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26pt2

The Legend of Zelda: A Link to the Past and Four Swords

Jun 4th, 2013
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  1. *The Legend of Zelda: A Link to the Past and Four Swords*
  2. Gameboy Advance (2002)
  3.  
  4. The Palace of the Four Sword Speedrun (Mirror Glitch)
  5.  
  6. Speedrun Strategies
  7. by 26pt2 on SDA and Twitch (aka twenty6pt2 on SRL or wazzumz on YouTube)
  8.  
  9. Important
  10. -This is a run exclusive to the GBA version because Palace of the Four Sword does not exist in the original SNES version of a Link to the Past
  11. -Normally, one would need to beat both A Link to the Past and Four Swords in order to gain access to the Palace of the Four Sword, which requires playing the game with another person
  12. -The Mirror Glitch only works in the GBA version
  13. -Set text speed to fast in the options
  14. -Start a new game on a file that has completed A Link to the Past (see below for the quickest method using the Mirror Glitch) to avoid watching the Intro cutscene
  15.  
  16. -Once you have learned most of the route, you may use the notes for veterans (http://pastebin.com/VwTFpdaC)
  17.  
  18. --------------------
  19.  
  20. General Notes
  21. -Credit goes to Acmlm for running this version of the game in addition to the original versions and Greenalink for discovering the mirror glitched method to obtain items early and sharing those routes on YouTube
  22. -This has to be the most insane category ever due to the sheer difficulty of attempting the run in one single segment and the low health of only 6 hearts (4 hearts if you think you can skip the heart container at the Sanctuary and the 4 heart pieces along the route)
  23. -The route is almost like the standard Agahnim any% no save and quit route but you only face one Light World boss (the Armos Knights) in order to obtain the Pegasus shoes
  24. -Though the Master Sword is never obtained since you do not get the rest of the Pendants, the trigger is still activated as if it were once you obtain the Tempered Sword
  25. -In the Dark World, there are quest items that are absolutely necessary for completing the Palace of the Four Swords
  26. -The Palace of the Four Swords has NO hearts or fairies (except for a bat before the Blind fight)
  27. -Final note: this route is extremely detailed to provide support for speedrunners of any level
  28.  
  29. --------------------
  30.  
  31. Mirror Glitch
  32. -Equip the mirror
  33. -Jump down a ledge and use the Mirror at the same time
  34. -If performed correctly, Link will make the sound effect of jumping off the ledge but teleport back to the dungeon entrance
  35. -While in the confused state, do NOT get hit by an enemy
  36. -Clipping out of bounds involves dashing into a wall or object
  37. -Any items of the dungeon where you clip out of bounds can be used in the dungeon you clip into (i.e. keys, Big Key)
  38. -Do NOT die or game over while in another dungeon because you will warp back to the original dungeon where you glitched out of bounds
  39. -This glitch does affect the save file
  40. -The best area to practice this glitch is in Thieves' Town
  41.  
  42. The exact frame to use the Mirror in order to perform the glitch:
  43. http://i.imgur.com/A9zWiDE.jpg
  44.  
  45. How to do the glitch:
  46. http://www.youtube.com/watch?v=u9Dzcl5PrX4
  47.  
  48. Obtaining the Triforce using the glitch:
  49. http://www.youtube.com/watch?v=ec1CV8llONA
  50.  
  51. --------------------
  52.  
  53. Bomb Jumps
  54. 1) Moon Pearl in Tower of Hera...
  55. easy method - http://www.youtube.com/watch?v=2Ocs5iQlQtY
  56. OR fast method - http://www.youtube.com/watch?v=RjEuTv3zv54
  57. *2) Hammer in Dark Palace - http://www.youtube.com/watch?v=67ZWUkC8LBo
  58.  
  59. *insanely difficult to achieve first try due to the nature of being pixel perfect for planting the bomb correctly yet quickly and moving up and right a specific amount of pixels
  60.  
  61. --------------------
  62.  
  63. Light World
  64.  
