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config.yml (Minecraft 1.9)

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  1. # Configuration file for MessageTones 1.9
  2. # https://www.spigotmc.org/resources/messagetones.30529/
  3. # Created by KevinNovak
  4.  
  5. # ============================================
  6. # Help
  7. # ============================================
  8. # Sound
  9. #  - The ID of the sound to play.
  10. #  - See the "Sound IDS" section for a list of IDs.
  11. # Pitch
  12. #  - The pitch to play the sound at.
  13. #  - For example 1.0 is the normal sound pitch.
  14. #  - 0.5 would create a lower pitch.
  15. #  - 2.0 would create a higher pitch.
  16. # Volume
  17. #  - The volume to play the sound at.
  18. #  - For example 1.0 is the normal sound volume.
  19. #  - 0.5 would create a quieter sound.
  20. #  - 2.0 would create a louder sound.
  21.  
  22. # ============================================
  23. # Metrics
  24. # ============================================
  25. # Whether or not to collect data on plugin usage
  26. # Viewable at http://mcstats.org/plugin/MessageTones/
  27. # default: metrics: true
  28. metrics: true
  29.  
  30. # ============================================
  31. # Private Messages
  32. # ============================================
  33. # Whether private messages should play sounds to players.
  34. # default: msgEnabled: true
  35. msgEnabled: true
  36.  
  37. # Should private message sounds be "On" for new players?
  38. # default: msgDefaultOn: true
  39. msgDefaultOn: true
  40.  
  41. # Recommended Sounds: 259 (ENTITY_ITEM_PICKUP), 72 (BLOCK_NOTE_PLING), 290 (ENTITY_PLAYER_BURP)
  42. # default: msgSound: 259
  43. msgSound: 259
  44.  
  45. # default: msgPitch: 1.0
  46. msgPitch: 1.0
  47.  
  48. # default: msgVolume: 0.8
  49. msgVolume: 0.8
  50.  
  51. # The message text that triggers a sound.
  52. # Should uniquely identify private messages.
  53. # For example, in Essentials/EssentialsX every message contains " -> me]".
  54. # default: msgTrigger: ' -> me]'
  55. msgTrigger: ' -> me]'
  56.  
  57. # ============================================
  58. # Broadcast
  59. # ============================================
  60. # Whether broadcasted messages should play sounds to players.
  61. # Broadcaster must have the messagetones.broadcast permission.
  62. # default: broadcastEnabled: true
  63. broadcastEnabled: true
  64.  
  65. # Should broadcast sounds be "On" for new players?
  66. # default: msgDefaultOn: true
  67. broadcastDefaultOn: true
  68.  
  69. # Recommended Sounds: 199 (ENTITY_FIREWORK_LARGE_BLAST), 263 (ENTITY_LIGHTNING_THUNDER)
  70. # default: broadcastSound: 199
  71. broadcastSound: 199
  72.  
  73. # default: broadcastPitch: 1.0
  74. broadcastPitch: 1.0
  75.  
  76. # default: broadcastVolume: 1.0
  77. broadcastVolume: 1.0
  78.  
  79. # The broadcast command that triggers a sound.
  80. # default: broadcastCommand: 'broadcast'
  81. broadcastCommand: 'broadcast'
  82.  
  83. # ============================================
  84. # Joining
  85. # ============================================
  86. # The time in milliseconds to wait after a
  87. # player login before playing a sound.
  88. # Useful to prevent sound glitches.
  89. # default: delaySoundAfterJoin: 500
  90. delaySoundAfterJoin: 500
  91.  
  92. # ============================================
  93. # Player Joins
  94. # ============================================
  95. # Whether to play a sound when normal players join.
  96. # default: joinPlayerEnabled: false
  97. joinPlayerEnabled: true
  98.  
  99. # Should player join sounds should be "On" for new players?
  100. # default: joinPlayerDefaultOn: true
  101. joinPlayerDefaultOn: true
  102.  
  103. # Recommended Sounds: 111 (BLOCK_WOODEN_DOOR_OPEN)
  104. # default: joinPlayerSound: 111
  105. joinPlayerSound: 111
  106.  
  107. # default: joinPlayerPitch: 1.0
  108. joinPlayerPitch: 1.0
  109.  
  110. # default: joinPlayerVolume: 0.5
  111. joinPlayerVolume: 0.5
  112.  
  113. # ============================================
  114. # Admin Joins
  115. # ============================================
  116. # Whether to play a sound when an admin joins.
  117. # Admin must have the messagetones.admin permission.
  118. # default: joinAdminEnabled: false
  119. joinAdminEnabled: true
  120.  
  121. # Should admin join sounds should be "On" for new players?
  122. # default: joinAdminDefaultOn: true
  123. joinAdminDefaultOn: true
  124.  
  125. # Recommended Sounds: 203 (ENTITY_FIREWORK_TWINKLE)
  126. # default: joinAdminSound: 203
  127. joinAdminSound: 203
  128.  
  129. # default: joinAdminPitch: 1.0
  130. joinAdminPitch: 1.0
  131.  
  132. # default: joinAdminVolume: 0.5
  133. joinAdminVolume: 0.5
  134.  
  135. # ============================================
  136. # Owner Joins
  137. # ============================================
  138. # Whether to play a sound when an owner joins.
  139. # Owner must have the messagetones.owner permission.
  140. # default: joinOwnerEnabled: false
  141. joinOwnerEnabled: true
  142.  
  143. # Should owner join sounds should be "On" for new players?
  144. # default: joinOwnerDefaultOn: true
  145. joinOwnerDefaultOn: true
  146.  
  147. # Recommended Sounds: 293 (ENTITY_PLAYER_LEVELUP)
  148. # default: joinOwnerSound: 293
  149. joinOwnerSound: 293
  150.  
  151. # default: joinOwnerPitch: 1.0
  152. joinOwnerPitch: 1.0
  153.  
  154. # default: joinOwnerVolume: 0.5
  155. joinOwnerVolume: 0.5
  156.  
  157. # ============================================
  158. # Hotbar
  159. # ============================================
  160. # Whether to play a sound when players switch items in the hotbar.
  161. # default: hotbarEnabled: false
  162. hotbarEnabled: false
  163.  
  164. # Should hotbar sounds should be "On" for new players?
  165. # default: hotbarDefaultOn: true
  166. hotbarDefaultOn: true
  167.  
  168. # Recommended Sounds: 259 (ENTITY_ITEM_PICKUP)
  169. # default: hotbarSound: 259
  170. hotbarSound: 259
  171.  
  172. # default: hotbarPitch: 0.5
  173. hotbarPitch: 0.5
  174.  
  175. # default: hotbarVolume: 0.2
  176. hotbarVolume: 0.2
  177.  
  178. # ============================================
  179. # Help Language
  180. # ============================================
  181. helpHeader: '&e ---- &6MessageTones &e- &6Help &e---------------'
  182. helpFooter: '&e --------------------------------------'
  183. # for helpMessage, place the variable "{COMMAND}" where you would like the command name,
  184. # and place the variable "{INFO}" where you would like the command description/info.
  185. # default: helpMessage: '&b{COMMAND} &7- {INFO}.'
  186. helpMessage: '&b{COMMAND} &7- {INFO}.'
  187. # for helpPage, place the variable "{PAGE}" where you would like the next page number.
  188. # default: helpPage: '&7 Type &6/mt {PAGE} &7for more info.'
  189. helpPage: '&7 Type &6/mt {PAGE} &7for more info.'
  190. helpNoCommands: '&7 You are not allowed to use commands.'
  191.  
  192. infoHelp: 'lists all commands'
  193. infoStatus: 'shows your preferences'
  194. infoList: 'lists available sounds'
  195. infoTestSound: 'plays a test sound'
  196. infoToggleSound: 'toggles sound'
  197.  
  198. # ============================================
  199. # Status Language
  200. # ============================================
  201. statusHeader: '&e ---- &6MessageTones &e- &6Status &e----'
  202. statusFooter: '&e -----------------------------'
  203. # for statusMessage, place the variable "{SOUND}" where you would like the sound name,
  204. # and place the variable "{STATUS}" where you would like the status (ex. On or Off).
  205. # default: statusMessage: '&b {SOUND} &7- {STATUS}'
  206. statusMessage: '&b {SOUND} &7- {STATUS}'
  207.  
  208. statusOn: '&aOn'
  209. statusOff: '&cOff'
  210.  
  211. # ============================================
  212. # List Language
  213. # ============================================
  214. listSound: '&6Sounds&7: &b{SOUNDS}'
  215. listToggle: '&6Toggle&7: &b{SOUNDS}'
  216. listSeparater: '&7, &b'
  217.  
  218. # ============================================
  219. # Sound Names
  220. # ============================================
  221. nameMessage: 'Message'
  222. nameBroadcast: 'Broadcast'
  223. namePlayerJoin: 'Player Join'
  224. nameAdminJoin: 'Admin Join'
  225. nameOwnerJoin: 'Owner Join'
  226. nameHotbar: 'Hotbar'
  227.  
  228. # ============================================
  229. # Misc Language
  230. # ============================================
  231. # for testMessage, place the variable "{SOUND}" where you would like the sound name.
  232. # default: testMessage: '&7Played a test {SOUND} sound.'
  233. testMessage: '&7Played a test {SOUND} sound.'
  234. # for toggleMessage, place the variable "{SOUND}" where you would like the sound name,
  235. # and place the variable "{STATUS}" where you would like the status (ex. On or Off).
  236. # default: toggleMessage: '&b{SOUND} &7is now {STATUS}&7!'
  237. toggleMessage: '&b{SOUND} &7is now {STATUS}&7!'
