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- 0085DCA8: All allies recover 1 MP if more than 3 enemies remain upon the user's turn.
- New: All allies recover 1 MP on the user's turn if 4 or more enemies remain.
- 0085DD88: current HP, the more MP will be recovered. No MP recovery if at full HP.
- 0085DDEC: The lower the current MP, the more HP will be recovered. The lower the
- New: current HP, the more MP gets recovered. No MP recovery if at full HP.
- New: The lower the current MP, the more HP gets recovered. The lower the
- [color=gray](changed line 88 for length, and line EC for consistency)[/color]
- 0085DFFC: If the user is on the leftmost position on the front line and performs a
- New: If the user is in the first position on the front line and performs a
- 0085E160: 4 enemies, the user's ATK increases as the number of enemies decreases.
- 0085E1C0: SPD increases as the number of enemies increases. If there are less than
- New: 4 enemies, the user's ATK increases; more ATK with fewer enemies.
- New: SPD increases; more SPD with more enemies. If there are less than
- [color=gray](changed line C0 for length, and line 60 for consistency)[/color]
- 0085E2FC: The duration and chance to be inflicted is increased on Oni-type enemies.
- New: Longer duration and higher chance of infliction on Oni-type enemies.
- 0085E3A8: While user is in front, all front liners ACC and EVA increase by (SLv*12)%.
- New: While user is in front, all front liners gain (SLv*12)% ACC and EVA.
- 0085E700: While the user is at the front, enemies' ailment resistances is reduced.
- New: While user is in front, enemies' ailment resistances are reduced.
- 0085E8C4: will become [average of user's current HP and the maximum HP of allies].
- New: will become average of user's current HP and the maximum HP of allies.
- 0085EBD8: If someone performs a [Form Change] while the user is on the front line,
- New: If anyone performs a [Form Change] while the user is on the front line,
- 0085ED90: If user uses Concentrate, Chen's stats increased by 66% if at the front.
- New: Chen's stats increased by 66% if in front when user uses [Concentrate].
- 0085F360: The user has a (SLv*33)% chance to use a normal attack when hit by magic.
- New: User has a (SLv*33)% chance to use a normal attack when hit by magic.
- 0085F440: (SLv*14)% chance of restoring 1 TP to all front liners at end of battle.
- New: (SLv*14)% chance to restore 1 TP to all front liners at end of battle.
- 0085F4A0: If user gets KO'd, all front liners have all stats increased by (SLv*33)%.
- New: If user gets KO'd, front liners have all stats increased by (SLv*33)%.
- 0085F518: the user's stats will be increased by (SLv*8)% per member, user excluded.
- New: the user's stats will increase by (SLv*8)% per member, user excluded.
- 0085F6B0: When the user receives a heal, the HP recovered is increased by (SLv*33)%.
- New: When the user is healed, the HP recovered is increased by (SLv*33)%.
- 0085F720: When user uses [Concentrate], all front liners will recover 1 MP as well.
- New: When user uses [Concentrate], all other front liners will recover 1 MP.
- 0085F798: The more allies or foes affected by SIL, the more the user's stats increase.
- New: User's stats increase for each ally or enemy affected by SIL.
- 0085F868: The more party members fall in battle, the more the user's stats increase.
- New: User's stats increase for each party member fallen in battle.
- 0085F8C8: User has a (SLv*33)% chance to use a normal attack when hit by physicals.
- New: User has a (SLv*33)% chance to use a normal attack when physically hit.
- 0085FC08: The cost will be (6 - SLv) in addition to the normal cost of the Spell Card.
- 0085FC70: When using other's Spell Cards, the action will be counted as if it was Lv 0.
- New: Their MP costs will be (6 - SLv) higher than normal.
- New: Their power will be calculated as if they are Lv 0.
- 0085FD20: Affects all front liners. Effect is only active when user is at the front.
- New: Affects all front liners. Only works when user is at the front.
- 0085FE38: the user's stats will be increased by (SLv*8)% per member, user excluded.
- 0085FE84: If there are more than 1 member of the Earth Spirits Palace at the front,
- New: the user's stats will increase by (SLv*8)% per member, user excluded.
- New: If more than 1 member of the Earth Spirits Palace is at the front,
- 0085FEC0: the user will recover (SLv*5)% MP, (SLv*10)% HP and be affected with HVY.
- New: the user will gain (SLv*5)% MP, (SLv*10)% HP and be affected with HVY.
- 0085FFB0: When the user uses [Concentrate], she will reduce the effect of debuffs on
- New: When the user uses [Concentrate], she will reduce the debuffs on
- 00860168: If there are 4 members on the front line and the user is on the far right,
- New: If 4 members are on the front line and the user is on the far right,
- 00860880: the user is at the front, but will wear off if the user is switched out.
