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Nov 30th, 2014
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  1. #include "stdafx.h"
  2. #include "ShaderProgramSettings.h"
  3.  
  4. namespace key{
  5. ShaderProgramSettings::ShaderProgramSettings(Program eShaderProgram, const std::string& strVertShader, const std::string& strFragShader):
  6. _eShaderProgram(eShaderProgram),
  7. _strVertexShaderFilename(strVertShader),
  8. _strFragmentShaderFilename(strFragShader)
  9. {
  10. }
  11.  
  12. std::vector<ShaderProgramSettings::AttributeInfo>& ShaderProgramSettings::GetVector(const ShaderAttribute& _x_){
  13. return _vAttributes;
  14. }
  15. std::vector<ShaderProgramSettings::UniformInfo>& ShaderProgramSettings::GetVector(const ShaderUniform& _x_){
  16. return _vUniforms;
  17. }
  18. }
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