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- #include "stdafx.h"
- #include "ShaderProgramSettings.h"
- namespace key{
- ShaderProgramSettings::ShaderProgramSettings(Program eShaderProgram, const std::string& strVertShader, const std::string& strFragShader):
- _eShaderProgram(eShaderProgram),
- _strVertexShaderFilename(strVertShader),
- _strFragmentShaderFilename(strFragShader)
- {
- }
- std::vector<ShaderProgramSettings::AttributeInfo>& ShaderProgramSettings::GetVector(const ShaderAttribute& _x_){
- return _vAttributes;
- }
- std::vector<ShaderProgramSettings::UniformInfo>& ShaderProgramSettings::GetVector(const ShaderUniform& _x_){
- return _vUniforms;
- }
- }
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