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  1. ////////////////////////////////////////////////////////////////////
  2. //DeRap: Produced from mikero's Dos Tools Dll version 3.97
  3. //http://dev-heaven.net/projects/list_files/mikero-pbodll
  4. ////////////////////////////////////////////////////////////////////
  5.  
  6. #define _ARMA_
  7.  
  8. //Class mg08 : mat\mg08_co.rvmat{
  9. ambient[] = {1,1,1,1};
  10. diffuse[] = {1,1,1,1};
  11. forcedDiffuse[] = {0,0,0,0};
  12. emmisive[] = {0,0,0,1};
  13. specular[] = {0.18039216,0.18039216,0.18039216,1};
  14. specularPower = 160;
  15. PixelShaderID = "Super";
  16. VertexShaderID = "Super";
  17. class Stage1
  18. {
  19. texture = "mg08\Mat\mg08_nohq.paa";
  20. uvSource = "tex";
  21. class uvTransform
  22. {
  23. aside[] = {1,0,0};
  24. up[] = {0,1,0};
  25. dir[] = {0,0,0};
  26. pos[] = {0,0,0};
  27. };
  28. };
  29. class Stage2
  30. {
  31. texture = "mg08\Detail\metal_detail_dt.paa";
  32. uvSource = "tex";
  33. class uvTransform
  34. {
  35. aside[] = {6,0,0};
  36. up[] = {0,3,0};
  37. dir[] = {0,0,0};
  38. pos[] = {0,0,0};
  39. };
  40. };
  41. class Stage3
  42. {
  43. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  44. uvSource = "tex";
  45. class uvTransform
  46. {
  47. aside[] = {1,0,0};
  48. up[] = {0,1,0};
  49. dir[] = {0,0,0};
  50. pos[] = {0,0,0};
  51. };
  52. };
  53. class Stage4
  54. {
  55. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  56. uvSource = "tex";
  57. class uvTransform
  58. {
  59. aside[] = {1,0,0};
  60. up[] = {0,1,0};
  61. dir[] = {0,0,0};
  62. pos[] = {0,0,0};
  63. };
  64. };
  65. class Stage5
  66. {
  67. texture = "mg08\Mat\mg08_smdi.paa";
  68. uvSource = "tex";
  69. class uvTransform
  70. {
  71. aside[] = {1,0,0};
  72. up[] = {0,1,0};
  73. dir[] = {0,0,0};
  74. pos[] = {0,0,0};
  75. };
  76. };
  77. class Stage6
  78. {
  79. texture = "#(ai,64,64,1)fresnel(0.6,0.16)";
  80. uvSource = "tex";
  81. class uvTransform
  82. {
  83. aside[] = {1,0,0};
  84. up[] = {0,1,0};
  85. dir[] = {0,0,0};
  86. pos[] = {0,0,0};
  87. };
  88. };
  89. class Stage7
  90. {
  91. texture = "mg08\Detail\env_land_co.paa";
  92. uvSource = "tex";
  93. class uvTransform
  94. {
  95. aside[] = {1,0,0};
  96. up[] = {0,1,0};
  97. dir[] = {0,0,0};
  98. pos[] = {0,0,0};
  99. };
  100. };
  101. //};
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