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- glBindBuffer(GL_ARRAY_BUFFER, VBO_Models);
- glBufferData(GL_ARRAY_BUFFER, grass.size() * sizeof(glm::vec4), NULL, GL_STREAM_DRAW);
- glBufferSubData(GL_ARRAY_BUFFER, 0, grassModels.size() * sizeof(glm::mat4), &grassModels[0]);
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