Bolota_G

Mapa - DP POLICIA RODOVIÁRIA

Jun 24th, 2016
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  1. //Mapa Criado por OverKiller, ou Marcos_Carvalho, se você for usar peço que você deixe os creditos a mim.
  2. #include <a_samp>
  3. main()
  4. {
  5. print("Carregando...35%");
  6. print("Carregando...78%");
  7. print("Mapa carregado, By OverKiller.");
  8. }
  9. public OnGameModeInit()
  10. {
  11. AddStaticPickup(1247, 1, 2903.8916,-811.3969,11.0469, 0);//PRF
  12. Create3DTextLabel("DP - POLICIA RODOVIARIA FEDERAL", -1, 2903.7627,-811.2578,11.4618, 100, 0);//PRF
  13. CreateObject(16644,1385.0556600,-800.0615200,79.6582900,0.0000000,0.0000000,0.0000000); //object(a51_ventsouth) (1)
  14. CreateObject(8168,2907.1001000,-811.2999900,12.0000000,0.0000000,0.0000000,288.0000000); //object(vgs_guardhouse01) (1)
  15. CreateObject(8168,2867.0000000,-810.5000000,12.0000000,0.0000000,0.0000000,107.9960000); //object(vgs_guardhouse01) (2)
  16. CreateObject(3578,2874.6999500,-807.9000200,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1)
  17. CreateObject(3578,2874.8000500,-808.7000100,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (2)
  18. CreateObject(3578,2892.0000000,-808.5999800,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (3)
  19. CreateObject(3578,2892.0000000,-807.7999900,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (4)
  20. CreateObject(3578,2900.8999000,-807.9000200,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (5)
  21. CreateObject(3578,2874.5000000,-809.4000200,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (6)
  22. CreateObject(3578,2914.8000500,-808.9000200,10.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (7)
  23. CreateObject(1422,2881.5000000,-808.5000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (1)
  24. CreateObject(1422,2884.0000000,-808.5000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (2)
  25. CreateObject(1422,2885.5000000,-808.5000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (3)
  26. CreateObject(1237,2879.6999500,-809.5999800,9.9000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (6)
  27. CreateObject(1237,2870.0000000,-809.5999800,9.9000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (10)
  28. CreateObject(3578,2900.8999000,-808.7000100,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (8)
  29. CreateObject(3578,2892.0000000,-809.5000000,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (10)
  30. CreateObject(3578,2899.3999000,-809.5000000,9.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (11)
  31. CreateObject(1422,2885.3999000,-809.5000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (5)
  32. CreateObject(1422,2882.1001000,-809.5999800,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (6)
  33. CreateObject(1422,2881.3999000,-807.9000200,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (7)
  34. CreateObject(1422,2885.3999000,-808.0000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (8)
  35. CreateObject(1237,2894.6001000,-813.4000200,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
  36. CreateObject(1237,2894.6001000,-814.5999800,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
  37. CreateObject(1237,2894.5000000,-816.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
  38. CreateObject(1237,2894.5000000,-817.5000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
  39. CreateObject(1237,2894.5000000,-818.7000100,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (6)
  40. CreateObject(1237,2894.5000000,-819.7000100,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (7)
  41. CreateObject(1237,2894.5000000,-821.2000100,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (8)
  42. CreateObject(1237,2894.5000000,-822.7000100,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (9)
  43. CreateObject(1237,2894.5000000,-815.4000200,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (10)
  44. CreateObject(1237,2874.5000000,-814.0999800,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (11)
  45. CreateObject(1237,2874.5000000,-815.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (12)
  46. CreateObject(1237,2874.5000000,-816.0000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (13)
  47. CreateObject(1237,2874.5000000,-817.0000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (14)
  48. CreateObject(1237,2874.5000000,-818.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (15)
  49. CreateObject(1237,2874.5000000,-819.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (16)
  50. CreateObject(1237,2874.5000000,-820.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (17)
  51. CreateObject(1237,2874.5000000,-821.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (18)
  52. CreateObject(1237,2874.5000000,-822.2999900,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (19)
  53. CreateObject(1237,2874.5000000,-822.2998000,10.2000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (20)
  54. CreateObject(3577,2859.3999000,-808.2999900,10.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (12)
  55. CreateObject(3577,2849.8999000,-808.2999900,10.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (13)
  56. CreateObject(3577,2840.1001000,-808.2999900,10.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (14)
  57. CreateVehicle(497 , 2907.571289 , -811.143615 , 14.656250 , 91.851921 , 0 , 1, 90000);//Maverick da Policia--- blitz
  58. CreateVehicle(497 , 2866.806640 , -810.470764 , 14.656250 , 269.838531 , 0 , 1 , 90000);//maverick da policia na blitz
  59. CreateVehicle(447 , 2862.105712 , -795.411926 , 11.082576 , 266.993743 , 0, 0 , 90000);//Helli dgua blitzls
  60. CreateVehicle(447 , 2861.372558 , -784.421020 , 11.061091 , 271.682250 , 0 , 0 , 90000);//Helli dgua blitls
  61. CreateVehicle(599,2911.7813,-792.0298,11.1566,85.9229,0,1,90000); // vtr blitzls1
  62. CreateVehicle(599,2911.3879,-798.4766,11.1652,87.5026,0,1,90000); // vtr blitzls2
  63. CreateVehicle(599,2911.5593,-795.3146,11.1192,85.2356,0,1,90000); // vtr blitzls3
  64. CreateVehicle(599,2911.9548,-789.0082,11.1499,88.2520,0,1,90000); // vtr blitzls4
  65. CreateVehicle(599,2912.0491,-785.8470,11.1473,90.2259,0,1,90000); // vtr blitzls5
  66. SetGameModeText("OverKiller");
  67. AddPlayerClass(223, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  68. return 1;
  69. }
  70. public OnPlayerRequestClass(playerid, classid)
  71. {
  72. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  73. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  74. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  75. return 1;
  76. }
  77.  
  78. public OnPlayerCommandText(playerid, cmdtext[])
  79. {
  80.  
  81. if (strcmp("/entrar", cmdtext, true, 10) == 0)
  82. {
  83. if(IsPlayerInRangeOfPoint(playerid, 2.0, 2903.5781,-811.2523,11.0469))
  84. {
  85. SetPlayerPos(playerid,2906.0796,-811.3907,11.0469);
  86. SetPlayerVirtualWorld(playerid, 0);
  87. SetPlayerInterior(playerid, 0);
  88. return 1;
  89. }
  90. return 1;
  91. }
  92. if (strcmp("/sair", cmdtext, true, 10) == 0)
  93. {
  94. if(IsPlayerInRangeOfPoint(playerid, 2.0, 2906.0796,-811.3907,11.0469))
  95. {
  96. SetPlayerPos(playerid, 2903.5781,-811.2523,11.0469);
  97. SetPlayerVirtualWorld(playerid, 0);
  98. SetPlayerInterior(playerid, 0);
  99. return 1;
  100. }
  101. }
  102. if (strcmp("/blitzls", cmdtext, true, 10) == 0)
  103. {
  104. SetPlayerPos(playerid, 2882.4863,-804.6500,10.8757);
  105. SetPlayerInterior(playerid, 0);
  106. SetPlayerVirtualWorld(playerid, 0);
  107. SendClientMessage(playerid, -1, "Você veio até o MAPA Blitz");
  108. return 1;
  109. }
  110. return SendClientMessage(playerid, -1, "O comando que você digitou não existe!");
  111. }
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