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Gang TDM

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Oct 8th, 2011
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  1. /* ----Credits Do Not Remove----
  2.     DaRkAnGeL[NBK] -- Scripter
  3.     Zonoya & Wesley221 -- Helped With The Admin Vehicles
  4. */
  5. #include <a_samp>
  6. #include <streamer>
  7. #include <y_commands>
  8.  
  9. new timer1;
  10. new gTeam[MAX_PLAYERS];
  11. new AdminVehicles[1 + 1];
  12. forward reclass();
  13.  
  14. #define TEAM_GROVE 1
  15. #define TEAM_BALLAS 2
  16. #define TEAM_LOS_AZTECAS 3
  17. #define TEAM_VAGOS 4
  18. #define TEAM_ADMIN 5
  19. #define COLOR_VAGOS 0xFFEE00FF
  20. #define COLOR_GROVE 0x12DB00FF
  21.  
  22.  
  23.  
  24. main()
  25. {
  26.     print("\n***************************************");
  27.     print("** Blank Gamemode by your name here  **");
  28.     print("***************************************\n");
  29. }
  30.  
  31. public OnGameModeInit()
  32. {
  33.     //Stuff In Game, Skins, Cars and Gamemode text
  34.     DisableInteriorEnterExits(); //for using external enter/exit points or checkpoints
  35.     SetGameModeText("Gangwar TDM!");
  36.     //grove gangsters
  37.     AddPlayerClass(105,2512.7283,-1666.9385,13.5687,96.2642,22,1000,28,1500,27,1000); // grove
  38.     AddPlayerClass(106,2504.3022,-1679.3522,13.3806,144.8313,22,1000,28,1500,27,1000); // grove
  39.     AddPlayerClass(107,2492.4226,-1671.1047,13.3359,54.8313,22,1000,28,1500,27,1000); // grove
  40.     //vagos gangsters
  41.     AddPlayerClass(110,2848.3860,-1334.5010,11.0897,97.7010,22,1000,28,1500,27,1000); // vagos
  42.     AddPlayerClass(109,2860.7666,-1322.6932,10.9026,299.7795,22,1000,28,1500,27,1000); // vagos
  43.     AddPlayerClass(108,2862.2231,-1321.8600,11.0389,299.7795,22,1000,28,1500,27,1000); // vagos
  44.    
  45.     //grove cars
  46.     AddStaticVehicle(439,2488.2041,-1662.5435,13.1441,62.3311,86,86); // grovecar1
  47.     AddStaticVehicle(575,2474.6104,-1671.9984,13.1387,45.3853,86,86); // grovecar2
  48.     AddStaticVehicle(567,2480.3875,-1698.2565,13.3321,179.3588,86,86); // grovecar3
  49.     AddStaticVehicle(461,2473.9429,-1696.2106,13.3232,182.9979,86,86); // grovecar4
  50.     //vagos cars
  51.     AddStaticVehicle(439,2856.2539,-1355.7921,10.7979,93.3689,6,6); // vagoscar 1
  52.     AddStaticVehicle(575,2856.4116,-1349.5603,10.7949,92.2975,6,6); // vagoscar 2
  53.     AddStaticVehicle(567,2856.6934,-1341.8888,10.7661,93.4865,6,6); // vagoscar 3
  54.     AddStaticVehicle(461,2869.5894,-1333.6451,10.7173,8.8264,6,6); // vagoscar 4
  55.     //admin vehicles
  56.     AdminVehicles[0] = AddStaticVehicleEx(522,2434.1450,-1675.1233,13.4768,181.4236,1,0,60000); // admin_nrg1
  57.     return 1;
  58. }
  59.  
  60. public OnGameModeExit()
  61. {
  62.     return 1;
  63. }
  64.  
  65. SetupPlayerForClassSelection(playerid)
  66. {
  67.     SetPlayerInterior(playerid,14);
  68.     SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
  69.     SetPlayerFacingAngle(playerid, 270.0);
  70.     SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
  71.     SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
  72. }
  73.  
  74. public OnPlayerRequestClass(playerid, classid)
  75. {
  76.     SetPlayerVirtualWorld(playerid,1);
  77.     SetupPlayerForClassSelection(playerid);
  78.     switch(GetPlayerSkin(playerid))
  79.     {
  80.     case 105,106,107: GameTextForPlayer(playerid,"~g~Grove Gangster",500,1);
  81.     case 110,109,108: GameTextForPlayer(playerid,"~y~Los Santos Vagos Gangster",500,1);
  82.     }
  83.     switch(GetPlayerTeam(playerid))
  84.     {
  85.     case 110,109,108: SetPlayerTeam(playerid,TEAM_VAGOS);
  86.     case 105,106,107: SetPlayerTeam(playerid,TEAM_GROVE);
  87.     }
  88.     switch(GetPlayerColor(playerid))
  89.     {
  90.     case 110,109,108: SetPlayerColor(playerid,COLOR_VAGOS);
  91.     case 105,106,107: SetPlayerColor(playerid,COLOR_GROVE);
  92.     }
  93.     return 1;
  94. }
  95. public OnPlayerConnect(playerid)
  96. {
  97.     return 1;
  98. }
  99.  
  100. public OnPlayerDisconnect(playerid, reason)
  101. {
  102.     return 1;
  103. }
  104.  
  105. public OnPlayerSpawn(playerid)
  106. {
  107.     SetPlayerInterior(playerid,0);
  108.     return 1;
  109. }
  110.  
