Advertisement
IClimbClouds

master chef

Dec 27th, 2011
167
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.28 KB | None | 0 0
  1. Chef
  2. Soul Food: Chef Feature
  3. At-Will
  4. Target: A pokemon.
  5. Effect: Create a Dish from whatever edible food you’d like. Pokemon that eat this dish will have their mood greatly increased, and will not lose loyalty if they consume Herbal Medicines shortly before or after. It costs 100 to use Soul Food.
  6.  
  7. Energy Boost: Chef Feature
  8. At-Will
  9. Target:
  10. Effect: You create an Energy Drink that provides Trainers with Temporary Hit-Points equal to your WIS modifier x5. The Temporary Hit-Points disappear in 1 hour. It costs 350 to create the
  11. Energy Drink.
  12.  
  13. Chef Features
  14.  
  15. Apricorn Blender: Chef Feature
  16. Prerequisites: Chef, 14 WIS
  17. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  18. Target: Aprijuice that is being blended.
  19. Effect: Add your WIS modifier to the value of the Aprijuice.
  20.  
  21. Baby Food: Chef Feature
  22. Prerequisites: Chef, 22 WIS
  23. Daily – Every 15 levels gained, you may perform this Feature another time per day.
  24. Effect: You create a Dish that, when eaten by a pokemon of level 25 or lower, causes that pokemon to gain an additional 25% the amount of experience they would gain normally for the rest of the day. It costs 500 to use Baby Food.
  25.  
  26. Bait: Chef Feature
  27. Prerequisites: Chef
  28. Daily
  29. Target: Anywhere on a route.
  30. Effect: Roll 1d20 and add you WIS modifier. You create a Dish and place it somewhere on the route. If your roll is less than 10, a random pokemon, based on your GM’s discretion will appear. If you roll 15 or higher a Pokemon of at least the same level as your current party’s highest leveled pokemon, will appear. If you roll 20 or higher, a Pokemon at least 5 levels higher than your current party’s highest leveled pokemon, will appear.
  31.  
  32. Herbal Medicine
  33. Prerequisites: Chef
  34. At-Will
  35. Effect: Create a Heal Powder (250) or Energy Powder (450).
  36.  
  37. Poffin Mixer: Chef Feature
  38. Prerequisites: Chef, 14 WIS
  39. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  40. Target: A Poffin that is being mixed.
  41. Effect: Add your WIS modifier to the value of the Poffin or Pokeblock.
  42.  
  43. Soldier Pills: Chef Feature
  44. Prerequisites: Chef, 20 WIS
  45. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  46. Target: Items.
  47. Effect: You create a Soldier Pill that provides Trainers with enough energy to go 1 day without sleep. After 48 hours without sleep, the item’s consumer loses 10 HP for every hour without sleep. While under the effects of a Soldier Pill, you may not be given the Sleep Status Affliction. If you would be given the Sleep Status Affliction, the Trainer loses 2 of the 48 hours allotted by Soldier Pills +. It costs 500 to create a Soldier Pill.
  48.  
  49. Sugar Rush: Chef Feature
  50. Prerequisites: Chef, Energy Boost, 20 WIS
  51. At-Will
  52. Effect: You create a Dish that provides Pokemon with Temporary Hit-Points equal to your Wis modifier x2. The Temporary Hit-Points disappear in 1 hour. It costs 150 to use Sugar Rush.
  53.  
  54. Throw Bait
  55. Prerequisites: Chef, Bait, Soul Food
  56. Daly - Every 10 levels gained, you may perform this Feature another time per day.
  57. Target: A Wild Pokemon
  58. Effect: You throw a tasty morsel of food a wild pokemon. Roll 1d20 and add your WIS modifier. If the result is 15 or higher, the Pokemon gives up its next move action to sample the food. If the result is 25 or higher, the Pokemon gives up its next attack action to completely eat the food. It costs 100 to use Throw Bait.
  59.  
  60. Vile Cook
  61. Prerequisites: Chef, 22 WIS
  62. At-Will
  63. Target: A Dish you've just created
  64. Effect: Choose Paralysis, Poison, or Sleep. Whenever the targeted Dish is consumed, it inflicts the chosen status. It costs 100 to use Vile Cook.
  65.  
  66. Vitamins: Chef Feature
  67. Prerequisites: Chef, 20 WIS
  68. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  69. Target: Items.
  70. Effect: Roll 1d6. On a result of 1, you create an HP Up; on a result of 2, you create a Protein; on a result of 3, you create an Iron; on a result of 4, you create a Calcium; on a result of 5, you create a Zinc; on a result of 6, you create a Carbos. It costs 1350 to use the Vitamins Feature.
  71.  
  72. Vitamins +: Chef Feature
  73. Prerequisites: Chef, Vitamins
  74. Daily
  75. Target: Items.
  76. Effect: Create a HP Up, a Protein, an Iron, a Calcium, a Zinc or a Carbos. It costs 1350 to use the Vitamins + Feature. This Feature does not replace Vitamins.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement