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- title Space Game
- author Isaac D
- homepage www.puzzlescript.net
- debug
- run_rules_on_level_start
- youtube Uj8MsbgpjaQ
- realtime_interval 0.7
- ========
- OBJECTS
- ========
- Platform
- #C4AEAD
- 00000
- 00000
- 00000
- 00000
- 00000
- Player
- Black Orange White Blue
- .000.
- .111.
- 22222
- .333.
- .3.3.
- RedCrate
- Red Yellow
- 00000
- 0...0
- 0...0
- 0...0
- 00000
- BlueCrate
- Blue Yellow
- 00000
- 0...0
- 0...0
- 0...0
- 00000
- GhostCrate
- Transparent
- CatL
- #C4AEAD White
- .1...
- .....
- 000..
- .....
- .....
- CatU
- #C4AEAD White
- ..0..
- ..0..
- ..0..
- .....
- .1...
- CatD
- #C4AEAD White
- .....
- .....
- ..0..
- ..0.1
- ..0..
- CatR
- #C4AEAD White
- ....1
- .....
- ..000
- .....
- .....
- CatWalk
- Transparent
- Holes
- Black
- Hole1
- Black White
- 01000
- 00001
- 00000
- 10000
- 00000
- Hole2
- Black White
- 00000
- 00001
- 00000
- 00010
- 10000
- HunterL
- Red
- .....
- .0...
- 0000.
- .0...
- .....
- HunterR
- Red
- .....
- ...0.
- .0000
- ...0.
- .....
- =======
- LEGEND
- =======
- Hole = Hole1 or Hole2
- Background = Platform
- backgroundTrue = Platform or CatWalk
- P = Player
- R = RedCrate and Platform
- B = BlueCrate and Platform
- . = Platform
- Q = Player and Catwalk
- Crate = BlueCrate or RedCrate
- Wall= Hole or Holes
- #= Holes
- +=CatWalk
- H = HunterR
- F = HunterR and Platform
- Hunter = HunterR or HunterL
- Enim= Hunter
- Character= Hunter or Player
- =======
- SOUNDS
- =======
- Crate MOVE 36772507
- ================
- COLLISIONLAYERS
- ================
- Background
- Platform, Catwalk
- CatR
- CatL
- CatU
- CatD
- GhostCrate
- Player, RedCrate, BlueCrate, Holes, Hole, HunterR, HunterL
- ======
- RULES
- ======
- [ HunterL ] [ Stationary Player ] -> [ Left HunterL ] [ Stationary Player ]
- [ > HunterL | Wall ] [ Stationary Player ] -> [ < HunterR | Wall ] [ Stationary Player ]
- [ HunterR ] [ Stationary Player ] -> [ Right HunterR ] [ Stationary Player ]
- [ > HunterR | Wall ] [ Stationary Player ] -> [ < HunterL | Wall ] [ Stationary Player ]
- [ Hunter | ... | Player ] [ Stationary Player ] -> [ > Hunter | ... | Player ] [ Stationary Player ]
- [ > Hunter | Player ] [ Stationary Player ] -> restart
- [ > Hunter | Crate ] -> [ > Hunter | > Crate ]
- [ > Character | Crate ] -> [ > Character | > Crate ]
- [ Action Player | BlueCrate ] -> [ Action Player |GhostCrate ]
- [ Action Player | RedCrate ] -> [ Action Player | ]
- [ > Crate | CatWalk ] -> [ Crate | CatWalk ]
- Up [ Catwalk | BackgroundTrue no Wall] -> [CatU Catwalk |backgroundTrue no Wall]
- Down [ Catwalk | BackgroundTrue no Wall] -> [CatD Catwalk |backgroundTrue no Wall]
- Left[ Catwalk | BackgroundTrue no Wall] -> [CatL Catwalk |backgroundTrue no Wall]
- Right [ Catwalk | BackgroundTrue no Wall] -> [CatR Catwalk |backgroundTrue no Wall]
- [ Holes ] -> [ Random Hole ]
- ==============
- WINCONDITIONS
- ==============
- No GhostCrate
- No RedCrate
- =======
- LEVELS
- =======
- #####
- #.P+#
- #.B+#
- #R++#
- #####
- #####
- #rhb#
- #...#
- #.p.#
- #####
- ............#
- ............#
- ...b........#
- ...........r#
- .bhb........#
- p...........#
- ............#
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