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Dec 20th, 2014
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  1. float volume = 1.0; //Volume 0.0 - 1.0;
  2. default
  3. {
  4. collision_start(integer num)
  5. {
  6. if(llDetectedType(0) & AGENT)
  7. {
  8.  
  9. llPlaySound(llGetInventoryName(INVENTORY_SOUND,llFloor(llFrand(llGetInventoryNumber(INVENTORY_SOUND)))),1.0);
  10. llSetTimerEvent(1.0);
  11. }
  12. }
  13. timer()
  14. {
  15.  
  16. }
  17. attach(key uid)
  18. {
  19.  
  20. }
  21. }
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