- New: the user is at the front, but will wear off if user is switched out.
- 008609F8: The bonus on Main and Sub Equipment that the user is wearing are doubled.
- New: The bonuses on Main and Sub Equipment the user is wearing are doubled.
- 00860A60: (SLv*50)% chance of the user starting a battle with the ATB bar at 20000.
- New: (SLv*50)% chance of starting a battle with the user's ATB bar at 20000.
- 00860CE8: enemy's attack KOs an ally, the counterattack chance becomes 100%. If it
- New: enemy's attack KOs an ally, the counterattack chance is 100%. If it
- 00860FB8: Other Yakumo Clan members at the front ups user's stats by (SLv*8)% per.
- New: User's stats raised by (SLv*8)% per other Yakumo Clan member in front.
- 00861180: When user attacks an enemy, (SLv*20)% chance to dispel the enemy's buffs.
- New: (SLv*20)% chance to dispel the enemy's buffs when attacking.
- 00861BD0: If the user received a Direct Attack from an enemy, the user will have a
- New: If the user is hit by a Direct Attack, the user will have a
- 00861C28: The more allies or foes affected by PSN, the more the user's stats increase.
- New: User's stats increase for each ally or enemy affected by PSN.
- 00861E10: The more allies or foes affected by DBF, the more the user's stats increase.
- New: User's stats increase for each ally or enemy affected by DBF.
- 008620D8: to the normal [Concentrate] effect, itwill consume 5 TP to restore 50% MP.
- New: to the normal effect, it will consume 5 TP to restore 50% MP.
- 00862540: recovers (SLv) MP and increases ATK, DEF, MAG, MND and SPD by (SLv*10)%.
- 008625A0: If there are more than 5 KO'd characters, upon each turn Marisa gets, she
- New: (SLv) MP and gains (SLv*10)% ATK, DEF, MAG, MND and SPD.
- New: If there are more than 5 KO'd characters, each turn, Marisa recovers
- 008626F0: When the user is KO'd, she will restore (SLv*50)% HP to all front liners.
- New: When the user is KO'd, she will heal (SLv*50)% HP to all front liners.
- 00862800: The higher the skill level, and the more partner characters are present, the higher the increase will be.
- 00862860: If any character that was previously partnered as player character is in the front row, then the user's overall stats will increase.
- 008628D8: Yukari, Alice, Remilia, Yuyuko, Suika, Patchouli, Nitori, Kanako, Suwako
- 00862930: For Reimu, Marisa, Sakuya, Youmu, Sanae, Aya,
- New: previously partnered as a player character; more at higher skill levels.
- New: The user's stats increase for each character in the front row who was
- New: Alice, Remilia, Yuyuko, Suika, Patchouli, Nitori, Kanako, Suwako
- New: For Reimu, Marisa, Sakuya, Youmu, Sanae, Aya, Yukari,
- [color=gray](I am not sure what "previously partnered as a player character" means, this should be reworded by someone more familiar with how this skill works)[/color]
- 008629A0: When a party member is KO'd, overall stats will be increased by (SLv*6)%.
- New: When a party member is KO'd, overall stats are increased by (SLv*6)%.
- 0086323C: Doesn't take effect if the user is not on the front line at the battle's end.
- New: No effect if the user is not on the front line at the battle's end.
- 008633E0: While user is in the front line, damage against Others enemies increases.
- New: While user is in the front line, Others enemies take extra damage.
- 00863448: While user is in the front line, damage against Divine enemies increases.
- New: While user is in the front line, Divine enemies take extra damage.
- 008634B0: While user is in the front line, damage against Dragon enemies increases.
- New: While user is in the front line, Dragon enemies take extra damage.
- 00863518: While user is in the front line, damage against Oni enemies increases.
- New: While user is in the front line, Oni enemies take extra damage.
- 00863578: While user is in the front line, damage against Inorganic enemies increases.
- New: While user is in the front line, Inorganic enemies take extra damage.
- 008635D8: While user is in the front line, damage against Aquatic enemies increases.
- New: While user is in the front line, Aquatic enemies take extra damage.
- 00863640: While user is in the front line, damage against Insect enemies increases.
- New: While user is in the front line, Insect enemies take extra damage.
- 008636A0: While user is in the front line, damage against Flyer enemies increases.
- New: While user is in the front line, Flyer enemies take extra damage.
- 00863708: While user is in the front line, damage against Beast enemies increases.
- New: While user is in the front line, Beast enemies take extra damage.
- 00863770: While user is in the front line, damage against Plant enemies increases.
- New: While user is in the front line, Plant enemies take extra damage.
