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- NOTE: This is not a direct translation of the bonuses, only what I think the bonus is.
- NOTE 2: These are the bonuses for normal difficulty. Some of them may be different for other difficulties.
- Ch.16
- Cirno is the last enemy defeated.
- Ch.17
- Shoot down Shizuha AFTER Minoriko activates her spellcard.
- Ch.18R
- Tengu A is the last enemy defeated.
- Ch.18M
- Defeat all crows.
- Ch.19
- Dodge the Aki's combination attack.
- Ch.20R
- Hina is the last enemy defeated.
- Ch.20M
- Defeat 3 Kappas.
- Ch.21
- Defeat Momiji before Aya.
- Ch.22
- Sanae is the last enemy defeated.
- Ch.23
- Capture at least 3 spellcards.
- Ch.24
- Deal 16000 damage to suika in one turn after she activates her spellcard.
- Ch.25R
- Defeat an enemy from full health in one attack.(No support attack)
- Ch.25M
- Clear the map in 5 turns.
- Ch.26
- Finish the map within 3 turns of Letty's arrival.
- Ch.27
- Defeat 18 enemies.
- Ch.28R
- Finish the chapter in 4 turns.
- Ch.28M
- Finish the map in 5 turns.
- Ch.29R
- Finish the chapter in 4 turns after Reimu's group shows up.
- Ch.29M
- Have all units reach reach the white squares. (Marisa must go last)
- Ch.30
- Reduce each Prismriver's health to 50%.
- Ch.31
- Activate Ran's spell card within 3 turns.
- Ch.32
- Half your units reach the halfway point (represented by the white line) in 4 turns.
- Ch.33
- Capture all spellcards.
- Ch.34
- Capture all spellcards.
- -------------------
- Note: Names in brackets aren't even translations, just names I chose considering the effect or what I think they're supposed to be.
- Unit Status
- --------------------
- Upgrade Character
- > HP
- > MP
- > Mobility
- > Armor
- > Weapon Power
- --------------------
- Skills
- > Page 1 - Delete Skill, Tipsy (60), Morale (100), Shotgunning (180), Support Attack (160), Support Defense (160), Combo Attack (150)
- > Page 2 - Instinct Dodge (50), Berserk (50), Random Dodge (100), Streaming (50), Pattern Type (60), Unfocused Movement (180), Focused Movement (180)
- > Page 3 - P-Damage (60), P-Hit (60), P-Evade (60), P-Danmaku (80), Predict (140), Belief (140), Ignore Distance (140)
- > Page 4 - MP Save (190), Ammo Save (190), Melee Up (30), Range Up (30), Skill Up (30), Defense Up (30), Evasion Up (30)
- > Page 5 - Accuracy Up (30), SP Up (30)
- Tipsy: Initial Power +5
- Morale: Power +3 at the beginning of every player phase.
- Shotgunning: Ranged weapons do x1.2 damage if you're standing next to a target.
- Support Attack/Defense: Go on, guess.
- Combo Attack: Support Attacks are guaranteed to be Critical Hits.
- Instinct Dodge: Accuracy/Evasion increases as HP decreases. Effect increases with level of skill.
- Berserk: Defense/Critical Rate increases as HP decreases. Effect increases with level of skill.
- Random Dodge: Chance of 100% Dodge percentage if opponent has higher Skill. Chance increases with level of skill.
- Streaming: Decreases graze damage. Effect increases with level of skill.
- Pattern Type: Level/16 chance of countering when an opponent attacks.
- Unfocused Movement: Unfocused Movement range increases by 1.
- Focused Movement: Focused Movement range increases by 1.
- P-Damage: Power goes up by 2 every time character is hit.
- P-Hit: Power goes up by 1 every time the character hits an enemy.
- P-Evade: Power goes up by 1 every time the character dodges an attack.
- P-Danmaku: Power goes up by 2 every time the character starts a turn while in Danmaku.
- Predict: Accuracy/Evasion +20 at 130 Power.
- Belief: Defense/Skill +20 at 130 Power.
- Ignore Distance: Damage/Hit Rate do not decrease for attacks farther from 6 panels away.
