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Jun 27th, 2012
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  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name: XSTR("Untitled", -1)
  5. $Author: Nimiria
  6. $Created: 06/27/12 at 06:05:36
  7. $Modified: 06/28/12 at 02:12:22
  8. $Notes:
  9. This is a FRED2_OPEN created mission.
  10. $End Notes:
  11.  
  12. $Mission Desc:
  13. XSTR("Put mission description here
  14. ", -1)
  15. $end_multi_text
  16.  
  17. +Game Type Flags: 1
  18.  
  19. +Flags: 0
  20.  
  21. +Disallow Support: 0
  22.  
  23. +Hull Repair Ceiling: 0.000000
  24.  
  25. +Subsystem Repair Ceiling: 100.000000
  26.  
  27. +Viewer pos: -755.250000, 20338.933594, 6777.705566
  28. +Viewer orient:
  29. -1.000000, 0.000000, -0.000000,
  30. 0.000000, 0.135875, -0.990726,
  31. 0.000000, -0.990726, -0.135875
  32.  
  33.  
  34. $AI Profile: FS2 RETAIL
  35.  
  36. #Sexp_variables
  37.  
  38. $Variables:
  39. (
  40. 0 "DockCount" "0" "number"
  41. )
  42.  
  43. #Command Briefing
  44.  
  45. #Briefing
  46. $start_briefing
  47. $num_stages: 0
  48. $end_briefing
  49.  
  50. #Debriefing_info
  51.  
  52. $Num stages: 0
  53.  
  54. #Alternate Types:
  55. $Alt: Under construction
  56. $Alt: (under construction)
  57.  
  58. #end
  59.  
  60.  
  61. #Players ;! 1 total
  62.  
  63. $Starting Shipname: Alpha 1
  64. $Ship Choices: (
  65. "GTF Hercules Mark II" 5
  66. "GTF Myrmidon" 5
  67. )
  68.  
  69. +Weaponry Pool: (
  70. "Subach HL-7" 108
  71. "Prometheus S" 100
  72. "Tornado" 100
  73. "Harpoon" 308
  74. "Trebuchet" 124
  75. "Mekhu HL-7" 8
  76. )
  77.  
  78. #Objects ;! 38 total
  79.  
  80. $Name: Alpha 1 ;! Object #0
  81. $Class: GTF Erinyes
  82. $Team: Friendly
  83. $Location: 3400.000000, 1600.000000, -2000.000000
  84. $Orientation:
  85. 0.507021, 0.000000, 0.861934,
  86. -0.323978, 0.926671, 0.190576,
  87. -0.798729, -0.375873, 0.469842
  88. $AI Behavior: None
  89. $Cargo 1: XSTR("Nothing", -1)
  90. +Initial Hull: 100
  91. +Subsystem: Pilot
  92. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  93. +Secondary Banks: ( "Harpoon" "Trebuchet" )
  94. $Arrival Location: Hyperspace
  95. $Arrival Cue: ( false )
  96. $Departure Location: Hyperspace
  97. $Departure Cue: ( false )
  98. $Determination: 10
  99. +Flags: ( "cargo-known" "player-start" )
  100. +Flags2: ( )
  101. +Respawn priority: 0
  102. +Group: 0
  103. +Score: 8
  104.  
  105. $Name: Ring 1 ;! Object #1
  106. $Class: GTI Ganymede
  107. $Team: Friendly
  108. $Location: -3000.000000, -0.000544, -0.000183
  109. $Orientation:
  110. 1.000000, 0.000000, 0.000000,
  111. 0.000000, 1.000000, 0.000000,
  112. 0.000000, 0.000000, 1.000000
  113. $AI Behavior: None
  114. $Cargo 1: XSTR("Nothing", -1)
  115. +Initial Velocity: 33
  116. +Initial Hull: 100
  117. +Initial Shields: 100
  118. +Subsystem: Pilot
  119. $Arrival Location: Hyperspace
  120. $Arrival Cue: ( true )
  121. $Departure Location: Hyperspace
  122. $Departure Cue: ( false )
  123. $Determination: 10
  124. +Flags: ( "cargo-known" "protect-ship" "no-shields" "don't-collide-invisible" )
  125. +Flags2: ( )
  126. +Respawn priority: 0
  127. +Group: 0
  128. +Use Table Score:
  129. +Score: 900
  130.  
  131. $Name: GTI Vulcan´s Forge ;! Object #2
  132. $Class: GTI Arcadia
  133. $Team: Friendly
  134. $Location: 0.009033, 0.000111, 0.000406
  135. $Orientation:
  136. 1.000000, 0.000000, 0.000000,
  137. 0.000000, 1.000000, 0.000000,
  138. 0.000000, 0.000000, 1.000000
  139. $AI Behavior: None
  140. $Cargo 1: XSTR("Nothing", -1)
  141. +Initial Velocity: 33
  142. +Initial Hull: 100
  143. +Initial Shields: 100
  144. +Subsystem: Pilot
  145. +Subsystem: turret01
  146. +Subsystem: turret02
  147. +Subsystem: turret03
  148. +Subsystem: turret04
  149. +Subsystem: turret05
  150. +Subsystem: turret06
  151. +Subsystem: turret07
  152. +Subsystem: turret08
  153. +Subsystem: turret09
  154. +Subsystem: turret10
  155. +Subsystem: turret11
  156. +Subsystem: turret12
  157. +Subsystem: turret13
  158. +Subsystem: turret14
  159. +Subsystem: turret15
  160. +Subsystem: turret16
  161. +Subsystem: turret17
  162. +Subsystem: turret18
  163. +Subsystem: turret19
  164. +Subsystem: turret20
  165. +Subsystem: turret21
  166. +Subsystem: turret22
  167. +Subsystem: turret23
  168. +Subsystem: turret24
  169. $Arrival Location: Hyperspace
  170. $Arrival Cue: ( true )
  171. $Departure Location: Hyperspace
  172. $Departure Cue: ( false )
  173. $Determination: 10
  174. +Flags: ( "cargo-known" "no-shields" "escort" )
  175. +Flags2: ( )
  176. +Respawn priority: 0
  177. +Escort priority: 80
  178. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  179. +Group: 0
  180. +Use Table Score:
  181. +Score: 800
  182.  
  183. $Name: Ring 2 ;! Object #3
  184. $Class: GTI Ganymede
  185. $Team: Friendly
  186. $Location: 3000.000000, 3.385762, 0.000000
  187. $Orientation:
  188. 1.000000, 0.000000, -0.000275,
  189. -0.000000, 1.000000, 0.000000,
  190. 0.000275, 0.000000, 1.000000
  191. $AI Behavior: None
  192. $Cargo 1: XSTR("Nothing", -1)
  193. +Initial Velocity: 33
  194. +Initial Hull: 100
  195. +Initial Shields: 100
  196. +Subsystem: Pilot
  197. $Arrival Location: Hyperspace
  198. $Arrival Cue: ( true )
  199. $Departure Location: Hyperspace
  200. $Departure Cue: ( false )
  201. $Determination: 10
  202. +Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
  203. +Flags2: ( )
  204. +Respawn priority: 0
  205. +Group: 0
  206. +Use Table Score:
  207. +Score: 900
  208.  
  209. $Name: GTD Relentless ;! Object #4
  210. $Class: GTD Orion
  211. $Team: Friendly
  212. $Location: -3000.000000, 0.000000, 0.000000
  213. $Orientation:
  214. 1.000000, 0.000000, 0.000000,
  215. 0.000000, 1.000000, 0.000000,
  216. 0.000000, 0.000000, 1.000000
  217. $AI Behavior: None
  218. $AI Goals: ( goals ( ai-play-dead 50 ) )
  219. $Cargo 1: XSTR("Nothing", -1)
  220. +Initial Hull: 100
  221. +Initial Shields: 100
  222. +Subsystem: Pilot
  223. +Subsystem: turret01a
  224. +Subsystem: turret02a
  225. +Subsystem: turret03a
  226. +Subsystem: turret04a
  227. +Subsystem: turret05a
  228. +Subsystem: turret06
  229. +Subsystem: turret07
  230. +Subsystem: turret08
  231. +Subsystem: turret09
  232. +Subsystem: turret10
  233. +Subsystem: turret11
  234. +Subsystem: turret12
  235. +Subsystem: turret13
  236. +Subsystem: turret14
  237. +Subsystem: turret15
  238. +Subsystem: turret16
  239. +Subsystem: engines
  240. $Damage: 100
  241. $Arrival Location: Hyperspace
  242. $Arrival Cue: ( true )
  243. $Departure Location: Hyperspace
  244. $Departure Cue: ( are-waypoints-done-delay
  245. "GTD Relentless"
  246. "Waypoint 5"
  247. 0
  248. )
  249. $Determination: 10
  250. +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
  251. +Flags2: ( )
  252. +Respawn priority: 0
  253. +Escort priority: 80
  254. +Hotkey: 7
  255. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  256. +Group: 0
  257. +Use Table Score:
  258. +Score: 1000
  259.  
