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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast" -embed trade_telefonmast_dir
- Valve Software - vbsp.exe (Nov 10 2016)
- Command line: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" "-game" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast" "-embed" "trade_telefonmast_dir"
- usage : vbsp [options...] mapfile
- example: vbsp -onlyents c:\hl2\hl2\maps\test
- Common options (use -v to see all options):
- -v (or -verbose): Turn on verbose output (also shows more command
- line options).
- -onlyents : This option causes vbsp only import the entities from the .vmf
- file. -onlyents won't reimport brush models.
- -onlyprops : Only update the static props and detail props.
- -glview : Writes .gl files in the current directory that can be viewed
- with glview.exe. If you use -tmpout, it will write the files
- into the \tmp folder.
- -nodetail : Get rid of all detail geometry. The geometry left over is
- what affects visibility.
- -nowater : Get rid of water brushes.
- -low : Run as an idle-priority process.
- -embed <directory> : Use <directory> as an additional search path for assets
- and embed all assets in this directory into the compiled
- map
- -vproject <directory> : Override the VPROJECT environment variable.
- -game <directory> : Same as -vproject.
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast"
- Valve Software - vvis.exe (Nov 2 2016)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast"
- Valve Software - vrad.exe SSE (Nov 2 2016)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.36 seconds)
- 2622 faces
- 1574530 square feet [226732384.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.258819
- 24 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
- Build Patch/Sample Hash Table(s).....Done<0.0276 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 24/1024 1152/49152 ( 2.3%)
- brushes 151/8192 1812/98304 ( 1.8%)
- brushsides 974/65536 7792/524288 ( 1.5%)
- planes 910/65536 18200/1310720 ( 1.4%)
- vertexes 3447/65536 41364/786432 ( 5.3%)
- nodes 1420/65536 45440/2097152 ( 2.2%)
- texinfos 201/12288 14472/884736 ( 1.6%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2622/65536 146832/3670016 ( 4.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 656/65536 36736/3670016 ( 1.0%)
- leaves 1445/65536 46240/2097152 ( 2.2%)
- leaffaces 3017/65536 6034/131072 ( 4.6%)
- leafbrushes 788/65536 1576/131072 ( 1.2%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 14388/512000 57552/2048000 ( 2.8%)
- edges 7598/256000 30392/1024000 ( 3.0%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 140/32768 1400/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2004/65536 4008/131072 ( 3.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2571612/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 36628/393216 ( 9.3%)
- LDR ambient table 1445/65536 5780/262144 ( 2.2%)
- HDR ambient table 1445/65536 5780/262144 ( 2.2%)
- LDR leaf ambient 10189/65536 285292/1835008 (15.5%)
- HDR leaf ambient 1445/65536 40460/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7588 ( 0.0%)
- pakfile [variable] 390/0 ( 0.0%)
- physics [variable] 58530/4194304 ( 1.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 6508
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast.bsp
- 19 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trade_telefonmast.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "trade_telefonmast"
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