Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #Mission Info
- $Version: 0.10
- $Name: XSTR("Untitled", -1)
- $Author: Nimiria
- $Created: 06/27/12 at 06:05:36
- $Modified: 06/28/12 at 02:12:22
- $Notes:
- This is a FRED2_OPEN created mission.
- $End Notes:
- $Mission Desc:
- XSTR("Put mission description here
- ", -1)
- $end_multi_text
- +Game Type Flags: 1
- +Flags: 0
- +Disallow Support: 0
- +Hull Repair Ceiling: 0.000000
- +Subsystem Repair Ceiling: 100.000000
- +Viewer pos: -755.250000, 20338.933594, 6777.705566
- +Viewer orient:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 0.135875, -0.990726,
- 0.000000, -0.990726, -0.135875
- $AI Profile: FS2 RETAIL
- #Sexp_variables
- $Variables:
- (
- 0 "DockCount" "0" "number"
- )
- #Command Briefing
- #Briefing
- $start_briefing
- $num_stages: 0
- $end_briefing
- #Debriefing_info
- $Num stages: 0
- #Alternate Types:
- $Alt: Under construction
- $Alt: (under construction)
- #end
- #Players ;! 1 total
- $Starting Shipname: Alpha 1
- $Ship Choices: (
- "GTF Hercules Mark II" 5
- "GTF Myrmidon" 5
- )
- +Weaponry Pool: (
- "Subach HL-7" 108
- "Prometheus S" 100
- "Tornado" 100
- "Harpoon" 308
- "Trebuchet" 124
- "Mekhu HL-7" 8
- )
- #Objects ;! 38 total
- $Name: Alpha 1 ;! Object #0
- $Class: GTF Erinyes
- $Team: Friendly
- $Location: 3400.000000, 1600.000000, -2000.000000
- $Orientation:
- 0.507021, 0.000000, 0.861934,
- -0.323978, 0.926671, 0.190576,
- -0.798729, -0.375873, 0.469842
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "player-start" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 8
- $Name: Ring 1 ;! Object #1
- $Class: GTI Ganymede
- $Team: Friendly
- $Location: -3000.000000, -0.000544, -0.000183
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "don't-collide-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 900
- $Name: GTI Vulcan´s Forge ;! Object #2
- $Class: GTI Arcadia
- $Team: Friendly
- $Location: 0.009033, 0.000111, 0.000406
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- +Subsystem: turret13
- +Subsystem: turret14
- +Subsystem: turret15
- +Subsystem: turret16
- +Subsystem: turret17
- +Subsystem: turret18
- +Subsystem: turret19
- +Subsystem: turret20
- +Subsystem: turret21
- +Subsystem: turret22
- +Subsystem: turret23
- +Subsystem: turret24
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 80
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 800
- $Name: Ring 2 ;! Object #3
- $Class: GTI Ganymede
- $Team: Friendly
- $Location: 3000.000000, 3.385762, 0.000000
- $Orientation:
- 1.000000, 0.000000, -0.000275,
- -0.000000, 1.000000, 0.000000,
- 0.000275, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 900
- $Name: GTD Relentless ;! Object #4
- $Class: GTD Orion
- $Team: Friendly
- $Location: -3000.000000, 0.000000, 0.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-play-dead 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- +Subsystem: turret03a
- +Subsystem: turret04a
- +Subsystem: turret05a
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- +Subsystem: turret13
- +Subsystem: turret14
- +Subsystem: turret15
- +Subsystem: turret16
- +Subsystem: engines
- $Damage: 100
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( are-waypoints-done-delay
- "GTD Relentless"
- "Waypoint 5"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 80
- +Hotkey: 7
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 1000
- $Name: TC-TRI 1 ;! Object #5
- $Class: TC-TRI
- $Team: Friendly
- $Location: 499.999969, -1500.000000, 3000.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Repair parts", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: TC-TRI 3 ;! Object #6
- $Class: TC-TRI
- $Team: Friendly
- $Location: 1500.000000, -1500.000000, 2999.999756
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Laser cannons", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: TC-TRI 4 ;! Object #7
- $Class: TC-TRI
- $Team: Friendly
- $Location: 2000.000000, -1500.000000, 3000.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Missiles", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: TC-TRI 5 ;! Object #8
- $Class: TC-TRI
- $Team: Friendly