  65. Hyrule Castle
  66. -Exit House
  67. -Head up 1 area
  68. -Cross bridge
  69. -Head right around Hyrule Castle
  70. -Head up
  71. -Pick up the bush to reveal a hidden entrance
  72. -Fall down
  73. -Obtain the sword and shield from Uncle Broken Legs
  74. -Head down 1 room
  75. -Head up the stairs
  76. -Exit
  77. -Cut the bushes
  78. -Head up and enter Hyrule Castle
  79. -Head left 1 room
  80. -Head up 1 room
  81. -Head right 1 room
  82. -Head downstairs
  83. -Kill the enemy for a key
  84. -Head down 1 room
  85. -Head down 1 room
  86. -Head down
  87. -Head left 1 room
  88. -Head left
  89. -Head up 1 room
  90. -Kill the enemy using a spin attack
  91. -Head right 1 room
  92. -Charge a spin attack
  93. -Poke the enemy, then do a spin attack
  94. -Boomerang
  95. -Walk left but use the Boomerang to grab the key
  96. -Head left 1 room
  97. -Head up 1 room
  98. -Head downstairs
  99. -Head downstairs (again)
  100. -Use the boomerang on the green soldier
  101. -Kill the enemy
  102. -Use the Boomerang to grab the Big Key
  103. -Lamp
  104. -Rescue Zelda
  105. -Head upstairs
  106. -Head upstairs (again)
  107. -Head down 1 room
  108. -Head down 1 room
  109. -Head right and around the wall
  110. -Head up the stairs
  111. -Head right 1 room
  112. -Head up 1 room
  113. -Head up 1 room
  114. -Head upstairs
  115. -Head left 1 room
  116. -Head down 1 room
  117. -Head right 1 room
  118. -Head up the stairs
  119. -Head upstairs
  120. -Head up the stairs
  121. -Push the shelf to reveal a hidden door
  122. -Head up 1 room
  123. -Head right at the fork
  124. -Head downstairs
  125. -Head left but be wary of the snakes
  126. -Head downstairs
  127. -Head right at the fork
  128. -Get a small key
  129. -Head up 1 room
  130. -Head left 1 room
  131. -Head up 1 room
  132. -Head left
  133. -Kill the rat
  134. -Use the Boomerang to pick up the key
  135. -Head up 1 room
  136. -Head up but stay on the west wall to avoid the bats
  137. -Head upstairs
  138. -Head down 1 room
  139. -Pull the right lever
  140. -Head down 1 room
  141. -Get the Heart Container (optional)
  142. -Exit south
  143.  
  144. Overworld
  145. -Head right 1 area (Heading towards East Palace on east side of the map)
  146. -Head right 1 area
  147. -Head down 1 area
  148. -Cross the bridge
  149. -Head down 1 area
  150. -Head down 1 area
  151. -Head right 1 area
  152. -Head up 1 area
  153. -Head up the stairs
  154. -Head right
  155. -Use the Boomerang on the statue
  156. -Fall off the right ledge
  157. -Head up the stairs
  158. -Enter East Palace
  159.  
  160. East Palace
  161. -Head straight up (middle)
  162. -Lift the pot
  163. -Activate the switch
  164. -Head up 1 room
  165. -Activate the switch
  166. -Head up 1 room
  167. -Dodge the balls
  168. -Head up the stairs
  169. -Head up 1 room
  170. -Head left
  171. -Lift the pot for a heart
  172. -Activate the switch
  173. -Head left 1 room
  174. -Head left 1 room
  175. -Kill the enemies
  176. -Head up 1 room
  177. -Skip the chest
  178. -Head down the stairs
  179. -Head right 1 room
  180. -Head right 1 room
  181. -Head right 1 room
  182. -Head down 1 room
  183. -Head right
  184. -Kill the tentacle enemy
  185. -Activate the switch
  186. -Head right 1 room
  187. -Lift the pot on the east wall (pass the 2 middle pots => the one above and right of them) for a key
  188. -Head left 1 room
  189. -Kill the tentacle enemy
  190. -Head left 1 room
  191. -Head left 1 room
  192. -In this Big Key room, get hit by the tentacle enemy on the right so you are knocked into the anti-fairies
  193. -Pick up the pot in the middle of the anti-fairies
  194. -Stay near the switch while invincibility frames are active to activate the switch when invincibility wears off
  195. -Get the Big Key from the chest
  196. -Beneath the two pots are hearts
  197. -Head up 1 room
  198. -Head right 1 room
  199. -Get the Bow & Arrows from the big chest
  200. -Head up 1 room
  201. -Use the Bow & Arrow to kill the green cyclops on the right for a key
  202. -Head to the top-left
  203. -Lift the pot
  204. -Head upstairs
  205. -Lift the top-right pot for 5 arrows
  206. -Lift the top-left pot for 5 arrows
  207. -Lift the bottom-left pot
  208. -Activate the switch
  209. -Head left 1 room
  210. -Activate the switch (hidden just above the bottom green cyclops)
  211. -Head left 1 room
  212. -Activate the switch in the top-left corner
  213. -Head left 1 room
  214. -Kill the enemies
  215. -Use the Bow & Arrow to kill the red cyclops
  216. -Charge the sword for a spin attack
  217. -Head up 1 room
  218. -Release the b button to perform a spin attack
  219. -Use the Bow & Arrow to kill the red cyclopses
  220. -Lift the pots for Arrows
  221. -Head up 1 room
  222. -Use the Bow & Arrow to defeat the Armos Knights
  223. *only dungeon required in order to obtain the Pegasus shoes for dashing
  224.  