- MP Save: Attacks cost 20% less MP.
- Ammo Save: Ammo attacks have x1.5 more ammo.
- *Stat* Up: Appropriate stat is boosted by Skill Level x 5.
- --------------------
- Wife Points
- > When you select a character you can choose to add Wife Points by level, or by 10 WP increments.
- > In this game, Wife Levels boost a character's Maximum Power Limit by 5 and gives a free upgrade to each of their attributes.
- > Lvl 1 = 30 WP, Lvl 2 = 80 WP, Lvl 3 = 120 WP, Lvl 4 = 210 WP, Lvl 5 = 290 WP.
- Wife Skills: (Learned through level up in this game)
- Note: List order assumes character does not have a skill equipped.
- Reimu
- > Youkai Buster Lvl 1: Youkai type enemies take 10% more damage.
- > Youkai Buster Lvl 2: Youkai type enemies take 15% more damage.
- > Duplex Barrier: -500 damage barrier. Costs 10 MP.
- > Instinct: Critical Rate +20%, Hit Rate -10%
- Marisa
- > Danmaku Power Lvl 1: Attacks cost 30% more MP and do 15% more damage. Consumable, 3 uses.
- > Danmaku Power Lvl 2: Attacks cost 60% more MP and do 25% more damage. Consumable, 2 uses.
- > Hard Worker: Marisa gains 20% more experience.
- > Magic Thruster Lvl 1: For 10 MP, Hit/Evasion rates +15%. Consumable, 3 uses.
- > Magic Thruster Lvl 2: For 20 MP, Hit/Evasion rates +20%. Consumable, 3 uses.
- > Speed Star: Movement +1, Evasion while Unfocused +15%.
- > Enhanced Barrier Lvl 1: Changes Magic Barrier to Magic Barrier+. Barrier blocks 300 more Laser damage.
- > Enhanced Barrier Lvl 2: Changes Magic Barrier to Magic Barrier+. Barrier blocks 550 more Laser damage.
- Keine
- > Teacher Lvl 1: Surrounding units get 10% more EXP.
- > Teacher Lvl 2: Surrounding units get 20% more EXP.
- > Charge: Focused Movement +1.
- > Meddler: Activates Keine's Support with Mokou. Effect increases with level.
- Nitori
- > Extending Arm +: Can use items after moving.
- > Candid Friend: Faith's SP cost reduced to 40.
- > Supporter: Hit Rate +20% during Support Attacks.
- > Optical Camouflage: Gain the ability Optic Camouflage. 25% chance of avoiding attacks, costs 10 MP.
- > Big Backpack: +1 Item slot.
- Alice
- > Hourai Doll: For 25 MP, a Hourai Doll that knows Support Defend can be created in a panel next to Alice. Consumable, 3 uses.
- > Shanghai Doll: For 40 MP, a Shanghai Doll that knows Support Attack can be created in a panel next to Alice. Consumable, 2 uses.
- > Danmaku Brains: Critical Hit damage +10%.
- > Enhanced Barrier Lvl 1: Changes Magic Barrier to Magic Barrier+. Barrier blocks 300 more Laser damage.
- > Enhanced Barrier Lvl 2: Changes Magic Barrier to Magic Barrier+. Barrier blocks 550 more Laser damage.
- Youmu
- > Sword Arm: At 130+ Power, +50% chance of activating Parry.
- > Ghostly Wheel of Pain: Gain the ability Ghost Half. At 130+ Power, 25% chance of avoiding attacks.
- > Lotus Stance Cut: Focused Movement -1, Damage +10% while Focused.
- Rumia
- > Amplified Shade Lvl 1: Barrier blocks 500 more Laser damage.
- > Amplified Shade Lvl 2: Barrier blocks 1000 more Laser damage.
- > Amplified Shade Lvl 3: Barrier blocks 1500 more Laser damage.
- > Darkness: An attacked enemy will have -20% Hit rate for a turn. Consumable, 3 uses.
- > Night Lvl 1: The panels around Rumia are considered Night terrain.
