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- ;TREMOR
- TR_ATTACK1="Hard Jab"
- TR_ATTACK1Input="attack1"
- TR_ATTACK2="Side Strike"
- TR_ATTACK2Input="attack2"
- TR_ATTACK3="High Kick"
- TR_ATTACK3Input="attack3"
- TR_ATTACK4="Turning Boot"
- TR_ATTACK4Input="attack4"
- TR_ATTACK1AWAY="Spin Slap"
- TR_ATTACK1AWAYInput="attack1away"
- TR_ATTACK2AWAY="Rising Stone"
- TR_ATTACK2AWAYInput="attack2away"
- TR_ATTACK3AWAY="Low Stomp"
- TR_ATTACK3AWAYInput="attack3away"
- TR_ATTACK4AWAY="Back Heel"
- TR_ATTACK4AWAYInput="attack4away"
- TR_ATTACK1DOWN="Low Punch"
- TR_ATTACK1DOWNInput="attack1down"
- TR_ATTACK2DOWN="Rising Rock"
- TR_ATTACK2DOWNInput="attack2down"
- TR_ATTACK3DOWN="Low Kick"
- TR_ATTACK3DOWNInput="attack3down"
- TR_ATTACK4DOWN="Low Shake"
- TR_ATTACK4DOWNInput="attack4down"
- TR_ATTACK1TOWARDS="Palm Strike"
- TR_ATTACK1TOWARDSInput="attack1towards"
- TR_ATTACK2TOWARDS="Rock Slam"
- TR_ATTACK2TOWARDSInput="attack2towards"
- TR_ATTACK3TOWARDS="Hinge Kick"
- TR_ATTACK3TOWARDSInput="attack3towards"
- TR_ATTACK4TOWARDS="Flying Kick"
- TR_ATTACK4TOWARDSInput="attack4towards"
- TR_ATTACK1_1="Stone Klaw"
- TR_ATTACK1_1Input="attack1_1"
- TR_ATTACK1_1_4="Beast Kick"
- TR_ATTACK1_1_4Input="attack1_1_4"
- TR_ATTACK1_2="Death Strike"
- TR_ATTACK1_2Input="attack1_2"
- TR_ATTACK1_2_3DOWN="Low Rumble"
- TR_ATTACK1_2_3DOWNInput="attack1_2_3down"
- TR_ATTACK1_2_3="Hard Knockback"
- TR_ATTACK1_2_3Input="attack1_2_3"
- TR_ATTACK1TOWARDS_2="Evil Kore"
- TR_ATTACK1TOWARDS_2Input="attack1towards_2"
- TR_ATTACK1TOWARDS_2_1="Body Quake"
- TR_ATTACK1TOWARDS_2_1Input="attack1towards_2_1"
- TR_ATTACK1AWAY_2="Rocky Start"
- TR_ATTACK1AWAY_2Input="attack1away_2"
- TR_ATTACK1AWAY_2_1="Rock On"
- TR_ATTACK1AWAY_2_1Input="attack1away_2_1"
- TR_ATTACK1AWAY_4DOWN="Not Pelite"
- TR_ATTACK1AWAY_4DOWNInput="attack1away_4down"
- TR_ATTACK1AWAY_4DOWN_4UP="Igneous Strike"
- TR_ATTACK1AWAY_4DOWN_4UPInput="attack1away_4down_4up"
- TR_ATTACK2_1="Hard Place"
- TR_ATTACK2_1Input="attack2_1"
- TR_ATTACK2_1_2="Klean Slate"
- TR_ATTACK2_1_2Input="attack2_1_2"
- TR_ATTACK2_1_4DOWN="Gravel Before Me"
- TR_ATTACK2_1_4DOWNInput="attack2_1_4down"
- TR_ATTACK2_1_4DOWN_4UP="Mountainous Pain"
- TR_ATTACK2_1_4DOWN_4UPInput="attack2_1_4down_4up"
- TR_ATTACK2AWAY_4="Not For Granite"
- TR_ATTACK2AWAY_4Input="attack2away_4"
- TR_ATTACK3_3="Krater Kicks"
- TR_ATTACK3_3Input="attack3_3"
- TR_ATTACK3AWAY_2="Landslide"
- TR_ATTACK3AWAY_2Input="attack3away_2"
- TR_ATTACK3AWAY_2_2="Shock Wave"
