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MKX Tremor

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Jul 8th, 2015
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  1. ;TREMOR
  2. TR_ATTACK1="Hard Jab"
  3. TR_ATTACK1Input="attack1"
  4. TR_ATTACK2="Side Strike"
  5. TR_ATTACK2Input="attack2"
  6. TR_ATTACK3="High Kick"
  7. TR_ATTACK3Input="attack3"
  8. TR_ATTACK4="Turning Boot"
  9. TR_ATTACK4Input="attack4"
  10. TR_ATTACK1AWAY="Spin Slap"
  11. TR_ATTACK1AWAYInput="attack1away"
  12. TR_ATTACK2AWAY="Rising Stone"
  13. TR_ATTACK2AWAYInput="attack2away"
  14. TR_ATTACK3AWAY="Low Stomp"
  15. TR_ATTACK3AWAYInput="attack3away"
  16. TR_ATTACK4AWAY="Back Heel"
  17. TR_ATTACK4AWAYInput="attack4away"
  18. TR_ATTACK1DOWN="Low Punch"
  19. TR_ATTACK1DOWNInput="attack1down"
  20. TR_ATTACK2DOWN="Rising Rock"
  21. TR_ATTACK2DOWNInput="attack2down"
  22. TR_ATTACK3DOWN="Low Kick"
  23. TR_ATTACK3DOWNInput="attack3down"
  24. TR_ATTACK4DOWN="Low Shake"
  25. TR_ATTACK4DOWNInput="attack4down"
  26. TR_ATTACK1TOWARDS="Palm Strike"
  27. TR_ATTACK1TOWARDSInput="attack1towards"
  28. TR_ATTACK2TOWARDS="Rock Slam"
  29. TR_ATTACK2TOWARDSInput="attack2towards"
  30. TR_ATTACK3TOWARDS="Hinge Kick"
  31. TR_ATTACK3TOWARDSInput="attack3towards"
  32. TR_ATTACK4TOWARDS="Flying Kick"
  33. TR_ATTACK4TOWARDSInput="attack4towards"
  34. TR_ATTACK1_1="Stone Klaw"
  35. TR_ATTACK1_1Input="attack1_1"
  36. TR_ATTACK1_1_4="Beast Kick"
  37. TR_ATTACK1_1_4Input="attack1_1_4"
  38. TR_ATTACK1_2="Death Strike"
  39. TR_ATTACK1_2Input="attack1_2"
  40. TR_ATTACK1_2_3DOWN="Low Rumble"
  41. TR_ATTACK1_2_3DOWNInput="attack1_2_3down"
  42. TR_ATTACK1_2_3="Hard Knockback"
  43. TR_ATTACK1_2_3Input="attack1_2_3"
  44. TR_ATTACK1TOWARDS_2="Evil Kore"
  45. TR_ATTACK1TOWARDS_2Input="attack1towards_2"
  46. TR_ATTACK1TOWARDS_2_1="Body Quake"
  47. TR_ATTACK1TOWARDS_2_1Input="attack1towards_2_1"
  48. TR_ATTACK1AWAY_2="Rocky Start"
  49. TR_ATTACK1AWAY_2Input="attack1away_2"
  50. TR_ATTACK1AWAY_2_1="Rock On"
  51. TR_ATTACK1AWAY_2_1Input="attack1away_2_1"
  52. TR_ATTACK1AWAY_4DOWN="Not Pelite"
  53. TR_ATTACK1AWAY_4DOWNInput="attack1away_4down"
  54. TR_ATTACK1AWAY_4DOWN_4UP="Igneous Strike"
  55. TR_ATTACK1AWAY_4DOWN_4UPInput="attack1away_4down_4up"
  56. TR_ATTACK2_1="Hard Place"
  57. TR_ATTACK2_1Input="attack2_1"
  58. TR_ATTACK2_1_2="Klean Slate"
  59. TR_ATTACK2_1_2Input="attack2_1_2"
  60. TR_ATTACK2_1_4DOWN="Gravel Before Me"
  61. TR_ATTACK2_1_4DOWNInput="attack2_1_4down"
  62. TR_ATTACK2_1_4DOWN_4UP="Mountainous Pain"
  63. TR_ATTACK2_1_4DOWN_4UPInput="attack2_1_4down_4up"
  64. TR_ATTACK2AWAY_4="Not For Granite"
  65. TR_ATTACK2AWAY_4Input="attack2away_4"
  66. TR_ATTACK3_3="Krater Kicks"
  67. TR_ATTACK3_3Input="attack3_3"
  68. TR_ATTACK3AWAY_2="Landslide"
  69. TR_ATTACK3AWAY_2Input="attack3away_2"
  70. TR_ATTACK3AWAY_2_2="Shock Wave"
  71. TR_ATTACK3AWAY_2_2Input="attack3away_2_2"
  72.  
