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- # Configuration file for MessageTones 1.9
- # https://www.spigotmc.org/resources/messagetones.30529/
- # Created by KevinNovak
- # ============================================
- # Help
- # ============================================
- # Sound
- # - The ID of the sound to play.
- # - See the "Sound IDS" section for a list of IDs.
- # Pitch
- # - The pitch to play the sound at.
- # - For example 1.0 is the normal sound pitch.
- # - 0.5 would create a lower pitch.
- # - 2.0 would create a higher pitch.
- # Volume
- # - The volume to play the sound at.
- # - For example 1.0 is the normal sound volume.
- # - 0.5 would create a quieter sound.
- # - 2.0 would create a louder sound.
- # ============================================
- # Metrics
- # ============================================
- # Whether or not to collect data on plugin usage
- # Viewable at http://mcstats.org/plugin/MessageTones/
- # default: metrics: true
- metrics: true
- # ============================================
- # Private Messages
- # ============================================
- # Whether private messages should play sounds to players.
- # default: msgEnabled: true
- msgEnabled: true
- # Should private message sounds be "On" for new players?
- # default: msgDefaultOn: true
- msgDefaultOn: true
- # Recommended Sounds: 259 (ENTITY_ITEM_PICKUP), 72 (BLOCK_NOTE_PLING), 290 (ENTITY_PLAYER_BURP)
- # default: msgSound: 259
- msgSound: 259
- # default: msgPitch: 1.0
- msgPitch: 1.0
- # default: msgVolume: 0.8
- msgVolume: 0.8
- # The message text that triggers a sound.
- # Should uniquely identify private messages.
- # For example, in Essentials/EssentialsX every message contains " -> me]".
- # default: msgTrigger: ' -> me]'
- msgTrigger: ' -> me]'
- # ============================================
- # Broadcast
- # ============================================
- # Whether broadcasted messages should play sounds to players.
- # Broadcaster must have the messagetones.broadcast permission.
- # default: broadcastEnabled: true
- broadcastEnabled: true
- # Should broadcast sounds be "On" for new players?
- # default: msgDefaultOn: true
- broadcastDefaultOn: true
- # Recommended Sounds: 199 (ENTITY_FIREWORK_LARGE_BLAST), 263 (ENTITY_LIGHTNING_THUNDER)
- # default: broadcastSound: 199
- broadcastSound: 199
- # default: broadcastPitch: 1.0
- broadcastPitch: 1.0
- # default: broadcastVolume: 1.0
- broadcastVolume: 1.0
- # The broadcast command that triggers a sound.
- # default: broadcastCommand: 'broadcast'
- broadcastCommand: 'broadcast'
- # ============================================
- # Joining
- # ============================================
- # The time in milliseconds to wait after a
- # player login before playing a sound.
- # Useful to prevent sound glitches.
- # default: delaySoundAfterJoin: 500
- delaySoundAfterJoin: 500
- # ============================================
- # Player Joins
- # ============================================
- # Whether to play a sound when normal players join.
- # default: joinPlayerEnabled: false
- joinPlayerEnabled: true
- # Should player join sounds should be "On" for new players?
- # default: joinPlayerDefaultOn: true
- joinPlayerDefaultOn: true
- # Recommended Sounds: 111 (BLOCK_WOODEN_DOOR_OPEN)
- # default: joinPlayerSound: 111
- joinPlayerSound: 111
- # default: joinPlayerPitch: 1.0
- joinPlayerPitch: 1.0
- # default: joinPlayerVolume: 0.5
- joinPlayerVolume: 0.5
- # ============================================
- # Admin Joins
- # ============================================
- # Whether to play a sound when an admin joins.
- # Admin must have the messagetones.admin permission.
- # default: joinAdminEnabled: false
- joinAdminEnabled: true
- # Should admin join sounds should be "On" for new players?
- # default: joinAdminDefaultOn: true
- joinAdminDefaultOn: true
- # Recommended Sounds: 203 (ENTITY_FIREWORK_TWINKLE)
- # default: joinAdminSound: 203
- joinAdminSound: 203
- # default: joinAdminPitch: 1.0
- joinAdminPitch: 1.0
- # default: joinAdminVolume: 0.5
- joinAdminVolume: 0.5
- # ============================================
- # Owner Joins
- # ============================================
- # Whether to play a sound when an owner joins.
- # Owner must have the messagetones.owner permission.
