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q2xp_log

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Jan 15th, 2017
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  1. ======= Winsock Initialized ======
  2.  
  3. ==== Starting OpenGL Renderer ====
  4.  
  5. ========System Information========
  6.  
  7. Cpu Brand Name: Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  8. Cores/Threads: 4|8
  9. CPU Speed: ~2.993 GHz
  10. Supported Extensions: MMX SSE SSE2 SSE3 SSE4 HTT EM64T
  11.  
  12. Memory loaded: 63 PCT
  13. Total physical RAM: 4063 MB
  14. Available physical RAM: 1477 MB
  15. Total PageFile: 8125 MB
  16. Available PageFile: 3425 MB
  17. Total Virtual Memory: 2047 MB
  18. Available Virtual Memory: 1381 MB
  19.  
  20. OS: Microsoft Windows 7 x64 Ultimate Edition S build 7601
  21.  
  22. UserName: Alvaro
  23.  
  24. ===OpenIL library initiation...===
  25. OpenIL VENDOR: Abysmal Software
  26. OpenIL Version: 178
  27. ==================================
  28.  
  29. Initializing OpenGL display
  30. ...setting mode 0:[1024x768] Full Screen
  31. ...attempting fullscreen
  32. ...using desktop frequency: 85 hz
  33. ...calling CDS: ok
  34.  
  35. =============================
  36. Checking Basic WGL Extensions
  37. =============================
  38.  
  39. ...using WGL_ARB_pixel_format
  40. ...using WGL_EXT_swap_control
  41. ...using WGL_EXT_swap_control_tear
  42. ...ignoring WGL_ARB_multisample
  43. ...using WGL_ARB_create_context
  44. ...using WGL_ARB_create_context_profile
  45.  
  46. =============================
  47.  
  48. WGL_PFD: Color 32-bits, Depth 24-bits, Alpha 8-bits, Stencil 8-bits
  49.  
  50. GL_VENDOR: NVIDIA Corporation
  51. GL_RENDERER: GeForce GT 630/PCIe/SSE2
  52. GL_VERSION: 3.2.0
  53. Using OpenGL: 3.2 compatibility profile context
  54.  
  55. =====================================
  56. Checking Basic Quake II XP Extensions
  57. =====================================
  58.  
  59. ...using GL_ARB_multitexture
  60. ...using GL_EXT_texture_filter_anisotropic
  61. [16 max] [16 selected]
  62. ...GL_ARB_texture_compression_bptc not found
  63. ...ignoring GL_EXT_texture_compression_s3tc
  64. ...using GL_ARB_texture_cube_map
  65. ...using GL_ARB_seamless_cube_map
  66. ...using GL_EXT_stencil_two_side
  67. ...using GL_EXT_depth_bounds_test
  68. ...using GL_ARB_texture_non_power_of_two
  69. ...GL_ARB_debug_output not found
  70. ...using GL_ARB_texture_rectangle
  71. ...using GL_ARB_map_buffer_range
  72. ...using GL_ARB_vertex_buffer_object
  73. ...using GL_ARB_draw_buffers
  74. ...using GL_ARB_framebuffer_object
  75.  
  76. Max Render Buffer Size: 8192
  77. Max Color Attachments: 8
  78. Max Buffer Samples: 16
  79.  
  80. ...Created Motion Blur Mask FBO.
  81. ...Created SSAO FBO.
  82.  
  83. ...using GL_ARB_shading_language_100
  84. ...using GL_ARB_fragment_shader
  85. ...using GL_ARB_vertex_shader
  86. ...using GL_ARB_explicit_attrib_location
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