  73. ;Common
  74. TR_Projectile="Rock Toss"
  75. TR_ProjectileInput="sp_away_towards_2"
  76. TR_ProjectileEX="Boulder Throw"
  77. TR_ProjectileEXInput="sp_away_towards_2mb"
  78. TR_RockFist="Stone Punch"
  79. TR_RockFistInput="sp_down_away_2"
  80. TR_RockFistEX="Stone Slam"
  81. TR_RockFistEXInput="sp_down_away_2mb"
  82. TR_RockFistUp="Stone Strike"
  83. TR_RockFistUpInput="sp_down_away_2_up"
  84. TR_RockFistUpEX="Stone Kut"
  85. TR_RockFistUPEXInput="sp_down_away_2mb_up"
  86. TR_RockFistDOWN="Stone Smash"
  87. TR_RockFistDOWNInput="sp_down_away_2_down"
  88. TR_RockFistDOWNEX="Stone Hammer"
  89. TR_RockFistDOWNEXInput="sp_down_away_2mb_down"
  90. TR_RockFistDelay="Delay"
  91. TR_RockFistDelayInput="Hold [BP]"
  92. TR_RockFistCancel="Cancel"
  93. TR_RockFistCancelInput="sp_dash_cancel"
  94. TR_RockBlaster="Stone Shatter"
  95. TR_RockBlasterInput="sp_down_away_1"
  96. TR_RockBlasterEX="Rock Blast"
  97. TR_RockBlasterEXInput="sp_down_away_1mb"
  98. TR_RockBlasterCancel="Cancel"
  99. TR_RockBlasterCancelInput="sp_down_down"
  100. TR_RockBlasterDelay="Delay"
  101. TR_RockBlasterDelayInput="Hold [FP]"
  102. TR_RockBlasterUP="Up Shatter"
  103. TR_RockBlasterUPInput="Hold [FP][+][Up]"
  104. TR_RockBlasterDown="Down Shatter"
  105. TR_RockBlasterDownInput="Hold [FP][+][Down]"
  106. TR_RockShower="Rock Drop"
  107. TR_RockShowerInput="sp_down_away_3"
  108. TR_RockShowerClose="Close Rock Drop"
  109. TR_RockShowerCloseInput="sp_down_away_3_away"
  110. TR_RockShowerFar="Far Rock Drop"
  111. TR_RockShowerFarInput="sp_down_away_3_towards"
  112. TR_RockShowerEX="Rock Shower"
  113. TR_RockShowerEXInput="sp_down_away_3mb"
  114. TR_RockShowerEXClose="Close Rock Shower"
  115. TR_RockShowerEXCloseInput="sp_down_away_3mb_away"
  116. TR_RockShowerEXFar="Far Rock Shower"
  117. TR_RockShowerEXFarInput="sp_down_away_3mb_towards"
  118. TR_StoneCutter="Rolling Stone"
  119. TR_StoneCutterInput="sp_away_towards_4"
  120. TR_StoneCutterEX="Rolling Kutter"
  121. TR_StoneCutterEXInput="sp_away_towards_4mb"
  122. TR_GroundPulse="Ground Pulse"
  123. TR_GroundPulseInput="sp_down_down_4"
  124. TR_GroundPulseEX="Ground Quake"
  125. TR_GroundPulseEXInput="sp_down_down_4mb"
  126.  