- > Night Lvl 2: Panels in a 2 panel radius from Rumia are considered Night terrain.
- > Night Lvl 3: Panels in a 3 panel radius from Rumia are considered Night terrain.
- Daiyousei
- > Purity Lvl 1: Reduce MP cost of Heal and increase effects by 10%.
- > Purity Lvl 2: Reduce MP cost of Heal and increase effects by 15%.
- > Purity Lvl 3: Reduce MP cost of Heal and increase effects by 20%.
- > Healer: Increase effect of Trust by 500.
- > Best Friend: Activates Daiyousei's Support with Cirno. Effect increases with level.
- > Go for it! Lvl 1: All Stats +5.
- > Go for it! Lvl 2: All Stats +15.
- Cirno
- > Freeze: An attacked enemy will have -25% Evasion rate for a turn. Consumable, 3 uses.
- > Dual Fairies: Activates Cirno's Support with Daiyousei. Effect increases with level.
- > Ice Power Lvl 1: Changes Ice Barrier to Ice Barrier+. Laser damage below 1500 is nullified.
- > Ice Power Lvl 2: Changes Ice Barrier to Ice Barrier+. Laser damage below 1700 is nullified.
- > Burning Ice: Ignore Size differences when calculating damage.
- Mokou
- > Revival: If HP/MP/SP are all below 10%, they are restored to full. Only activates once.
- > Resurrection Lvl 1: Once per chapter, if Mokou dies she will come back to life with 20% HP, 25% SP, and +10 Power.
- > [Reckless]: Damage +10% at the cost of losing HP Regenerate (Medium).
- Sakuya
- > Luna Dial Lvl 1: Private Square activation rate +10%.
- > Luna Dial Lvl 2: Private Square activation rate +15%.
- > Luna Dial Lvl 3: Private Square activation rate +20%.
- > Knife Collect: Attacks cost MP instead of ammo.
- > Chief Maid: Chance of countering an opponent's attack. Stacks with Pattern Type.
- Meiling
- > Last Stand: Defense increases as HP decreases.
- > Qigong Lvl 1: Chance of automatically defending when hit. Equal to Shield Defense Lvl 2.
- > Qigong Lvl 2: Chance of automatically defending when hit. Equal to Shield Defense Lvl 4.
- > Snooze: Gain the ability HP Regenerate (Small).
- > [Dustproof]: Changes Unit Land rating to S.
- > Gatekeeper Lvl 1: 90% damage taken while Support Defending.
- > Gatekeeper Lvl 2: 80% damage taken while Support Defending.
- Komachi
- > Road of Avici: All attacks with Ranges greater or equal to 3 have infinite Range. In exchange, Komachi can not move.
- > Road of Taku: Gain the ability HP Regenerate (Medium) at the cost of reducing Komachi's initial Power by 20.
- > Ferriage Toll: Gain 10% more Points.
- Elly
- > Perdition: Critical rate increases the closer Elly is to an enemy. Effect increases with skill level.
- > Floor Tiles: An attacked enemy can not move for a turn. Consumable, 3 uses.
- > Gatekeeper Lvl 1: 90% damage taken while Support Defending.
- > Gatekeeper Lvl 2: 80% damage taken while Support Defending.
- Kurumi
- > Break The Sabbath: An attacked enemy can not Defend or Evade for a turn. Consumable, 3 uses.
- > Night Owl: +20% Hit and Evasion rate when in Night terrain.
- > Vampire Lvl 1: Absorbs 10% of damage done as HP.
- > Vampire Lvl 2: Absorbs 20% of damage done as HP.
- > Vampire Lvl 3: Absorbs 25% of damage done as HP.
- Sunny
- > Sun Fairy: 15% HP Recovery every turn when not in Night terrain.
- > Three Light Fairies: Activates Sunny's Supports with Luna and Star. Effect increases with level.
- > Reflection: For a turn, allies in the four panels next to Sunny will not take damage from enemy attacks. Consumable, 3 uses.
- > Enhanced Barrier Lvl 1: Sunny Barrier blocks 500 more Laser damage.
