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Roget

RUNPLOT-SCOUTS

Sep 18th, 2012
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  1. So the poolboys come up in a public swimming pool that looks like it is from old times, with everything appearing to be antiquated. When they exit, they find that they are in a town that appears to be something out of the 1940's, with dates saying 1943 and that the town is called Hobsonville. As they look around, they would notice that there are no people in the town, and that there are many ads for a "Scout Jubilee" for that day.
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  3. As they continue exploring, they would run into some girl scouts. The scouts would offer to sell them cookies. If they eat the cookies, they would pass out and the scouts will attempt to take the passed out person to the girl scout hq, Hobsonville community center. Eventually the poolboys would either be defeated and taken there, or make it there to rescue comrades/defeat scouts. If anyone attempts to kill the scouts, they would split open and reveal a monster inside.
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  5. When all the poolboys are within the building, they will see the scout leader attempting to use the scouts to summon some sort of otherworldly monster. The poolboys have to either stop the scoutmaster or destroy the ritual device. When this happens, all the scouts form with the scoutmaster to form the boss. Once this boss is killed or defeated by alternate means (There are environmental hazards) then the floor collapses and the poolboys are returned home.
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  7. ENEMY IDEAS
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  10. Junior scout: Probably the weakest enemy, attacks by attempting to hit, strangle, or choke you and getting beneath you due to its size. Physically weak, but very agile and constantly moving.
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  12. STATS: Ath-3, mel-3, pdef-2, body-2, no bonus when split open
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  14. Mid level Scouts: Dressed in a basic uniform, with bludgeoning weapon. When they take 1 ody, they split open and reveal the monster.
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  16. STATS: Ath-5, mel-5, pdef-5, body-3, +1 to Ath when opened
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  18. Senior Scouts: Wield stronger melee weapons and can throw blades. Relatively agile, and have higher health, but also appear in lowest quantity.
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  20. STATS: Ath-5, mel-6, range-3 pdef-3, body-4, +1 ath when split open
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  24. SCOUTMASTER: Big slow brick, takes a lot of firepower, and can throw stuff really well and has several loyal scouts with it when it appears. Slow as shit.
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  26. STATS: Ath-7, mel-6,range-6,pdef-6,body-6, +1 to ath, melee, and range when split, but splits after losing 3 body.
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