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- Emulator Short Waves
- Version 0.0.1 ( 30.12.2013 )
- System requirements : Recommended 4-core processor and DirectX 9.0 compatible video card , Windows XP or Vista 32 -bit. Version for 64 -bit Seven have not tested this (laptop burned ) , and therefore can not start.
- Before the launch of commercial games are far ( two or three years ) . Do not expect miracles . While you can run only small homebrew applications .
- The project started in October 2012 I originally wanted to open the resources of one game , but all turned out to be encrypted content (or packed ), and to reveal the encryption algorithm , I needed a debugger processor Cell. I downloaded the source RPCS3, rebuilt the code and run , the program took off with an error , unable to do anything. Me is terribly upset , and I decided to build its amusement park .
- To project RPCS3 this emulator has nothing , not borrowed any code . Everything is written from scratch based on my own research.
- Currenty emulation PPU, SPU and RSX. Nearly all instructions. Vertex and pixel shaders are broadcast directly - from a binary code binary code RSX in DirectX, without intermediate representation in the form of source code. There cache textures , surfaces and shaders. All calls to the OS caught and executed natively , that is an official firmware to work is not necessary.
- Dynamic recompilation PPU and SPU will not. Already implemented static recompilation PPU: generated file on c + +, which is compiled and collected offline dll being loaded and executed , replacing the script interpreter . Recompilation is not restricted to simple blocks , but branching , and function calls . Instructions for use will be recompiled later.
- The emulator does not have a graphical interface. Path to the emulated elf and all the settings specified in the configuration file sw_emu.ini, which must be located in a folder with the emulator .
- Match your keyboard and gamepad hard-coded in the code , and in the configuration file can not be changed while .
- VK_LEFT = LEFT
- VK_DOWN = DOWN
- VK_RIGHT = RIGHT
- VK_UP = UP
- VK_END = START
- '3 '= R3
- '8 '= L3
- VK_DELETE = SELECT
- 'A' = SQUARE
- 'S' = CROSS
- 'D' = CIRCLE
- 'W' = TRIANGLE
- '0 '= R1
- '1 '= L1
- '9 '= R2
- '2 '= L2
- 'F' = ANALOG_LEFT
- 'H' = RIGHT
- 'T' = ANALOG_UP
- 'G' = ANALOG_DOWN
- 'J' = ANALOG_LEFT
- 'L' = ANALOG_RIGHT
- 'I' = ANALOG_UP
- 'K' = ANALOG_DOWN
- Pressing the ESC program emulated signal is sent REQUEST_EXITGAME - Force the game or power off on a real console.
- Source code emulator yet closed.
- If you have questions , please contact :
- InoriRus@gmail.com
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