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Hammer Compile Log - LorenZ

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Nov 27th, 2016
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast" -embed trade_telefonmast_dir
  5.  
  6. Valve Software - vbsp.exe (Nov 10 2016)
  7. Command line: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" "-game" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast" "-embed" "trade_telefonmast_dir"
  8.  
  9. usage : vbsp [options...] mapfile
  10. example: vbsp -onlyents c:\hl2\hl2\maps\test
  11.  
  12. Common options (use -v to see all options):
  13.  
  14. -v (or -verbose): Turn on verbose output (also shows more command
  15. line options).
  16.  
  17. -onlyents : This option causes vbsp only import the entities from the .vmf
  18. file. -onlyents won't reimport brush models.
  19. -onlyprops : Only update the static props and detail props.
  20. -glview : Writes .gl files in the current directory that can be viewed
  21. with glview.exe. If you use -tmpout, it will write the files
  22. into the \tmp folder.
  23. -nodetail : Get rid of all detail geometry. The geometry left over is
  24. what affects visibility.
  25. -nowater : Get rid of water brushes.
  26. -low : Run as an idle-priority process.
  27. -embed <directory> : Use <directory> as an additional search path for assets
  28. and embed all assets in this directory into the compiled
  29. map
  30.  
  31. -vproject <directory> : Override the VPROJECT environment variable.
  32. -game <directory> : Same as -vproject.
  33.  
  34.  
  35. ** Executing...
  36. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  37. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast"
  38.  
  39. Valve Software - vvis.exe (Nov 2 2016)
  40. 2 threads
  41. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast.bsp
  42. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast.prt
  43. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast.prt
  44.  
  45.  
  46. ** Executing...
  47. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  48. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast"
  49.  
  50. Valve Software - vrad.exe SSE (Nov 2 2016)
  51.  
  52. Valve Radiosity Simulator
  53. 2 threads
  54. [Reading texlights from 'lights.rad']
  55. unknown light specifier type - lights
  56.  
  57. [56 texlights parsed from 'lights.rad']
  58.  
  59. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast.bsp
  60. No vis information, direct lighting only.
  61. Setting up ray-trace acceleration structure... Done (0.36 seconds)
  62. 2622 faces
  63. 1574530 square feet [226732384.00 square inches]
  64. 0 Displacements
  65. 0 Square Feet [0.00 Square Inches]
  66. sun extent from map=0.258819
  67. 24 direct lights
  68. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
  69. Build Patch/Sample Hash Table(s).....Done<0.0276 sec>
  70. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  71. FinalLightFace Done
  72. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  73. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  74. Writing leaf ambient...done
  75. Ready to Finish
  76.  
  77. Object names Objects/Maxobjs Memory / Maxmem Fullness
  78. ------------ --------------- --------------- --------
  79. models 24/1024 1152/49152 ( 2.3%)
  80. brushes 151/8192 1812/98304 ( 1.8%)
  81. brushsides 974/65536 7792/524288 ( 1.5%)
  82. planes 910/65536 18200/1310720 ( 1.4%)
  83. vertexes 3447/65536 41364/786432 ( 5.3%)
  84. nodes 1420/65536 45440/2097152 ( 2.2%)
  85. texinfos 201/12288 14472/884736 ( 1.6%)
  86. texdata 22/2048 704/65536 ( 1.1%)
  87. dispinfos 0/0 0/0 ( 0.0%)
  88. disp_verts 0/0 0/0 ( 0.0%)
  89. disp_tris 0/0 0/0 ( 0.0%)
  90. disp_lmsamples 0/0 0/0 ( 0.0%)
  91. faces 2622/65536 146832/3670016 ( 4.0%)
  92. hdr faces 0/65536 0/3670016 ( 0.0%)
  93. origfaces 656/65536 36736/3670016 ( 1.0%)
  94. leaves 1445/65536 46240/2097152 ( 2.2%)
  95. leaffaces 3017/65536 6034/131072 ( 4.6%)
  96. leafbrushes 788/65536 1576/131072 ( 1.2%)
  97. areas 5/256 40/2048 ( 2.0%)
  98. surfedges 14388/512000 57552/2048000 ( 2.8%)
  99. edges 7598/256000 30392/1024000 ( 3.0%)
  100. LDR worldlights 24/8192 2112/720896 ( 0.3%)
  101. HDR worldlights 0/8192 0/720896 ( 0.0%)
  102. leafwaterdata 0/32768 0/393216 ( 0.0%)
  103. waterstrips 140/32768 1400/327680 ( 0.4%)
  104. waterverts 0/65536 0/786432 ( 0.0%)
  105. waterindices 2004/65536 4008/131072 ( 3.1%)
  106. cubemapsamples 0/1024 0/16384 ( 0.0%)
  107. overlays 0/512 0/180224 ( 0.0%)
  108. LDR lightdata [variable] 2571612/0 ( 0.0%)
  109. HDR lightdata [variable] 0/0 ( 0.0%)
  110. visdata [variable] 0/16777216 ( 0.0%)
  111. entdata [variable] 36628/393216 ( 9.3%)
  112. LDR ambient table 1445/65536 5780/262144 ( 2.2%)
  113. HDR ambient table 1445/65536 5780/262144 ( 2.2%)
  114. LDR leaf ambient 10189/65536 285292/1835008 (15.5%)
  115. HDR leaf ambient 1445/65536 40460/1835008 ( 2.2%)
  116. occluders 0/0 0/0 ( 0.0%)
  117. occluder polygons 0/0 0/0 ( 0.0%)
  118. occluder vert ind 0/0 0/0 ( 0.0%)
  119. detail props [variable] 1/12 ( 8.3%)
  120. static props [variable] 1/7588 ( 0.0%)
  121. pakfile [variable] 390/0 ( 0.0%)
  122. physics [variable] 58530/4194304 ( 1.4%)
  123. physics terrain [variable] 2/1048576 ( 0.0%)
  124.  
  125. Level flags = 0
  126.  
  127. Total triangle count: 6508
  128. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast.bsp
  129. 19 seconds elapsed
  130.  
  131. ** Executing...
  132. ** Command: Copy File
  133. ** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_telefonmast.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trade_telefonmast.bsp"
  134.  
  135.  
  136. ** Executing...
  137. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  138. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "trade_telefonmast"
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