivePlayerWeapon(playerid, 26, 1000),
- SetPlayerHealth(playerid,100);
- SetPlayerSkin(playerid,195);
- SetPlayerArmour(playerid,100);
- }
- case 2:
- {
- GivePlayerWeapon(playerid, 16, 20),
- GivePlayerWeapon(playerid, 22, 34),
- SetPlayerHealth(playerid,100);
- SetPlayerSkin(playerid,182);
- SetPlayerArmour(playerid,100);
- }
- case 3:
- {
- GivePlayerWeapon(playerid,35,10),
- GivePlayerWeapon(playerid, 22, 34),
- SetPlayerHealth(playerid,100);
- SetPlayerSkin(playerid,69);
- SetPlayerArmour(playerid,100);
- }
- case 4:
- {
- GivePlayerWeapon(playerid,32,200),
- GivePlayerWeapon(playerid, 24, 21),
- SetPlayerHealth(playerid,100);
- SetPlayerSkin(playerid,81);
- SetPlayerArmour(playerid,100);
- }
- }
- return 1;
- }
- return 0;
- }
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