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  1. linaro@linaro-alip:~$ LD_PRELOAD=/usr/lib/libdri2.so.1 glmark2-es2 --validate
  2. =======================================================
  3. glmark2 2012.08
  4. =======================================================
  5. OpenGL Information
  6. GL_VENDOR: ARM
  7. GL_RENDERER: Mali-400 MP
  8. GL_VERSION: OpenGL ES 2.0
  9. =======================================================
  10. [build] use-vbo=false: Validation: Failure
  11. [build] use-vbo=true: Validation: Success
  12. [texture] texture-filter=nearest: Validation: Failure
  13. [texture] texture-filter=linear: Validation: Success
  14. [texture] texture-filter=mipmap: Validation: Success
  15. [shading] shading=gouraud: Validation: Failure
  16. [shading] shading=blinn-phong-inf: Validation: Failure
  17. [shading] shading=phong: Validation: Failure
  18. [bump] bump-render=high-poly: Validation: Failure
  19. [bump] bump-render=normals: Validation: Failure
  20. [bump] bump-render=height: Validation: Failure
  21. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: Validation: Failure
  22. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: Validation: Failure
  23. [pulsar] light=false:quads=5:texture=false: Validation: Failure
  24. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: Validation: Failure
  25. [desktop] effect=shadow:windows=4: Validation: Failure
  26. Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not supported!
  27. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: Validation: Failure
  28. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: Validation: Failure
  29. Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not supported!
  30. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: Validation: Failure
  31. [ideas] speed=duration: Validation: Unknown
  32. [jellyfish] <default>: Validation: Unknown
  33. Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
  34. [terrain] <default>: Validation: Unknown
  35. [conditionals] fragment-steps=0:vertex-steps=0: Validation: Failure
  36. [conditionals] fragment-steps=5:vertex-steps=0: Validation: Failure
  37. [conditionals] fragment-steps=0:vertex-steps=5: Validation: Failure
  38. [function] fragment-complexity=low:fragment-steps=5: Validation: Failure
  39. [function] fragment-complexity=medium:fragment-steps=5: Validation: Success
  40. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: Validation: Success
  41. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: Validation: Success
  42. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: Validation: Success
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