- > Enhanced Barrier Lvl 2: Sunny Barrier blocks 1000 more Laser damage.
- > Enhanced Barrier Lvl 3: Sunny Barrier blocks 1500 more Laser damage.
- Luna
- > Moon Fairy: 20% HP Recovery every turn in Night terrain.
- > Three Light Fairies: Activates Luna's Supports with Sunny and Star. Effect increases with level.
- > Silence Lvl 1: +15% Hit rate to all allies in the eight panels around Luna.
- > Silence Lvl 2: +20% Hit rate to all allies in the eight panels around Luna.
- > Silence Lvl 3: +25% Hit rate to all allies in the eight panels around Luna.
- Star
- > Star Fairy: 10% HP Recovery every turn.
- > Three Light Fairies: Activates Star's Supports with Sunny and Luna. Effect increases with level.
- > Radar Lvl 1: +12% Evasion rate to all allies in the eight panels around Star.
- > Radar Lvl 2: +16% Evasion rate to all allies in the eight panels around Star.
- > Radar Lvl 3: +20% Evasion rate to all allies in the eight panels around Star.
- Patchouli
- > Rapid Casting: It's Hit and Away with a new name.
- > Enchantment (Tuesday): Agni Shine can be used after moving.
- > Unmoving Library: Range +1 and 80% MP consumption for a turn if on the previous turn Patchouli did not move.
- > Enhanced Barrier (Patchy) Lvl 1: Magic Barrier costs 10 more MP, damage threshold raised to 2400.
- > Enhanced Barrier (Patchy) Lvl 2: Magic Barrier costs 10 more MP, damage threshold raised to 2550.
- > Enhanced Barrier (Patchy) Lvl 3: Magic Barrier costs 10 more MP, damage threshold raised to 2700.
- Koakuma
- > Koa Booster: Supply can be used after moving. FUCKING AWESOME.
- > Devil's Contract: A chosen unit will recover 10% of MP every turn, but also lose 5 Power. Consumable, 2 uses.
- Minoriko
- > Harvest: If Minoriko was deployed, at the end of the chapter you'll get a Potato.
- > Ripen: Increase PP and Points gained when leveling up. (?)
- > Golden Taste: Potatos recover 20 SP instead of 10.
- > Sister Combo: Activates Minoriko's Support with Shizuha. Effect increases with level.
- Shizuha
- > Loneliness: The next attack will not increase enemy Power. Consumable, 3 uses.
- > Golden Autumn: +20% Experience gained, -10% Damage.
- > Sister Combo: Activates Shizuha's Support with Minoriko. Effect increases with level.
- Hina
- > Bad Fortune: An attacked enemy will not be able to activate any skills with an activation rate for a turn. Consumable, 2 uses.
- > Centrifugal Force Lvl 1: Evasion and Damage increase depending on how far Hina moves before attacking.
- > Collect Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. Consumable, 2 uses.
- > Return Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. (?)
- Suika
- > Missing Power: Change size to LL for a turn. Consumable, 2 uses.
- Sanae
- > Living God Lvl 1: +1.0 to all Faith gains.
- > Living God Lvl 2: +1.5 to all Faith gains.
- > Fortune Bomb: -20% Damage to +25% Damage for a turn. Randomly decided each turn.
- > Miracle Girl: Love's SP cost decreased to 80. [Love is Miracle in japanese.]
- > SP Regenerate Lvl 1: 5 SP recovered every turn.
- Letty
- > Cold Wave: -10% Evasion rate to all enemies in a six panel radius.
- > Big Chill: -20% Evasion rate to all enemies. Consumable, 1 use.
- > Dance of Snow: Mobility increases, HP and Armor decrease.
- Aya
- > Wind Girl: At 120+ Power, Move +1 and +10% Evasion rate.
- > Tailwind: A chosen unit will have Accel cast on them for free. Consumable, 2 uses.
- > Supreme Speed: Move +5. The next enemy attack is guaranteed to hit. Stacks with Accel. Consumable, 2 uses.
- Momiji
- > Wolf Sword: Shield Defense activation chance increases the closer you are to an enemy. Effect increases with skill level.