- 008637D0: While user is in the front line, damage against Ghost enemies increases.
- New: While user is in the front line, Ghost enemies take extra damage.
- 00863838: While user is in the front line, damage against Youkai enemies increases.
- New: While user is in the front line, Youkai enemies take extra damage.
- 008638E8: While user is in the front line, damage against Humanoid enemies increases.
- New: While user is in the front line, Humanoid enemies take extra damage.
- 00863948: If an ally is affected by DBF, the duration will be reduced by (SLv*20)%.
- 008639A0: Lowers the chance for allies to be affected by a DBF effect by (SLv*20)%.
- New: If one succeeds, the duration will be reduced by (SLv*20)%.
- New: Allies have a (SLv*20)% chance to resist DBF effects.
- 008639F4: Lowers the chance for allies to be affected by a DTH effect by (SLv*25)%.
- New: Allies have a (SLv*20)% chance to resist DTH effects.
- 00863A48: If an ally is affected by SIL, the duration will be reduced by (SLv*20)%.
- 00863A98: Lowers the chance for allies to be affected by a SIL effect by (SLv*20)%.
- New: If one succeeds, the duration will be reduced by (SLv*20)%.
- New: Allies have a (SLv*20)% chance to resist SIL effects.
- 00863AE4: reduced by (SLv*20)%, and lowering all stats slightly will be nullified.
- 00863B18: If an ally is affected by TRR, the duration and MP drain effect will be
- 00863B74: Lowers the chance for allies to be affected by a TRR effect by (SLv*20)%.
- New: and stats will not be lowered like usual.
- New: If one succeeds, the duration and MP drain will be reduced by (SLv*20)%,
- New: Allies have a (SLv*20)% chance to resist TRR effects.
- 00863BC8: If an ally is affected by SHK, ATB bar decrease is reduced by (SLv*20)%.
- 00863C20: Lowers the chance for allies to be affected by a SHK effect by (SLv*20)%.
- New: If one succeeds, the ATB bar will decrease (SLv*20)% less than usual.
- New: Allies have a (SLv*20)% chance to resist SHK effects.
- 00863C68: If an ally is affected by HVY, the duration will be reduced by (SLv*20)%.
- 00863CB8: Lowers the chance for allies to be affected by a HVY effect by (SLv*20)%.
- New: If one succeeds, the duration will be reduced by (SLv*20)%.
- New: Allies have a (SLv*20)% chance to resist HVY effects.
- 00863D00: If an ally is affected by PAR, the duration will be reduced by (SLv*20)%.
- 00863D50: Lowers the chance for allies to be affected by a PAR effect by (SLv*20)%.
- New: If one succeeds, the duration will be reduced by (SLv*20)%.
- New: Allies have a (SLv*20)% chance to resist PAR effects.
- 00863E18: If an ally is affected by PSN, HP reduction will be reduced by (SLv*20)%,
- 00863E74: Lowers the chance for allies to be affected by a PSN effect by (SLv*20)%.
- New: If one succeeds, HP will decrease (SLv*20)% less than usual.
- New: Allies have a (SLv*20)% chance to resist PSN effects.
- 00863FC8: If the user is on the front line, all elemental damage taken is reduced.
- New: If user is in the front, all elemental damage taken is reduced.
- 008643C8: If user is a front liner, MYS, SPI, DRK and PHY damage dealt is increased.
- New: If user is in the front, party's MYS/SPI/DRK/PHY damage is stronger.
- 00864440: If user is a front liner, FIR, CLD, WND and NTR damage dealt is increased.
- New: If user is in the front, party's FIR/CLD/WND/NTR damage is stronger.
- 008644B8: If user is a front liner, PHY damage dealt is increased for all characters.
- New: If user is in the front, party's PHY damage is stronger.
- 0085D750: Increases TRR, SIL, DTH and DBF resistance by (SLv*8 )% (user excluded).
- New: Increases TRR, SIL, DTH and DBF resistance by (SLv*8)% (user excluded).
- 0085D818: Increases PSN, PAR, HVY and SHK resistance by (SLv*8 )% (user excluded).
- New: Increases PSN, PAR, HVY and SHK resistance by (SLv*8)% (user excluded).
- 0085D870: by (SLv*12)%, and upon the user's turn, recovers (SLv*6)% HP and (SLv) MP.
- 0085D8D8: If Mari and Renko are on the front line, all of the user's stats increase
- New: and (SLv) MP each turn, and gains a (SLv*12)% buff to all stats.
- New: If Mari and Renko are on the front line, the user recovers (SLv*6)% HP
- 008623BC: The effect is reduced if user is not a front liner at the end of battle.
- New: The effect is reduced if user is in reserve at the end of battle.
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