- # default: joinOwnerEnabled: false
- joinOwnerEnabled: true
- # Should owner join sounds should be "On" for new players?
- # default: joinOwnerDefaultOn: true
- joinOwnerDefaultOn: true
- # Recommended Sounds: 293 (ENTITY_PLAYER_LEVELUP)
- # default: joinOwnerSound: 293
- joinOwnerSound: 293
- # default: joinOwnerPitch: 1.0
- joinOwnerPitch: 1.0
- # default: joinOwnerVolume: 0.5
- joinOwnerVolume: 0.5
- # ============================================
- # Hotbar
- # ============================================
- # Whether to play a sound when players switch items in the hotbar.
- # default: hotbarEnabled: false
- hotbarEnabled: false
- # Should hotbar sounds should be "On" for new players?
- # default: hotbarDefaultOn: true
- hotbarDefaultOn: true
- # Recommended Sounds: 259 (ENTITY_ITEM_PICKUP)
- # default: hotbarSound: 259
- hotbarSound: 259
- # default: hotbarPitch: 0.5
- hotbarPitch: 0.5
- # default: hotbarVolume: 0.2
- hotbarVolume: 0.2
- # ============================================
- # Help Language
- # ============================================
- helpHeader: '&e ---- &6MessageTones &e- &6Help &e---------------'
- helpFooter: '&e --------------------------------------'
- # for helpMessage, place the variable "{COMMAND}" where you would like the command name,
- # and place the variable "{INFO}" where you would like the command description/info.
- # default: helpMessage: '&b{COMMAND} &7- {INFO}.'
- helpMessage: '&b{COMMAND} &7- {INFO}.'
- # for helpPage, place the variable "{PAGE}" where you would like the next page number.
- # default: helpPage: '&7 Type &6/mt {PAGE} &7for more info.'
- helpPage: '&7 Type &6/mt {PAGE} &7for more info.'
- helpNoCommands: '&7 You are not allowed to use commands.'
- infoHelp: 'lists all commands'
- infoStatus: 'shows your preferences'
- infoList: 'lists available sounds'
- infoTestSound: 'plays a test sound'
- infoToggleSound: 'toggles sound'
- # ============================================
- # Status Language
- # ============================================
- statusHeader: '&e ---- &6MessageTones &e- &6Status &e----'
- statusFooter: '&e -----------------------------'
- # for statusMessage, place the variable "{SOUND}" where you would like the sound name,
- # and place the variable "{STATUS}" where you would like the status (ex. On or Off).
- # default: statusMessage: '&b {SOUND} &7- {STATUS}'
- statusMessage: '&b {SOUND} &7- {STATUS}'
- statusOn: '&aOn'
- statusOff: '&cOff'
- # ============================================
- # List Language
- # ============================================
- listSound: '&6Sounds&7: &b{SOUNDS}'
- listToggle: '&6Toggle&7: &b{SOUNDS}'
- listSeparater: '&7, &b'
- # ============================================
- # Sound Names
- # ============================================
- nameMessage: 'Message'
- nameBroadcast: 'Broadcast'
- namePlayerJoin: 'Player Join'
- nameAdminJoin: 'Admin Join'
- nameOwnerJoin: 'Owner Join'
- nameHotbar: 'Hotbar'
- # ============================================
- # Misc Language
- # ============================================
- # for testMessage, place the variable "{SOUND}" where you would like the sound name.
- # default: testMessage: '&7Played a test {SOUND} sound.'
- testMessage: '&7Played a test {SOUND} sound.'
- # for toggleMessage, place the variable "{SOUND}" where you would like the sound name,
- # and place the variable "{STATUS}" where you would like the status (ex. On or Off).
- # default: toggleMessage: '&b{SOUND} &7is now {STATUS}&7!'
- toggleMessage: '&b{SOUND} &7is now {STATUS}&7!'
- noConsole: '&cConsole cannot run MessageTones commands!'
- notPermitted: '&cYou are not permitted to do this!'