  127. ;Trait 1
  128. TR_DelayQuakeTrait2="Earth Shake"
  129. TR_DelayQuakeTrait2Input="sp_down_down_1"
  130. TR_DelayQuakeTrait2EX="Earthquake"
  131. TR_DelayQuakeTrait2EXInput="sp_down_down_1mb"
  132. TR_AirQuake_TRAIT1="Air Earth Shake"
  133. TR_AirQuake_TRAIT1Input="air_sp_down_down_1"
  134. TR_AirQuakeEX_TRAIT1="Air Earthquake"
  135. TR_AirQuakeEX_TRAIT1Input="air_sp_down_down_1mb"
  136. TR_AirQuakeClose_TRAIT1="Air Close Earth Shake"
  137. TR_AirQuakeClose_TRAIT1Input="air_sp_down_down_1_away"
  138. TR_AirQuakeFar_TRAIT1="Air Far Earth Shake"
  139. TR_AirQuakeFar_TRAIT1Input="air_sp_down_down_1_towards"
  140.  
  141. ;Trait 2
  142. TR_LavaSkin_TRAIT3="Lava Skin"
  143. TR_LavaSkin_TRAIT3Input="sp_down_down_1"
  144. TR_LavaSkinEX_TRAIT3="Lava Armor"
  145. TR_LavaSkinEX_TRAIT3Input="Hold [FP]"
  146. TR_StoneCutterLava="Rolling Magma"
  147. TR_StoneCutterLavaInput="sp_away_towards_4"
  148. TR_StoneCutterLavaEX="Lava Kutter"
  149. TR_StoneCutterLavaEXInput="sp_away_towards_4mb"
  150. TR_ProjectileLava="Magma Toss"
  151. TR_ProjectileLavaInput="sp_away_towards_2"
  152. TR_ProjectileLavaEX="Magma Throw"
  153. TR_ProjectileLavaEXInput="sp_away_towards_2mb"
  154. TR_RockFistLava="Lava Punch"
  155. TR_RockFistLavaInput="sp_down_away_2"
  156. TR_RockFistLavaEX="Lava Slam"
  157. TR_RockFistLavaEXInput="sp_down_away_2mb"
  158. TR_RockFistLavaUp="Lava Strike"
  159. TR_RockFistLavaUpInput="sp_down_away_2_up"
  160. TR_RockFistLavaUpEX="Lava Kut"
  161. TR_RockFistLavaUPEXInput="sp_down_away_2mb_up"
  162. TR_RockFistLavaDOWN="Lava Smash"
  163. TR_RockFistLavaDOWNInput="sp_down_away_2_down"
  164. TR_RockFistLavaDOWNEX="Lava Hammer"
  165. TR_RockFistLavaDOWNEXInput="sp_down_away_2mb_down"
  166. TR_RockBlasterLava="Magma Shatter"
  167. TR_RockBlasterLavaInput="sp_down_away_1"
  168. TR_RockBlasterLavaEX="Magma Blast"
  169. TR_RockBlasterLavaEXInput="sp_down_away_1mb"
  170. TR_RockBlasterLavaCancel="Cancel"
  171. TR_RockBlasterLavaCancelInput="sp_down_down"
  172. TR_RockBlasterLavaDelay="Delay"
  173. TR_RockBlasterLavaDelayInput="Hold [FP]"
  174. TR_RockBlasterLavaUP="Up Shatter"
  175. TR_RockBlasterLavaUPInput="Hold [FP][+][Up]"
  176. TR_RockBlasterLavaDown="Down Shatter"
  177. TR_RockBlasterLavaDownInput="Hold [FP][+][Down]"
  178. TR_RockShowerLava="Lava Drop"
  179. TR_RockShowerLavaInput="sp_down_away_3"
  180. TR_RockShowerLavaClose="Close Lava Drop"
  181. TR_RockShowerLavaCloseInput="sp_down_away_3_away"
  182. TR_RockShowerLavaFar="Far Lava Drop"
  183. TR_RockShowerLavaFarInput="sp_down_away_3_towards"
  184. TR_RockShowerLavaEX="Magma Shower"
  185. TR_RockShowerLavaEXInput="sp_down_away_3mb"
  186. TR_RockShowerLavaEXClose="Close Magma Shower"
  187. TR_RockShowerLavaEXCloseInput="sp_down_away_3mb_away"
  188. TR_RockShowerLavaEXFar="Far Magma Shower"
  189. TR_RockShowerLavaEXFarInput="sp_down_away_3mb_towards"
  190. TR_GoldSkin_TRAIT3="Gold Skin"
