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- javascript: /* author arni sendtrashtome@gmail.com v101*/
- var x = document.getElementsByClassName("flag_present");
- var v = frames.main || self, b = v.document, d = b.getElementById("overview"), i = function (f) {
- return v.game_data.link_base_pure.replace("n=", "n=" + f)
- };
- var xm = b.location.href.match(/tech/g);
- if (!d || !xm) {
- if (confirm("De vlaggen selectie werkt alleen bij Overzichten => Ontwikkeling.\n\n Wil je nu naar Overzichten => Ontwikkeling?"))
- location.href = i("overview_villages&mode=tech");
- } else {
- var flg_type = prompt("Welke vlagtype verwijderen?\n * = Alle \n 1 = Grondstoffen \n 2 = Rekruteren \n 3 = Aanvalsterkte \n 4 = Verdedigingskracht \n 5 = Geluk \n 6 = Inwonersaantal \n 7 = Muntkosten \n 8 = Buit ", "*");
- var flg_type_text = "";
- if (flg_type !== null) {
- switch (flg_type) {
- case "1":
- flg_type_text = "GRONDSTOFFEN";
- break;
- case "2":
- flg_type_text = "REKRUTERING";
- break;
- case "3":
- flg_type_text = "AANVAL";
- break;
- case "4":
- flg_type_text = "VERDEDIGING";
- break;
- case "5":
- flg_type_text = "GELUK";
- break;
- case "6":
- flg_type_text = "BEVOLKING";
- break;
- case "7":
- flg_type_text = "MUNT";
- break;
- case "8":
- flg_type_text = "BUIT";
- break;
- case "*":
- flg_type_text = "";
- break;
- }
- ;
- for (var i = 0; i < x.length; i++) {
- var trgt = x.item(i);
- if (trgt.firstElementChild.innerHTML.toUpperCase().indexOf(flg_type_text) > -1) {
- trgt.lastElementChild.click();
- }
- ;
- }
- ;
- }
- }
- ;
- void(0);
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