- TR_ATTACK3AWAY_2_2Input="attack3away_2_2"
- ;Common
- TR_Projectile="Rock Toss"
- TR_ProjectileInput="sp_away_towards_2"
- TR_ProjectileEX="Boulder Throw"
- TR_ProjectileEXInput="sp_away_towards_2mb"
- TR_RockFist="Stone Punch"
- TR_RockFistInput="sp_down_away_2"
- TR_RockFistEX="Stone Slam"
- TR_RockFistEXInput="sp_down_away_2mb"
- TR_RockFistUp="Stone Strike"
- TR_RockFistUpInput="sp_down_away_2_up"
- TR_RockFistUpEX="Stone Kut"
- TR_RockFistUPEXInput="sp_down_away_2mb_up"
- TR_RockFistDOWN="Stone Smash"
- TR_RockFistDOWNInput="sp_down_away_2_down"
- TR_RockFistDOWNEX="Stone Hammer"
- TR_RockFistDOWNEXInput="sp_down_away_2mb_down"
- TR_RockFistDelay="Delay"
- TR_RockFistDelayInput="Hold [BP]"
- TR_RockFistCancel="Cancel"
- TR_RockFistCancelInput="sp_dash_cancel"
- TR_RockBlaster="Stone Shatter"
- TR_RockBlasterInput="sp_down_away_1"
- TR_RockBlasterEX="Rock Blast"
- TR_RockBlasterEXInput="sp_down_away_1mb"
- TR_RockBlasterCancel="Cancel"
- TR_RockBlasterCancelInput="sp_down_down"
- TR_RockBlasterDelay="Delay"
- TR_RockBlasterDelayInput="Hold [FP]"
- TR_RockBlasterUP="Up Shatter"
- TR_RockBlasterUPInput="Hold [FP][+][Up]"
- TR_RockBlasterDown="Down Shatter"
- TR_RockBlasterDownInput="Hold [FP][+][Down]"
- TR_RockShower="Rock Drop"
- TR_RockShowerInput="sp_down_away_3"
- TR_RockShowerClose="Close Rock Drop"
- TR_RockShowerCloseInput="sp_down_away_3_away"
- TR_RockShowerFar="Far Rock Drop"
- TR_RockShowerFarInput="sp_down_away_3_towards"
- TR_RockShowerEX="Rock Shower"
- TR_RockShowerEXInput="sp_down_away_3mb"
- TR_RockShowerEXClose="Close Rock Shower"
- TR_RockShowerEXCloseInput="sp_down_away_3mb_away"
- TR_RockShowerEXFar="Far Rock Shower"
- TR_RockShowerEXFarInput="sp_down_away_3mb_towards"
- TR_StoneCutter="Rolling Stone"
- TR_StoneCutterInput="sp_away_towards_4"
- TR_StoneCutterEX="Rolling Kutter"
- TR_StoneCutterEXInput="sp_away_towards_4mb"
- TR_GroundPulse="Ground Pulse"
- TR_GroundPulseInput="sp_down_down_4"
- TR_GroundPulseEX="Ground Quake"
- TR_GroundPulseEXInput="sp_down_down_4mb"
- ;Trait 1
- TR_DelayQuakeTrait2="Earth Shake"
- TR_DelayQuakeTrait2Input="sp_down_down_1"
- TR_DelayQuakeTrait2EX="Earthquake"
- TR_DelayQuakeTrait2EXInput="sp_down_down_1mb"
- TR_AirQuake_TRAIT1="Air Earth Shake"
- TR_AirQuake_TRAIT1Input="air_sp_down_down_1"
- TR_AirQuakeEX_TRAIT1="Air Earthquake"
- TR_AirQuakeEX_TRAIT1Input="air_sp_down_down_1mb"
- TR_AirQuakeClose_TRAIT1="Air Close Earth Shake"
- TR_AirQuakeClose_TRAIT1Input="air_sp_down_down_1_away"
- TR_AirQuakeFar_TRAIT1="Air Far Earth Shake"