- $Location: 2500.000000, -1500.000000, 3000.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Beam Weapons", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: TC-TRI 2 ;! Object #9
- $Class: TC-TRI
- $Team: Friendly
- $Location: 1000.000000, -1500.000000, 3000.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Shield parts", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: TAC 1 1 ;! Object #10
- $Class: TAC 1
- $Team: Friendly
- $Location: 4000.000000, 500.000000, -1000.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Metal", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 5
- $Name: TAC 1 2 ;! Object #11
- $Class: TAC 1
- $Team: Friendly
- $Location: 4000.000000, 250.000000, -1000.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Cables", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 5
- $Name: TAC 1 3 ;! Object #12
- $Class: TAC 1
- $Team: Friendly
- $Location: 4000.000000, 0.000000, -1000.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Electronic parts", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 5
- $Name: GTD Triumphant (3) ;! Object #13
- $Class: TC-TRI
- $Alt: (under construction)
- $Team: Friendly
- $Location: 3000.000000, 0.000000, 500.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: GTD Triumphant (4) ;! Object #14
- $Class: TC-TRI
- $Alt: (under construction)
- $Team: Friendly
- $Location: 3000.000000, 0.000000, 1000.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: GTD Triumphant (2) ;! Object #15
- $Class: TC-TRI
- $Alt: (under construction)
- $Team: Friendly
- $Location: 3000.000000, 0.000000, 0.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: GTD Triumphant (1) ;! Object #16
- $Class: TC-TRI
- $Alt: (under construction)
- $Team: Friendly
- $Location: 3000.000000, 0.000000, -500.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: GVCv Pomotep ;! Object #17
- $Class: GVCv Sobek
- $Team: Friendly
- $Location: -2000.000000, 2000.000000, 4000.000000
- $Orientation:
- -0.894426, 0.000000, -0.447215,
- 0.182575, 0.912871, -0.365148,
- 0.408250, -0.408248, -0.816496
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 82
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- +Subsystem: turret13
- +Subsystem: turret14
- +Subsystem: turret15
- +Subsystem: turret16
- +Subsystem: turret17
- +Subsystem: turret18
- +Subsystem: turret19
- +Subsystem: turret20
- +Subsystem: turret21
- +Subsystem: turret22
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 80
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 400
- $Name: GVT Amazonia ;! Object #18
- $Class: GVT Isis
- $Team: Friendly
- $Location: -300.000000, 0.000000, -1500.000000
- $Orientation:
- 0.529999, 0.000000, -0.847998,
- -0.000000, 1.000000, 0.000000,
- 0.847998, 0.000000, 0.529999
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints "Waypoint 1:1" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 15
- $Name: GTFR Pelican ;! Object #19
- $Class: GTFR Triton
- $Team: Friendly
- $Location: 2000.000000, -1000.000000, 2000.000000
- $Orientation:
- 0.554700, 0.000000, 0.832050,
- -0.222375, 0.963624, 0.148250,
- -0.801784, -0.267261, 0.534522
- $AI Behavior: None
- $AI Goals: ( goals ( ai-dock "TC-TRI 1" "Cargo Dock01" "Cargo Dockpoint" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( has-docked-delay
- "GTFR Pelican"
- "TC-TRI 1"
- 1
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 20
- $Name: NTF Hugin ;! Object #20
- $Class: GTC Leviathan
- $Team: Hostile
- $Location: 5100.000000, 2900.000000, 4600.000000
- $Orientation:
- -0.894427, 0.000000, 0.447214,
- -0.182574, 0.912871, -0.365148,
- -0.408248, -0.408248, -0.816497
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Waypoint 2" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09a-01-main
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay "NTF arrives" 0 )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Player returned to base"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 50
- +Hotkey: 4
- +Orders Accepted: 1 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 200
- $Name: NTF Munin ;! Object #21
- $Class: GTC Aeolus
- $Team: Hostile
- $Location: 5100.000000, 2800.000000, 4200.000000
- $Orientation:
- -0.894427, 0.000000, 0.447214,