  238.  
  239. noConsole: '&cConsole cannot run MessageTones commands!'
  240. notPermitted: '&cYou are not permitted to do this!'
  241.  
  242. # ============================================
  243. # Minecraft 1.9 - Sound IDs
  244. # ============================================
  245. # 1 - AMBIENT_CAVE
  246. # 2 - BLOCK_ANVIL_BREAK
  247. # 3 - BLOCK_ANVIL_DESTROY
  248. # 4 - BLOCK_ANVIL_FALL
  249. # 5 - BLOCK_ANVIL_HIT
  250. # 6 - BLOCK_ANVIL_LAND
  251. # 7 - BLOCK_ANVIL_PLACE
  252. # 8 - BLOCK_ANVIL_STEP
  253. # 9 - BLOCK_ANVIL_USE
  254. # 10 - BLOCK_BREWING_STAND_BREW
  255. # 11 - BLOCK_CHEST_CLOSE
  256. # 12 - BLOCK_CHEST_LOCKED
  257. # 13 - BLOCK_CHEST_OPEN
  258. # 14 - BLOCK_CHORUS_FLOWER_DEATH
  259. # 15 - BLOCK_CHORUS_FLOWER_GROW
  260. # 16 - BLOCK_CLOTH_BREAK
  261. # 17 - BLOCK_CLOTH_FALL
  262. # 18 - BLOCK_CLOTH_HIT
  263. # 19 - BLOCK_CLOTH_PLACE
  264. # 20 - BLOCK_CLOTH_STEP
  265. # 21 - BLOCK_COMPARATOR_CLICK
  266. # 22 - BLOCK_DISPENSER_DISPENSE
  267. # 23 - BLOCK_DISPENSER_FAIL
  268. # 24 - BLOCK_DISPENSER_LAUNCH
  269. # 25 - BLOCK_ENDERCHEST_CLOSE
  270. # 26 - BLOCK_ENDERCHEST_OPEN
  271. # 27 - BLOCK_END_GATEWAY_SPAWN
  272. # 28 - BLOCK_FENCE_GATE_CLOSE
  273. # 29 - BLOCK_FENCE_GATE_OPEN
  274. # 30 - BLOCK_FIRE_AMBIENT
  275. # 31 - BLOCK_FIRE_EXTINGUISH
  276. # 32 - BLOCK_FURNACE_FIRE_CRACKLE
  277. # 33 - BLOCK_GLASS_BREAK
  278. # 34 - BLOCK_GLASS_FALL
  279. # 35 - BLOCK_GLASS_HIT
  280. # 36 - BLOCK_GLASS_PLACE
  281. # 37 - BLOCK_GLASS_STEP
  282. # 38 - BLOCK_GRASS_BREAK
  283. # 39 - BLOCK_GRASS_FALL
  284. # 40 - BLOCK_GRASS_HIT
  285. # 41 - BLOCK_GRASS_PLACE
  286. # 42 - BLOCK_GRASS_STEP
  287. # 43 - BLOCK_GRAVEL_BREAK
  288. # 44 - BLOCK_GRAVEL_FALL
  289. # 45 - BLOCK_GRAVEL_HIT
  290. # 46 - BLOCK_GRAVEL_PLACE
  291. # 47 - BLOCK_GRAVEL_STEP
  292. # 48 - BLOCK_IRON_DOOR_CLOSE
  293. # 49 - BLOCK_IRON_DOOR_OPEN
  294. # 50 - BLOCK_IRON_TRAPDOOR_CLOSE
  295. # 51 - BLOCK_IRON_TRAPDOOR_OPEN
  296. # 52 - BLOCK_LADDER_BREAK
  297. # 53 - BLOCK_LADDER_FALL
  298. # 54 - BLOCK_LADDER_HIT
  299. # 55 - BLOCK_LADDER_PLACE
  300. # 56 - BLOCK_LADDER_STEP
  301. # 57 - BLOCK_LAVA_AMBIENT
  302. # 58 - BLOCK_LAVA_EXTINGUISH
  303. # 59 - BLOCK_LAVA_POP
  304. # 60 - BLOCK_LEVER_CLICK
  305. # 61 - BLOCK_METAL_BREAK
  306. # 62 - BLOCK_METAL_FALL
  307. # 63 - BLOCK_METAL_HIT
  308. # 64 - BLOCK_METAL_PLACE
  309. # 65 - BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
  310. # 66 - BLOCK_METAL_PRESSUREPLATE_CLICK_ON
  311. # 67 - BLOCK_METAL_STEP
  312. # 68 - BLOCK_NOTE_BASEDRUM
  313. # 69 - BLOCK_NOTE_BASS
  314. # 70 - BLOCK_NOTE_HARP
  315. # 71 - BLOCK_NOTE_HAT
  316. # 72 - BLOCK_NOTE_PLING
  317. # 73 - BLOCK_NOTE_SNARE