  225. Items
  226. -Head down the stairs
  227. -Fall off the left ledge
  228. -Head down and fall off the ledge
  229. -Head down and left
  230. -Head up and fall off the ledge
  231. -Fall off the left ledge
  232. -Enter the building
  233. -Get the Pegasus shoes from Sahasrahla
  234. -Exit (Heading towards library on west side of the map)
  235. -Head up the stairs
  236. -Dash left
  237. -Dash down
  238. -Dash right
  239. -Dash down (back towards Hyrule Castle)
  240. -Dash left
  241. -Dash down
  242. -Fall off the ledge
  243. -Dash down
  244. -Head down 1 area
  245. -Walk a bit
  246. -Dash left
  247. -Head left 1 area
  248. -Dash left
  249. -Dash down to cross the bridge
  250. -Dash left
  251. -Head left 1 area (to Link's house)
  252. -Dash left
  253. -Head left 1 area
  254. -Dash left
  255. -Dash down
  256. -Head down 1 area
  257. -Dash down
  258. -Dash left
  259. -Head left 1 area
  260. -Dash left
  261. -Dash up
  262. -Head up 1 area
  263. -Walk up-left
  264. -Head left 1 area
  265. -Dash left (past the first building)
  266. -Head up the stairs (library)
  267. -Dash into the left bookshelf
  268. -Get the Book of Mudora
  269. -Exit the library (Heading to Desert Palace in south-west corner of the map)
  270. -Head right 1 area
  271. -Walk down-right
  272. -Head down 1 area
  273. -Dash down
  274. -Dash right
  275. -Head right 1 area
  276. -Dash right
  277. -Dash up
  278. -Head up 1 area
  279. -Walk up a bit
  280. -Dash right
  281. -Head right 1 area
  282. -Dash right
  283. -Dash down
  284. -Head down 1 area
  285. -Walk down a bit
  286. -Dash left
  287. -Dash down
  288. -Head down 1 area
  289. -Dash left
  290. -Head left 1 area
  291. -Dash left
  292. -Dash down
  293. -Dash left
  294. -Head left 1 area
  295. -Dash up
  296. -Dash left
  297. -Dash down
  298. -Dash left
  299. -Head left 1 area
  300. -Dash left (until you see a raised area with green grass)
  301. -Switch to the Book of Mudora
  302. -Dash up
  303. -Use the Book of Mudora to enter Desert Palace
  304.  
  305. Desert Palace
  306. -Walk left a bit
  307. -Dash up
  308. -Lift the pot
  309. -Head up 1 room
  310. -Kill the enemy
  311. -Dash left
  312. -Head left 1 room
  313. -Head up 1 room
  314. -Dash into the torch to get a key
  315. -Head down 1 room
  316. -Dash right
  317. -Head right 1 room
  318. -Dash right
  319. -Head right 1 room
  320. -Walk to the spot slightly left of the middle pot
  321. -Dash down
  322. -Head down 1 room
  323. -Head right 1 room (use the key)
  324. -Kill the enemies
  325. -Head up 1 room
  326. -Big Key
  327. -Head back to top-left corner
  328. -Head left 1 room
  329. -Pick up top-left pot
  330. -Activate the switch
  331. -Head up 1 room
  332. -Power Glove
  333. -Head down 1 room
  334. -Activate the switch
  335. -Head right 1 room
  336. -Dash down 1 room
  337. -Dash down
  338. -Dash left
  339. -Head left 1 room
  340. -Head down to exit
  341.  