  260. $Name: TC-TRI 1 ;! Object #5
  261. $Class: TC-TRI
  262. $Team: Friendly
  263. $Location: 499.999969, -1500.000000, 3000.000000
  264. $Orientation:
  265. 1.000000, 0.000000, 0.000000,
  266. 0.000000, 1.000000, 0.000000,
  267. 0.000000, 0.000000, 1.000000
  268. $AI Behavior: None
  269. $Cargo 1: XSTR("Repair parts", -1)
  270. +Initial Velocity: 33
  271. +Initial Hull: 100
  272. +Initial Shields: 100
  273. +Subsystem: Pilot
  274. $Arrival Location: Hyperspace
  275. $Arrival Cue: ( true )
  276. $Departure Location: Hyperspace
  277. $Departure Cue: ( false )
  278. $Determination: 10
  279. +Flags: ( "cargo-known" "no-shields" )
  280. +Flags2: ( )
  281. +Respawn priority: 0
  282. +Group: 0
  283. +Use Table Score:
  284. +Score: 0
  285.  
  286. $Name: TC-TRI 3 ;! Object #6
  287. $Class: TC-TRI
  288. $Team: Friendly
  289. $Location: 1500.000000, -1500.000000, 2999.999756
  290. $Orientation:
  291. 1.000000, 0.000000, 0.000000,
  292. 0.000000, 1.000000, 0.000000,
  293. 0.000000, 0.000000, 1.000000
  294. $AI Behavior: None
  295. $Cargo 1: XSTR("Laser cannons", -1)
  296. +Initial Velocity: 33
  297. +Initial Hull: 100
  298. +Initial Shields: 100
  299. +Subsystem: Pilot
  300. $Arrival Location: Hyperspace
  301. $Arrival Cue: ( true )
  302. $Departure Location: Hyperspace
  303. $Departure Cue: ( false )
  304. $Determination: 10
  305. +Flags: ( "cargo-known" "no-shields" )
  306. +Flags2: ( )
  307. +Respawn priority: 0
  308. +Group: 0
  309. +Use Table Score:
  310. +Score: 0
  311.  
  312. $Name: TC-TRI 4 ;! Object #7
  313. $Class: TC-TRI
  314. $Team: Friendly
  315. $Location: 2000.000000, -1500.000000, 3000.000000
  316. $Orientation:
  317. 1.000000, 0.000000, 0.000000,
  318. 0.000000, 1.000000, 0.000000,
  319. 0.000000, 0.000000, 1.000000
  320. $AI Behavior: None
  321. $Cargo 1: XSTR("Missiles", -1)
  322. +Initial Velocity: 33
  323. +Initial Hull: 100
  324. +Initial Shields: 100
  325. +Subsystem: Pilot
  326. $Arrival Location: Hyperspace
  327. $Arrival Cue: ( true )
  328. $Departure Location: Hyperspace
  329. $Departure Cue: ( false )
  330. $Determination: 10
  331. +Flags: ( "cargo-known" "no-shields" )
  332. +Flags2: ( )
  333. +Respawn priority: 0
  334. +Group: 0
  335. +Use Table Score:
  336. +Score: 0
  337.  
  338. $Name: TC-TRI 5 ;! Object #8
  339. $Class: TC-TRI
  340. $Team: Friendly
  341. $Location: 2500.000000, -1500.000000, 3000.000000
  342. $Orientation:
  343. 1.000000, 0.000000, 0.000000,
  344. 0.000000, 1.000000, 0.000000,
  345. 0.000000, 0.000000, 1.000000
  346. $AI Behavior: None
  347. $Cargo 1: XSTR("Beam Weapons", -1)
  348. +Initial Velocity: 33
  349. +Initial Hull: 100
  350. +Initial Shields: 100
  351. +Subsystem: Pilot
  352. $Arrival Location: Hyperspace
  353. $Arrival Cue: ( true )
  354. $Departure Location: Hyperspace
  355. $Departure Cue: ( false )
  356. $Determination: 10
  357. +Flags: ( "cargo-known" "no-shields" )
  358. +Flags2: ( )
  359. +Respawn priority: 0
  360. +Group: 0
  361. +Use Table Score:
  362. +Score: 0
  363.  
  364. $Name: TC-TRI 2 ;! Object #9
  365. $Class: TC-TRI
  366. $Team: Friendly
  367. $Location: 1000.000000, -1500.000000, 3000.000000
  368. $Orientation:
  369. 1.000000, 0.000000, 0.000000,
  370. 0.000000, 1.000000, 0.000000,
  371. 0.000000, 0.000000, 1.000000
  372. $AI Behavior: None
  373. $Cargo 1: XSTR("Shield parts", -1)
  374. +Initial Velocity: 33
  375. +Initial Hull: 100
  376. +Initial Shields: 100
  377. +Subsystem: Pilot
  378. $Arrival Location: Hyperspace
  379. $Arrival Cue: ( true )
  380. $Departure Location: Hyperspace
  381. $Departure Cue: ( false )
  382. $Determination: 10
  383. +Flags: ( "cargo-known" "no-shields" )
  384. +Flags2: ( )
  385. +Respawn priority: 0
  386. +Group: 0
  387. +Use Table Score:
  388. +Score: 0
  389.  
  390. $Name: TAC 1 1 ;! Object #10
  391. $Class: TAC 1
  392. $Team: Friendly
  393. $Location: 4000.000000, 500.000000, -1000.000000
  394. $Orientation:
  395. 1.000000, 0.000000, 0.000000,
  396. 0.000000, 1.000000, 0.000000,
  397. 0.000000, 0.000000, 1.000000
  398. $AI Behavior: None
  399. $Cargo 1: XSTR("Metal", -1)
  400. +Initial Velocity: 33
  401. +Initial Hull: 100
  402. +Initial Shields: 100
  403. +Subsystem: Pilot
  404. $Arrival Location: Hyperspace
  405. $Arrival Cue: ( true )
  406. $Departure Location: Hyperspace
  407. $Departure Cue: ( false )
  408. $Determination: 10
  409. +Flags: ( "cargo-known" "no-shields" )
  410. +Flags2: ( )
  411. +Respawn priority: 0
  412. +Group: 0
  413. +Use Table Score:
  414. +Score: 5
  415.  
  416. $Name: TAC 1 2 ;! Object #11
  417. $Class: TAC 1
  418. $Team: Friendly
  419. $Location: 4000.000000, 250.000000, -1000.000000
  420. $Orientation:
  421. 1.000000, 0.000000, 0.000000,
  422. 0.000000, 1.000000, 0.000000,
  423. 0.000000, 0.000000, 1.000000
  424. $AI Behavior: None
  425. $Cargo 1: XSTR("Cables", -1)
  426. +Initial Velocity: 33
  427. +Initial Hull: 100
  428. +Initial Shields: 100
  429. +Subsystem: Pilot
  430. $Arrival Location: Hyperspace
  431. $Arrival Cue: ( true )
  432. $Departure Location: Hyperspace
  433. $Departure Cue: ( false )
  434. $Determination: 10
  435. +Flags: ( "cargo-known" "no-shields" )
  436. +Flags2: ( )
  437. +Respawn priority: 0
  438. +Group: 0
  439. +Use Table Score:
  440. +Score: 5
  441.  
  442. $Name: TAC 1 3 ;! Object #12
  443. $Class: TAC 1
  444. $Team: Friendly
  445. $Location: 4000.000000, 0.000000, -1000.000000
  446. $Orientation:
  447. 1.000000, 0.000000, 0.000000,
  448. 0.000000, 1.000000, 0.000000,
  449. 0.000000, 0.000000, 1.000000
  450. $AI Behavior: None
  451. $Cargo 1: XSTR("Electronic parts", -1)
  452. +Initial Velocity: 33
  453. +Initial Hull: 100
  454. +Initial Shields: 100
  455. +Subsystem: Pilot
  456. $Arrival Location: Hyperspace
  457. $Arrival Cue: ( true )
  458. $Departure Location: Hyperspace
  459. $Departure Cue: ( false )
  460. $Determination: 10
  461. +Flags: ( "cargo-known" "no-shields" )
  462. +Flags2: ( )
  463. +Respawn priority: 0
  464. +Group: 0
  465. +Use Table Score:
  466. +Score: 5
  467.  
  468. $Name: GTD Triumphant (3) ;! Object #13
  469. $Class: TC-TRI
  470. $Alt: (under construction)
  471.  
