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- ////////////////////////////////////////////////////////////////////
- //DeRap: Produced from mikero's Dos Tools Dll version 3.97
- //http://dev-heaven.net/projects/list_files/mikero-pbodll
- ////////////////////////////////////////////////////////////////////
- #define _ARMA_
- //Class mg08 : mat\mg08_co.rvmat{
- ambient[] = {1,1,1,1};
- diffuse[] = {1,1,1,1};
- forcedDiffuse[] = {0,0,0,0};
- emmisive[] = {0,0,0,1};
- specular[] = {0.18039216,0.18039216,0.18039216,1};
- specularPower = 160;
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1
- {
- texture = "mg08\Mat\mg08_nohq.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage2
- {
- texture = "mg08\Detail\metal_detail_dt.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {6,0,0};
- up[] = {0,3,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage3
- {
- texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage4
- {
- texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage5
- {
- texture = "mg08\Mat\mg08_smdi.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage6
- {
- texture = "#(ai,64,64,1)fresnel(0.6,0.16)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage7
- {
- texture = "mg08\Detail\env_land_co.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- //};
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