  342. Overworld
  343. -Walk down-left a bit (Heading towards base of the mountain on north side of the map)
  344. -Dash down
  345. -Get the heart piece (optional, 1 of 4)
  346. -Fall off the ledge
  347. -Dash down (until you see the raised area with green grass)
  348. -Dash right
  349. -Head right 1 area
  350. -Walk right a bit
  351. -Dash up
  352. -Dash right
  353. -Walk down a bit
  354. -Dash right
  355. -Head right 1 area
  356. -Dash up
  357. -Head up 1 area
  358. -Lift the boulder
  359. -Dash up
  360. -Head up 1 area
  361. -Walk up-left a bit
  362. -Dash up
  363. -Walk up-right a bit
  364. -Dash up
  365. -Head up 1 screen
  366. -Slash a bush
  367. -Dash right
  368. -Dash up to cross the bridge
  369. -Dash left (heading around Hyrule Castle)
  370. -Dash up
  371. -Dash left
  372. -Head left 1 area
  373. -Dash left
  374. -Dash up
  375. -Walk left a bit
  376. -Dash up (cancel before hitting the tree)
  377. -Walk up-left a bit
  378. -Head up 1 area
  379. -Walk left a bit
  380. -Dash up
  381. -Head up 1 area
  382. -Head up to the ledges
  383. -Head right
  384. -Lift the boulder
  385. -Enter the cave
  386. -Fall off the ledge
  387. -Dash up
  388. -Head right at the fork
  389. -Dash right
  390. -Head down and right at the fork
  391. -Dash right
  392. -Head up at the fork
  393. -Old Man
  394. -Head right 1 room
  395. -Head right while dodging holes
  396. -Head down at the fork
  397. -Exit the cave
  398. -Be wary of the random boulders and squirrels
  399. -Head down
  400. -Get the Mirror
  401. -Head right
  402. -Head up the stairs
  403. -Head up past the ledge
  404. -Dash left (until the wall curves up)
  405. -Dash up (near the stairs)
  406. -Enter the cave (Heading back to East Palace on the east side of the map)
  407. -Head up-left
  408. -Head left 1 room
  409. -Dash left (cancel dash after 3 seconds)
  410. -Exit cave
  411. -Fall off the ledge
  412. -Fall off the ledge
  413. -Head down-right
  414. -Head down 1 area
  415. -Dash down
  416. -Dash right
  417. -Head right 1 area
  418. -Dash right
  419. -Dash up into the stones
  420. -Get the heart piece (optional, 2 of 4)
  421. -Fall off the ledge (look familiar?)
  422. -Dash right
  423. -Head right 1 area
  424. -Dash right
  425. -Head right 1 area
  426. -Dash right
  427. -Dash down
  428. -Head down 1 area
  429. -Dash down
  430. -Cross the bridge
  431. -Dash right
  432. -Head down 1 area
  433. -Dash down
  434. -Head down 1 area
  435. -Dash down
  436. -Dash right
  437. -Head right 1 area
  438. -Walk right a bit
  439. -Dash up
  440. -Head up 1 area
  441. -Dash up
  442. -Head up the stairs
  443. -Dash up
  444. -Dash right
  445. -Dash up
  446. -Use the Boomerang on the statue
  447. -Fall off the right ledge
  448. -Head up the stairs
  449. -Enter East Palace
  450.  
  451. East Palace (again)
  452. -Mirror Glitch to Tower of Hera (http://www.youtube.com/watch?v=u9Dzcl5PrX4)
  453. -Dash into left statue to clip out of bounds
  454. -Dash left
  455. -Head left 1 room
  456. -Dash left
  457. -Head left 1 room (light green wall)
  458. -Dash up
  459. -Head up 1 room (pitch black)
  460. -Dash up
  461. -Head up 1 room (reddish-brown wall)
  462. -Dash up
  463. -Head up 1 room (see Tower of Hera)
  464. -Dash up => head up 2 rooms
  465. -Face left and charge the sword for a spin attack (to see where Link is located)
  466. -Walk up right to the east wall
  467. -Fall back in bounds
  468.  
  469. Tower of Hera
  470. -Head upstairs (right from the main entrance)
  471. -Kill the enemies
  472. -Pick up left skull for a Bomb
  473. -Slash the crystal switch (red => blue)
  474. -Head left 1 room
  475. -Head up 1 room
  476. -Head right
  477. -Head down from red block to the south wall
  478. -Dash right
  479. -Head upstairs
  480. -Head down
  481. -Lift the pot
  482. -Head left
  483. -Lift the bottom pot for a heart
  484. -Bomb jump to Moon Pearl (Big Key not required, http://www.youtube.com/watch?v=2Ocs5iQlQtY)
  485. -Use the Mirror to warp back to East Palace Entrance
  486.  