  472. $Team: Friendly
  473. $Location: 3000.000000, 0.000000, 500.000000
  474. $Orientation:
  475. 1.000000, 0.000000, 0.000000,
  476. 0.000000, 1.000000, 0.000000,
  477. 0.000000, 0.000000, 1.000000
  478. $AI Behavior: None
  479. $Cargo 1: XSTR("Nothing", -1)
  480. +Initial Velocity: 33
  481. +Initial Hull: 100
  482. +Initial Shields: 100
  483. +Subsystem: Pilot
  484. $Arrival Location: Hyperspace
  485. $Arrival Cue: ( true )
  486. $Departure Location: Hyperspace
  487. $Departure Cue: ( false )
  488. $Determination: 10
  489. +Flags: ( "cargo-known" "no-shields" )
  490. +Flags2: ( )
  491. +Respawn priority: 0
  492. +Group: 0
  493. +Use Table Score:
  494. +Score: 0
  495.  
  496. $Name: GTD Triumphant (4) ;! Object #14
  497. $Class: TC-TRI
  498. $Alt: (under construction)
  499.  
  500. $Team: Friendly
  501. $Location: 3000.000000, 0.000000, 1000.000000
  502. $Orientation:
  503. 1.000000, 0.000000, 0.000000,
  504. 0.000000, 1.000000, 0.000000,
  505. 0.000000, 0.000000, 1.000000
  506. $AI Behavior: None
  507. $Cargo 1: XSTR("Nothing", -1)
  508. +Initial Velocity: 33
  509. +Initial Hull: 100
  510. +Initial Shields: 100
  511. +Subsystem: Pilot
  512. $Arrival Location: Hyperspace
  513. $Arrival Cue: ( true )
  514. $Departure Location: Hyperspace
  515. $Departure Cue: ( false )
  516. $Determination: 10
  517. +Flags: ( "cargo-known" "no-shields" )
  518. +Flags2: ( )
  519. +Respawn priority: 0
  520. +Group: 0
  521. +Use Table Score:
  522. +Score: 0
  523.  
  524. $Name: GTD Triumphant (2) ;! Object #15
  525. $Class: TC-TRI
  526. $Alt: (under construction)
  527.  
  528. $Team: Friendly
  529. $Location: 3000.000000, 0.000000, 0.000000
  530. $Orientation:
  531. 1.000000, 0.000000, 0.000000,
  532. 0.000000, 1.000000, 0.000000,
  533. 0.000000, 0.000000, 1.000000
  534. $AI Behavior: None
  535. $Cargo 1: XSTR("Nothing", -1)
  536. +Initial Velocity: 33
  537. +Initial Hull: 100
  538. +Initial Shields: 100
  539. +Subsystem: Pilot
  540. $Arrival Location: Hyperspace
  541. $Arrival Cue: ( true )
  542. $Departure Location: Hyperspace
  543. $Departure Cue: ( false )
  544. $Determination: 10
  545. +Flags: ( "cargo-known" "no-shields" )
  546. +Flags2: ( )
  547. +Respawn priority: 0
  548. +Group: 0
  549. +Use Table Score:
  550. +Score: 0
  551.  
  552. $Name: GTD Triumphant (1) ;! Object #16
  553. $Class: TC-TRI
  554. $Alt: (under construction)
  555.  
  556. $Team: Friendly
  557. $Location: 3000.000000, 0.000000, -500.000000
  558. $Orientation:
  559. 1.000000, 0.000000, 0.000000,
  560. 0.000000, 1.000000, 0.000000,
  561. 0.000000, 0.000000, 1.000000
  562. $AI Behavior: None
  563. $Cargo 1: XSTR("Nothing", -1)
  564. +Initial Velocity: 33
  565. +Initial Hull: 100
  566. +Initial Shields: 100
  567. +Subsystem: Pilot
  568. $Arrival Location: Hyperspace
  569. $Arrival Cue: ( true )
  570. $Departure Location: Hyperspace
  571. $Departure Cue: ( false )
  572. $Determination: 10
  573. +Flags: ( "cargo-known" "no-shields" )
  574. +Flags2: ( )
  575. +Respawn priority: 0
  576. +Group: 0
  577. +Use Table Score:
  578. +Score: 0
  579.  
  580. $Name: GVCv Pomotep ;! Object #17
  581. $Class: GVCv Sobek
  582. $Team: Friendly
  583. $Location: -2000.000000, 2000.000000, 4000.000000
  584. $Orientation:
  585. -0.894426, 0.000000, -0.447215,
  586. 0.182575, 0.912871, -0.365148,
  587. 0.408250, -0.408248, -0.816496
  588. $AI Behavior: None
  589. $Cargo 1: XSTR("Nothing", -1)
  590. +Initial Velocity: 33
  591. +Initial Hull: 82
  592. +Initial Shields: 100
  593. +Subsystem: Pilot
  594. +Subsystem: turret01
  595. +Subsystem: turret02
  596. +Subsystem: turret03
  597. +Subsystem: turret04
  598. +Subsystem: turret05
  599. +Subsystem: turret06
  600. +Subsystem: turret07
  601. +Subsystem: turret08
  602. +Subsystem: turret09
  603. +Subsystem: turret10
  604. +Subsystem: turret11
  605. +Subsystem: turret12
  606. +Subsystem: turret13
  607. +Subsystem: turret14
  608. +Subsystem: turret15
  609. +Subsystem: turret16
  610. +Subsystem: turret17
  611. +Subsystem: turret18
  612. +Subsystem: turret19
  613. +Subsystem: turret20
  614. +Subsystem: turret21
  615. +Subsystem: turret22
  616. $Arrival Location: Hyperspace
  617. $Arrival Cue: ( true )
  618. $Departure Location: Hyperspace
  619. $Departure Cue: ( false )
  620. $Determination: 10
  621. +Flags: ( "cargo-known" "no-shields" "escort" )
  622. +Flags2: ( )
  623. +Respawn priority: 0
  624. +Escort priority: 80
  625. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  626. +Group: 0
  627. +Use Table Score:
  628. +Score: 400
  629.  
  630. $Name: GVT Amazonia ;! Object #18
  631. $Class: GVT Isis
  632. $Team: Friendly
  633. $Location: -300.000000, 0.000000, -1500.000000
  634. $Orientation:
  635. 0.529999, 0.000000, -0.847998,
  636. -0.000000, 1.000000, 0.000000,
  637. 0.847998, 0.000000, 0.529999
  638. $AI Behavior: None
  639. $AI Goals: ( goals ( ai-waypoints "Waypoint 1:1" 50 ) )
  640. $Cargo 1: XSTR("Nothing", -1)
  641. +Initial Velocity: 33
  642. +Initial Hull: 100
  643. +Initial Shields: 100
  644. +Subsystem: Pilot
  645. +Subsystem: turret01
  646. +Subsystem: turret02
  647. $Arrival Location: Hyperspace
  648. $Arrival Cue: ( true )
  649. $Departure Location: Hyperspace
  650. $Departure Cue: ( false )
  651. $Determination: 10
  652. +Flags: ( "cargo-known" "no-shields" )
  653. +Flags2: ( )
  654. +Respawn priority: 0
  655. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  656. +Group: 0
  657. +Use Table Score:
  658. +Score: 15
  659.  
  660. $Name: GTFR Pelican ;! Object #19
  661. $Class: GTFR Triton
  662. $Team: Friendly
  663. $Location: 2000.000000, -1000.000000, 2000.000000
  664. $Orientation:
  665. 0.554700, 0.000000, 0.832050,
  666. -0.222375, 0.963624, 0.148250,
  667. -0.801784, -0.267261, 0.534522
  668. $AI Behavior: None
  669. $AI Goals: ( goals ( ai-dock "TC-TRI 1" "Cargo Dock01" "Cargo Dockpoint" 50 ) )
  670. $Cargo 1: XSTR("Nothing", -1)
  671. +Initial Velocity: 33
  672. +Initial Hull: 100
  673. +Initial Shields: 100
  674. +Subsystem: Pilot
  675. +Subsystem: turret01
  676. +Subsystem: turret02
  677. $Arrival Location: Hyperspace
  678. $Arrival Cue: ( true )
  679. $Departure Location: Hyperspace
  680. $Departure Cue: ( has-docked-delay
  681. "GTFR Pelican"
  682. "TC-TRI 1"
  683. 1
  684. 0
  685. )
  686. $Determination: 10
  687. +Flags: ( "cargo-known" "no-shields" )
  688. +Flags2: ( )
  689. +Respawn priority: 0
  690. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  691. +Group: 0
  692. +Use Table Score:
  693. +Score: 20
  694.  