  318. # 74 - BLOCK_PISTON_CONTRACT
  319. # 75 - BLOCK_PISTON_EXTEND
  320. # 76 - BLOCK_PORTAL_AMBIENT
  321. # 77 - BLOCK_PORTAL_TRAVEL
  322. # 78 - BLOCK_PORTAL_TRIGGER
  323. # 79 - BLOCK_REDSTONE_TORCH_BURNOUT
  324. # 80 - BLOCK_SAND_BREAK
  325. # 81 - BLOCK_SAND_FALL
  326. # 82 - BLOCK_SAND_HIT
  327. # 83 - BLOCK_SAND_PLACE
  328. # 84 - BLOCK_SAND_STEP
  329. # 85 - BLOCK_SLIME_BREAK
  330. # 86 - BLOCK_SLIME_FALL
  331. # 87 - BLOCK_SLIME_HIT
  332. # 88 - BLOCK_SLIME_PLACE
  333. # 89 - BLOCK_SLIME_STEP
  334. # 90 - BLOCK_SNOW_BREAK
  335. # 91 - BLOCK_SNOW_FALL
  336. # 92 - BLOCK_SNOW_HIT
  337. # 93 - BLOCK_SNOW_PLACE
  338. # 94 - BLOCK_SNOW_STEP
  339. # 95 - BLOCK_STONE_BREAK
  340. # 96 - BLOCK_STONE_BUTTON_CLICK_OFF
  341. # 97 - BLOCK_STONE_BUTTON_CLICK_ON
  342. # 98 - BLOCK_STONE_FALL
  343. # 99 - BLOCK_STONE_HIT
  344. # 100 - BLOCK_STONE_PLACE
  345. # 101 - BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
  346. # 102 - BLOCK_STONE_PRESSUREPLATE_CLICK_ON
  347. # 103 - BLOCK_STONE_STEP
  348. # 104 - BLOCK_TRIPWIRE_ATTACH
  349. # 105 - BLOCK_TRIPWIRE_CLICK_OFF
  350. # 106 - BLOCK_TRIPWIRE_CLICK_ON
  351. # 107 - BLOCK_TRIPWIRE_DETACH
  352. # 108 - BLOCK_WATERLILY_PLACE
  353. # 109 - BLOCK_WATER_AMBIENT
  354. # 110 - BLOCK_WOODEN_DOOR_CLOSE
  355. # 111 - BLOCK_WOODEN_DOOR_OPEN
  356. # 112 - BLOCK_WOODEN_TRAPDOOR_CLOSE
  357. # 113 - BLOCK_WOODEN_TRAPDOOR_OPEN
  358. # 114 - BLOCK_WOOD_BREAK
  359. # 115 - BLOCK_WOOD_BUTTON_CLICK_OFF
  360. # 116 - BLOCK_WOOD_BUTTON_CLICK_ON
  361. # 117 - BLOCK_WOOD_FALL
  362. # 118 - BLOCK_WOOD_HIT
  363. # 119 - BLOCK_WOOD_PLACE
  364. # 120 - BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
  365. # 121 - BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
  366. # 122 - BLOCK_WOOD_STEP
  367. # 123 - ENCHANT_THORNS_HIT
  368. # 124 - ENTITY_ARMORSTAND_BREAK
  369. # 125 - ENTITY_ARMORSTAND_FALL
  370. # 126 - ENTITY_ARMORSTAND_HIT
  371. # 127 - ENTITY_ARMORSTAND_PLACE
  372. # 128 - ENTITY_ARROW_HIT
  373. # 129 - ENTITY_ARROW_HIT_PLAYER
  374. # 130 - ENTITY_ARROW_SHOOT
  375. # 131 - ENTITY_BAT_AMBIENT
  376. # 132 - ENTITY_BAT_DEATH
  377. # 133 - ENTITY_BAT_HURT
  378. # 134 - ENTITY_BAT_LOOP
  379. # 135 - ENTITY_BAT_TAKEOFF
  380. # 136 - ENTITY_BLAZE_AMBIENT
  381. # 137 - ENTITY_BLAZE_BURN
  382. # 138 - ENTITY_BLAZE_DEATH
  383. # 139 - ENTITY_BLAZE_HURT
  384. # 140 - ENTITY_BLAZE_SHOOT
  385. # 141 - ENTITY_BOBBER_SPLASH
  386. # 142 - ENTITY_BOBBER_THROW
  387. # 143 - ENTITY_CAT_AMBIENT
  388. # 144 - ENTITY_CAT_DEATH
  389. # 145 - ENTITY_CAT_HISS
  390. # 146 - ENTITY_CAT_HURT
  391. # 147 - ENTITY_CAT_PURR
  392. # 148 - ENTITY_CAT_PURREOW
  393. # 149 - ENTITY_CHICKEN_AMBIENT
  394. # 150 - ENTITY_CHICKEN_DEATH