- TR_AirQuakeFar_TRAIT1Input="air_sp_down_down_1_towards"
- ;Trait 2
- TR_LavaSkin_TRAIT3="Lava Skin"
- TR_LavaSkin_TRAIT3Input="sp_down_down_1"
- TR_LavaSkinEX_TRAIT3="Lava Armor"
- TR_LavaSkinEX_TRAIT3Input="Hold [FP]"
- TR_StoneCutterLava="Rolling Magma"
- TR_StoneCutterLavaInput="sp_away_towards_4"
- TR_StoneCutterLavaEX="Lava Kutter"
- TR_StoneCutterLavaEXInput="sp_away_towards_4mb"
- TR_ProjectileLava="Magma Toss"
- TR_ProjectileLavaInput="sp_away_towards_2"
- TR_ProjectileLavaEX="Magma Throw"
- TR_ProjectileLavaEXInput="sp_away_towards_2mb"
- TR_RockFistLava="Lava Punch"
- TR_RockFistLavaInput="sp_down_away_2"
- TR_RockFistLavaEX="Lava Slam"
- TR_RockFistLavaEXInput="sp_down_away_2mb"
- TR_RockFistLavaUp="Lava Strike"
- TR_RockFistLavaUpInput="sp_down_away_2_up"
- TR_RockFistLavaUpEX="Lava Kut"
- TR_RockFistLavaUPEXInput="sp_down_away_2mb_up"
- TR_RockFistLavaDOWN="Lava Smash"
- TR_RockFistLavaDOWNInput="sp_down_away_2_down"
- TR_RockFistLavaDOWNEX="Lava Hammer"
- TR_RockFistLavaDOWNEXInput="sp_down_away_2mb_down"
- TR_RockBlasterLava="Magma Shatter"
- TR_RockBlasterLavaInput="sp_down_away_1"
- TR_RockBlasterLavaEX="Magma Blast"
- TR_RockBlasterLavaEXInput="sp_down_away_1mb"
- TR_RockBlasterLavaCancel="Cancel"
- TR_RockBlasterLavaCancelInput="sp_down_down"
- TR_RockBlasterLavaDelay="Delay"
- TR_RockBlasterLavaDelayInput="Hold [FP]"
- TR_RockBlasterLavaUP="Up Shatter"
- TR_RockBlasterLavaUPInput="Hold [FP][+][Up]"
- TR_RockBlasterLavaDown="Down Shatter"
- TR_RockBlasterLavaDownInput="Hold [FP][+][Down]"
- TR_RockShowerLava="Lava Drop"
- TR_RockShowerLavaInput="sp_down_away_3"
- TR_RockShowerLavaClose="Close Lava Drop"
- TR_RockShowerLavaCloseInput="sp_down_away_3_away"
- TR_RockShowerLavaFar="Far Lava Drop"
- TR_RockShowerLavaFarInput="sp_down_away_3_towards"
- TR_RockShowerLavaEX="Magma Shower"
- TR_RockShowerLavaEXInput="sp_down_away_3mb"
- TR_RockShowerLavaEXClose="Close Magma Shower"
- TR_RockShowerLavaEXCloseInput="sp_down_away_3mb_away"
- TR_RockShowerLavaEXFar="Far Magma Shower"
- TR_RockShowerLavaEXFarInput="sp_down_away_3mb_towards"
- TR_GoldSkin_TRAIT3="Gold Skin"
- TR_GoldSkin_TRAIT3Input="sp_down_down_1"
- TR_GoldSkinEX_TRAIT3="Gold Armor"
- TR_GoldSkinEX_TRAIT3Input="Hold [FP]"
- TR_ProjectileGold="Gold Toss"
- TR_ProjectileGoldInput="sp_away_towards_2"
- TR_ProjectileGoldEX="Gold Throw"
- TR_ProjectileGoldEXInput="sp_away_towards_2mb"
- TR_RockFistGold="Metal Punch"
- TR_RockFistGoldInput="sp_down_away_2"
