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- // To use this file, rename it to GameModes_Server.txt
- //
- // Values here override the default gamemodes.txt
- "GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{
- /////////////////////////////////////////
- // COMPETITIVE
- /////////////////////////////////////////
- "competitive"{
- "maxplayers" "11" // Note that maxplayers doesn't go in the convar block.
- // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
- "exec"
- {
- // Any config files listed here will be executed after the ones in gamemodes.txt.
- "exec" "server_last.cfg"
- }
- "mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
- {
- "mg_bomb_se" ""
- }
- }
- /////////////////////////////////////////
- // CASUAL
- /////////////////////////////////////////
- "casual"{
- "maxplayers" "30"
- "exec"
- {
- "exec" "server_last.cfg"
- }
- "mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
- {
- "mg_zombie" ""
- }
- }}}"gungame"{"gameModes"{
- /////////////////////////////////////////
- // ARMS RACE
- /////////////////////////////////////////
- "gungameprogressive"{
- "maxplayers" "10"
- // These are the configs that get executed when a game mode of this type is created
- "exec"
- {
- "exec" "server_last.cfg"
- }
- "mapgroupsMP"
- {
- "mg_armsrace" ""
- }
- "weaponprogression_ct"
- {
- "deagle" { "kills" "5" }
- "awp" { "kills" "5" }
- "knifegg" { "kills" "1" }
- }
- "weaponprogression_t"
- {
- "deagle" { "kills" "5" }
- "awp" { "kills" "5" }
- "knifegg" { "kills" "1" }
- }
- /////////////////////////////////////////
- // DEMOLITION
- /////////////////////////////////////////
- "gungametrbomb"
- {
- "maxplayers" "10"
- // These are the configs that get executed when a game mode of this type is created
- "exec"
- {
- "exec" "server_last.cfg"
- }
- "mapgroupsMP"
- {
- "mg_demolition" ""
- }
- "weaponprogression_ct"
- {
- "m4a1" { "kills" "1" }
- "awp" { "kills" "1" }
- "Scar20" { "kills" "1" }
- }
- "weaponprogression_t"
- {
- "ak47" { "kills" "1" }
- "awp" { "kills" "1" }
- "g3sg1" { "kills" "1" }
- }
- }}}}
- //////////////////////////////////////////////////////////////////////////////////////////////
- // Map groups
- //
- // To use a mapgroup, it needs to be defined in a keyvalues
- // block such as the example below, as well as listed in the
- // 'mapgroupsMP' block within the game mode that will run it,
- // such as the example above.
- //
- // Then launch the server with '+mapgroup MAPGROUPNAME'
- //
- // Example:
- //
- // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
- //
- //
- // Check the developer wiki for updated community info
- // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
- //////////////////////////////////////////////////////////////////////////////////////////////
- "mapgroups"
- {
- "mg_zombie" // mapgroup definition
- {
- "name" "mg_zombie"
- "maps"
- {
- "de_dust2" ""
- "zm_lila_panic_2013" ""
- "de_nuke" ""
- "de_train" ""
- "de_inferno" ""
- "de_aztec" ""
- }
- }
- }
- }
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