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iynque

UrT Crash on Startup—OS X 10.9

Feb 9th, 2014
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  1. ((((previous messages culled))))
  2.  
  3.  
  4.  
  5. Hunk_Clear: reset the hunk ok
  6. ----- Client Initialization -----
  7. logfile opened on Sun Feb 9 15:11:29 2014
  8.  
  9. Couldn't read q3history.
  10. ----- Initializing Renderer ----
  11. -------------------------------
  12. QKEY found.
  13. ----- Client Initialization Complete -----
  14. ----- R_Init -----
  15. ...loading /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib:
  16. Calling SDL_Init(SDL_INIT_VIDEO)...
  17. SDL_Init(SDL_INIT_VIDEO) passed.
  18. Initializing OpenGL display
  19. ...setting mode -1: 1280 800
  20. Using 8/8/8 Color bits, 24 depth, 0 stencil display.
  21. GL_RENDERER: NVIDIA GeForce 8600M GT OpenGL Engine
  22. Initializing OpenGL extensions
  23. ...GL_S3_s3tc not found
  24. ...ignoring GL_EXT_texture_env_add
  25. ...ignoring GL_ARB_multitexture
  26. ...ignoring GL_EXT_compiled_vertex_array
  27. ...ignoring GL_EXT_texture_filter_anisotropic
  28.  
  29. GL_VENDOR: NVIDIA Corporation
  30. GL_RENDERER: NVIDIA GeForce 8600M GT OpenGL Engine
  31. GL_VERSION: 2.1 NVIDIA-8.18.28 310.40.05f01
  32. GL_MAX_TEXTURE_SIZE: 8192
  33. GL_MAX_ACTIVE_TEXTURES_ARB: 0
  34.  
  35. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  36. MODE: -1, 1280 x 800 windowed hz:N/A
  37. GAMMA: hardware w/ 0 overbright bits
  38. CPU:
  39. rendering primitives: multiple glArrayElement
  40. texturemode: GL_LINEAR_MIPMAP_NEAREST
  41. picmip: 2
  42. texture bits: 0
  43. multitexture: disabled
  44. compiled vertex arrays: disabled
  45. texenv add: disabled
  46. compressed textures: disabled
  47. SDL_SetGammaRamp: Received signal 11, exiting...
  48. ----- CL_Shutdown -----
  49. RE_Shutdown( 1 )
  50. -----------------------
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