- TR_RockFistGoldEX="Metal Slam"
- TR_RockFistGoldEXInput="sp_down_away_2mb"
- TR_RockFistGoldUp="Metal Strike"
- TR_RockFistGoldUpInput="sp_down_away_2_up"
- TR_RockFistGoldUpEX="Metal Kut"
- TR_RockFistGoldUPEXInput="sp_down_away_2mb_up"
- TR_RockFistGoldDOWN="Metal Smash"
- TR_RockFistGoldDOWNInput="sp_down_away_2_down"
- TR_RockFistGoldDOWNEX="Golden Hammer"
- TR_RockFistGoldDOWNEXInput="sp_down_away_2mb_down"
- TR_RockBlasterGold="Gold Punch"
- TR_RockBlasterGoldInput="sp_down_away_1"
- TR_RockBlasterGoldEX="Gold Launch"
- TR_RockBlasterGoldEXInput="sp_down_away_1mb"
- TR_RockBlasterGoldCancel="Cancel"
- TR_RockBlasterGoldCancelInput="sp_down_down"
- TR_RockBlasterGoldDelay="Delay"
- TR_RockBlasterGoldDelayInput="Hold [FP]"
- TR_RockBlasterGoldUP="Arcing Gold"
- TR_RockBlasterGoldUPInput="Hold [FP][+][Up]"
- TR_RockBlasterGoldDown="Bouncing Gold"
- TR_RockBlasterGoldDownInput="Hold [FP][+][Down]"
- TR_StoneCutterGold="Gold Boulder"
- TR_StoneCutterGoldInput="sp_away_towards_4"
- TR_StoneCutterGoldEX="Gold Kutter"
- TR_StoneCutterGoldEXInput="sp_away_towards_4mb"
- ;Trait 3
- TR_RockSummon_TRAIT3="Summon Krystal"
- TR_RockSummon_TRAIT3Input="sp_down_towards_3"
- TR_RockSummonEX_TRAIT3="Summon Boulder"
- TR_RockSummonEX_TRAIT3Input="sp_down_towards_3mb"
- TR_RockSummonThrow_TRAIT3="Flying Krystal"
- TR_RockSummonThrow_TRAIT3Input="sp_towards_R1"
- TR_RockSummonThrowEX_TRAIT3="Flying Boulder"
- TR_RockSummonThrowEX_TRAIT3Input="sp_towards_R1mb"
- TR_IronSkin_TRAIT3="Krystallization"
- TR_IronSkin_TRAIT3Input="sp_down_down_1"
- TR_IronSkinEX_TRAIT3="Dark Krystal"
- TR_IronSkinEX_TRAIT3Input="sp_down_down_1mb"
- TR_ProjectileIron="Krystal Toss"
- TR_ProjectileIronInput="sp_away_towards_2"
- TR_ProjectileIronEX="Krystal Throw"
- TR_ProjectileIronEXInput="sp_away_towards_2mb"
- TR_RockFistIron="Krystal Punch"
- TR_RockFistIronInput="sp_down_away_2"
- TR_RockFistIronEX="Krystal Slam"
- TR_RockFistIronEXInput="sp_down_away_2mb"
- TR_RockFistIronUp="Krystal Strike"
- TR_RockFistIronUpInput="sp_down_away_2_up"
- TR_RockFistIronUpEX="Krystal Kut"
- TR_RockFistIronUPEXInput="sp_down_away_2mb_up"
- TR_RockFistIronDOWN="Krystal Smash"
- TR_RockFistIronDOWNInput="sp_down_away_2_down"
- TR_RockFistIronDOWNEX="Krystal Hammer"
- TR_RockFistIronDOWNEXInput="sp_down_away_2mb_down"
- TR_RockBlasterIron="Krystal Shatter"
- TR_RockBlasterIronInput="sp_down_away_1"
- TR_RockBlasterIronEX="Krystal Blast"
- TR_RockBlasterIronEXInput="sp_down_away_1mb"
- TR_RockBlasterIronCancel="Cancel"