  395. # 151 - ENTITY_CHICKEN_EGG
  396. # 152 - ENTITY_CHICKEN_HURT
  397. # 153 - ENTITY_CHICKEN_STEP
  398. # 154 - ENTITY_COW_AMBIENT
  399. # 155 - ENTITY_COW_DEATH
  400. # 156 - ENTITY_COW_HURT
  401. # 157 - ENTITY_COW_MILK
  402. # 158 - ENTITY_COW_STEP
  403. # 159 - ENTITY_CREEPER_DEATH
  404. # 160 - ENTITY_CREEPER_HURT
  405. # 161 - ENTITY_CREEPER_PRIMED
  406. # 162 - ENTITY_DONKEY_AMBIENT
  407. # 163 - ENTITY_DONKEY_ANGRY
  408. # 164 - ENTITY_DONKEY_CHEST
  409. # 165 - ENTITY_DONKEY_DEATH
  410. # 166 - ENTITY_DONKEY_HURT
  411. # 167 - ENTITY_EGG_THROW
  412. # 168 - ENTITY_ELDER_GUARDIAN_AMBIENT
  413. # 169 - ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
  414. # 170 - ENTITY_ELDER_GUARDIAN_CURSE
  415. # 171 - ENTITY_ELDER_GUARDIAN_DEATH
  416. # 172 - ENTITY_ELDER_GUARDIAN_DEATH_LAND
  417. # 173 - ENTITY_ELDER_GUARDIAN_HURT
  418. # 174 - ENTITY_ELDER_GUARDIAN_HURT_LAND
  419. # 175 - ENTITY_ENDERDRAGON_AMBIENT
  420. # 176 - ENTITY_ENDERDRAGON_DEATH
  421. # 177 - ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
  422. # 178 - ENTITY_ENDERDRAGON_FLAP
  423. # 179 - ENTITY_ENDERDRAGON_GROWL
  424. # 180 - ENTITY_ENDERDRAGON_HURT
  425. # 181 - ENTITY_ENDERDRAGON_SHOOT
  426. # 182 - ENTITY_ENDEREYE_LAUNCH
  427. # 183 - ENTITY_ENDERMEN_AMBIENT
  428. # 184 - ENTITY_ENDERMEN_DEATH
  429. # 185 - ENTITY_ENDERMEN_HURT
  430. # 186 - ENTITY_ENDERMEN_SCREAM
  431. # 187 - ENTITY_ENDERMEN_STARE
  432. # 188 - ENTITY_ENDERMEN_TELEPORT
  433. # 189 - ENTITY_ENDERMITE_AMBIENT
  434. # 190 - ENTITY_ENDERMITE_DEATH
  435. # 191 - ENTITY_ENDERMITE_HURT
  436. # 192 - ENTITY_ENDERMITE_STEP
  437. # 193 - ENTITY_ENDERPEARL_THROW
  438. # 194 - ENTITY_EXPERIENCE_BOTTLE_THROW
  439. # 195 - ENTITY_EXPERIENCE_ORB_PICKUP
  440. # 196 - ENTITY_EXPERIENCE_ORB_TOUCH
  441. # 197 - ENTITY_FIREWORK_BLAST
  442. # 198 - ENTITY_FIREWORK_BLAST_FAR
  443. # 199 - ENTITY_FIREWORK_LARGE_BLAST
  444. # 200 - ENTITY_FIREWORK_LARGE_BLAST_FAR
  445. # 201 - ENTITY_FIREWORK_LAUNCH
  446. # 202 - ENTITY_FIREWORK_SHOOT
  447. # 203 - ENTITY_FIREWORK_TWINKLE
  448. # 204 - ENTITY_FIREWORK_TWINKLE_FAR
  449. # 205 - ENTITY_GENERIC_BIG_FALL
  450. # 206 - ENTITY_GENERIC_BURN
  451. # 207 - ENTITY_GENERIC_DEATH
  452. # 208 - ENTITY_GENERIC_DRINK
  453. # 209 - ENTITY_GENERIC_EAT
  454. # 210 - ENTITY_GENERIC_EXPLODE
  455. # 211 - ENTITY_GENERIC_EXTINGUISH_FIRE
  456. # 212 - ENTITY_GENERIC_HURT
  457. # 213 - ENTITY_GENERIC_SMALL_FALL
  458. # 214 - ENTITY_GENERIC_SPLASH
  459. # 215 - ENTITY_GENERIC_SWIM
  460. # 216 - ENTITY_GHAST_AMBIENT
  461. # 217 - ENTITY_GHAST_DEATH
  462. # 218 - ENTITY_GHAST_HURT
  463. # 219 - ENTITY_GHAST_SCREAM
  464. # 220 - ENTITY_GHAST_SHOOT