  191. TR_GoldSkin_TRAIT3Input="sp_down_down_1"
  192. TR_GoldSkinEX_TRAIT3="Gold Armor"
  193. TR_GoldSkinEX_TRAIT3Input="Hold [FP]"
  194. TR_ProjectileGold="Gold Toss"
  195. TR_ProjectileGoldInput="sp_away_towards_2"
  196. TR_ProjectileGoldEX="Gold Throw"
  197. TR_ProjectileGoldEXInput="sp_away_towards_2mb"
  198. TR_RockFistGold="Metal Punch"
  199. TR_RockFistGoldInput="sp_down_away_2"
  200. TR_RockFistGoldEX="Metal Slam"
  201. TR_RockFistGoldEXInput="sp_down_away_2mb"
  202. TR_RockFistGoldUp="Metal Strike"
  203. TR_RockFistGoldUpInput="sp_down_away_2_up"
  204. TR_RockFistGoldUpEX="Metal Kut"
  205. TR_RockFistGoldUPEXInput="sp_down_away_2mb_up"
  206. TR_RockFistGoldDOWN="Metal Smash"
  207. TR_RockFistGoldDOWNInput="sp_down_away_2_down"
  208. TR_RockFistGoldDOWNEX="Golden Hammer"
  209. TR_RockFistGoldDOWNEXInput="sp_down_away_2mb_down"
  210. TR_RockBlasterGold="Gold Punch"
  211. TR_RockBlasterGoldInput="sp_down_away_1"
  212. TR_RockBlasterGoldEX="Gold Launch"
  213. TR_RockBlasterGoldEXInput="sp_down_away_1mb"
  214. TR_RockBlasterGoldCancel="Cancel"
  215. TR_RockBlasterGoldCancelInput="sp_down_down"
  216. TR_RockBlasterGoldDelay="Delay"
  217. TR_RockBlasterGoldDelayInput="Hold [FP]"
  218. TR_RockBlasterGoldUP="Arcing Gold"
  219. TR_RockBlasterGoldUPInput="Hold [FP][+][Up]"
  220. TR_RockBlasterGoldDown="Bouncing Gold"
  221. TR_RockBlasterGoldDownInput="Hold [FP][+][Down]"
  222. TR_StoneCutterGold="Gold Boulder"
  223. TR_StoneCutterGoldInput="sp_away_towards_4"
  224. TR_StoneCutterGoldEX="Gold Kutter"
  225. TR_StoneCutterGoldEXInput="sp_away_towards_4mb"
  226.  
  227. ;Trait 3
  228. TR_RockSummon_TRAIT3="Summon Krystal"
  229. TR_RockSummon_TRAIT3Input="sp_down_towards_3"
  230. TR_RockSummonEX_TRAIT3="Summon Boulder"
  231. TR_RockSummonEX_TRAIT3Input="sp_down_towards_3mb"
  232. TR_RockSummonThrow_TRAIT3="Flying Krystal"
  233. TR_RockSummonThrow_TRAIT3Input="sp_towards_R1"
  234. TR_RockSummonThrowEX_TRAIT3="Flying Boulder"
  235. TR_RockSummonThrowEX_TRAIT3Input="sp_towards_R1mb"
  236. TR_IronSkin_TRAIT3="Krystallization"
  237. TR_IronSkin_TRAIT3Input="sp_down_down_1"
  238. TR_IronSkinEX_TRAIT3="Dark Krystal"
  239. TR_IronSkinEX_TRAIT3Input="sp_down_down_1mb"
  240. TR_ProjectileIron="Krystal Toss"
  241. TR_ProjectileIronInput="sp_away_towards_2"
  242. TR_ProjectileIronEX="Krystal Throw"
  243. TR_ProjectileIronEXInput="sp_away_towards_2mb"
  244. TR_RockFistIron="Krystal Punch"
  245. TR_RockFistIronInput="sp_down_away_2"
  246. TR_RockFistIronEX="Krystal Slam"
  247. TR_RockFistIronEXInput="sp_down_away_2mb"
  248. TR_RockFistIronUp="Krystal Strike"
  249. TR_RockFistIronUpInput="sp_down_away_2_up"
  250. TR_RockFistIronUpEX="Krystal Kut"
  251. TR_RockFistIronUPEXInput="sp_down_away_2mb_up"
  252. TR_RockFistIronDOWN="Krystal Smash"
  253. TR_RockFistIronDOWNInput="sp_down_away_2_down"
  254. TR_RockFistIronDOWNEX="Krystal Hammer"
  255. TR_RockFistIronDOWNEXInput="sp_down_away_2mb_down"