  487. East Palace (yet again)
  488. -Mirror Glitch to Thieves' Town
  489. -Stay on right side of the room
  490. -Head up 1 room
  491. -Head right 1 room
  492. -Dash right => 2 rooms => in Thieves' Town but need to fall back in bounds
  493. -Dash down 1 room
  494. -Dash down 1 room
  495. -Dash down to southern wall
  496. -Fall back in bounds near the stairs and main entrance
  497. *Do NOT pick up the Big Key in Thieves' Town until you exit the dungeon and re-enter because you need the Big Key in order to get the Hammer, Titan's Mitt, Hookshot, and Cane of Somaria
  498.  
  499. --------------------
  500.  
  501. Dark World
  502.  
  503. Thieves' Town
  504. -Head up the south stairs
  505. -Exit normally and re-enter
  506. -Mirror Glitch and dash right to clip out of bounds
  507. -Fall back in bounds at the chest up-right from where you clipped out of bounds to get the Big Key
  508. -Use the Mirror to warp back to entrance
  509. -Mirror Glitch to Dark Palace
  510. -Dash into left wall to clip out of bounds
  511. -Stay on left side of the room
  512. -Dash up 1 room
  513. -Dash up 1 room
  514. -Dash up 1 room
  515. -Dash up => 2 rooms (see Ganon's Tower)
  516. -Dash up => 2 rooms (you can see Link in the pit)
  517. -Align Link with the door (Link should be in the middle of 2 skulls)
  518. -Up 1 room
  519. -Dash up => 2 rooms
  520. -Dash up => 2 rooms
  521. -Dash up => in the Palace but need to fall back in bounds
  522. -Dash up => 2 rooms
  523. -Dash up (should climb the stairs) and head into the next room (back in bounds!)
  524. -Exit south
  525.  
  526. Dark Palace
  527. -Pick up skulls on left side (hearts)
  528. -Hit the crystal switch (red => blue)
  529. -Head left 1 room
  530. -Walk down-left a bit
  531. -Dash left (starting from the bottom blue block) but cancel before the bumper
  532. -Move towards the bottom of the platform beneath the bumper while dodging enemies
  533. -Face down
  534. -Use the Boomerang to hit the crystal switch (blue => red)
  535. -Walk left
  536. -Push the bottom block left while moving up-left (to quickly pass around and dodge the red squid enemy)
  537. -Climb the stairs
  538. -Head down 1 room
  539. -Dash down
  540. -Dash right
  541. -Push the bottom-right block right
  542. -Head up 1 room
  543. -Open the chest for a key
  544. -Dash up
  545. -Head up the stairs
  546. -Dash left
  547. -Head up 1 room
  548. *Bomb jump to Hammer (Big Key not required, optional method to save time but insanely difficult to achieve first try, pause buffer by switching to Bombs and then switching to Mirror after planting the two bombs, http://www.youtube.com/watch?v=67ZWUkC8LBo)
  549. -Lift the pot (Bomb)
  550. -Toss the pot to kill the mini Helmasaur
  551. -Dash up (avoid the second mini Helmasaur)
  552. -Lift the pot (Bomb)
  553. -Head right 1 room
  554. -Head downstairs (top-left staircase of the room)
  555. -Be wary of the anti-fairies
  556. -Walk down (dash if you can avoid getting hurt) while collecting rupees
  557. -Ignore the chest at the bottom-left
  558. -Get a small key from the bottom-right chest
  559. -Walk up (or dash)
  560. -Head upstairs
  561. -Head left 1 room
  562. -Head left 1 room
  563. -Use a Bomb and toss it down from where you enter to blast the cracked wall
  564. -Be wary of the dinosaur enemies that shoot fireballs (this room differs from the SNES version)
  565. -Make your way to the bottom-right corner of the room
  566. -Get a key in the chest (for Swamp Palace)
  567. -Make your way to the opening in the wall
  568. -Get the Hammer
  569. -Use Mirror to warp back to Thieves' Town entrance
  570.  