  465. # 221 - ENTITY_GHAST_WARN
  466. # 222 - ENTITY_GUARDIAN_AMBIENT
  467. # 223 - ENTITY_GUARDIAN_AMBIENT_LAND
  468. # 224 - ENTITY_GUARDIAN_ATTACK
  469. # 225 - ENTITY_GUARDIAN_DEATH
  470. # 226 - ENTITY_GUARDIAN_DEATH_LAND
  471. # 227 - ENTITY_GUARDIAN_FLOP
  472. # 228 - ENTITY_GUARDIAN_HURT
  473. # 229 - ENTITY_GUARDIAN_HURT_LAND
  474. # 230 - ENTITY_HORSE_AMBIENT
  475. # 231 - ENTITY_HORSE_ANGRY
  476. # 232 - ENTITY_HORSE_ARMOR
  477. # 233 - ENTITY_HORSE_BREATHE
  478. # 234 - ENTITY_HORSE_DEATH
  479. # 235 - ENTITY_HORSE_EAT
  480. # 236 - ENTITY_HORSE_GALLOP
  481. # 237 - ENTITY_HORSE_HURT
  482. # 238 - ENTITY_HORSE_JUMP
  483. # 239 - ENTITY_HORSE_LAND
  484. # 240 - ENTITY_HORSE_SADDLE
  485. # 241 - ENTITY_HORSE_STEP
  486. # 242 - ENTITY_HORSE_STEP_WOOD
  487. # 243 - ENTITY_HOSTILE_BIG_FALL
  488. # 244 - ENTITY_HOSTILE_DEATH
  489. # 245 - ENTITY_HOSTILE_HURT
  490. # 246 - ENTITY_HOSTILE_SMALL_FALL
  491. # 247 - ENTITY_HOSTILE_SPLASH
  492. # 248 - ENTITY_HOSTILE_SWIM
  493. # 249 - ENTITY_IRONGOLEM_ATTACK
  494. # 250 - ENTITY_IRONGOLEM_DEATH
  495. # 251 - ENTITY_IRONGOLEM_HURT
  496. # 252 - ENTITY_IRONGOLEM_STEP
  497. # 253 - ENTITY_ITEMFRAME_ADD_ITEM
  498. # 254 - ENTITY_ITEMFRAME_BREAK
  499. # 255 - ENTITY_ITEMFRAME_PLACE
  500. # 256 - ENTITY_ITEMFRAME_REMOVE_ITEM
  501. # 257 - ENTITY_ITEMFRAME_ROTATE_ITEM
  502. # 258 - ENTITY_ITEM_BREAK
  503. # 259 - ENTITY_ITEM_PICKUP
  504. # 260 - ENTITY_LEASHKNOT_BREAK
  505. # 261 - ENTITY_LEASHKNOT_PLACE
  506. # 262 - ENTITY_LIGHTNING_IMPACT
  507. # 263 - ENTITY_LIGHTNING_THUNDER
  508. # 264 - ENTITY_LINGERINGPOTION_THROW
  509. # 265 - ENTITY_MAGMACUBE_DEATH
  510. # 266 - ENTITY_MAGMACUBE_HURT
  511. # 267 - ENTITY_MAGMACUBE_JUMP
  512. # 268 - ENTITY_MAGMACUBE_SQUISH
  513. # 269 - ENTITY_MINECART_INSIDE
  514. # 270 - ENTITY_MINECART_RIDING
  515. # 271 - ENTITY_MOOSHROOM_SHEAR
  516. # 272 - ENTITY_MULE_AMBIENT
  517. # 273 - ENTITY_MULE_DEATH
  518. # 274 - ENTITY_MULE_HURT
  519. # 275 - ENTITY_PAINTING_BREAK
  520. # 276 - ENTITY_PAINTING_PLACE
  521. # 277 - ENTITY_PIG_AMBIENT
  522. # 278 - ENTITY_PIG_DEATH
  523. # 279 - ENTITY_PIG_HURT
  524. # 280 - ENTITY_PIG_SADDLE
  525. # 281 - ENTITY_PIG_STEP
  526. # 282 - ENTITY_PLAYER_ATTACK_CRIT
  527. # 283 - ENTITY_PLAYER_ATTACK_KNOCKBACK
  528. # 284 - ENTITY_PLAYER_ATTACK_NODAMAGE
  529. # 285 - ENTITY_PLAYER_ATTACK_STRONG
  530. # 286 - ENTITY_PLAYER_ATTACK_SWEEP
  531. # 287 - ENTITY_PLAYER_ATTACK_WEAK
  532. # 288 - ENTITY_PLAYER_BIG_FALL
  533. # 289 - ENTITY_PLAYER_BREATH
  534. # 290 - ENTITY_PLAYER_BURP
  535. # 291 - ENTITY_PLAYER_DEATH
  536. # 292 - ENTITY_PLAYER_HURT
  537. # 293 - ENTITY_PLAYER_LEVELUP
  538. # 294 - ENTITY_PLAYER_SMALL_FALL