- -0.182574, 0.912871, -0.365148,
- -0.408248, -0.408248, -0.816497
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Waypoint 3" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay "NTF arrives" 0 )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Player returned to base"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 50
- +Hotkey: 5
- +Orders Accepted: 1 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 500
- $Name: Sleipner 1 ;! Object #22
- $Class: GTT Argo
- $Team: Hostile
- $Location: -2000.000488, -2000.000000, 1000.000000
- $Orientation:
- -0.707107, 0.000000, 0.707107,
- 0.577350, 0.577350, 0.577350,
- -0.408248, 0.816497, -0.408248
- $AI Behavior: None
- $AI Goals: ( goals ( ai-dock "GTD Relentless" "Frontside dock" "front docking bay" 50 ) )
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 6
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 40
- $Name: Sleipner 2 ;! Object #23
- $Class: GTT Argo
- $Team: Hostile
- $Location: -2012.432129, -2000.000000, 1865.199219
- $Orientation:
- -0.883766, 0.000000, 0.467928,
- 0.321863, 0.725855, 0.607897,
- -0.339648, 0.687848, -0.641486
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 6
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 40
- $Name: Sleipner 3 ;! Object #24
- $Class: GTT Argo
- $Team: Hostile
- $Location: -4211.899414, -2000.000000, 1162.089844
- $Orientation:
- -0.692118, 0.000000, -0.721784,
- -0.552805, 0.642975, 0.530085,
- 0.464089, 0.765887, -0.445015
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 6
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 40
- $Name: Sleipner 4 ;! Object #25
- $Class: GTT Argo
- $Team: Hostile
- $Location: -4251.309570, -2000.000000, 2330.182617
- $Orientation:
- -0.881008, 0.000000, -0.473102,
- -0.285349, 0.797631, 0.531376,
- 0.377361, 0.603145, -0.702719
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Hotkey: 6
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 40
- $Name: GTE Escape 1 ;! Object #26
- $Class: GTEP Hermes
- $Team: Friendly
- $Location: -3200.000000, 0.000000, 0.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-warp-out 50 ) )
- $Cargo 1: XSTR("Crew", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- "Relentless captured"
- 10
- )
- $Departure Location: Docking Bay
- $Departure Anchor: GTD Relentless
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 100
- +Group: 0
- +Use Table Score:
- +Score: 5
- $Name: Alpha 2 ;! Object #27
- $Class: GTF Erinyes
- $Team: Friendly
- $Location: 3600.000000, 1600.000000, -2200.000000
- $Orientation:
- 0.485644, 0.000000, 0.874157,
- -0.316570, 0.932122, 0.175873,
- -0.814821, -0.362144, 0.452680
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Alpha 3 ;! Object #28
- $Class: GTF Erinyes
- $Team: Friendly
- $Location: 3200.000000, 1600.000000, -2200.000000
- $Orientation:
- 0.530000, 0.000000, 0.847998,
- -0.331025, 0.920662, 0.206891,
- -0.780719, -0.390361, 0.487951
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Alpha 4 ;! Object #29
- $Class: GTF Erinyes
- $Team: Friendly
- $Location: 3400.000000, 1600.000000, -2400.000000
- $Orientation:
- 0.543252, 0.000000, 0.839569,
- -0.308502, 0.930042, 0.199620,
- -0.780835, -0.367453, 0.505248
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Subach HL-7" "Subach HL-7" )
- +Secondary Banks: ( "Harpoon" "Trebuchet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Beta 1 ;! Object #30
- $Class: GVF Serapis
- $Team: Friendly
- $Location: -3917.899902, 0.000000, -2278.500000
- $Orientation:
- 0.927561, 0.000000, -0.373671,
- -0.000000, 1.000000, 0.000000,
- 0.373671, 0.000000, 0.927561
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-arrival-warp" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Beta 2 ;! Object #31
- $Class: GVF Serapis
- $Team: Friendly
- $Location: -5305.700195, 0.000000, -2150.000000
- $Orientation:
- 0.681981, 0.000000, -0.731370,
- -0.000000, 1.000000, 0.000000,
- 0.731370, 0.000000, 0.681981
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-arrival-warp" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Beta 3 ;! Object #32
- $Class: GVF Serapis
- $Team: Friendly
- $Location: -4637.700195, 0.000000, -1399.199951