  695. $Name: NTF Hugin ;! Object #20
  696. $Class: GTC Leviathan
  697. $Team: Hostile
  698. $Location: 5100.000000, 2900.000000, 4600.000000
  699. $Orientation:
  700. -0.894427, 0.000000, 0.447214,
  701. -0.182574, 0.912871, -0.365148,
  702. -0.408248, -0.408248, -0.816497
  703. $AI Behavior: None
  704. $AI Goals: ( goals ( ai-waypoints-once "Waypoint 2" 50 ) )
  705. $Cargo 1: XSTR("Nothing", -1)
  706. +Initial Velocity: 33
  707. +Initial Hull: 100
  708. +Initial Shields: 100
  709. +Subsystem: Pilot
  710. +Subsystem: turret01
  711. +Subsystem: turret02
  712. +Subsystem: turret03
  713. +Subsystem: turret04
  714. +Subsystem: turret05
  715. +Subsystem: turret06
  716. +Subsystem: turret07
  717. +Subsystem: turret08
  718. +Subsystem: turret09a-01-main
  719. $Arrival Location: Hyperspace
  720. $Arrival Cue: ( is-event-true-delay "NTF arrives" 0 )
  721. $Departure Location: Hyperspace
  722. $Departure Cue: ( is-event-true-delay
  723. "Player returned to base"
  724. 0
  725. )
  726. $Determination: 10
  727. +Flags: ( "cargo-known" "no-shields" "escort" )
  728. +Flags2: ( )
  729. +Respawn priority: 0
  730. +Escort priority: 50
  731. +Hotkey: 4
  732. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  733. +Group: 0
  734. +Use Table Score:
  735. +Score: 200
  736.  
  737. $Name: NTF Munin ;! Object #21
  738. $Class: GTC Aeolus
  739. $Team: Hostile
  740. $Location: 5100.000000, 2800.000000, 4200.000000
  741. $Orientation:
  742. -0.894427, 0.000000, 0.447214,
  743. -0.182574, 0.912871, -0.365148,
  744. -0.408248, -0.408248, -0.816497
  745. $AI Behavior: None
  746. $AI Goals: ( goals ( ai-waypoints-once "Waypoint 3" 50 ) )
  747. $Cargo 1: XSTR("Nothing", -1)
  748. +Initial Velocity: 33
  749. +Initial Hull: 100
  750. +Initial Shields: 100
  751. +Subsystem: Pilot
  752. +Subsystem: turret01
  753. +Subsystem: turret02
  754. +Subsystem: turret03
  755. +Subsystem: turret04
  756. +Subsystem: turret05
  757. +Subsystem: turret06
  758. +Subsystem: turret07
  759. +Subsystem: turret08
  760. +Subsystem: turret09
  761. +Subsystem: turret10
  762. +Subsystem: turret11
  763. +Subsystem: turret12
  764. $Arrival Location: Hyperspace
  765. $Arrival Cue: ( is-event-true-delay "NTF arrives" 0 )
  766. $Departure Location: Hyperspace
  767. $Departure Cue: ( is-event-true-delay
  768. "Player returned to base"
  769. 0
  770. )
  771. $Determination: 10
  772. +Flags: ( "cargo-known" "no-shields" "escort" )
  773. +Flags2: ( )
  774. +Respawn priority: 0
  775. +Escort priority: 50
  776. +Hotkey: 5
  777. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  778. +Group: 0
  779. +Use Table Score:
  780. +Score: 500
  781.  
  782. $Name: Sleipner 1 ;! Object #22
  783. $Class: GTT Argo
  784. $Team: Hostile
  785. $Location: -2000.000488, -2000.000000, 1000.000000
  786. $Orientation:
  787. -0.707107, 0.000000, 0.707107,
  788. 0.577350, 0.577350, 0.577350,
  789. -0.408248, 0.816497, -0.408248
  790. $AI Behavior: None
  791. $AI Goals: ( goals ( ai-dock "GTD Relentless" "Frontside dock" "front docking bay" 50 ) )
  792. $Cargo 1: XSTR("Marines", -1)
  793. +Initial Velocity: 33
  794. +Initial Hull: 100
  795. +Initial Shields: 100
  796. +Subsystem: Pilot
  797. +Subsystem: turret01
  798. +Subsystem: turret02
  799. $Arrival Location: Hyperspace
  800. $Arrival Cue: ( false )
  801. $Departure Location: Hyperspace
  802. $Departure Cue: ( false )
  803. $Determination: 10
  804. +Flags: ( "no-shields" )
  805. +Flags2: ( )
  806. +Respawn priority: 0
  807. +Hotkey: 6
  808. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  809. +Group: 0
  810. +Use Table Score:
  811. +Score: 40
  812.  
  813. $Name: Sleipner 2 ;! Object #23
  814. $Class: GTT Argo
  815. $Team: Hostile
  816. $Location: -2012.432129, -2000.000000, 1865.199219
  817. $Orientation:
  818. -0.883766, 0.000000, 0.467928,
  819. 0.321863, 0.725855, 0.607897,
  820. -0.339648, 0.687848, -0.641486
  821. $AI Behavior: None
  822. $Cargo 1: XSTR("Marines", -1)
  823. +Initial Velocity: 33
  824. +Initial Hull: 100
  825. +Initial Shields: 100
  826. +Subsystem: Pilot
  827. +Subsystem: turret01
  828. +Subsystem: turret02
  829. $Arrival Location: Hyperspace
  830. $Arrival Cue: ( false )
  831. $Departure Location: Hyperspace
  832. $Departure Cue: ( false )
  833. $Determination: 10
  834. +Flags: ( "no-shields" )
  835. +Flags2: ( )
  836. +Respawn priority: 0
  837. +Hotkey: 6
  838. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  839. +Group: 0
  840. +Use Table Score:
  841. +Score: 40
  842.  
  843. $Name: Sleipner 3 ;! Object #24
  844. $Class: GTT Argo
  845. $Team: Hostile
  846. $Location: -4211.899414, -2000.000000, 1162.089844
  847. $Orientation:
  848. -0.692118, 0.000000, -0.721784,
  849. -0.552805, 0.642975, 0.530085,
  850. 0.464089, 0.765887, -0.445015
  851. $AI Behavior: None
  852. $Cargo 1: XSTR("Marines", -1)
  853. +Initial Velocity: 33
  854. +Initial Hull: 100
  855. +Initial Shields: 100
  856. +Subsystem: Pilot
  857. +Subsystem: turret01
  858. +Subsystem: turret02
  859. $Arrival Location: Hyperspace
  860. $Arrival Cue: ( false )
  861. $Departure Location: Hyperspace
  862. $Departure Cue: ( false )
  863. $Determination: 10
  864. +Flags: ( "no-shields" )
  865. +Flags2: ( )
  866. +Respawn priority: 0
  867. +Hotkey: 6
  868. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  869. +Group: 0
  870. +Use Table Score:
  871. +Score: 40
  872.  
  873. $Name: Sleipner 4 ;! Object #25
  874. $Class: GTT Argo
  875. $Team: Hostile
  876. $Location: -4251.309570, -2000.000000, 2330.182617
  877. $Orientation:
  878. -0.881008, 0.000000, -0.473102,
  879. -0.285349, 0.797631, 0.531376,
  880. 0.377361, 0.603145, -0.702719
  881. $AI Behavior: None
  882. $Cargo 1: XSTR("Marines", -1)
  883. +Initial Velocity: 33
  884. +Initial Hull: 100
  885. +Initial Shields: 100
  886. +Subsystem: Pilot
  887. +Subsystem: turret01
  888. +Subsystem: turret02
  889. $Arrival Location: Hyperspace
  890. $Arrival Cue: ( false )
  891. $Departure Location: Hyperspace
  892. $Departure Cue: ( false )
  893. $Determination: 10
  894. +Flags: ( "no-shields" )
  895. +Flags2: ( )
  896. +Respawn priority: 0
  897. +Hotkey: 6
  898. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  899. +Group: 0
  900. +Use Table Score:
  901. +Score: 40
  902.  
  903. $Name: GTE Escape 1 ;! Object #26
  904. $Class: GTEP Hermes
  905. $Team: Friendly
  906. $Location: -3200.000000, 0.000000, 0.000000
  907. $Orientation:
  908. 1.000000, 0.000000, 0.000000,
  909. 0.000000, 1.000000, 0.000000,
  910. 0.000000, 0.000000, 1.000000
  911. $AI Behavior: None
  912. $AI Goals: ( goals ( ai-warp-out 50 ) )
  913. $Cargo 1: XSTR("Crew", -1)
  914. +Initial Velocity: 33
  915. +Initial Hull: 100
  916. +Subsystem: Pilot
  917. $Arrival Location: Hyperspace
  918. $Arrival Cue: ( is-event-true-delay
  919. "Relentless captured"
  920. 10
  921. )
  922. $Departure Location: Docking Bay
  923. $Departure Anchor: GTD Relentless
  924. $Departure Cue: ( false )
  925. $Determination: 10
  926. +Flags: ( "cargo-known" "escort" )
  927. +Flags2: ( )
  928. +Respawn priority: 0
  929. +Escort priority: 100
  930. +Group: 0
  931. +Use Table Score:
  932. +Score: 5
  933.  