  571. Thieves' Town (again)
  572. -Dash up
  573. -Dash right
  574. -Fall down
  575. -Head up 1 room
  576. -Head right 1 room
  577. -Dash right
  578. -Head up the stairs
  579. -Dash right
  580. -Dash up
  581. -Head up 1 room (open the door with the Big Key)
  582. -Dash up to the top of the room (stay on right side to kill red skeleton enemy)
  583. -Pick up the right skull for a key
  584. -Pick up the left skull for a heart
  585. -Dash down near the door where you entered the room
  586. -Head left 1 room
  587. -Head left 1 room
  588. -Dash up
  589. -Head up 1 room
  590. -Pick up the skull for a key and toss it at the crystal switch (red => blue)
  591. -Make sure you stand on the red blocks when you activate the switch in order to trigger invincibility frames
  592. -Head down 1 room
  593. -Head right 1 room
  594. -Head downstairs
  595. -Lift the giant boulder
  596. -Head down 1 room
  597. -Walk down
  598. -Dash left
  599. -Head left 1 room
  600. -Dash left
  601. -Head left 1 room
  602. -Use the Hammer to pound one mole
  603. -Get Titan's Mitt
  604. -Use the Mirror to warp back to entrance
  605. -Exit
  606.  
  607. Upgrades
  608. -300 rupees (2 houses east of Gargoyle statue but be wary of the thief)
  609. -Head down 1 area
  610. -Use the Mirror to warp from the confused state to the real Dark World
  611. -Lift the skull
  612. -Talk to the frog
  613. -Head up 1 area
  614. -Head right 1 area
  615. -Use the Mirror near the boulder to return to the Light World
  616. -Head up the stairs
  617. -Enter the Smith's house
  618. -Exit and re-enter
  619. -Talk to the Smiths (10 rupees)
  620. -Exit
  621. -Enter the Dark World warp (from when you used the Mirror)
  622. -Return to the Light World (should be automatic if you were near the boulder)
  623. -Enter the Smith's house
  624. -Get the Tempered sword
  625. -Enter the Dark World warp (from the bottom so that you are sent back to the Light World)
  626. -Head left 1 area
  627. -Head down 1 area
  628. -Fall off the ledge
  629. -Walk right a bit
  630. -Fall off the ledge
  631. -Head right 1 area
  632. -Walk down-right
  633. -Head down 1 area
  634. -Dash down
  635. -Dash right towards the flowers
  636. -Dash up to the tree grove
  637. -Dash up
  638. -Talk to the person on the tree stump
  639. -Get the Shovel
  640. -Walk up-left to the patch of flowers
  641. -Use the Mirror to warp to the Light World
  642. -Use the Shovel
  643. -Get the Flute
  644. -Return to the Dark World
  645. -Dash down
  646. -Head down 1 area
  647. -Slash the flowers
  648. -Dash left
  649. -Dash down (stand near the top flower of the circle)
  650. -Use the Mirror to warp to the Light World
  651. -Walk up-left
  652. -Enter the cave
  653. -Walk up-right a bit
  654. -Dash up
  655. -Pick up and toss the middle pot
  656. -Get the heart piece (optional, 3 of 4)
  657. -Walk right a bit
  658. -Dash down
  659. -Exit the cave
  660. -Walk down-left
  661. -Warp to the Dark World
  662. -Dash up
  663. -Head up 1 area
  664. -Walk up-left
  665. -Head left 1 area
  666. -Head up 1 area
  667. -Dash left
  668. -300 rupees (use a Bomb to open cracked wall in the 2nd building to the west)
  669. -Head up to the Gargoyle statue
  670. -Stand in the bottom-left corner
  671. -Use the Mirror to warp back to the Light World
  672. -Walk towards the bottom while waiting for the invincibility frames to wear off
  673. -Use the Flute to free the bird
  674. -Walk left
  675. -Talk to the salesman
  676. -Get a bottle (100 rupees)
  677. -Walk down-right to south of statue
  678. -Dash down past 1 building
  679. -Enter the top entrance of the building to the right
  680. -Lift the bottom pot
  681. -Get the bottle
  682. -Exit
  683. -Dash up
  684. -Enter the building just north of where you exit
  685. -Talk to the person lying in bed
  686. -Get the Bug Catching Net
  687. -Exit
  688. -Use the Flute to fly to the 2nd drop-off point (Witch's house in north-east corner of the map)
  689. -Head right
  690. -Lift the boulder
  691. -Head up-right
  692. -Head right 1 area
  693. -Be wary of the green fish enemies that shock you when you slash them
  694. -Dash right
  695. -Dash down
  696. -Lift the boulder
  697. -Head right
  698. -Dash up
  699. -Head up 1 area
  700. -Dash up
  701. -Fall off the ledge
  702. -Walk left a bit
  703. -Dash up
  704. -Walk up-right
  705. -Head up 1 area => Zora's Waterfall
  706. -Dash up
  707. -Walk up-right
  708. -Walk up-left
  709. -Dash up
  710. -Dash right (until the shallow water forks down)
  711. -Dash down (to the bottom of the 3 shallow water areas from the fork)
  712. -Walk down-right
  713. -Walk up-right
  714. -Dash right
  715. -Dash up
  716. -Pay the Giant Zora 500 rupees
  717. -Get the Zora's Flippers
  718. -Dash down
  719. -Fall down the waterfall
  720. -Dash down
  721. -Dash left
  722. -Dash up
  723. -Dash left
  724. -Get the heart piece (optional, 4 of 4)
  725. -Dash right
  726. -Dash down
  727. -Fall down the waterfall
  728. -Dash down
  729. -Dash left
  730. -Walk up-left
  731. -Dash left
  732. -Dash down
  733. -Exit Zora's Waterfall
  734. -Use the Flute to fly to the 5th drop-off point (south of East palace on east side of the map)
  735. -Enter the cave
  736. -Walk up-right
  737. -Dash up
  738. -Use the Bug Catching Net to catch 2 fairies
  739. -Dash down
  740. -Exit the cave
  741. -Use the Flute to fly to the 3rd drop-off point (Bird Statue in Kakariko Village on west side of the map)
  742. -Return to the Dark World
  743.  