- $Orientation:
- 0.649575, 0.000000, -0.760298,
- -0.000000, 1.000000, 0.000000,
- 0.760298, 0.000000, 0.649575
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-arrival-warp" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Beta 4 ;! Object #33
- $Class: GVF Serapis
- $Team: Friendly
- $Location: -6610.500000, 0.000000, -1240.400024
- $Orientation:
- 0.324914, 0.000000, -0.945744,
- -0.000000, 1.000000, 0.000000,
- 0.945744, 0.000000, 0.324914
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-arrival-warp" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Epsilon 1 ;! Object #34
- $Class: GTB Artemis
- $Team: Friendly
- $Location: 855.871033, 0.000000, 4492.569336
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-arrival-warp" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Epsilon 2 ;! Object #35
- $Class: GTB Artemis
- $Team: Friendly
- $Location: 1108.166260, 0.000000, 5094.975098
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-arrival-warp" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Epsilon 3 ;! Object #36
- $Class: GTB Artemis
- $Team: Friendly
- $Location: -727.336548, 0.000000, 5169.933105
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-arrival-warp" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Epsilon 4 ;! Object #37
- $Class: GTB Artemis
- $Team: Friendly
- $Location: 82.034119, 0.000000, 6152.328613
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-arrival-warp" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- #Wings ;! 4 total
- $Name: Alpha
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Alpha 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Alpha 1"
- "Alpha 2"
- "Alpha 3"
- "Alpha 4"
- )
- $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
- +Hotkey: 0
- +Flags: ( )
- $Name: Sleipner
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Sleipner 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- "NTF Sleipner arrival"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Relentless pulling out"
- 0
- )
- $Ships: ( ;! 4 total
- "Sleipner 1"
- "Sleipner 2"
- "Sleipner 3"
- "Sleipner 4"
- )
- +Flags: ( )
- $Name: Beta
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Beta 1
- $Arrival Location: Near Ship
- +Arrival Distance: 1000
- $Arrival Anchor: GTD Relentless
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Beta 1"
- "Beta 2"
- "Beta 3"
- "Beta 4"
- )
- $AI Goals: ( goals ( ai-guard "GTI Vulcan´s Forge" 10 ) ( ai-chase-any 50 ) )
- +Hotkey: 1
- +Flags: ( "no-arrival-warp" )
- $Name: Epsilon
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Epsilon 1
- $Arrival Location: Docking Bay
- +Arrival Distance: 20
- $Arrival Anchor: GTI Vulcan´s Forge
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Epsilon 1"
- "Epsilon 2"
- "Epsilon 3"
- "Epsilon 4"
- )
- $AI Goals: ( goals ( ai-chase-any 50 ) )
- +Hotkey: 2
- +Flags: ( "reinforcement" "no-arrival-warp" )
- #Events ;! 24 total
- $Formula: ( when
- ( has-time-elapsed 23 )
- ( send-message
- "#Command"
- "High"
- "Incoming!"
- )
- )
- +Name: NTF arrives
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay "NTF arrives" 0 )
- ( beam-free-all "NTF Hugin" )
- ( beam-free-all "NTF Munin" )
- ( cap-waypoint-speed "NTF Munin" 10 )
- )
- +Name: NTF Cruisers
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-event-true-delay
- "NTF arrives"
- 30
- )
- ( beam-free-all "GVCv Pomotep" )
- ( add-goal
- "GVCv Pomotep"
- ( ai-waypoints-once "Waypoint 4" 50 )
- )
- ( send-message
- "GVCv Pomotep"
- "High"
- "Pomotep intercepting"
- )
- )
- +Name: Pomotep intercept
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( true )
- ( subsys-set-random
- "GVCv Pomotep"
- 50
- 100
- )
- )
- +Name: Pomotep initial status
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( has-time-elapsed 137 )
- ( send-message
- "#Command"
- "High"
- "Inspect Sleipner"
- )
- )
- +Name: NTF Sleipner arrival
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( or
- ( is-cargo-known-delay 0 "Sleipner 1" )
- ( is-cargo-known-delay 0 "Sleipner 2" )
- ( is-cargo-known-delay 0 "Sleipner 3" )
- ( is-cargo-known-delay 0 "Sleipner 4" )
- )
- ( send-message
- "#Command"
- "High"
- "Marines?"