  934. $Name: Alpha 2 ;! Object #27
  935. $Class: GTF Erinyes
  936. $Team: Friendly
  937. $Location: 3600.000000, 1600.000000, -2200.000000
  938. $Orientation:
  939. 0.485644, 0.000000, 0.874157,
  940. -0.316570, 0.932122, 0.175873,
  941. -0.814821, -0.362144, 0.452680
  942. $AI Behavior: None
  943. $Cargo 1: XSTR("Nothing", -1)
  944. +Initial Velocity: 33
  945. +Initial Hull: 100
  946. +Subsystem: Pilot
  947. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  948. +Secondary Banks: ( "Harpoon" "Trebuchet" )
  949. $Arrival Location: Hyperspace
  950. $Arrival Cue: ( false )
  951. $Departure Location: Hyperspace
  952. $Departure Cue: ( false )
  953. $Determination: 10
  954. +Flags: ( "cargo-known" )
  955. +Flags2: ( )
  956. +Respawn priority: 0
  957. +Group: 0
  958. +Use Table Score:
  959. +Score: 12
  960.  
  961. $Name: Alpha 3 ;! Object #28
  962. $Class: GTF Erinyes
  963. $Team: Friendly
  964. $Location: 3200.000000, 1600.000000, -2200.000000
  965. $Orientation:
  966. 0.530000, 0.000000, 0.847998,
  967. -0.331025, 0.920662, 0.206891,
  968. -0.780719, -0.390361, 0.487951
  969. $AI Behavior: None
  970. $Cargo 1: XSTR("Nothing", -1)
  971. +Initial Velocity: 33
  972. +Initial Hull: 100
  973. +Subsystem: Pilot
  974. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  975. +Secondary Banks: ( "Harpoon" "Trebuchet" )
  976. $Arrival Location: Hyperspace
  977. $Arrival Cue: ( false )
  978. $Departure Location: Hyperspace
  979. $Departure Cue: ( false )
  980. $Determination: 10
  981. +Flags: ( "cargo-known" )
  982. +Flags2: ( )
  983. +Respawn priority: 0
  984. +Group: 0
  985. +Use Table Score:
  986. +Score: 12
  987.  
  988. $Name: Alpha 4 ;! Object #29
  989. $Class: GTF Erinyes
  990. $Team: Friendly
  991. $Location: 3400.000000, 1600.000000, -2400.000000
  992. $Orientation:
  993. 0.543252, 0.000000, 0.839569,
  994. -0.308502, 0.930042, 0.199620,
  995. -0.780835, -0.367453, 0.505248
  996. $AI Behavior: None
  997. $Cargo 1: XSTR("Nothing", -1)
  998. +Initial Velocity: 33
  999. +Initial Hull: 100
  1000. +Subsystem: Pilot
  1001. +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
  1002. +Secondary Banks: ( "Harpoon" "Trebuchet" )
  1003. $Arrival Location: Hyperspace
  1004. $Arrival Cue: ( false )
  1005. $Departure Location: Hyperspace
  1006. $Departure Cue: ( false )
  1007. $Determination: 10
  1008. +Flags: ( "cargo-known" )
  1009. +Flags2: ( )
  1010. +Respawn priority: 0
  1011. +Group: 0
  1012. +Use Table Score:
  1013. +Score: 12
  1014.  
  1015. $Name: Beta 1 ;! Object #30
  1016. $Class: GVF Serapis
  1017. $Team: Friendly
  1018. $Location: -3917.899902, 0.000000, -2278.500000
  1019. $Orientation:
  1020. 0.927561, 0.000000, -0.373671,
  1021. -0.000000, 1.000000, 0.000000,
  1022. 0.373671, 0.000000, 0.927561
  1023. $AI Behavior: None
  1024. $Cargo 1: XSTR("Nothing", -1)
  1025. +Initial Velocity: 33
  1026. +Initial Hull: 100
  1027. +Subsystem: Pilot
  1028. +Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
  1029. $Arrival Location: Hyperspace
  1030. $Arrival Cue: ( false )
  1031. $Departure Location: Hyperspace
  1032. $Departure Cue: ( false )
  1033. $Determination: 10
  1034. +Flags: ( "cargo-known" "no-arrival-warp" )
  1035. +Flags2: ( )
  1036. +Respawn priority: 0
  1037. +Group: 0
  1038. +Use Table Score:
  1039. +Score: 12
  1040.  
  1041. $Name: Beta 2 ;! Object #31
  1042. $Class: GVF Serapis
  1043. $Team: Friendly
  1044. $Location: -5305.700195, 0.000000, -2150.000000
  1045. $Orientation:
  1046. 0.681981, 0.000000, -0.731370,
  1047. -0.000000, 1.000000, 0.000000,
  1048. 0.731370, 0.000000, 0.681981
  1049. $AI Behavior: None
  1050. $Cargo 1: XSTR("Nothing", -1)
  1051. +Initial Velocity: 33
  1052. +Initial Hull: 100
  1053. +Subsystem: Pilot
  1054. +Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
  1055. $Arrival Location: Hyperspace
  1056. $Arrival Cue: ( false )
  1057. $Departure Location: Hyperspace
  1058. $Departure Cue: ( false )
  1059. $Determination: 10
  1060. +Flags: ( "cargo-known" "no-arrival-warp" )
  1061. +Flags2: ( )
  1062. +Respawn priority: 0
  1063. +Group: 0
  1064. +Use Table Score:
  1065. +Score: 12
  1066.  
  1067. $Name: Beta 3 ;! Object #32
  1068. $Class: GVF Serapis
  1069. $Team: Friendly
  1070. $Location: -4637.700195, 0.000000, -1399.199951
  1071. $Orientation:
  1072. 0.649575, 0.000000, -0.760298,
  1073. -0.000000, 1.000000, 0.000000,
  1074. 0.760298, 0.000000, 0.649575
  1075. $AI Behavior: None
  1076. $Cargo 1: XSTR("Nothing", -1)
  1077. +Initial Velocity: 33
  1078. +Initial Hull: 100
  1079. +Subsystem: Pilot
  1080. +Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
  1081. $Arrival Location: Hyperspace
  1082. $Arrival Cue: ( false )
  1083. $Departure Location: Hyperspace
  1084. $Departure Cue: ( false )
  1085. $Determination: 10
  1086. +Flags: ( "cargo-known" "no-arrival-warp" )
  1087. +Flags2: ( )
  1088. +Respawn priority: 0
  1089. +Group: 0
  1090. +Use Table Score:
  1091. +Score: 12
  1092.  
  1093. $Name: Beta 4 ;! Object #33
  1094. $Class: GVF Serapis
  1095. $Team: Friendly
  1096. $Location: -6610.500000, 0.000000, -1240.400024
  1097. $Orientation:
  1098. 0.324914, 0.000000, -0.945744,
  1099. -0.000000, 1.000000, 0.000000,
  1100. 0.945744, 0.000000, 0.324914
  1101. $AI Behavior: None
  1102. $Cargo 1: XSTR("Nothing", -1)
  1103. +Initial Velocity: 33
  1104. +Initial Hull: 100
  1105. +Subsystem: Pilot
  1106. +Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
  1107. $Arrival Location: Hyperspace
  1108. $Arrival Cue: ( false )
  1109. $Departure Location: Hyperspace
  1110. $Departure Cue: ( false )
  1111. $Determination: 10
  1112. +Flags: ( "cargo-known" "no-arrival-warp" )
  1113. +Flags2: ( )
  1114. +Respawn priority: 0
  1115. +Group: 0
  1116. +Use Table Score:
  1117. +Score: 12
  1118.  
  1119. $Name: Epsilon 1 ;! Object #34
  1120. $Class: GTB Artemis
  1121. $Team: Friendly
  1122. $Location: 855.871033, 0.000000, 4492.569336
  1123. $Orientation:
  1124. 1.000000, 0.000000, 0.000000,
  1125. 0.000000, 1.000000, 0.000000,
  1126. 0.000000, 0.000000, 1.000000
  1127. $AI Behavior: None
  1128. $Cargo 1: XSTR("Nothing", -1)
  1129. +Initial Velocity: 33
  1130. +Initial Hull: 100
  1131. +Subsystem: Pilot
  1132. +Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
  1133. $Arrival Location: Hyperspace
  1134. $Arrival Cue: ( false )
  1135. $Departure Location: Hyperspace
  1136. $Departure Cue: ( false )
  1137. $Determination: 10
  1138. +Flags: ( "cargo-known" "no-arrival-warp" )
  1139. +Flags2: ( )
  1140. +Respawn priority: 0
  1141. +Group: 0
  1142. +Use Table Score:
  1143. +Score: 10
  1144.  
  1145. $Name: Epsilon 2 ;! Object #35
  1146. $Class: GTB Artemis
  1147. $Team: Friendly
  1148. $Location: 1108.166260, 0.000000, 5094.975098
  1149. $Orientation:
  1150. 1.000000, 0.000000, 0.000000,
  1151. 0.000000, 1.000000, 0.000000,
  1152. 0.000000, 0.000000, 1.000000
  1153. $AI Behavior: None
  1154. $Cargo 1: XSTR("Nothing", -1)
  1155. +Initial Velocity: 33
  1156. +Initial Hull: 100
  1157. +Subsystem: Pilot
  1158. +Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
  1159. $Arrival Location: Hyperspace
  1160. $Arrival Cue: ( false )
  1161. $Departure Location: Hyperspace
  1162. $Departure Cue: ( false )
  1163. $Determination: 10
  1164. +Flags: ( "cargo-known" "no-arrival-warp" )
  1165. +Flags2: ( )
  1166. +Respawn priority: 0
  1167. +Group: 0
  1168. +Use Table Score:
  1169. +Score: 10
  1170.  