  539. # 295 - ENTITY_PLAYER_SPLASH
  540. # 296 - ENTITY_PLAYER_SWIM
  541. # 297 - ENTITY_RABBIT_AMBIENT
  542. # 298 - ENTITY_RABBIT_ATTACK
  543. # 299 - ENTITY_RABBIT_DEATH
  544. # 300 - ENTITY_RABBIT_HURT
  545. # 301 - ENTITY_RABBIT_JUMP
  546. # 302 - ENTITY_SHEEP_AMBIENT
  547. # 303 - ENTITY_SHEEP_DEATH
  548. # 304 - ENTITY_SHEEP_HURT
  549. # 305 - ENTITY_SHEEP_SHEAR
  550. # 306 - ENTITY_SHEEP_STEP
  551. # 307 - ENTITY_SHULKER_AMBIENT
  552. # 308 - ENTITY_SHULKER_BULLET_HIT
  553. # 309 - ENTITY_SHULKER_BULLET_HURT
  554. # 310 - ENTITY_SHULKER_CLOSE
  555. # 311 - ENTITY_SHULKER_DEATH
  556. # 312 - ENTITY_SHULKER_HURT
  557. # 313 - ENTITY_SHULKER_HURT_CLOSED
  558. # 314 - ENTITY_SHULKER_OPEN
  559. # 315 - ENTITY_SHULKER_SHOOT
  560. # 316 - ENTITY_SHULKER_TELEPORT
  561. # 317 - ENTITY_SILVERFISH_AMBIENT
  562. # 318 - ENTITY_SILVERFISH_DEATH
  563. # 319 - ENTITY_SILVERFISH_HURT
  564. # 320 - ENTITY_SILVERFISH_STEP
  565. # 321 - ENTITY_SKELETON_AMBIENT
  566. # 322 - ENTITY_SKELETON_DEATH
  567. # 323 - ENTITY_SKELETON_HORSE_AMBIENT
  568. # 324 - ENTITY_SKELETON_HORSE_DEATH
  569. # 325 - ENTITY_SKELETON_HORSE_HURT
  570. # 326 - ENTITY_SKELETON_HURT
  571. # 327 - ENTITY_SKELETON_SHOOT
  572. # 328 - ENTITY_SKELETON_STEP
  573. # 329 - ENTITY_SLIME_ATTACK
  574. # 330 - ENTITY_SLIME_DEATH
  575. # 331 - ENTITY_SLIME_HURT
  576. # 332 - ENTITY_SLIME_JUMP
  577. # 333 - ENTITY_SLIME_SQUISH
  578. # 334 - ENTITY_SMALL_MAGMACUBE_DEATH
  579. # 335 - ENTITY_SMALL_MAGMACUBE_HURT
  580. # 336 - ENTITY_SMALL_MAGMACUBE_SQUISH
  581. # 337 - ENTITY_SMALL_SLIME_DEATH
  582. # 338 - ENTITY_SMALL_SLIME_HURT
  583. # 339 - ENTITY_SMALL_SLIME_JUMP
  584. # 340 - ENTITY_SMALL_SLIME_SQUISH
  585. # 341 - ENTITY_SNOWBALL_THROW
  586. # 342 - ENTITY_SNOWMAN_AMBIENT
  587. # 343 - ENTITY_SNOWMAN_DEATH
  588. # 344 - ENTITY_SNOWMAN_HURT
  589. # 345 - ENTITY_SNOWMAN_SHOOT
  590. # 346 - ENTITY_SPIDER_AMBIENT
  591. # 347 - ENTITY_SPIDER_DEATH
  592. # 348 - ENTITY_SPIDER_HURT
  593. # 349 - ENTITY_SPIDER_STEP
  594. # 350 - ENTITY_SPLASH_POTION_BREAK
  595. # 351 - ENTITY_SPLASH_POTION_THROW
  596. # 352 - ENTITY_SQUID_AMBIENT
  597. # 353 - ENTITY_SQUID_DEATH
  598. # 354 - ENTITY_SQUID_HURT
  599. # 355 - ENTITY_TNT_PRIMED
  600. # 356 - ENTITY_VILLAGER_AMBIENT
  601. # 357 - ENTITY_VILLAGER_DEATH
  602. # 358 - ENTITY_VILLAGER_HURT
  603. # 359 - ENTITY_VILLAGER_NO
  604. # 360 - ENTITY_VILLAGER_TRADING
  605. # 361 - ENTITY_VILLAGER_YES
  606. # 362 - ENTITY_WITCH_AMBIENT
  607. # 363 - ENTITY_WITCH_DEATH
  608. # 364 - ENTITY_WITCH_DRINK
  609. # 365 - ENTITY_WITCH_HURT
  610. # 366 - ENTITY_WITCH_THROW
  611. # 367 - ENTITY_WITHER_AMBIENT
  612. # 368 - ENTITY_WITHER_BREAK_BLOCK