- )
- )
- +Name: Sleipner inspected
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Inspect Sleipner (F11)", -1)
- $Formula: ( when
- ( destroyed-or-departed-delay
- 0
- "Sleipner"
- )
- ( send-message
- "#Command"
- "High"
- "We won"
- )
- )
- +Name: Sleipner destroyed
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Destroy Sleipner (F11)", -1)
- $Formula: ( when
- ( has-docked-delay
- "Sleipner 1"
- "GTD Relentless"
- 1
- 10
- )
- ( transfer-cargo
- "Sleipner 1"
- "GTD Relentless"
- )
- ( add-goal
- "Sleipner 1"
- ( ai-undock 70 )
- )
- ( add-goal
- "Sleipner 1"
- ( ai-warp-out 60 )
- )
- ( modify-variable @DockCount[0] 1 )
- )
- +Name: Sleipner 1 done
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-docked-delay
- "Sleipner 2"
- "GTD Relentless"
- 1
- 10
- )
- ( transfer-cargo
- "Sleipner 2"
- "GTD Relentless"
- )
- ( add-goal
- "Sleipner 2"
- ( ai-undock 70 )
- )
- ( add-goal
- "Sleipner 2"
- ( ai-warp-out 60 )
- )
- ( modify-variable @DockCount[0] 1 )
- )
- +Name: Sleipner 2 done
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( has-docked-delay
- "Sleipner 3"
- "GTD Relentless"
- 1
- 10
- )
- ( transfer-cargo
- "Sleipner 3"
- "GTD Relentless"
- )
- ( add-goal
- "Sleipner 3"
- ( ai-undock 70 )
- )
- ( add-goal
- "Sleipner 3"
- ( ai-warp-out 60 )
- )
- ( modify-variable @DockCount[0] 1 )
- )
- +Name: Sleipner 3 done
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( has-docked-delay
- "Sleipner 4"
- "GTD Relentless"
- 1
- 10
- )
- ( transfer-cargo
- "Sleipner 4"
- "GTD Relentless"
- )
- ( add-goal
- "Sleipner 4"
- ( ai-undock 70 )
- )
- ( add-goal
- "Sleipner 4"
- ( ai-warp-out 60 )
- )
- ( modify-variable @DockCount[0] 1 )
- )
- +Name: Sleipner 4 done
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Sleipner 1 done"
- 0
- )
- ( or
- ( is-disabled-delay 0 "Sleipner 1" )
- ( is-destroyed-delay 0 "Sleipner 1" )
- )
- )
- ( add-goal
- "Sleipner 2"
- ( ai-dock
- "GTD Relentless"
- "Frontside dock"
- "front docking bay"
- 50
- )
- )
- )
- +Name: Sleipner 2 goes in
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Sleipner 2 done"
- 0
- )
- ( or
- ( is-disabled-delay 0 "Sleipner 2" )
- ( is-destroyed-delay 0 "Sleipner 2" )
- )
- )
- ( add-goal
- "Sleipner 3"
- ( ai-dock
- "GTD Relentless"
- "Frontside dock"
- "front docking bay"
- 50
- )
- )
- )
- +Name: Sleipner 3 goes in
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Sleipner 3 done"
- 0
- )
- ( or
- ( is-disabled-delay 0 "Sleipner 3" )
- ( is-destroyed-delay 0 "Sleipner 3" )
- )
- )
- ( add-goal
- "Sleipner 4"
- ( ai-dock
- "GTD Relentless"
- "Frontside dock"
- "front docking bay"
- 50
- )
- )
- )
- +Name: Sleipner 4 goes in
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( > @DockCount[0] 0 )
- ( change-iff
- "Unknown"
- "GTD Relentless"
- )
- ( send-message
- "GTD Relentless"
- "High"
- "Being boarded"
- )
- )
- +Name: Relentless borded
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( > @DockCount[0] 1 )
- ( change-iff
- "Hostile"
- "GTD Relentless"
- )
- ( clear-goals "GTD Relentless" )
- ( send-message
- "GTD Relentless"
- "High"
- "Too many of them"
- )
- )
- +Name: Relentless captured
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-event-true-delay
