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- /*
- File: fn_saveGear.sqf
- Author: Bryan "Tonic" Boardwine
- Full Gear/Y-Menu Save by Vampire
- Edited: Itsyuka
- Description:
- Saves the players gear for syncing to the database for persistence..
- */
- private["_return","_uItems","_bItems","_vItems","_pItems","_hItems","_yItems","_uMags","_vMags","_bMags","_pMag","_hMag","_uni","_ves","_bag","_handled"];
- _return = [];
- _return pushBack uniform player;
- _return pushBack vest player;
- _return pushBack backpack player;
- _return pushBack goggles player;
- _return pushBack headgear player;
- _return pushBack assignedITems player;
- if(playerSide == west || playerSide == civilian || playerSide == east && {(call life_save_civ)}) then {
- _return pushBack primaryWeapon player;
- _return pushBack handgunWeapon player;
- } else {
- _return pushBack [];
- _return pushBack [];
- };
- _uItems = [];
- _uMags = [];
- _bItems = [];
- _bMags = [];
- _vItems = [];
- _vMags = [];
- _pItems = [];
- _hItems = [];
- _yItems = [];
- _uni = [];
- _ves = [];
- _bag = [];
- if(uniform player != "") then
- {
- {
- if (_x in (magazines player)) then {
- _uMags = _uMags + [_x];
- } else {
- _uItems = _uItems + [_x];
- };
- } forEach (uniformItems player);
- };
- if(backpack player != "") then
- {
- {
- if (_x in (magazines player)) then {
- _bMags = _bMags + [_x];
- } else {
- _bItems = _bItems + [_x];
- };
- } forEach (backpackItems player);
- };
- if(vest player != "") then
- {
- {
- if (_x in (magazines player)) then {
- _vMags = _vMags + [_x];
- } else {
- _vItems = _vItems + [_x];
- };
- } forEach (vestItems player);
- };
- if(count (primaryWeaponMagazine player) > 0 && alive player) then
- {
- _pMag = ((primaryWeaponMagazine player) select 0);
- if(_pMag != "") then
- {
- _uni = player canAddItemToUniform _pMag;
- _ves = player canAddItemToVest _pMag;
- _bag = player canAddItemToBackpack _pMag;
- _handled = false;
- if(_ves) then
- {
- _vMags = _vMags + [_pMag];
- _handled = true;
- };
- if(_uni && !_handled) then
- {
- _uMags = _uMags + [_pMag];
- _handled = true;
- };
- if(_bag && !_handled) then
- {
- _bMags = _bMags + [_pMag];
- _handled = true;
- };
- };
- };
- if(count (handgunMagazine player) > 0 && alive player) then
- {
- _hMag = ((handgunMagazine player) select 0);
- if(_hMag != "") then
- {
- _uni = player canAddItemToUniform _hMag;
- _ves = player canAddItemToVest _hMag;
- _bag = player canAddItemToBackpack _hMag;
- _handled = false;
- if(_ves) then
- {
- _vMags = _vMags + [_hMag];
- _handled = true;
- };
- if(_uni && !_handled) then
- {
- _uMags = _uMags + [_hMag];
- _handled = true;
- };
- if(_bag && !_handled) then
- {
- _bMags = _bMags + [_hMag];
- _handled = true;
- };
- };
- };
- if(count (primaryWeaponItems player) > 0) then
- {
- {
- _pItems = _pItems + [_x];
- } forEach (primaryWeaponItems player);
- };
- if(count (handGunItems player) > 0) then
- {
- {
- _hItems = _hItems + [_x];
- } forEach (handGunItems player);
- };
- {
- _name = (_x select 0);
- _val = (_x select 1);
- if (_val > 0) then {
- for "_i" from 1 to _val do {
- _yItems = _yItems + [_name];
- };
- };
- } forEach [
- ["life_inv_apple", life_inv_apple],
- ["life_inv_rabbit", life_inv_rabbit],
- ["life_inv_salema", life_inv_salema],
- ["life_inv_ornate", life_inv_ornate],
- ["life_inv_mackerel", life_inv_mackerel],
- ["life_inv_tuna", life_inv_tuna],
- ["life_inv_mullet", life_inv_mullet],
- ["life_inv_catshark", life_inv_catshark],
- ["life_inv_fishingpoles", life_inv_fishingpoles],
- ["life_inv_water", life_inv_water],
- ["life_inv_donuts", life_inv_donuts],
- ["life_inv_turtlesoup", life_inv_turtlesoup],
- ["life_inv_coffee", life_inv_coffee],
- ["life_inv_fuelF", life_inv_fuelF],
- ["life_inv_fuelE", life_inv_fuelE],
- ["life_inv_pickaxe", life_inv_pickaxe],
- ["life_inv_tbacon", life_inv_tbacon],
- ["life_inv_lockpick", life_inv_lockpick],
- ["life_inv_redgull", life_inv_redgull],
- ["life_inv_peach", life_inv_peach],
- ["life_inv_spikeStrip", life_inv_spikeStrip],
- ["life_inv_defusekit", life_inv_defusekit],
- ["life_inv_storagesmall", life_inv_storagesmall],
- ["life_inv_handcuffs", life_inv_handcuffs],
- ["life_inv_handcuffkeys", life_inv_handcuffkeys],
- ["life_inv_storagebig", life_inv_storagebig]
- ];
- _return pushBack _uItems;
- _return pushBack _uMags;
- _return pushBack _bItems;
- _return pushBack _bMags;
- _return pushBack _vItems;
- _return pushBack _vMags;
- _return pushBack _pItems;
- _return pushBack _hItems;
- if(call life_save_yinv) then {
- _return pushBack _yItems;
- } else {
- _return pushBack [];
- };
- life_gear = _return;
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