  1171. $Name: Epsilon 3 ;! Object #36
  1172. $Class: GTB Artemis
  1173. $Team: Friendly
  1174. $Location: -727.336548, 0.000000, 5169.933105
  1175. $Orientation:
  1176. 1.000000, 0.000000, 0.000000,
  1177. 0.000000, 1.000000, 0.000000,
  1178. 0.000000, 0.000000, 1.000000
  1179. $AI Behavior: None
  1180. $Cargo 1: XSTR("Nothing", -1)
  1181. +Initial Velocity: 33
  1182. +Initial Hull: 100
  1183. +Subsystem: Pilot
  1184. +Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
  1185. $Arrival Location: Hyperspace
  1186. $Arrival Cue: ( false )
  1187. $Departure Location: Hyperspace
  1188. $Departure Cue: ( false )
  1189. $Determination: 10
  1190. +Flags: ( "cargo-known" "no-arrival-warp" )
  1191. +Flags2: ( )
  1192. +Respawn priority: 0
  1193. +Group: 0
  1194. +Use Table Score:
  1195. +Score: 10
  1196.  
  1197. $Name: Epsilon 4 ;! Object #37
  1198. $Class: GTB Artemis
  1199. $Team: Friendly
  1200. $Location: 82.034119, 0.000000, 6152.328613
  1201. $Orientation:
  1202. 1.000000, 0.000000, 0.000000,
  1203. 0.000000, 1.000000, 0.000000,
  1204. 0.000000, 0.000000, 1.000000
  1205. $AI Behavior: None
  1206. $Cargo 1: XSTR("Nothing", -1)
  1207. +Initial Velocity: 33
  1208. +Initial Hull: 100
  1209. +Subsystem: Pilot
  1210. +Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
  1211. $Arrival Location: Hyperspace
  1212. $Arrival Cue: ( false )
  1213. $Departure Location: Hyperspace
  1214. $Departure Cue: ( false )
  1215. $Determination: 10
  1216. +Flags: ( "cargo-known" "no-arrival-warp" )
  1217. +Flags2: ( )
  1218. +Respawn priority: 0
  1219. +Group: 0
  1220. +Use Table Score:
  1221. +Score: 10
  1222.  
  1223. #Wings ;! 4 total
  1224.  
  1225. $Name: Alpha
  1226. $Waves: 1
  1227. $Wave Threshold: 0
  1228. $Special Ship: 0 ;! Alpha 1
  1229.  
  1230. $Arrival Location: Hyperspace
  1231. $Arrival Cue: ( true )
  1232. $Departure Location: Hyperspace
  1233. $Departure Cue: ( false )
  1234. $Ships: ( ;! 4 total
  1235. "Alpha 1"
  1236. "Alpha 2"
  1237. "Alpha 3"
  1238. "Alpha 4"
  1239. )
  1240. $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
  1241. +Hotkey: 0
  1242. +Flags: ( )
  1243.  
  1244. $Name: Sleipner
  1245. $Waves: 1
  1246. $Wave Threshold: 0
  1247. $Special Ship: 0 ;! Sleipner 1
  1248.  
  1249. $Arrival Location: Hyperspace
  1250. $Arrival Cue: ( is-event-true-delay
  1251. "NTF Sleipner arrival"
  1252. 0
  1253. )
  1254. $Departure Location: Hyperspace
  1255. $Departure Cue: ( is-event-true-delay
  1256. "Relentless pulling out"
  1257. 0
  1258. )
  1259. $Ships: ( ;! 4 total
  1260. "Sleipner 1"
  1261. "Sleipner 2"
  1262. "Sleipner 3"
  1263. "Sleipner 4"
  1264. )
  1265. +Flags: ( )
  1266.  
  1267. $Name: Beta
  1268. $Waves: 1
  1269. $Wave Threshold: 0
  1270. $Special Ship: 0 ;! Beta 1
  1271.  
  1272. $Arrival Location: Near Ship
  1273. +Arrival Distance: 1000
  1274. $Arrival Anchor: GTD Relentless
  1275. $Arrival Cue: ( true )
  1276. $Departure Location: Hyperspace
  1277. $Departure Cue: ( false )
  1278. $Ships: ( ;! 4 total
  1279. "Beta 1"
  1280. "Beta 2"
  1281. "Beta 3"
  1282. "Beta 4"
  1283. )
  1284. $AI Goals: ( goals ( ai-guard "GTI Vulcan´s Forge" 10 ) ( ai-chase-any 50 ) )
  1285. +Hotkey: 1
  1286. +Flags: ( "no-arrival-warp" )
  1287.  
  1288. $Name: Epsilon
  1289. $Waves: 1
  1290. $Wave Threshold: 0
  1291. $Special Ship: 0 ;! Epsilon 1
  1292.  
  1293. $Arrival Location: Docking Bay
  1294. +Arrival Distance: 20
  1295. $Arrival Anchor: GTI Vulcan´s Forge
  1296. $Arrival Cue: ( true )
  1297. $Departure Location: Hyperspace
  1298. $Departure Cue: ( false )
  1299. $Ships: ( ;! 4 total
  1300. "Epsilon 1"
  1301. "Epsilon 2"
  1302. "Epsilon 3"
  1303. "Epsilon 4"
  1304. )
  1305. $AI Goals: ( goals ( ai-chase-any 50 ) )
  1306. +Hotkey: 2
  1307. +Flags: ( "reinforcement" "no-arrival-warp" )
  1308.  
  1309. #Events ;! 24 total
  1310.  
  1311. $Formula: ( when
  1312. ( has-time-elapsed 23 )
  1313. ( send-message
  1314. "#Command"
  1315. "High"
  1316. "Incoming!"
  1317. )
  1318. )
  1319. +Name: NTF arrives
  1320. +Repeat Count: 1
  1321. +Interval: 1
  1322. +Team: 0
  1323.  
  1324. $Formula: ( when
  1325. ( is-event-true-delay "NTF arrives" 0 )
  1326. ( beam-free-all "NTF Hugin" )
  1327. ( beam-free-all "NTF Munin" )
  1328. ( cap-waypoint-speed "NTF Munin" 10 )
  1329. )
  1330. +Name: NTF Cruisers
  1331. +Repeat Count: 1
  1332. +Interval: 1
  1333.  
  1334. $Formula: ( when
  1335. ( is-event-true-delay
  1336. "NTF arrives"
  1337. 30
  1338. )
  1339. ( beam-free-all "GVCv Pomotep" )
  1340. ( add-goal
  1341. "GVCv Pomotep"
  1342. ( ai-waypoints-once "Waypoint 4" 50 )
  1343. )
  1344. ( send-message
  1345. "GVCv Pomotep"
  1346. "High"
  1347. "Pomotep intercepting"
  1348. )
  1349. )
  1350. +Name: Pomotep intercept
  1351. +Repeat Count: 1
  1352. +Interval: 1
  1353. +Team: 0
  1354.  
  1355. $Formula: ( when
  1356. ( true )
  1357. ( subsys-set-random
  1358. "GVCv Pomotep"
  1359. 50
  1360. 100
  1361. )
  1362. )
  1363. +Name: Pomotep initial status
  1364. +Repeat Count: 1
  1365. +Interval: 1
  1366. +Team: 0
  1367.  
  1368. $Formula: ( when
  1369. ( has-time-elapsed 137 )
  1370. ( send-message
  1371. "#Command"
  1372. "High"
  1373. "Inspect Sleipner"
  1374. )
  1375. )
  1376. +Name: NTF Sleipner arrival
  1377. +Repeat Count: 1
  1378. +Interval: 1
  1379. +Team: 0
  1380.  
  1381. $Formula: ( when
  1382. ( or
  1383. ( is-cargo-known-delay 0 "Sleipner 1" )
  1384. ( is-cargo-known-delay 0 "Sleipner 2" )
  1385. ( is-cargo-known-delay 0 "Sleipner 3" )
  1386. ( is-cargo-known-delay 0 "Sleipner 4" )
  1387. )
  1388. ( send-message
  1389. "#Command"
  1390. "High"
  1391. "Marines?"
  1392. )
  1393. )
  1394. +Name: Sleipner inspected
  1395. +Repeat Count: 1
  1396. +Interval: 1
  1397. +Chained: 0
  1398. +Objective: XSTR("Inspect Sleipner (F11)", -1)
  1399.  
  1400. $Formula: ( when
  1401. ( destroyed-or-departed-delay
  1402. 0
  1403. "Sleipner"
  1404. )
  1405. ( send-message
  1406. "#Command"
  1407. "High"
  1408. "We won"
  1409. )
  1410. )
  1411. +Name: Sleipner destroyed
  1412. +Repeat Count: 1
  1413. +Interval: 1
  1414. +Chained: 0
  1415. +Objective: XSTR("Destroy Sleipner (F11)", -1)
  1416.  