- "Relentless captured"
- 45
- )
- ( repair-subsystem
- "GTD Relentless"
- "engines"
- 100
- )
- ( add-goal
- "GTD Relentless"
- ( ai-waypoints-once "Waypoint 5" 50 )
- )
- ( send-message
- "#Command"
- "High"
- "Relentless pulling out"
- )
- )
- +Name: Relentless pulling out
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-disabled-delay
- 0
- "GTD Relentless"
- )
- ( do-nothing )
- ( send-message
- "#Command"
- "High"
- "Disarm it"
- )
- )
- +Name: Relentless disabled
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Disable Relentless (F12)", -1)
- +Team: 0
- $Formula: ( when
- ( is-disarmed-delay
- 0
- "GTD Relentless"
- )
- ( change-iff
- "Unknown"
- "GTD Relentless"
- )
- ( send-message
- "#Command"
- "High"
- "We won"
- )
- )
- +Name: Relentless disarmed
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Disarm Relentless (F12)", -1)
- +Team: 0
- $Formula: ( when
- ( and
- ( destroyed-or-departed-delay
- 0
- "Sleipner"
- )
- ( is-event-incomplete
- "Relentless captured"
- )
- )
- ( do-nothing )
- )
- +Name: Sleipner fail
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-destroyed-delay
- 0
- "GTD Relentless"
- )
- ( send-message
- "#Command"
- "High"
- "Lost"
- )
- )
- +Name: Relentless destroyed
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( has-departed-delay
- 0
- "GTD Relentless"
- )
- ( send-message
- "#Command"
- "High"
- "Lost"
- )
- )
- +Name: Relentless escaped
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Relentless escaped"
- 0
- )
- ( is-event-true-delay
- "Sleipner fail"
- 0
- )
- ( is-event-true-delay
- "Relentless destroyed"
- 0
- )
- ( is-event-true-delay
- "Relentless disarmed"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: Relentless out of picture
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-departed-delay 0 "Alpha 1" )
- ( do-nothing )
- )
- +Name: Player returned to base
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Return to base", -1)
- #Goals ;! 2 total
- $Type: Primary
- +Name: Protect Shipyard
- $MessageNew: XSTR("Protect the Vulcan´s Forge shipyard", -1)
- $end_multi_text
- $Formula: ( or
- ( is-event-true-delay
- "Sleipner fail"
- 0
- )
- ( is-event-true-delay
- "Relentless disarmed"
- 0
- )
- )
- +Score: 1000
- $Type: Bonus
- +Name: Protect escape pod
- $MessageNew: XSTR("Protect the GTE Escape 1", -1)
- $end_multi_text
- $Formula: ( has-departed-delay 0 "GTE Escape 1" )
- +Score: 50
- #Waypoints ;! 5 lists total
- $Jump Node: -3000.000488, 0.000000, 10000.000000
- $Jump Node Name: Sirius
- $Name: Waypoint 1:1
- $List: ( ;! 4 points in list
- ( 500.000000, 0.000000, -1000.000000 )
- ( 1500.000000, 1000.000000, -999.999939 )
- ( 2500.000000, 0.000000, -1000.000000 )
- ( 1500.000000, -1000.000000, -999.999756 )
- )
- $Name: Waypoint 2
- $List: ( ;! 1 points in list
- ( 3100.000000, 900.000000, 600.000000 )
- )
- $Name: Waypoint 3
- $List: ( ;! 1 points in list
- ( 3100.000000, 800.000000, 200.000000 )
- )
- $Name: Waypoint 4
- $List: ( ;! 1 points in list
- ( 3500.000000, 500.000000, 800.000000 )
- )
- $Name: Waypoint 5
- $List: ( ;! 1 points in list
- ( -3000.000000, 0.000000, 10500.000000 )
- )
- #Messages ;! 10 total
- $Name: Incoming!