- # ============================================
- # Minecraft 1.9 - Sound IDs
- # ============================================
- # 1 - AMBIENT_CAVE
- # 2 - BLOCK_ANVIL_BREAK
- # 3 - BLOCK_ANVIL_DESTROY
- # 4 - BLOCK_ANVIL_FALL
- # 5 - BLOCK_ANVIL_HIT
- # 6 - BLOCK_ANVIL_LAND
- # 7 - BLOCK_ANVIL_PLACE
- # 8 - BLOCK_ANVIL_STEP
- # 9 - BLOCK_ANVIL_USE
- # 10 - BLOCK_BREWING_STAND_BREW
- # 11 - BLOCK_CHEST_CLOSE
- # 12 - BLOCK_CHEST_LOCKED
- # 13 - BLOCK_CHEST_OPEN
- # 14 - BLOCK_CHORUS_FLOWER_DEATH
- # 15 - BLOCK_CHORUS_FLOWER_GROW
- # 16 - BLOCK_CLOTH_BREAK
- # 17 - BLOCK_CLOTH_FALL
- # 18 - BLOCK_CLOTH_HIT
- # 19 - BLOCK_CLOTH_PLACE
- # 20 - BLOCK_CLOTH_STEP
- # 21 - BLOCK_COMPARATOR_CLICK
- # 22 - BLOCK_DISPENSER_DISPENSE
- # 23 - BLOCK_DISPENSER_FAIL
- # 24 - BLOCK_DISPENSER_LAUNCH
- # 25 - BLOCK_ENDERCHEST_CLOSE
- # 26 - BLOCK_ENDERCHEST_OPEN
- # 27 - BLOCK_END_GATEWAY_SPAWN
- # 28 - BLOCK_FENCE_GATE_CLOSE
- # 29 - BLOCK_FENCE_GATE_OPEN
- # 30 - BLOCK_FIRE_AMBIENT
- # 31 - BLOCK_FIRE_EXTINGUISH
- # 32 - BLOCK_FURNACE_FIRE_CRACKLE
- # 33 - BLOCK_GLASS_BREAK
- # 34 - BLOCK_GLASS_FALL
- # 35 - BLOCK_GLASS_HIT
- # 36 - BLOCK_GLASS_PLACE
- # 37 - BLOCK_GLASS_STEP
- # 38 - BLOCK_GRASS_BREAK
- # 39 - BLOCK_GRASS_FALL
- # 40 - BLOCK_GRASS_HIT
- # 41 - BLOCK_GRASS_PLACE
- # 42 - BLOCK_GRASS_STEP
- # 43 - BLOCK_GRAVEL_BREAK
- # 44 - BLOCK_GRAVEL_FALL
- # 45 - BLOCK_GRAVEL_HIT
- # 46 - BLOCK_GRAVEL_PLACE
- # 47 - BLOCK_GRAVEL_STEP
- # 48 - BLOCK_IRON_DOOR_CLOSE
- # 49 - BLOCK_IRON_DOOR_OPEN
- # 50 - BLOCK_IRON_TRAPDOOR_CLOSE
- # 51 - BLOCK_IRON_TRAPDOOR_OPEN
- # 52 - BLOCK_LADDER_BREAK
- # 53 - BLOCK_LADDER_FALL
- # 54 - BLOCK_LADDER_HIT
- # 55 - BLOCK_LADDER_PLACE
- # 56 - BLOCK_LADDER_STEP
- # 57 - BLOCK_LAVA_AMBIENT
- # 58 - BLOCK_LAVA_EXTINGUISH
- # 59 - BLOCK_LAVA_POP
- # 60 - BLOCK_LEVER_CLICK
- # 61 - BLOCK_METAL_BREAK
- # 62 - BLOCK_METAL_FALL
- # 63 - BLOCK_METAL_HIT
- # 64 - BLOCK_METAL_PLACE
- # 65 - BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
- # 66 - BLOCK_METAL_PRESSUREPLATE_CLICK_ON
- # 67 - BLOCK_METAL_STEP
- # 68 - BLOCK_NOTE_BASEDRUM
- # 69 - BLOCK_NOTE_BASS
- # 70 - BLOCK_NOTE_HARP
- # 71 - BLOCK_NOTE_HAT
- # 72 - BLOCK_NOTE_PLING
- # 73 - BLOCK_NOTE_SNARE
- # 74 - BLOCK_PISTON_CONTRACT
- # 75 - BLOCK_PISTON_EXTEND
- # 76 - BLOCK_PORTAL_AMBIENT
- # 77 - BLOCK_PORTAL_TRAVEL
