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  1. # This is the configuration of NoLagg, in here you can enable or disable features as you please
  2. # For more information, you can visit the following websites:
  3. # http://dev.bukkit.org/server-mods/nolagg/
  4. # http://forums.bukkit.org/threads/nolagg.36986/
  5.  
  6. # Manages chunk loading and sending to clients using various new settings
  7. chunks:
  8. enabled: true
  9. # The minimum chunk sending rate (chunks/tick)
  10. minRate: 0.25
  11. # The maximum chunk sending rate (chunks/tick)
  12. maxRate: 1.5
  13. triggerRate: 1.0
  14. # If you use a plugin that depends on the net server handler for packets, disable this
  15. # For example, Raw Critics' Ore Obfuscation does not function with this enabled.
  16. # Orebfuscator is supported and works with this enabled.
  17. bufferedLoader:
  18. # Whether or not to use the buffered packet loader to reduce new memory allocation
  19. enabled: true
  20. # The amount of threads to use to compress the chunk packets (increase if it can't keep up)
  21. threadCount: 3
  22. # Sets whether the dynamic view distance should be enforced
  23. # If you use maxTPS, set this to false, or it will conflict!
  24. useDynamicView: true
  25. # Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
  26. # To disable, remove all chunk: view nodes. The view is smoothed out between nodes
  27. # The dynamic view distance will never be higher than the server view distance!
  28. dynamicView:
  29. - 0 = 13
  30. - 5000 = 13
  31. - 10000 = 13
  32. - 60000 = 13
  33.  
  34. # Can examine server tick rate performance
  35. examine:
  36. # Whether Examine should be loaded on startup
  37. enabled: true
  38.  
  39. # Can monitor and log server and player performance statistics
  40. monitor:
  41. # Whether Monitor should be loaded on startup
  42. enabled: true
  43. # The interval at which new performance snapshots are generated
  44. monitorInterval: 40
  45. # Whether or not to start logging server performance on startup
  46. startLoggingOnStartup: false
  47.  
  48. # The server notifies players (with a permission) when the tick rate drops below the threshold
  49. lagNotifier:
  50. # Enable or disable this feature
  51. enabled: false
  52. # The interval in miliseconds to send this message (1000 ms = 1 second)
  53. interval: 10000
  54. # The tick rate at which it starts broadcasting
  55. threshold: 15.0
  56. # The message to send to these players
  57. message: '&cThe server can''t keep up!'
  58.  
  59. # Buffers items in chunks to prevent lag-outs because of lots of items
  60. itembuffer:
  61. # Whether ItemBuffer should be loaded on startup
  62. enabled: false
  63. maxItemsPerChunk: 250
  64.  
  65. # Stacks nearby items to counter item-drop spammers and reduce item count on the server
  66. itemstacker:
  67. # Whether ItemStacker should be loaded on startup
  68. enabled: true
  69. # The block radius to look for other items when stacking
  70. # You can set it for multiple worlds
  71. radius:
  72. default: 15.0
  73. # The amount of (physical) items needed to form one stack
  74. threshold: 7
  75. # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
  76. interval: 10
  77.  
  78. # The item types (materials) to ignore during item stacking, buffering and spawn limits
  79. # Use 'orb' to ignore experience orbs
  80. ignoredItemTypes:
  81. - DIAMOND_PICKAXE
  82. - WOODEN_HOE
  83.  
  84.  
  85. # Attempts to fix block and sky lighting bugs in worlds
  86. lighting:
  87. # Whether Lighting should be loaded on startup
  88. enabled: true
  89. # Whether or not lighting is automatically fixed when a new chunk is generated
  90. auto: true
  91.  
  92. # Keeps entity counts below multiple configured thresholds
  93. spawnlimiter:
  94. # Whether SpawnLimiter should be loaded on startup
  95. enabled: true
  96.  
  97. # The general spawn limits (natural spawning)
  98. # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  99. spawnlimits:
  100. # The default spawn limits per world, overridden by world limits
  101. default:
  102. mob: 1100
  103. cow: 350
  104. item: 2000
  105. creepers: 30
  106. monsters: 400
  107. # The world-specific spawn limits
  108. worlds:
  109. world1:
  110. monsters: 300
  111. world2:
  112. chickens: 30
  113. # The global spawn limits
  114. global:
  115. mobs: 1500
  116.  
  117. # The spawn limits for mob spawners
  118. # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  119. mobSpawnerLimits:
  120. # The default spawn limits per world, overridden by world limits
  121. default:
  122. mob: 300
  123. zombie: 30
  124. # The world-specific spawn limits
  125. worlds:
  126. world3:
  127. cavespider: 0
  128. creativeworld:
  129. mob: 0
  130. # The global spawn limits
  131. global:
  132. mob: 1300
  133.  
  134. # Entity type or group names that can be removed from loaded chunks
  135. # If you don't want certain already spawned entities removed while the server runs,
  136. # Remove them from this list
  137. forceRemoved:
  138. - monsters
  139. - itemcobblestone
  140. - itemdirt
  141. - itemsand
  142. - itemgravel
  143.  
  144. # Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
  145. tnt:
  146. # Whether TNT should be loaded on startup
  147. enabled: true
  148. # The interval (in ticks) at which TNT is detonated by explosions
  149. detonationInterval: 1
  150. # How many TNT is detonated by explosions per interval
  151. detonationRate: 10
  152. # The explosion crater size factor
  153. explosionRadiusFactor: 1.0
  154. # The amount of explosion packets to send to the clients per tick
  155. explosionRate: 5
  156. # If TNT explosions can change non-TNT blocks
  157. changeBlocks: true
  158.  
  159. # Alters the way worlds are saved to reduce disk usage and to force proper saves
  160. saving:
  161. # Whether Saving should be loaded on startup
  162. enabled: false
  163. # The tick interval at which the server saves automatically (20 ticks = 1 second)
  164. autoSaveInterval: 400
  165. # Whether NoLagg will attempt to write all world data to the region files at a set interval
  166. # This is done on another thread, so don't worry about the main thread lagging while this happens
  167. writeDataEnabled: false
  168. # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
  169. writeDataInterval: 12000
  170.  
  171. # Common features such as the clear and garbage collect commands
  172. common:
  173. # Whether Common should be loaded on startup
  174. enabled: true
  175.  
  176. # Several shortcuts you can use for the /nolagg clear(all) command
  177. clearShortcuts:
  178. enemies:
  179. - monster
  180. notneutral:
  181. - monster
  182. - item
  183. - tnt
  184. - egg
  185. - arrow
  186.  
  187. # Notifies the current stack trace of the main thread when the server freezes
  188. threadlocknotifier:
  189. # Whether ThreadLockNotifier should be loaded on startup
  190. enabled: true
  191.  
  192. # Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
  193. threadcheck:
  194. # Whether ThreadCheck should be loaded on startup
  195. enabled: true
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