- TR_RockBlasterIronCancelInput="sp_down_down"
- TR_RockBlasterIronDelay="Delay"
- TR_RockBlasterIronDelayInput="Hold [FP]"
- TR_RockBlasterIronUP="Up Shatter"
- TR_RockBlasterIronUPInput="Hold [FP][+][Up]"
- TR_RockBlasterIronDown="Down Shatter"
- TR_RockBlasterIronDownInput="Hold [FP][+][Down]"
- TR_StoneCutterIron="Rolling Krystal"
- TR_StoneCutterIronInput="sp_away_towards_4"
- TR_StoneCutterIronEX="Krystal Kutter"
- TR_StoneCutterIronEXInput="sp_away_towards_4mb"
- TR_Supermove="Rock Bottom"
- TR_SupermoveInput="sp_super"
- TREMOR_FATALITY1="Stone Tomb"
- TREMOR_FATALITY1_DIST="(Mid)"
- TREMOR_FATALITY1INPUT="TremorFat1"
- TREMOR_FATALITY1INPUT_EASY="sp_1NR2"
- TREMOR_FATALITY2="Stalag-Might"
- TREMOR_FATALITY2_DIST="(Mid)"
- TREMOR_FATALITY2INPUT="TremorFat2"
- TREMOR_FATALITY2INPUT_EASY="sp_2NR2"
- TREMOR_BRUTALITY1="Rock Head"
- TREMOR_BRUTALITY1INPUT="[Away][Towards][BP]"
- TREMOR_BRUTALITY2="It's Me Tremor"
- TREMOR_BRUTALITY2INPUT="[Down][Away][FP]"
- TREMOR_BRUTALITY3="Krystal Khaos"
- TREMOR_BRUTALITY3INPUT="[Down][Towards][FK][,][Towards][+][R1]"
- TREMOR_BRUTALITY4="Rumble Trouble"
- TREMOR_BRUTALITY4INPUT="[Down][Down][BK][+][R2]"
- TREMOR_BRUTALITY5="Blood Rock"
- TREMOR_BRUTALITY5INPUT="[L2][+][R2]"
- TREMOR_BRUTALITY1_InfoBox="· Only in Aftershock Variation\n· Must be Jump Distance away from the opponent\n· Final hit must come from Rock Toss [Away][Towards][BP] or Boulder Throw [Away][Towards][BP][+][R2]"
- TREMOR_BRUTALITY2_InfoBox="· Only in Metallic Variation\n· Must be Jump Distance away from the opponent\n· Must have Gold Skin active [Down][Down][FP]\n· Final hit must come from Gold Punch [Down][Away][FP] or Gold Launch [Down][Away][FP][+][R2]"
- TREMOR_BRUTALITY3_InfoBox="· Only in Crystalline Variation\n· Tremor must perform Summon Krystal [Down][Towards][FK] in the final round\n· Final hit must come throwing the summoned Krystal [Towards][+][R1]"
- TREMOR_BRUTALITY4_InfoBox="· Available in all Variations\n· Tremor must connect all 3 hits of the Ground Quake [Down][Down][BK][+][R2]\n· Final hit must come from a Ground Quake [Down][Down][BK][+][R2]"
- TREMOR_BRUTALITY5_InfoBox="· Available in all Variations\n· Player must hold [Down] during the final hit\n· Final hit must come from Rock Bottom [L2][+][R2]"
- TREMOR_FATALITY1_InfoBox="· Easy Fatality Hold [R2][+][FP]"
- TREMOR_FATALITY2_InfoBox="· Easy Fatality Hold [R2][+][BP]"
- TR_IronSkin_TRAIT3_InfoBox="· Temporarily takes less damage."
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