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Rendering code

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Feb 10th, 2013
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Java 1.24 KB | None | 0 0
  1. public void render(){
  2.         BufferStrategy bs = getBufferStrategy();
  3.         if(bs == null){
  4.             createBufferStrategy(3);
  5.             return;
  6.         }
  7.         Graphics2D g = (Graphics2D)bs.getDrawGraphics();
  8.         toDrawG.setColor(new Color(0x222222));
  9.         toDrawG.fillRect(0, 0, WIDTH, HEIGHT);
  10.         draw((Graphics2D)toDrawG);
  11.         g.drawImage(toDraw, 0, 0, null);
  12.         g.dispose();
  13.         bs.show();
  14.     }
  15.  
  16. public void draw(Graphics2D g){
  17.         if(Settings.planets){
  18.         renderer.renderPlanets();
  19.         }
  20.         if(level != null){
  21.         for(int i = 0 ; i < level.entityList.size(); i++){
  22.             if(level.entityList.get(i) != null){
  23.             level.entityList.get(i).render(renderer);
  24.             }
  25.             }
  26.         }
  27.         renderer.overlayString("Space Game", 20, 20, 24, 0xFFFFFF);
  28.         renderer.overlayString(VERSION, 20, 50, 24, 0xFFFFFF);
  29.         renderer.overlayString("FPS: " + renderer.fps, 20, 70, 24, 0xFFFFFF);
  30.         renderer.overlayString("Ships spawned: " + level.shipsSpawned, 20, 90, 24, 0xFFFFFF);
  31.         renderer.overlayString("Time Survived: " + level.time / 100 + "s", 20, 110, 24, 0xFFFFFF);
  32.         renderer.overlayString("Physics FPS: " + fps, 20, 130, 24, 0xFFFFFF);
  33.                
  34.         if(currentGui != null){
  35.             currentGui.render(renderer);
  36.         }else{
  37.             map.drawMinimap(SpaceGame.WIDTH-Minimap.WIDTH-20, SpaceGame.HEIGHT-Minimap.HEIGHT-30);
  38.         }
  39.        
  40.     }
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