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- ======= Winsock Initialized ======
- ==== Starting OpenGL Renderer ====
- ========System Information========
- Cpu Brand Name: Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
- Cores/Threads: 4|8
- CPU Speed: ~2.993 GHz
- Supported Extensions: MMX SSE SSE2 SSE3 SSE4 HTT EM64T
- Memory loaded: 63 PCT
- Total physical RAM: 4063 MB
- Available physical RAM: 1477 MB
- Total PageFile: 8125 MB
- Available PageFile: 3425 MB
- Total Virtual Memory: 2047 MB
- Available Virtual Memory: 1381 MB
- OS: Microsoft Windows 7 x64 Ultimate Edition S build 7601
- UserName: Alvaro
- ===OpenIL library initiation...===
- OpenIL VENDOR: Abysmal Software
- OpenIL Version: 178
- ==================================
- Initializing OpenGL display
- ...setting mode 0:[1024x768] Full Screen
- ...attempting fullscreen
- ...using desktop frequency: 85 hz
- ...calling CDS: ok
- =============================
- Checking Basic WGL Extensions
- =============================
- ...using WGL_ARB_pixel_format
- ...using WGL_EXT_swap_control
- ...using WGL_EXT_swap_control_tear
- ...ignoring WGL_ARB_multisample
- ...using WGL_ARB_create_context
- ...using WGL_ARB_create_context_profile
- =============================
- WGL_PFD: Color 32-bits, Depth 24-bits, Alpha 8-bits, Stencil 8-bits
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GT 630/PCIe/SSE2
- GL_VERSION: 3.2.0
- Using OpenGL: 3.2 compatibility profile context
- =====================================
- Checking Basic Quake II XP Extensions
- =====================================
- ...using GL_ARB_multitexture
- ...using GL_EXT_texture_filter_anisotropic
- [16 max] [16 selected]
- ...GL_ARB_texture_compression_bptc not found
- ...ignoring GL_EXT_texture_compression_s3tc
- ...using GL_ARB_texture_cube_map
- ...using GL_ARB_seamless_cube_map
- ...using GL_EXT_stencil_two_side
- ...using GL_EXT_depth_bounds_test
- ...using GL_ARB_texture_non_power_of_two
- ...GL_ARB_debug_output not found
- ...using GL_ARB_texture_rectangle
- ...using GL_ARB_map_buffer_range
- ...using GL_ARB_vertex_buffer_object
- ...using GL_ARB_draw_buffers
- ...using GL_ARB_framebuffer_object
- Max Render Buffer Size: 8192
- Max Color Attachments: 8
- Max Buffer Samples: 16
- ...Created Motion Blur Mask FBO.
- ...Created SSAO FBO.
- ...using GL_ARB_shading_language_100
- ...using GL_ARB_fragment_shader
- ...using GL_ARB_vertex_shader
- ...using GL_ARB_explicit_attrib_location
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