- # 78 - BLOCK_PORTAL_TRIGGER
- # 79 - BLOCK_REDSTONE_TORCH_BURNOUT
- # 80 - BLOCK_SAND_BREAK
- # 81 - BLOCK_SAND_FALL
- # 82 - BLOCK_SAND_HIT
- # 83 - BLOCK_SAND_PLACE
- # 84 - BLOCK_SAND_STEP
- # 85 - BLOCK_SLIME_BREAK
- # 86 - BLOCK_SLIME_FALL
- # 87 - BLOCK_SLIME_HIT
- # 88 - BLOCK_SLIME_PLACE
- # 89 - BLOCK_SLIME_STEP
- # 90 - BLOCK_SNOW_BREAK
- # 91 - BLOCK_SNOW_FALL
- # 92 - BLOCK_SNOW_HIT
- # 93 - BLOCK_SNOW_PLACE
- # 94 - BLOCK_SNOW_STEP
- # 95 - BLOCK_STONE_BREAK
- # 96 - BLOCK_STONE_BUTTON_CLICK_OFF
- # 97 - BLOCK_STONE_BUTTON_CLICK_ON
- # 98 - BLOCK_STONE_FALL
- # 99 - BLOCK_STONE_HIT
- # 100 - BLOCK_STONE_PLACE
- # 101 - BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
- # 102 - BLOCK_STONE_PRESSUREPLATE_CLICK_ON
- # 103 - BLOCK_STONE_STEP
- # 104 - BLOCK_TRIPWIRE_ATTACH
- # 105 - BLOCK_TRIPWIRE_CLICK_OFF
- # 106 - BLOCK_TRIPWIRE_CLICK_ON
- # 107 - BLOCK_TRIPWIRE_DETACH
- # 108 - BLOCK_WATERLILY_PLACE
- # 109 - BLOCK_WATER_AMBIENT
- # 110 - BLOCK_WOODEN_DOOR_CLOSE
- # 111 - BLOCK_WOODEN_DOOR_OPEN
- # 112 - BLOCK_WOODEN_TRAPDOOR_CLOSE
- # 113 - BLOCK_WOODEN_TRAPDOOR_OPEN
- # 114 - BLOCK_WOOD_BREAK
- # 115 - BLOCK_WOOD_BUTTON_CLICK_OFF
- # 116 - BLOCK_WOOD_BUTTON_CLICK_ON
- # 117 - BLOCK_WOOD_FALL
- # 118 - BLOCK_WOOD_HIT
- # 119 - BLOCK_WOOD_PLACE
- # 120 - BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
- # 121 - BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
- # 122 - BLOCK_WOOD_STEP
- # 123 - ENCHANT_THORNS_HIT
- # 124 - ENTITY_ARMORSTAND_BREAK
- # 125 - ENTITY_ARMORSTAND_FALL
- # 126 - ENTITY_ARMORSTAND_HIT
- # 127 - ENTITY_ARMORSTAND_PLACE
- # 128 - ENTITY_ARROW_HIT
- # 129 - ENTITY_ARROW_HIT_PLAYER
- # 130 - ENTITY_ARROW_SHOOT
- # 131 - ENTITY_BAT_AMBIENT
- # 132 - ENTITY_BAT_DEATH
- # 133 - ENTITY_BAT_HURT
- # 134 - ENTITY_BAT_LOOP
- # 135 - ENTITY_BAT_TAKEOFF
- # 136 - ENTITY_BLAZE_AMBIENT
- # 137 - ENTITY_BLAZE_BURN
- # 138 - ENTITY_BLAZE_DEATH
- # 139 - ENTITY_BLAZE_HURT
- # 140 - ENTITY_BLAZE_SHOOT
- # 141 - ENTITY_BOBBER_SPLASH
- # 142 - ENTITY_BOBBER_THROW
- # 143 - ENTITY_CAT_AMBIENT
- # 144 - ENTITY_CAT_DEATH
- # 145 - ENTITY_CAT_HISS
- # 146 - ENTITY_CAT_HURT
- # 147 - ENTITY_CAT_PURR
- # 148 - ENTITY_CAT_PURREOW
- # 149 - ENTITY_CHICKEN_AMBIENT
- # 150 - ENTITY_CHICKEN_DEATH
- # 151 - ENTITY_CHICKEN_EGG
- # 152 - ENTITY_CHICKEN_HURT
- # 153 - ENTITY_CHICKEN_STEP