  256. TR_RockBlasterIron="Krystal Shatter"
  257. TR_RockBlasterIronInput="sp_down_away_1"
  258. TR_RockBlasterIronEX="Krystal Blast"
  259. TR_RockBlasterIronEXInput="sp_down_away_1mb"
  260. TR_RockBlasterIronCancel="Cancel"
  261. TR_RockBlasterIronCancelInput="sp_down_down"
  262. TR_RockBlasterIronDelay="Delay"
  263. TR_RockBlasterIronDelayInput="Hold [FP]"
  264. TR_RockBlasterIronUP="Up Shatter"
  265. TR_RockBlasterIronUPInput="Hold [FP][+][Up]"
  266. TR_RockBlasterIronDown="Down Shatter"
  267. TR_RockBlasterIronDownInput="Hold [FP][+][Down]"
  268. TR_StoneCutterIron="Rolling Krystal"
  269. TR_StoneCutterIronInput="sp_away_towards_4"
  270. TR_StoneCutterIronEX="Krystal Kutter"
  271. TR_StoneCutterIronEXInput="sp_away_towards_4mb"
  272. TR_Supermove="Rock Bottom"
  273. TR_SupermoveInput="sp_super"
  274. TREMOR_FATALITY1="Stone Tomb"
  275. TREMOR_FATALITY1_DIST="(Mid)"
  276. TREMOR_FATALITY1INPUT="TremorFat1"
  277. TREMOR_FATALITY1INPUT_EASY="sp_1NR2"
  278. TREMOR_FATALITY2="Stalag-Might"
  279. TREMOR_FATALITY2_DIST="(Mid)"
  280. TREMOR_FATALITY2INPUT="TremorFat2"
  281. TREMOR_FATALITY2INPUT_EASY="sp_2NR2"
  282. TREMOR_BRUTALITY1="Rock Head"
  283. TREMOR_BRUTALITY1INPUT="[Away][Towards][BP]"
  284. TREMOR_BRUTALITY2="It's Me Tremor"
  285. TREMOR_BRUTALITY2INPUT="[Down][Away][FP]"
  286. TREMOR_BRUTALITY3="Krystal Khaos"
  287. TREMOR_BRUTALITY3INPUT="[Down][Towards][FK][,][Towards][+][R1]"
  288. TREMOR_BRUTALITY4="Rumble Trouble"
  289. TREMOR_BRUTALITY4INPUT="[Down][Down][BK][+][R2]"
  290. TREMOR_BRUTALITY5="Blood Rock"
  291. TREMOR_BRUTALITY5INPUT="[L2][+][R2]"
  292.  
  293. TREMOR_BRUTALITY1_InfoBox="· Only in Aftershock Variation\n· Must be Jump Distance away from the opponent\n· Final hit must come from Rock Toss [Away][Towards][BP] or Boulder Throw [Away][Towards][BP][+][R2]"
  294. TREMOR_BRUTALITY2_InfoBox="· Only in Metallic Variation\n· Must be Jump Distance away from the opponent\n· Must have Gold Skin active [Down][Down][FP]\n· Final hit must come from Gold Punch [Down][Away][FP] or Gold Launch [Down][Away][FP][+][R2]"
  295. TREMOR_BRUTALITY3_InfoBox="· Only in Crystalline Variation\n· Tremor must perform Summon Krystal [Down][Towards][FK] in the final round\n· Final hit must come throwing the summoned Krystal [Towards][+][R1]"
  296. TREMOR_BRUTALITY4_InfoBox="· Available in all Variations\n· Tremor must connect all 3 hits of the Ground Quake [Down][Down][BK][+][R2]\n· Final hit must come from a Ground Quake [Down][Down][BK][+][R2]"
  297. TREMOR_BRUTALITY5_InfoBox="· Available in all Variations\n· Player must hold [Down] during the final hit\n· Final hit must come from Rock Bottom [L2][+][R2]"
  298.  
  299.  
  300. TREMOR_FATALITY1_InfoBox="· Easy Fatality Hold [R2][+][FP]"
  301. TREMOR_FATALITY2_InfoBox="· Easy Fatality Hold [R2][+][BP]"
  302.  
  303. TR_IronSkin_TRAIT3_InfoBox="· Temporarily takes less damage."
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