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Mar 3rd, 2015
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  1. glBindBuffer(GL_ARRAY_BUFFER, VBO_Models);
  2. glBufferData(GL_ARRAY_BUFFER, grass.size() * sizeof(glm::vec4), NULL, GL_STREAM_DRAW);
  3.  
  4. glBufferSubData(GL_ARRAY_BUFFER, 0, grassModels.size() * sizeof(glm::mat4), &grassModels[0]);
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