- # 154 - ENTITY_COW_AMBIENT
- # 155 - ENTITY_COW_DEATH
- # 156 - ENTITY_COW_HURT
- # 157 - ENTITY_COW_MILK
- # 158 - ENTITY_COW_STEP
- # 159 - ENTITY_CREEPER_DEATH
- # 160 - ENTITY_CREEPER_HURT
- # 161 - ENTITY_CREEPER_PRIMED
- # 162 - ENTITY_DONKEY_AMBIENT
- # 163 - ENTITY_DONKEY_ANGRY
- # 164 - ENTITY_DONKEY_CHEST
- # 165 - ENTITY_DONKEY_DEATH
- # 166 - ENTITY_DONKEY_HURT
- # 167 - ENTITY_EGG_THROW
- # 168 - ENTITY_ELDER_GUARDIAN_AMBIENT
- # 169 - ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
- # 170 - ENTITY_ELDER_GUARDIAN_CURSE
- # 171 - ENTITY_ELDER_GUARDIAN_DEATH
- # 172 - ENTITY_ELDER_GUARDIAN_DEATH_LAND
- # 173 - ENTITY_ELDER_GUARDIAN_HURT
- # 174 - ENTITY_ELDER_GUARDIAN_HURT_LAND
- # 175 - ENTITY_ENDERDRAGON_AMBIENT
- # 176 - ENTITY_ENDERDRAGON_DEATH
- # 177 - ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
- # 178 - ENTITY_ENDERDRAGON_FLAP
- # 179 - ENTITY_ENDERDRAGON_GROWL
- # 180 - ENTITY_ENDERDRAGON_HURT
- # 181 - ENTITY_ENDERDRAGON_SHOOT
- # 182 - ENTITY_ENDEREYE_LAUNCH
- # 183 - ENTITY_ENDERMEN_AMBIENT
- # 184 - ENTITY_ENDERMEN_DEATH
- # 185 - ENTITY_ENDERMEN_HURT
- # 186 - ENTITY_ENDERMEN_SCREAM
- # 187 - ENTITY_ENDERMEN_STARE
- # 188 - ENTITY_ENDERMEN_TELEPORT
- # 189 - ENTITY_ENDERMITE_AMBIENT
- # 190 - ENTITY_ENDERMITE_DEATH
- # 191 - ENTITY_ENDERMITE_HURT
- # 192 - ENTITY_ENDERMITE_STEP
- # 193 - ENTITY_ENDERPEARL_THROW
- # 194 - ENTITY_EXPERIENCE_BOTTLE_THROW
- # 195 - ENTITY_EXPERIENCE_ORB_PICKUP
- # 196 - ENTITY_EXPERIENCE_ORB_TOUCH
- # 197 - ENTITY_FIREWORK_BLAST
- # 198 - ENTITY_FIREWORK_BLAST_FAR
- # 199 - ENTITY_FIREWORK_LARGE_BLAST
- # 200 - ENTITY_FIREWORK_LARGE_BLAST_FAR
- # 201 - ENTITY_FIREWORK_LAUNCH
- # 202 - ENTITY_FIREWORK_SHOOT
- # 203 - ENTITY_FIREWORK_TWINKLE
- # 204 - ENTITY_FIREWORK_TWINKLE_FAR
- # 205 - ENTITY_GENERIC_BIG_FALL
- # 206 - ENTITY_GENERIC_BURN
- # 207 - ENTITY_GENERIC_DEATH
- # 208 - ENTITY_GENERIC_DRINK
- # 209 - ENTITY_GENERIC_EAT
- # 210 - ENTITY_GENERIC_EXPLODE
- # 211 - ENTITY_GENERIC_EXTINGUISH_FIRE
- # 212 - ENTITY_GENERIC_HURT
- # 213 - ENTITY_GENERIC_SMALL_FALL
- # 214 - ENTITY_GENERIC_SPLASH
- # 215 - ENTITY_GENERIC_SWIM
- # 216 - ENTITY_GHAST_AMBIENT
- # 217 - ENTITY_GHAST_DEATH
- # 218 - ENTITY_GHAST_HURT
- # 219 - ENTITY_GHAST_SCREAM
- # 220 - ENTITY_GHAST_SHOOT
- # 221 - ENTITY_GHAST_WARN
- # 222 - ENTITY_GUARDIAN_AMBIENT
