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- #!/bin/bash
- # figure out the absolute path to the script being run a bit
- # non-obvious, the ${0%/*} pulls the path out of $0, cd's into the
- # specified directory, then uses $PWD to figure out where that
- # directory lives - and all this in a subshell, so we don't affect
- # $PWD
- GAMEROOT=$(cd "${0%/*}" && echo $PWD)
- #determine platform
- UNAME=`uname`
- if [ "$UNAME" == "Darwin" ]; then
- # Workaround OS X El Capitan 10.11 System Integrity Protection (SIP) which does not allow
- # DYLD_INSERT_LIBRARIES to be set for system processes.
- if [ "$STEAM_DYLD_INSERT_LIBRARIES" != "" ] && [ "$DYLD_INSERT_LIBRARIES" == "" ]; then
- export DYLD_INSERT_LIBRARIES="$STEAM_DYLD_INSERT_LIBRARIES"
- fi
- # prepend our lib path to LD_LIBRARY_PATH
- export DYLD_LIBRARY_PATH="${GAMEROOT}"/bin:$DYLD_LIBRARY_PATH
- elif [ "$UNAME" == "Linux" ]; then
- # prepend our lib path to LD_LIBRARY_PATH
- export LD_LIBRARY_PATH="${GAMEROOT}"/bin:$LD_LIBRARY_PATH
- fi
- if [ -z $GAMEEXE ]; then
- if [ "$UNAME" == "Darwin" ]; then
- GAMEEXE="insurgency_osx"
- elif [ "$UNAME" == "Linux" ]; then
- GAMEEXE="insurgency_linux"
- fi
- fi
- ulimit -n 2048
- # enable nVidia threaded optimizations
- export __GL_THREADED_OPTIMIZATIONS=1
- # enable Mesa threaded shader compiles
- export multithread_glsl_compiler=1
- # and launch the game
- cd "$GAMEROOT"
- STATUS=42
- while [ $STATUS -eq 42 ]; do
- if [ "${DEBUGGER}" == "gdb" ]; then
- ARGSFILE=$(mktemp $USER.hl2.gdb.XXXX)
- echo run $@ > "$ARGSFILE"
- ${DEBUGGER} "${GAMEROOT}"/${GAMEEXE} -x "-game insurgency $ARGSFILE"
- rm "$ARGSFILE"
- else
- ${DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "-game insurgency $@"
- fi
- STATUS=$?
- done
- exit $STATUS
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