  1417. $Formula: ( when
  1418. ( has-docked-delay
  1419. "Sleipner 1"
  1420. "GTD Relentless"
  1421. 1
  1422. 10
  1423. )
  1424. ( transfer-cargo
  1425. "Sleipner 1"
  1426. "GTD Relentless"
  1427. )
  1428. ( add-goal
  1429. "Sleipner 1"
  1430. ( ai-undock 70 )
  1431. )
  1432. ( add-goal
  1433. "Sleipner 1"
  1434. ( ai-warp-out 60 )
  1435. )
  1436. ( modify-variable @DockCount[0] 1 )
  1437. )
  1438. +Name: Sleipner 1 done
  1439. +Repeat Count: 1
  1440. +Interval: 1
  1441.  
  1442. $Formula: ( when
  1443. ( has-docked-delay
  1444. "Sleipner 2"
  1445. "GTD Relentless"
  1446. 1
  1447. 10
  1448. )
  1449. ( transfer-cargo
  1450. "Sleipner 2"
  1451. "GTD Relentless"
  1452. )
  1453. ( add-goal
  1454. "Sleipner 2"
  1455. ( ai-undock 70 )
  1456. )
  1457. ( add-goal
  1458. "Sleipner 2"
  1459. ( ai-warp-out 60 )
  1460. )
  1461. ( modify-variable @DockCount[0] 1 )
  1462. )
  1463. +Name: Sleipner 2 done
  1464. +Repeat Count: 1
  1465. +Interval: 1
  1466. +Team: 0
  1467.  
  1468. $Formula: ( when
  1469. ( has-docked-delay
  1470. "Sleipner 3"
  1471. "GTD Relentless"
  1472. 1
  1473. 10
  1474. )
  1475. ( transfer-cargo
  1476. "Sleipner 3"
  1477. "GTD Relentless"
  1478. )
  1479. ( add-goal
  1480. "Sleipner 3"
  1481. ( ai-undock 70 )
  1482. )
  1483. ( add-goal
  1484. "Sleipner 3"
  1485. ( ai-warp-out 60 )
  1486. )
  1487. ( modify-variable @DockCount[0] 1 )
  1488. )
  1489. +Name: Sleipner 3 done
  1490. +Repeat Count: 1
  1491. +Interval: 1
  1492. +Team: 0
  1493.  
  1494. $Formula: ( when
  1495. ( has-docked-delay
  1496. "Sleipner 4"
  1497. "GTD Relentless"
  1498. 1
  1499. 10
  1500. )
  1501. ( transfer-cargo
  1502. "Sleipner 4"
  1503. "GTD Relentless"
  1504. )
  1505. ( add-goal
  1506. "Sleipner 4"
  1507. ( ai-undock 70 )
  1508. )
  1509. ( add-goal
  1510. "Sleipner 4"
  1511. ( ai-warp-out 60 )
  1512. )
  1513. ( modify-variable @DockCount[0] 1 )
  1514. )
  1515. +Name: Sleipner 4 done
  1516. +Repeat Count: 1
  1517. +Interval: 1
  1518. +Team: 0
  1519.  
  1520. $Formula: ( when
  1521. ( or
  1522. ( is-event-true-delay
  1523. "Sleipner 1 done"
  1524. 0
  1525. )
  1526. ( or
  1527. ( is-disabled-delay 0 "Sleipner 1" )
  1528. ( is-destroyed-delay 0 "Sleipner 1" )
  1529. )
  1530. )
  1531. ( add-goal
  1532. "Sleipner 2"
  1533. ( ai-dock
  1534. "GTD Relentless"
  1535. "Frontside dock"
  1536. "front docking bay"
  1537. 50
  1538. )
  1539. )
  1540. )
  1541. +Name: Sleipner 2 goes in
  1542. +Repeat Count: 1
  1543. +Interval: 1
  1544.  
  1545. $Formula: ( when
  1546. ( or
  1547. ( is-event-true-delay
  1548. "Sleipner 2 done"
  1549. 0
  1550. )
  1551. ( or
  1552. ( is-disabled-delay 0 "Sleipner 2" )
  1553. ( is-destroyed-delay 0 "Sleipner 2" )
  1554. )
  1555. )
  1556. ( add-goal
  1557. "Sleipner 3"
  1558. ( ai-dock
  1559. "GTD Relentless"
  1560. "Frontside dock"
  1561. "front docking bay"
  1562. 50
  1563. )
  1564. )
  1565. )
  1566. +Name: Sleipner 3 goes in
  1567. +Repeat Count: 1
  1568. +Interval: 1
  1569.  
  1570. $Formula: ( when
  1571. ( or
  1572. ( is-event-true-delay
  1573. "Sleipner 3 done"
  1574. 0
  1575. )
  1576. ( or
  1577. ( is-disabled-delay 0 "Sleipner 3" )
  1578. ( is-destroyed-delay 0 "Sleipner 3" )
  1579. )
  1580. )
  1581. ( add-goal
  1582. "Sleipner 4"
  1583. ( ai-dock
  1584. "GTD Relentless"
  1585. "Frontside dock"
  1586. "front docking bay"
  1587. 50
  1588. )
  1589. )
  1590. )
  1591. +Name: Sleipner 4 goes in
  1592. +Repeat Count: 1
  1593. +Interval: 1
  1594.  
  1595. $Formula: ( when
  1596. ( > @DockCount[0] 0 )
  1597. ( change-iff
  1598. "Unknown"
  1599. "GTD Relentless"
  1600. )
  1601. ( send-message
  1602. "GTD Relentless"
  1603. "High"
  1604. "Being boarded"
  1605. )
  1606. )
  1607. +Name: Relentless borded
  1608. +Repeat Count: 1
  1609. +Interval: 1
  1610.  
  1611. $Formula: ( when
  1612. ( > @DockCount[0] 1 )
  1613. ( change-iff
  1614. "Hostile"
  1615. "GTD Relentless"
  1616. )
  1617. ( clear-goals "GTD Relentless" )
  1618. ( send-message
  1619. "GTD Relentless"
  1620. "High"
  1621. "Too many of them"
  1622. )
  1623. )
  1624. +Name: Relentless captured
  1625. +Repeat Count: 1
  1626. +Interval: 1
  1627.  
  1628. $Formula: ( when
  1629. ( is-event-true-delay
  1630. "Relentless captured"
  1631. 45
  1632. )
  1633. ( repair-subsystem
  1634. "GTD Relentless"
  1635. "engines"
  1636. 100
  1637. )
  1638. ( add-goal
  1639. "GTD Relentless"
  1640. ( ai-waypoints-once "Waypoint 5" 50 )
  1641. )
  1642. ( send-message
  1643. "#Command"
  1644. "High"
  1645. "Relentless pulling out"
  1646. )
  1647. )
  1648. +Name: Relentless pulling out
  1649. +Repeat Count: 1
  1650. +Interval: 1
  1651.  
  1652. $Formula: ( when
  1653. ( is-disabled-delay
  1654. 0
  1655. "GTD Relentless"
  1656. )
  1657. ( do-nothing )
  1658. ( send-message
  1659. "#Command"
  1660. "High"
  1661. "Disarm it"
  1662. )
  1663. )
  1664. +Name: Relentless disabled
  1665. +Repeat Count: 1
  1666. +Interval: 1
  1667. +Chained: 0
  1668. +Objective: XSTR("Disable Relentless (F12)", -1)
  1669. +Team: 0
  1670.  
  1671. $Formula: ( when
  1672. ( is-disarmed-delay
  1673. 0
  1674. "GTD Relentless"
  1675. )
  1676. ( change-iff
  1677. "Unknown"
  1678. "GTD Relentless"
  1679. )
  1680. ( send-message
  1681. "#Command"
  1682. "High"
  1683. "We won"
  1684. )
  1685. )
  1686. +Name: Relentless disarmed
  1687. +Repeat Count: 1
  1688. +Interval: 1
  1689. +Chained: 0
  1690. +Objective: XSTR("Disarm Relentless (F12)", -1)
  1691. +Team: 0
  1692.  
  1693. $Formula: ( when
  1694. ( and
  1695. ( destroyed-or-departed-delay
  1696. 0
  1697. "Sleipner"
  1698. )
  1699. ( is-event-incomplete
  1700. "Relentless captured"
  1701. )
  1702. )
  1703. ( do-nothing )
  1704. )
  1705. +Name: Sleipner fail
  1706. +Repeat Count: 1
  1707. +Interval: 1
  1708. +Team: 0
  1709.  
  1710. $Formula: ( when
  1711. ( is-destroyed-delay
  1712. 0
  1713. "GTD Relentless"
  1714. )
  1715. ( send-message
  1716. "#Command"
  1717. "High"
  1718. "Lost"
  1719. )
  1720. )
  1721. +Name: Relentless destroyed
  1722. +Repeat Count: 1
  1723. +Interval: 1
  1724. +Team: 0
  1725.  