- # 223 - ENTITY_GUARDIAN_AMBIENT_LAND
- # 224 - ENTITY_GUARDIAN_ATTACK
- # 225 - ENTITY_GUARDIAN_DEATH
- # 226 - ENTITY_GUARDIAN_DEATH_LAND
- # 227 - ENTITY_GUARDIAN_FLOP
- # 228 - ENTITY_GUARDIAN_HURT
- # 229 - ENTITY_GUARDIAN_HURT_LAND
- # 230 - ENTITY_HORSE_AMBIENT
- # 231 - ENTITY_HORSE_ANGRY
- # 232 - ENTITY_HORSE_ARMOR
- # 233 - ENTITY_HORSE_BREATHE
- # 234 - ENTITY_HORSE_DEATH
- # 235 - ENTITY_HORSE_EAT
- # 236 - ENTITY_HORSE_GALLOP
- # 237 - ENTITY_HORSE_HURT
- # 238 - ENTITY_HORSE_JUMP
- # 239 - ENTITY_HORSE_LAND
- # 240 - ENTITY_HORSE_SADDLE
- # 241 - ENTITY_HORSE_STEP
- # 242 - ENTITY_HORSE_STEP_WOOD
- # 243 - ENTITY_HOSTILE_BIG_FALL
- # 244 - ENTITY_HOSTILE_DEATH
- # 245 - ENTITY_HOSTILE_HURT
- # 246 - ENTITY_HOSTILE_SMALL_FALL
- # 247 - ENTITY_HOSTILE_SPLASH
- # 248 - ENTITY_HOSTILE_SWIM
- # 249 - ENTITY_IRONGOLEM_ATTACK
- # 250 - ENTITY_IRONGOLEM_DEATH
- # 251 - ENTITY_IRONGOLEM_HURT
- # 252 - ENTITY_IRONGOLEM_STEP
- # 253 - ENTITY_ITEMFRAME_ADD_ITEM
- # 254 - ENTITY_ITEMFRAME_BREAK
- # 255 - ENTITY_ITEMFRAME_PLACE
- # 256 - ENTITY_ITEMFRAME_REMOVE_ITEM
- # 257 - ENTITY_ITEMFRAME_ROTATE_ITEM
- # 258 - ENTITY_ITEM_BREAK
- # 259 - ENTITY_ITEM_PICKUP
- # 260 - ENTITY_LEASHKNOT_BREAK
- # 261 - ENTITY_LEASHKNOT_PLACE
- # 262 - ENTITY_LIGHTNING_IMPACT
- # 263 - ENTITY_LIGHTNING_THUNDER
- # 264 - ENTITY_LINGERINGPOTION_THROW
- # 265 - ENTITY_MAGMACUBE_DEATH
- # 266 - ENTITY_MAGMACUBE_HURT
- # 267 - ENTITY_MAGMACUBE_JUMP
- # 268 - ENTITY_MAGMACUBE_SQUISH
- # 269 - ENTITY_MINECART_INSIDE
- # 270 - ENTITY_MINECART_RIDING
- # 271 - ENTITY_MOOSHROOM_SHEAR
- # 272 - ENTITY_MULE_AMBIENT
- # 273 - ENTITY_MULE_DEATH
- # 274 - ENTITY_MULE_HURT
- # 275 - ENTITY_PAINTING_BREAK
- # 276 - ENTITY_PAINTING_PLACE
- # 277 - ENTITY_PIG_AMBIENT
- # 278 - ENTITY_PIG_DEATH
- # 279 - ENTITY_PIG_HURT
- # 280 - ENTITY_PIG_SADDLE
- # 281 - ENTITY_PIG_STEP
- # 282 - ENTITY_PLAYER_ATTACK_CRIT
- # 283 - ENTITY_PLAYER_ATTACK_KNOCKBACK
- # 284 - ENTITY_PLAYER_ATTACK_NODAMAGE
- # 285 - ENTITY_PLAYER_ATTACK_STRONG
- # 286 - ENTITY_PLAYER_ATTACK_SWEEP
- # 287 - ENTITY_PLAYER_ATTACK_WEAK
- # 288 - ENTITY_PLAYER_BIG_FALL
- # 289 - ENTITY_PLAYER_BREATH
- # 290 - ENTITY_PLAYER_BURP
- # 291 - ENTITY_PLAYER_DEATH
- # 292 - ENTITY_PLAYER_HURT
- # 293 - ENTITY_PLAYER_LEVELUP
- # 294 - ENTITY_PLAYER_SMALL_FALL
- # 295 - ENTITY_PLAYER_SPLASH