- $Team: -1
- $MessageNew: XSTR("Incoming ... Neo-Terran Front! Two cruisers and some fighters. Alpha and Beta wings, engage enemy.", -1)
- $end_multi_text
- +Persona: Terran Command
- +AVI Name: Head-CM1
- $Name: Pomotep intercepting
- $Team: -1
- $MessageNew: XSTR("GVCv Pomotep moving to intercept. All fighters, stand clear of the enemy cruisers.", -1)
- $end_multi_text
- +Persona: Large Ship Vasudan
- +AVI Name: Head-VC
- $Name: Inspect Sleipner
- $Team: -1
- $MessageNew: XSTR("What are they up to? Alpha 1, inspect one of those Sleipner transports that just jumped in.", -1)
- $end_multi_text
- +Persona: Terran Command
- +AVI Name: Head-CM1
- $Name: Marines?
- $Team: -1
- $MessageNew: XSTR("Marines? They're trying to steal the Relentless! Alpha, stop those transports!", -1)
- $end_multi_text
- +Persona: Terran Command
- +AVI Name: Head-CM1
- $Name: Being boarded
- $Team: -1
- $MessageNew: XSTR("We're being boarded!", -1)
- $end_multi_text
- +Persona: Large Ship
- +AVI Name: Head-CM1
- $Name: Too many of them
- $Team: -1
- $MessageNew: XSTR("There's too many of them! We're going to try to make it to the escape pods.", -1)
- $end_multi_text
- +Persona: Large Ship
- +AVI Name: Head-CM1
- $Name: Relentless pulling out
- $Team: -1
- $MessageNew: XSTR("The Relentless is pulling out! Alpha, disable it before it gets to the jump node.", -1)
- $end_multi_text
- +Persona: Terran Command
- +AVI Name: Head-CM1
- $Name: Disarm it
- $Team: -1
- $MessageNew: XSTR("Good work, pilots. Now disable it and we can send in our own marines later.", -1)
- $end_multi_text
- +Persona: Terran Command
- +AVI Name: Head-CM1
- $Name: We won
- $Team: -1
- $MessageNew: XSTR("That did the trick! The Neo-Terrans are bugging out. Good work, pilots. Return to base.", -1)
- $end_multi_text
- +Persona: Terran Command
- +AVI Name: Head-CM1
- $Name: Lost
- $Team: -1
- $MessageNew: XSTR("I can't believe we lots a destroyer. Damn! Okay, return to base.", -1)
- $end_multi_text
- +Persona: Terran Command
- +AVI Name: Head-CM1
- #Reinforcements ;! 1 total
- $Name: Epsilon
- $Type: Attack/Protect
- $Num times: 1
- +Arrival Delay: 0
- +No Messages: ( )
- +Yes Messages: ( )
- #Background bitmaps ;! 4 total
- $Num stars: 2000
- $Ambient light level: 7895160
- $Bitmap List:
- $Sun: SunRed
- +Angles: 0.000000 1.047197 1.570795
- +Scale: 2.000000
- $Sun: SunGold
- +Angles: 0.000000 1.134463 1.658062
- +Scale: 0.300000
- $Starbitmap: planetf
- +Angles: 5.672316 0.000000 0.436332
- +ScaleX: 5.000000
- +ScaleY: 5.000000
- +DivX: 1
- +DivY: 1
- $Starbitmap: neb04
- +Angles: 0.000000 0.000000 3.141590
- +ScaleX: 2.000000
- +ScaleY: 2.000000
- +DivX: 1
- +DivY: 1
- $Starbitmap: neb05
- +Angles: 0.000000 1.745328 2.792525
- +ScaleX: 3.000000
- +ScaleY: 3.000000
- +DivX: 1
- +DivY: 1
- $Starbitmap: neb05
- +Angles: 0.349066 3.490656 3.490656
- +ScaleX: 3.000000
- +ScaleY: 3.000000
- +DivX: 1
- +DivY: 1
- #Asteroid Fields
- #Music
- $Event Music: None
- $Briefing Music: None
- #End
Advertisement
Add Comment
Please, Sign In to add comment