  1726. $Formula: ( when
  1727. ( has-departed-delay
  1728. 0
  1729. "GTD Relentless"
  1730. )
  1731. ( send-message
  1732. "#Command"
  1733. "High"
  1734. "Lost"
  1735. )
  1736. )
  1737. +Name: Relentless escaped
  1738. +Repeat Count: 1
  1739. +Interval: 1
  1740. +Team: 0
  1741.  
  1742. $Formula: ( when
  1743. ( or
  1744. ( is-event-true-delay
  1745. "Relentless escaped"
  1746. 0
  1747. )
  1748. ( is-event-true-delay
  1749. "Sleipner fail"
  1750. 0
  1751. )
  1752. ( is-event-true-delay
  1753. "Relentless destroyed"
  1754. 0
  1755. )
  1756. ( is-event-true-delay
  1757. "Relentless disarmed"
  1758. 0
  1759. )
  1760. )
  1761. ( do-nothing )
  1762. )
  1763. +Name: Relentless out of picture
  1764. +Repeat Count: 1
  1765. +Interval: 1
  1766.  
  1767. $Formula: ( when
  1768. ( has-departed-delay 0 "Alpha 1" )
  1769. ( do-nothing )
  1770. )
  1771. +Name: Player returned to base
  1772. +Repeat Count: 1
  1773. +Interval: 1
  1774. +Chained: 0
  1775. +Objective: XSTR("Return to base", -1)
  1776.  
  1777. #Goals ;! 2 total
  1778.  
  1779. $Type: Primary
  1780. +Name: Protect Shipyard
  1781. $MessageNew: XSTR("Protect the Vulcan´s Forge shipyard", -1)
  1782. $end_multi_text
  1783. $Formula: ( or
  1784. ( is-event-true-delay
  1785. "Sleipner fail"
  1786. 0
  1787. )
  1788. ( is-event-true-delay
  1789. "Relentless disarmed"
  1790. 0
  1791. )
  1792. )
  1793. +Score: 1000
  1794.  
  1795. $Type: Bonus
  1796. +Name: Protect escape pod
  1797. $MessageNew: XSTR("Protect the GTE Escape 1", -1)
  1798. $end_multi_text
  1799. $Formula: ( has-departed-delay 0 "GTE Escape 1" )
  1800. +Score: 50
  1801.  
  1802. #Waypoints ;! 5 lists total
  1803.  
  1804.  
  1805. $Jump Node: -3000.000488, 0.000000, 10000.000000
  1806. $Jump Node Name: Sirius
  1807. $Name: Waypoint 1:1
  1808. $List: ( ;! 4 points in list
  1809. ( 500.000000, 0.000000, -1000.000000 )
  1810. ( 1500.000000, 1000.000000, -999.999939 )
  1811. ( 2500.000000, 0.000000, -1000.000000 )
  1812. ( 1500.000000, -1000.000000, -999.999756 )
  1813. )
  1814.  
  1815. $Name: Waypoint 2
  1816. $List: ( ;! 1 points in list
  1817. ( 3100.000000, 900.000000, 600.000000 )
  1818. )
  1819.  
  1820. $Name: Waypoint 3
  1821. $List: ( ;! 1 points in list
  1822. ( 3100.000000, 800.000000, 200.000000 )
  1823. )
  1824.  
  1825. $Name: Waypoint 4
  1826. $List: ( ;! 1 points in list
  1827. ( 3500.000000, 500.000000, 800.000000 )
  1828. )
  1829.  
  1830. $Name: Waypoint 5
  1831. $List: ( ;! 1 points in list
  1832. ( -3000.000000, 0.000000, 10500.000000 )
  1833. )
  1834.  
  1835. #Messages ;! 10 total
  1836.  
  1837.  
  1838. $Name: Incoming!
  1839. $Team: -1
  1840. $MessageNew: XSTR("Incoming ... Neo-Terran Front! Two cruisers and some fighters. Alpha and Beta wings, engage enemy.", -1)
  1841. $end_multi_text
  1842. +Persona: Terran Command
  1843. +AVI Name: Head-CM1
  1844.  
  1845. $Name: Pomotep intercepting
  1846. $Team: -1
  1847. $MessageNew: XSTR("GVCv Pomotep moving to intercept. All fighters, stand clear of the enemy cruisers.", -1)
  1848. $end_multi_text
  1849. +Persona: Large Ship Vasudan
  1850. +AVI Name: Head-VC
  1851.  
  1852. $Name: Inspect Sleipner
  1853. $Team: -1
  1854. $MessageNew: XSTR("What are they up to? Alpha 1, inspect one of those Sleipner transports that just jumped in.", -1)
  1855. $end_multi_text
  1856. +Persona: Terran Command
  1857. +AVI Name: Head-CM1
  1858.  
  1859. $Name: Marines?
  1860. $Team: -1
  1861. $MessageNew: XSTR("Marines? They're trying to steal the Relentless! Alpha, stop those transports!", -1)
  1862. $end_multi_text
  1863. +Persona: Terran Command
  1864. +AVI Name: Head-CM1
  1865.  
  1866. $Name: Being boarded
  1867. $Team: -1
  1868. $MessageNew: XSTR("We're being boarded!", -1)
  1869. $end_multi_text
  1870. +Persona: Large Ship
  1871. +AVI Name: Head-CM1
  1872.  
  1873. $Name: Too many of them
  1874. $Team: -1
  1875. $MessageNew: XSTR("There's too many of them! We're going to try to make it to the escape pods.", -1)
  1876. $end_multi_text
  1877. +Persona: Large Ship
  1878. +AVI Name: Head-CM1
  1879.  
  1880. $Name: Relentless pulling out
  1881. $Team: -1
  1882. $MessageNew: XSTR("The Relentless is pulling out! Alpha, disable it before it gets to the jump node.", -1)
  1883. $end_multi_text
  1884. +Persona: Terran Command
  1885. +AVI Name: Head-CM1
  1886.  
  1887. $Name: Disarm it
  1888. $Team: -1
  1889. $MessageNew: XSTR("Good work, pilots. Now disable it and we can send in our own marines later.", -1)
  1890. $end_multi_text
  1891. +Persona: Terran Command
  1892. +AVI Name: Head-CM1
  1893.  
  1894. $Name: We won
  1895. $Team: -1
  1896. $MessageNew: XSTR("That did the trick! The Neo-Terrans are bugging out. Good work, pilots. Return to base.", -1)
  1897. $end_multi_text
  1898. +Persona: Terran Command
  1899. +AVI Name: Head-CM1
  1900.  
  1901. $Name: Lost
  1902. $Team: -1
  1903. $MessageNew: XSTR("I can't believe we lots a destroyer. Damn! Okay, return to base.", -1)
  1904. $end_multi_text
  1905. +Persona: Terran Command
  1906. +AVI Name: Head-CM1
  1907.  
  1908. #Reinforcements ;! 1 total
  1909.  
  1910. $Name: Epsilon
  1911. $Type: Attack/Protect
  1912. $Num times: 1
  1913. +Arrival Delay: 0
  1914. +No Messages: ( )
  1915. +Yes Messages: ( )
  1916.  
  1917. #Background bitmaps ;! 4 total
  1918.  
  1919. $Num stars: 2000
  1920. $Ambient light level: 7895160
  1921.  
  1922. $Bitmap List:
  1923. $Sun: SunRed
  1924. +Angles: 0.000000 1.047197 1.570795
  1925. +Scale: 2.000000
  1926. $Sun: SunGold
  1927. +Angles: 0.000000 1.134463 1.658062
  1928. +Scale: 0.300000
  1929. $Starbitmap: planetf
  1930. +Angles: 5.672316 0.000000 0.436332
  1931. +ScaleX: 5.000000
  1932. +ScaleY: 5.000000
  1933. +DivX: 1
  1934. +DivY: 1
  1935. $Starbitmap: neb04
  1936. +Angles: 0.000000 0.000000 3.141590
  1937. +ScaleX: 2.000000
  1938. +ScaleY: 2.000000
  1939. +DivX: 1
  1940. +DivY: 1
  1941. $Starbitmap: neb05
  1942. +Angles: 0.000000 1.745328 2.792525
  1943. +ScaleX: 3.000000
  1944. +ScaleY: 3.000000
  1945. +DivX: 1
  1946. +DivY: 1
  1947. $Starbitmap: neb05
  1948. +Angles: 0.349066 3.490656 3.490656
  1949. +ScaleX: 3.000000
  1950. +ScaleY: 3.000000
  1951. +DivX: 1
  1952. +DivY: 1
  1953.  
  1954. #Asteroid Fields
  1955.  
  1956. #Music
  1957.  
  1958. $Event Music: None
  1959. $Briefing Music: None
  1960.  
  1961. #End
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