- # 296 - ENTITY_PLAYER_SWIM
- # 297 - ENTITY_RABBIT_AMBIENT
- # 298 - ENTITY_RABBIT_ATTACK
- # 299 - ENTITY_RABBIT_DEATH
- # 300 - ENTITY_RABBIT_HURT
- # 301 - ENTITY_RABBIT_JUMP
- # 302 - ENTITY_SHEEP_AMBIENT
- # 303 - ENTITY_SHEEP_DEATH
- # 304 - ENTITY_SHEEP_HURT
- # 305 - ENTITY_SHEEP_SHEAR
- # 306 - ENTITY_SHEEP_STEP
- # 307 - ENTITY_SHULKER_AMBIENT
- # 308 - ENTITY_SHULKER_BULLET_HIT
- # 309 - ENTITY_SHULKER_BULLET_HURT
- # 310 - ENTITY_SHULKER_CLOSE
- # 311 - ENTITY_SHULKER_DEATH
- # 312 - ENTITY_SHULKER_HURT
- # 313 - ENTITY_SHULKER_HURT_CLOSED
- # 314 - ENTITY_SHULKER_OPEN
- # 315 - ENTITY_SHULKER_SHOOT
- # 316 - ENTITY_SHULKER_TELEPORT
- # 317 - ENTITY_SILVERFISH_AMBIENT
- # 318 - ENTITY_SILVERFISH_DEATH
- # 319 - ENTITY_SILVERFISH_HURT
- # 320 - ENTITY_SILVERFISH_STEP
- # 321 - ENTITY_SKELETON_AMBIENT
- # 322 - ENTITY_SKELETON_DEATH
- # 323 - ENTITY_SKELETON_HORSE_AMBIENT
- # 324 - ENTITY_SKELETON_HORSE_DEATH
- # 325 - ENTITY_SKELETON_HORSE_HURT
- # 326 - ENTITY_SKELETON_HURT
- # 327 - ENTITY_SKELETON_SHOOT
- # 328 - ENTITY_SKELETON_STEP
- # 329 - ENTITY_SLIME_ATTACK
- # 330 - ENTITY_SLIME_DEATH
- # 331 - ENTITY_SLIME_HURT
- # 332 - ENTITY_SLIME_JUMP
- # 333 - ENTITY_SLIME_SQUISH
- # 334 - ENTITY_SMALL_MAGMACUBE_DEATH
- # 335 - ENTITY_SMALL_MAGMACUBE_HURT
- # 336 - ENTITY_SMALL_MAGMACUBE_SQUISH
- # 337 - ENTITY_SMALL_SLIME_DEATH
- # 338 - ENTITY_SMALL_SLIME_HURT
- # 339 - ENTITY_SMALL_SLIME_JUMP
- # 340 - ENTITY_SMALL_SLIME_SQUISH
- # 341 - ENTITY_SNOWBALL_THROW
- # 342 - ENTITY_SNOWMAN_AMBIENT
- # 343 - ENTITY_SNOWMAN_DEATH
- # 344 - ENTITY_SNOWMAN_HURT
- # 345 - ENTITY_SNOWMAN_SHOOT
- # 346 - ENTITY_SPIDER_AMBIENT
- # 347 - ENTITY_SPIDER_DEATH
- # 348 - ENTITY_SPIDER_HURT
- # 349 - ENTITY_SPIDER_STEP
- # 350 - ENTITY_SPLASH_POTION_BREAK
- # 351 - ENTITY_SPLASH_POTION_THROW
- # 352 - ENTITY_SQUID_AMBIENT
- # 353 - ENTITY_SQUID_DEATH
- # 354 - ENTITY_SQUID_HURT
- # 355 - ENTITY_TNT_PRIMED
- # 356 - ENTITY_VILLAGER_AMBIENT
- # 357 - ENTITY_VILLAGER_DEATH
- # 358 - ENTITY_VILLAGER_HURT
- # 359 - ENTITY_VILLAGER_NO
- # 360 - ENTITY_VILLAGER_TRADING
- # 361 - ENTITY_VILLAGER_YES
- # 362 - ENTITY_WITCH_AMBIENT
- # 363 - ENTITY_WITCH_DEATH
- # 364 - ENTITY_WITCH_DRINK
- # 365 - ENTITY_WITCH_HURT
- # 366 - ENTITY_WITCH_THROW
- # 367 - ENTITY_WITHER_AMBIENT
- # 368 - ENTITY_WITHER_BREAK_BLOCK