  613. # 369 - ENTITY_WITHER_DEATH
  614. # 370 - ENTITY_WITHER_HURT
  615. # 371 - ENTITY_WITHER_SHOOT
  616. # 372 - ENTITY_WITHER_SPAWN
  617. # 373 - ENTITY_WOLF_AMBIENT
  618. # 374 - ENTITY_WOLF_DEATH
  619. # 375 - ENTITY_WOLF_GROWL
  620. # 376 - ENTITY_WOLF_HOWL
  621. # 377 - ENTITY_WOLF_HURT
  622. # 378 - ENTITY_WOLF_PANT
  623. # 379 - ENTITY_WOLF_SHAKE
  624. # 380 - ENTITY_WOLF_STEP
  625. # 381 - ENTITY_WOLF_WHINE
  626. # 382 - ENTITY_ZOMBIE_AMBIENT
  627. # 383 - ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
  628. # 384 - ENTITY_ZOMBIE_ATTACK_IRON_DOOR
  629. # 385 - ENTITY_ZOMBIE_BREAK_DOOR_WOOD
  630. # 386 - ENTITY_ZOMBIE_DEATH
  631. # 387 - ENTITY_ZOMBIE_HORSE_AMBIENT
  632. # 388 - ENTITY_ZOMBIE_HORSE_DEATH
  633. # 389 - ENTITY_ZOMBIE_HORSE_HURT
  634. # 390 - ENTITY_ZOMBIE_HURT
  635. # 391 - ENTITY_ZOMBIE_INFECT
  636. # 392 - ENTITY_ZOMBIE_PIG_AMBIENT
  637. # 393 - ENTITY_ZOMBIE_PIG_ANGRY
  638. # 394 - ENTITY_ZOMBIE_PIG_DEATH
  639. # 395 - ENTITY_ZOMBIE_PIG_HURT
  640. # 396 - ENTITY_ZOMBIE_STEP
  641. # 397 - ENTITY_ZOMBIE_VILLAGER_AMBIENT
  642. # 398 - ENTITY_ZOMBIE_VILLAGER_CONVERTED
  643. # 399 - ENTITY_ZOMBIE_VILLAGER_CURE
  644. # 400 - ENTITY_ZOMBIE_VILLAGER_DEATH
  645. # 401 - ENTITY_ZOMBIE_VILLAGER_HURT
  646. # 402 - ENTITY_ZOMBIE_VILLAGER_STEP
  647. # 403 - ITEM_ARMOR_EQUIP_CHAIN
  648. # 404 - ITEM_ARMOR_EQUIP_DIAMOND
  649. # 405 - ITEM_ARMOR_EQUIP_GENERIC
  650. # 406 - ITEM_ARMOR_EQUIP_GOLD
  651. # 407 - ITEM_ARMOR_EQUIP_IRON
  652. # 408 - ITEM_ARMOR_EQUIP_LEATHER
  653. # 409 - ITEM_BOTTLE_FILL
  654. # 410 - ITEM_BOTTLE_FILL_DRAGONBREATH
  655. # 411 - ITEM_BUCKET_EMPTY
  656. # 412 - ITEM_BUCKET_EMPTY_LAVA
  657. # 413 - ITEM_BUCKET_FILL
  658. # 414 - ITEM_BUCKET_FILL_LAVA
  659. # 415 - ITEM_CHORUS_FRUIT_TELEPORT
  660. # 416 - ITEM_ELYTRA_FLYING
  661. # 417 - ITEM_FIRECHARGE_USE
  662. # 418 - ITEM_FLINTANDSTEEL_USE
  663. # 419 - ITEM_HOE_TILL
  664. # 420 - ITEM_SHIELD_BLOCK
  665. # 421 - ITEM_SHIELD_BREAK
  666. # 422 - ITEM_SHOVEL_FLATTEN
  667. # 423 - MUSIC_CREATIVE
  668. # 424 - MUSIC_CREDITS
  669. # 425 - MUSIC_DRAGON
  670. # 426 - MUSIC_END
  671. # 427 - MUSIC_GAME
  672. # 428 - MUSIC_MENU
  673. # 429 - MUSIC_NETHER
  674. # 430 - RECORD_11
  675. # 431 - RECORD_13
  676. # 432 - RECORD_BLOCKS
  677. # 433 - RECORD_CAT
  678. # 434 - RECORD_CHIRP
  679. # 435 - RECORD_FAR
  680. # 436 - RECORD_MALL
  681. # 437 - RECORD_MELLOHI
  682. # 438 - RECORD_STAL
  683. # 439 - RECORD_STRAD
  684. # 440 - RECORD_WAIT
  685. # 441 - RECORD_WARD
  686. # 442 - UI_BUTTON_CLICK
  687. # 443 - WEATHER_RAIN
  688. # 444 - WEATHER_RAIN_ABOVE
  689.  
  690. # Do not touch:
  691. copied: true
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