  111. public OnPlayerDeath(playerid, killerid, reason)
  112. {
  113.     GivePlayerWeapon(killerid,22,1000);
  114.     GivePlayerWeapon(killerid,27,1000);
  115.     GivePlayerWeapon(killerid,28,1500);
  116.     GivePlayerMoney(killerid,7000);
  117.     GivePlayerMoney(playerid,-1000);
  118.     SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
  119.     SetPlayerScore(playerid,GetPlayerScore(playerid)-1);
  120.     return 1;
  121. }
  122.  
  123. public OnVehicleSpawn(vehicleid)
  124. {
  125.     return 1;
  126. }
  127.  
  128. public OnVehicleDeath(vehicleid, killerid)
  129. {
  130.     return 1;
  131. }
  132. public OnPlayerText(playerid, text[])
  133. {
  134.     return 1;
  135. }
  136.  
  137. public OnPlayerCommandText(playerid, cmdtext[])
  138. {
  139.     if (strcmp("/reclass", cmdtext, true, 10) == 0)
  140.     {
  141.         timer1 = SetTimer("reclass",5000,false);
  142.         GameTextForPlayer(playerid,"~r~Reclass In 5seconds",3000,4);
  143.         // starts reclass timer
  144.         return 1;
  145.     }
  146.     return 0;
  147. }
  148.  
  149. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  150. {
  151.     if(vehicleid == AdminVehicles[0] && !IsPlayerAdmin(playerid))
  152.     {
  153.         ClearAnimations(playerid);
  154.         GameTextForPlayer(playerid,"Admin Vehicle",3000,4);
  155.     }
  156.     return 1;
  157. }
  158.  
  159. public OnPlayerExitVehicle(playerid, vehicleid)
  160. {
  161.     return 1;
  162. }
  163.  
  164. public OnPlayerStateChange(playerid, newstate, oldstate)
  165. {
  166.     return 1;
  167. }
  168.  
  169. public OnPlayerEnterCheckpoint(playerid)
  170. {
  171.     return 1;
  172. }
  173.  
  174. public OnPlayerLeaveCheckpoint(playerid)
  175. {
  176.     return 1;
  177. }
  178.  
  179. public OnPlayerEnterRaceCheckpoint(playerid)
  180. {
  181.     return 1;
  182. }
  183.  
  184. public OnPlayerLeaveRaceCheckpoint(playerid)
  185. {
  186.     return 1;
  187. }
  188.  
  189. public OnRconCommand(cmd[])
  190. {
  191.     return 1;
  192. }
  193.  
  194. public OnPlayerRequestSpawn(playerid)
  195. {
  196.     return 1;
  197. }
  198.  
  199. public OnObjectMoved(objectid)
  200. {
  201.     return 1;
  202. }
  203.  
  204. public OnPlayerObjectMoved(playerid, objectid)
  205. {
  206.     return 1;
  207. }
  208.  
  209. public OnPlayerPickUpPickup(playerid, pickupid)
  210. {
  211.     return 1;
  212. }
  213.  
  214. public OnVehicleMod(playerid, vehicleid, componentid)
  215. {
  216.     return 1;
  217. }
  218.  
  219. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  220. {
  221.     return 1;
  222. }
  223.  
  224. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  225. {
  226.     return 1;
  227. }
  228.  
  229. public OnPlayerSelectedMenuRow(playerid, row)
  230. {
  231.     return 1;
  232. }
  233.  
  234. public OnPlayerExitedMenu(playerid)
  235. {
  236.     return 1;
  237. }
  238.  
  239. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  240. {
  241.     return 1;
  242. }
  243.  
  244. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  245. {
  246.     return 1;
  247. }
  248.  
  249. public OnRconLoginAttempt(ip[], password[], success)
  250. {
  251.     new playerid;
  252.     GivePlayerWeapon(playerid,26,15000);
  253.     GivePlayerWeapon(playerid,28,15000);
  254.     GivePlayerWeapon(playerid,24,15000);
  255.     SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,999);
  256.     SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,999);
  257.     SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,999);
  258.     SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,999);
  259.     SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,999);
  260.     SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,999);
  261.     SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,999);
  262.     SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,999);
  263.     SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,999);
  264.     SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,999);
  265.     SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,999);
  266.     return 1;
  267. }
  268.  
  269. public OnPlayerUpdate(playerid)
  270. {
  271.     return 1;
  272. }
  273.  
  274. public OnPlayerStreamIn(playerid, forplayerid)
  275. {
  276.     return 1;
  277. }
  278.  
  279. public OnPlayerStreamOut(playerid, forplayerid)
  280. {
  281.     return 1;
  282. }
  283.  
  284. public OnVehicleStreamIn(vehicleid, forplayerid)
  285. {
  286.     return 1;
  287. }
  288.  
  289. public OnVehicleStreamOut(vehicleid, forplayerid)
  290. {
  291.     return 1;
  292. }
  293.  
  294. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  295. {
  296.     return 1;
  297. }
  298.  
  299. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  300. {
  301.     return 1;
  302. }
  303. forward relass();
  304. public reclass()
  305. {
  306. for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
  307. {
  308.     GameTextForPlayer(playerid,"Sending To Class Select",1000,4);
  309.     SetPlayerHealth(playerid,0.0);
  310.     ForceClassSelection(playerid);
  311.     GivePlayerMoney(playerid,1000);
  312.     SetPlayerScore(playerid,GetPlayerScore(playerid)+1);
  313. }
  314. KillTimer(timer1);
  315. }
  316. //******************************************END OF SCRIPT******************************************//
  317.  
  318.  
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