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Zurvan EX Writeup, v1.2

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Jan 17th, 2017
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  1. Okay, we've only done Zurvan EX up to halfway, so no adds phase or transition yet, but I can tell you about the important bit, and reportedly the meteors too.
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  3. Opening, the aoes and arena destruction come much faster, but the aoes are always dodgeable by moving to the side or behind, so it's a really easy phase.
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  5. Phase 1, arena destroyed. Everyone falls down, do damage to him. Then he'll do his charge out. The difference between this, and normal, is that EVERYONE IS MARKED (except for healers), so you have to spread out perfectly to prevent AoE overlapping. Then, his copies charge in back the way they came, but this is NOT telegraphed.
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  7. You WILL die if you get hit by the charge, because the mark will hit you.
  8. Then, one person will get marked by the stack marker, and one other person will get marked by a big orange marker. The person with the orange marker should separate from the group, while everyone else stacks. This will bring everyone VERY LOW, so make sure both healers are ready with their strongest heal AoE.
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  10. Hellish Claw is his tankbuster, and MT should quickly spin Zurvan around, as they will get smacked across the arena, followed immediately by beam cannon. This is a huge AoE line. This is very, very similar to T10's Wild Charge, so everyone should stack in front of MT. OT should be right in front of Zurvan, in order to take the brunt of the blow.
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  12. Then he will start doing his cleaves. These are not telegraphed, but easily dodged. Halberd will hit everything around him except for his back, so stack back there. He will then immediately do Southern Cross. This is dodgeable by everyone stacking behind him, then when the animation goes off, all move to the left around him.
  13. Ciclicle means get close.
  14. Tail End means scatter.
  15. He'll do this over and over, I believe, so get some hand rest in.
  16. And he will throw in more charges now and then.
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  18. For adds, kill Wit first. It casts something long, and that scares me. Look away from Wile. Will hurts like a bitch, so each tank takes one.
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  20. Post-transition is similar to normal mode, but everyone is tethered together in pairs. Tyrfang is the tank buster here. People with the Fire debuff go to the red pillar, people with the Ice debuff go to the blue pillar. The position of the pillars determines what he does next; if the pillars are close together, he will do Tail End. If they're far, he will do Ciclicle. If the pillars are clumped in a diamond formation, it's Biting Halberd. I dont think he'll do Southern Cross.
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  22. Congrats, you killed Zurvan EX. I think. Maybe.
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