  744. Thieves' Town (yet again)
  745. -Mirror Glitch to Swamp Palace
  746. -Dash left into the wall to clip out of bounds
  747. -Stay on left side of the room
  748. -Dash up 1 room
  749. -Dash up 1 room
  750. -Dash up 1 room
  751. -Dash up => 2 rooms
  752. -Dash up => 2 rooms
  753. -Head left 1 room (see Palace of the Four Sword => music fades out)
  754. -Dash left 1 room (pitch black but see Link)
  755. -Dash left 1 room
  756. -Dash left 1 room (see Tower of Hera)
  757. -Dash left => 2 rooms
  758. -Dash left 1 room (see Desert Palace)
  759. -Dash up => 2 rooms
  760. -Dash up 1 room (see Thieves' Town)
  761. -Head right 1 room
  762. -Walk right => fall back in bounds
  763.  
  764. Swamp Palace
  765. -Head down 1 room
  766. -Dash down to door at the south and head right 1 room
  767. -Head up the stairs => fall into the water (weird to explain)
  768. -Head upstairs
  769. -Head down 1 room
  770. -Fall off the ledge (see the big chest?)
  771. -Walk left
  772. -Dash down
  773. -Walk right
  774. -Head up the stairs (middle platform)
  775. -Get the Hookshot (Big Key not required)
  776. -Use the Mirror to warp back to Thieves' Town entrance
  777.  
  778. Thieves' Town (and again)
  779. -Mirror glitch to Misery Mire
  780. -Dash right into the wall to clip out of bounds
  781. -Dash right 1 room
  782. -Dash to the right side of the room (do NOT head right 1 room)
  783. -Dash up 1 room
  784. -Dash up 1 room
  785. -Dash up 1 room
  786. -Head right 1 room
  787. -Dash right => 2 rooms (see Mothula)
  788. -Dash right => 2 rooms (see Ice Palace)
  789. -Dash right => 2 rooms
  790. -Dash right => 2 rooms (see Castle Tower)
  791. -Dash right => 2 rooms => in Misery Mire but you need to fall back in bounds
  792. -Dash right
  793. -Dash right
  794. -Head down 1 room
  795. -Dash down to fall back in bounds
  796.  
  797. Misery Mire
  798. -Head up the south stairs
  799. -Head right 1 room
  800. -Use the Hookshot to move towards the right block
  801. -Walk left a bit (the tiles will fall)
  802. -Dash up (cancel the dash near the top and use the Hookshot to move towards the big chest)
  803. -Get the Cane of Somaria (Big Key not required)
  804. -Use the Mirror to warp back to Thieves' Town Entrance
  805. *Due to the confused state, there are no eyes along the wall that shoot lasers nor do the tiles fall
  806.  
  807. Thieves' Town (for the last time)
  808. -Mirror Glitch to Palace of the Four Sword
  809. -Dash right into the wall to clip out of bounds
  810. -Dash right 1 room
  811. -Dash to the right side of the room (do NOT head right 1 room)
  812. -Dash up 1 room
  813. -Dash up 1 room
  814. -Dash to the top (just before the next room)
  815. -Head right 1 room
  816. -Dash right 1 room
  817. -Head left 1 room (to know where Link is located)
  818. -Face down and charge up for a spin attack (to see where Link is located)
  819. -Head down the north stairs to clip in-bounds
  820. -Head up the north stairs
  821. -Head up 1 room
  822.  
