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- <!doctype html>
- <html>
- <head>
- <title> Lightning and Fonto's Age of Empires Arabia 1v1 Guide </title>
- </head>
- <body>
- <h1> <em> Lightning and Fonto's Age of Empires Guide </em> </h1>
- <hr />
- <h2> Table of Contents </h2>
- <a href = "#Dark Age">Dark Age</a>
- <br />
- <a href = "#Feudal Age">Feudal Age</a>
- <br />
- <a href = "#Castle Age">Castle Age</a>
- <br />
- <a href = "#Imperial Age">Imperial Age</a>
- <hr />
- <h2> <a name = "Dark Age">Dark Age</a></h2>
- <p> <b>Objectives: </b> </p>
- <ul> <li> Scout your own map - strategy dependent</li>
- <li> Decide which build to use </li>
- <li> Scout the enemies map - strategy dependent </li>
- <li> Determine the enemies strategy (if possible) </li>
- </ul>
- <h2> <a name = "Feudal Age">Feudal Age</a></h2>
- <p> <b>Objectives: </b> </p>
- <ul> <li> Scout your own map - strategy dependent</li>
- <li> Decide which build to use </li>
- <li> Scout the enemies map - strategy dependent </li>
- <li> Determine the enemies strategy (if possible) </li>
- </ul>
- <h2> <a name = "Castle Age">Castle Age</a></h2>
- <p> <b>Objectives: </b> </p>
- <ul> <li> Scout your own map - strategy dependent</li>
- <li> Decide which build to use </li>
- <li> Scout the enemies map - strategy dependent </li>
- <li> Determine the enemies strategy (if possible) </li>
- </ul>
- <h2> <a name = "Imperial Age">Imperial Age</a></h2>
- <p> <b>Objectives: </b> </p>
- <ul> <li> Scout your own map - strategy dependent</li>
- <li> Decide which build to use </li>
- <li> Scout the enemies map - strategy dependent </li>
- <li> Determine the enemies strategy (if possible) </li>
- </ul>
- <p> <b>Builds:</b> </p>
- <a href = "#Forward"> Forward </a>
- <br />
- <a href = "#Scout Flush"> Scout Flush</a>
- <br />
- <a href = "#Drush Fast Castle"> Drush Fast Castle</a>
- <br />
- <a href = "#Drush Flush"> Drush Flush</a>
- <br />
- <a href = "#Archer Flush"> Archer Flush</a>
- <br />
- <a href = "#Tower Flush"> Archer Flush</a>
- <br />
- <a href = "#Man-at-Arms"> Man-at-Arms </a>
- <h3> <a name = "Scout Flush"> Scout Flush </a> </h3>
- <p> <b>Dark Age </b> </p>
- <p> Villager Build Order: </p>
- <ol>
- <p> Note: Its often best to delay loom as long as possible in order to have an extra villager <br />
- gathering resources, but if there is a chance that you may lose a villager to a boar or enemy scout <br />
- it's better to get it sooner rather than later. </p>
- <li> Villager 4, 5 and 6 on sheep </li>
- <li> Villager 7, 8, 9, and 10 on wood </li>
- <li> Villager 11 Lure Boar </li>
- <p> Note: Send villager to lure next boar when current boar is ~170 food left </p>
- <li> Villagers 12, 13, 14, 15 to Berries (Current boar will usually be at ~170 food after villager 13 is created)</li>
- <p> Note: Seed two farms (preferably with hurt villagers) </p>
- <li> Villagers 16, 17, 18, 19, 20, 21 to food under tc (Boar/Sheep/Farm) </li>
- <li> Click Up to Fuedal Age </li>
- </ol>
- <p> <b>Dark Age to Fuedal Age Transition Time </b> </p>
- <p> Objectives: </p>
- <ul>
- <li>Barracks Built (175 Wood)</li>
- <li>Wood for Stable, Wood Upgrade, and Farm Upgrade (300 Wood)</li>
- <li>Food Economy for Scouts and Villagers </li>
- </ul>
- <p> <b>Fuedal Age</b> - Target Time: 10:05 </p>
- <p> Build a Stable (usually done with 2 villagers) </p>
- <p> Research Wood and Farm Upgrades </p>
- <p> Build a House (dont be the guy who gets housed at 11:00)</p>
- <p> New Villagers should create Farms surrounding </br>
- your Town Center, but if you do not have the Wood you should send them </br>
- to the Straggler Trees around your Town Center until you have wood for the Farm. </p>
- </body>
- </html>
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