- # 369 - ENTITY_WITHER_DEATH
- # 370 - ENTITY_WITHER_HURT
- # 371 - ENTITY_WITHER_SHOOT
- # 372 - ENTITY_WITHER_SPAWN
- # 373 - ENTITY_WOLF_AMBIENT
- # 374 - ENTITY_WOLF_DEATH
- # 375 - ENTITY_WOLF_GROWL
- # 376 - ENTITY_WOLF_HOWL
- # 377 - ENTITY_WOLF_HURT
- # 378 - ENTITY_WOLF_PANT
- # 379 - ENTITY_WOLF_SHAKE
- # 380 - ENTITY_WOLF_STEP
- # 381 - ENTITY_WOLF_WHINE
- # 382 - ENTITY_ZOMBIE_AMBIENT
- # 383 - ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
- # 384 - ENTITY_ZOMBIE_ATTACK_IRON_DOOR
- # 385 - ENTITY_ZOMBIE_BREAK_DOOR_WOOD
- # 386 - ENTITY_ZOMBIE_DEATH
- # 387 - ENTITY_ZOMBIE_HORSE_AMBIENT
- # 388 - ENTITY_ZOMBIE_HORSE_DEATH
- # 389 - ENTITY_ZOMBIE_HORSE_HURT
- # 390 - ENTITY_ZOMBIE_HURT
- # 391 - ENTITY_ZOMBIE_INFECT
- # 392 - ENTITY_ZOMBIE_PIG_AMBIENT
- # 393 - ENTITY_ZOMBIE_PIG_ANGRY
- # 394 - ENTITY_ZOMBIE_PIG_DEATH
- # 395 - ENTITY_ZOMBIE_PIG_HURT
- # 396 - ENTITY_ZOMBIE_STEP
- # 397 - ENTITY_ZOMBIE_VILLAGER_AMBIENT
- # 398 - ENTITY_ZOMBIE_VILLAGER_CONVERTED
- # 399 - ENTITY_ZOMBIE_VILLAGER_CURE
- # 400 - ENTITY_ZOMBIE_VILLAGER_DEATH
- # 401 - ENTITY_ZOMBIE_VILLAGER_HURT
- # 402 - ENTITY_ZOMBIE_VILLAGER_STEP
- # 403 - ITEM_ARMOR_EQUIP_CHAIN
- # 404 - ITEM_ARMOR_EQUIP_DIAMOND
- # 405 - ITEM_ARMOR_EQUIP_GENERIC
- # 406 - ITEM_ARMOR_EQUIP_GOLD
- # 407 - ITEM_ARMOR_EQUIP_IRON
- # 408 - ITEM_ARMOR_EQUIP_LEATHER
- # 409 - ITEM_BOTTLE_FILL
- # 410 - ITEM_BOTTLE_FILL_DRAGONBREATH
- # 411 - ITEM_BUCKET_EMPTY
- # 412 - ITEM_BUCKET_EMPTY_LAVA
- # 413 - ITEM_BUCKET_FILL
- # 414 - ITEM_BUCKET_FILL_LAVA
- # 415 - ITEM_CHORUS_FRUIT_TELEPORT
- # 416 - ITEM_ELYTRA_FLYING
- # 417 - ITEM_FIRECHARGE_USE
- # 418 - ITEM_FLINTANDSTEEL_USE
- # 419 - ITEM_HOE_TILL
- # 420 - ITEM_SHIELD_BLOCK
- # 421 - ITEM_SHIELD_BREAK
- # 422 - ITEM_SHOVEL_FLATTEN
- # 423 - MUSIC_CREATIVE
- # 424 - MUSIC_CREDITS
- # 425 - MUSIC_DRAGON
- # 426 - MUSIC_END
- # 427 - MUSIC_GAME
- # 428 - MUSIC_MENU
- # 429 - MUSIC_NETHER
- # 430 - RECORD_11
- # 431 - RECORD_13
- # 432 - RECORD_BLOCKS
- # 433 - RECORD_CAT
- # 434 - RECORD_CHIRP
- # 435 - RECORD_FAR
- # 436 - RECORD_MALL
- # 437 - RECORD_MELLOHI
- # 438 - RECORD_STAL
- # 439 - RECORD_STRAD
- # 440 - RECORD_WAIT
- # 441 - RECORD_WARD
- # 442 - UI_BUTTON_CLICK
- # 443 - WEATHER_RAIN
- # 444 - WEATHER_RAIN_ABOVE
- # Do not touch:
- copied: true
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