  823. --------------------
  824.  
  825. Palace of the Four Sword
  826.  
  827. Mothula (top-left stairs)
  828. -Use the Hookshot trick to avoid taking damage from projectiles if necessary
  829. -Keep your distance due to the random movement patterns of the Mothulas (speed and direction)
  830. -Slash sword beams while at full health
  831. -Be wary of hitting the decoy Mothula => bees BUT bees will fly to the real Mothula after attacking you
  832. -Avoid killing both decoys or the real Mothula will spawn more
  833. -It is possible to kill the decoys by doing so quickly, leaving the real Mothula remaining
  834. -Dash attack the real Mothula
  835. -Spin attack if necessary
  836. -Mothula should die within 24 hits
  837.  
  838. Helmasaur King (right)
  839. -Lure the red squid to the bottom-left where tiles will fall
  840. -Kill the enemies
  841. -Head up 1 room
  842. -Lift the skull in the bottom-left corner
  843. -Toss the skull to activate the crystal switch (red => blue)
  844. -Use the Cane of Somaria to place a block (not on the conveyor belt)
  845. -Push the blocks in the bottom-right corner
  846. -Walk past the blue blocks
  847. -Use the Cane of Somaria to hit the crystal switch (blue => red)
  848. -Use the Hammer to destroy the face mask
  849. -Kill the mini Helmasaurs using Arrows
  850. -Use spin attacks
  851. -Use the Hammer again to destroy the regenerated face mask
  852. -Use Arrows to attack the eye (3 times)
  853.  
  854. Arrghus (left)
  855. -Use the Lamp to light the torch
  856. -Swim up to dodge the cannonballs
  857. -Dive ONCE to avoid the rolling spikes (Be patient and wait for the spiked roller to head upwards, then dive underneath it)
  858. -Head up 1 room
  859. -Use the Hookshot from the left or top side of Arrghus ONLY (to avoid pulling enemies in too close or Link will get hurt even while standing still)
  860. -Be wary of electrocuting enemies (wait until the enemy is no longer shocking)
  861. -When Arrghus is alone, head to the bottom-left corner
  862. -Charge up the sword
  863. -Move slightly
  864. -Spin attack when Arrghus falls back on-screen (repeat cycle of charging up sword)
  865. -Be wary of the bubbles that pop up when Arrghus jumps off-screen
  866.  
  867. Blind the Thief (top-right stairs)
  868. -Bumpers in the next area are in the bottom-left corner of the first (top) room and in the top-right corner of the second (bottom) room
  869. -Path in the dark room is as follows…
  870. -Right
  871. -Down
  872. -Left
  873. -Down
  874. -Left
  875. -Down
  876. -Right
  877. -Up
  878. -Head right 1 room
  879. -Use Arrows to destroy the skull next to the block and the skull on the right
  880. -Use the Cane of Somaria to place a block and throw it onto the switch
  881. -Dash into the block
  882. -Head up 1 room
  883. -Use the hookshot to clear the gap
  884. -Head up and dash into the block
  885. -Head up 1 room
  886. -Slash the heads into the body
  887. -Dodge the lasers
  888.  
  889. --------------------
  890.  
  891. Links
  892.  
  893. Green
  894. -Stay near
  895. -Slash with sword so that Green Link performs a dash attack
  896. -Follow Green Link
  897. -Slash Green Link from behind
  898.  
  899. Orange (http://www.youtube.com/watch?v=6mxgoB49mc8)
  900. -Stay near the top-right tile where Orange Link spawns
  901. -Corner Orange Link (if possible)
  902. -If needed, use the following strategies...
  903. -Slash with sword so that Orange Link performs a dash attack
  904. -Follow Orange Link
  905. -Slash Orange Link from behind
  906. -Be wary of the spin attack if you move to far away
  907.  
  908. Blue
  909. -Stay near
  910. -Slash with sword so that Blue Link performs a dash attack
  911. -Follow Blue Link
  912. -Slash Blue Link from behind
  913. -Be wary of the jump attack
  914.  
  915. Purple
  916. -Stay near
  917. -Slash with sword so that Purple Link dashes forward and shoots a fire arrow from the sword
  918. -Slash Purple Link from the side
  919. -Be wary of the jump attack (quicker than the Blue Link) and fire arrows (shot from the sword)
  920.  
  921. --------------------
  922.  
  923. The End
  924. -Enjoy the credits!
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