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Feb 14th, 2017
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  1. #--------------------------------
  2. #-------Backend Settings:--------
  3. #--------------------------------
  4. backend = "glx"; # Use GLX backend for rendering
  5. vsync = "opengl"; # Use OpenGL to implement vsync
  6. glx-swap-method = 3; # Use a triple-buffer
  7. paint-on-overlay = true; # Improves performance (usually) and reduces flickering
  8. glx-no-stencil = true; # Improves performance
  9. glx-no-rebind-pixmap = true; # Improves performance with rapid window changes, might not work with some drivers
  10.  
  11. # Shadow
  12. shadow = true; # Enabled client-side shadows on windows.
  13. no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
  14. no-dnd-shadow = true; # Don't draw shadows on DND windows.
  15. clear-shadow = true; # Zero the part of the shadow's mask behind the window (experimental).
  16. shadow-radius = 7; # The blur radius for shadows. (default 12)
  17. shadow-offset-x = -7; # The left offset for shadows. (default -15)
  18. shadow-offset-y = -7; # The top offset for shadows. (default -15)
  19. # shadow-opacity = 0.7; # The translucency for shadows. (default .75)
  20. # shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
  21. # shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
  22. # shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
  23.  
  24. shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.
  25. # shadow-exclude = "n:e:Notification";
  26. shadow-exclude = "n:a:Conky";
  27. shadow-exclude = "synapse";
  28.  
  29. shadow-ignore-shaped = true;
  30.  
  31. # Opacity
  32. menu-opacity = 0.9; # The opacity for menus. (default 1.0)
  33. inactive-opacity = 0.9; # Opacity of inactive windows. (0.1 - 1.0)
  34. #frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0)
  35. inactive-opacity-override = true; # Inactive opacity set by 'inactive-opacity' overrides value of _NET_WM_OPACITY.
  36.  
  37. # Fading
  38. fading = true; # Fade windows during opacity changes.
  39. # fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10).
  40. fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).
  41. fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
  42. # no-fading-openclose = true; # Fade windows in/out when opening/closing.
  43.  
  44. # Other
  45. #inactive-dim = 0.5; # Dim inactive windows. (0.0 - 1.0, defaults to 0).
  46. mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
  47. mark-ovredir-focused = true;
  48. detect-rounded-corners = true;
  49.  
  50. # Window type settings
  51. wintypes:
  52. {
  53. tooltip = { fade = true; shadow = false; opacity = 0.75; };
  54. };
  55.  
  56.  
  57. ##excluded apps
  58. #shadow-exclude = [ "g:si:Conky" ];
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