- > Clairvoyance: +30% Evasion rate when attacked from five or more panels away.
- > Telegnosis: At 120+ Power, Snipe's SP cost decreased to 15.
- Lily White
- > Breath of Life Lvl 1: At the start of a turn, 10% HP recovery to all allies in the eight spaces around Lily.
- > Breath of Life Lvl 2: At the start of a turn, 15% HP recovery to all allies in the eight spaces around Lily.
- > Spring Breeze: It's Spring! (the MAP) can be used after moving.
- > Angel's Blessing: Bless' SP cost decreased to 40.
- Nazrin
- > Rat Bite: An attacked enemy will take +10% damage from the next attack. Consumable, 3 uses.
- > Clever Commander Lvl 1: SP Costs -10% (rounds up).
- > Cornered Rat: Ignore Size with a new name.
- Shou
- > Dazzling Gold: Gain 15% more Points.
- > Protection of Bishamonten: At 120+ Power, Damage taken -10%.
- --------------------
- Glossary (press L1 and R1 to navigate)
- > Spirit Commands
- > Learned Skills
- > Learned Wife Commands
- > Passive Abilities on characters you have (stuff like HP Regen)
- --------------------
- Items
- > Page 1 - Unequip Part, Tengu's Fan, Tengu's Feather, Tengu's Clogs, Rat Tail, Cat Tail, Fox Tail
- > Page 2 - Oni's Nail, Oni's Fang, Oni's Horn, Grimoire, E-Shooter, N-Shooter
- > Page 3 - [Radar Module], [Tesla Drive], Nameless Bone, Five-Color Shell
- > Page 4 - Firefly Gem, Ginjou Sake, Ibuki Gourd, Beer, Draft Beer
- > Page 5 - Draft Beer, Sunflower, Cartridge, Sakuya's Tea, Potato, Reach Set
- > Page 6 - Frozen Frog, Live Ticket, [Kanako's Blessing], Onbashira, Oshirasama, [Yuyuko's Fan]
- > Page 7 - Portable Gap, Yin-Yang Orb, Scarlet Soul
- Tengu's Fan: Movement +1.
- Tengu's Feather: Movement +2.
- Tengu's Clogs: Movement +1, Mobility +5.
- Rat Tail: Mobility +5.
- Cat Tail: Mobility +10.
- Fox Tail: Mobility +20.
- Oni's Nail: HP +500, Armor +50.
- Oni's Fang: HP +800, Armor +80.
- Oni's Horn: HP +1200, Armor +120.
- Grimoire: MP +70.
- E-Shooter: Accuracy +10.
- N-Shooter: Accuracy +15.
- H-Shooter: Accuracy +20. Can not be obtained.
- L-Shooter: Accuracy +25. Can not be obtained.
- [Radar Module]: Attack Range +1 for all non-Range 1 or MAP weapons. Can not be obtained.
- [Tesla Drive]: Changes Unit/Weapon Sky rating to A.
- Nameless Bone: Changes Unit/Weapon Land rating to S.
- Five-Color Shell: Changes Unit/Weapon Water rating to A.
- Firefly Gem: Changes Unit/Weapon Night rating to A.
- Ginjou Sake: Restore 2000 HP. Consumable.
- Junmai Sake: Restores all HP. Consumable.
- Ibuki Gourd: Unit regenerates 10% HP every turn. Suika has it equipped.
- Beer: Restore 100 MP. Consumable.
- Draught Beer: Restores all MP. Consumable.
- Sunflower: Unit regenerates 10% MP every turn.
- Cartridge: Restores all Ammo. Consumable.
- Sakuya's Tea: Restores 30 SP. Consumable.
- Potato: Restores 10 SP. Consumable. You get one every time you deploy Minoriko.
- Reach Set: Restores 1000 HP. Consumable. Koishi has it equipped.
- Frozen Frog: Starting Power +5.
- Live Ticket: Starting Power +10.
- [Kanako's Blessing]: Changes Unit/Weapon Sky rating to S and reduces MP cost of being Focused to 0.
- [Suwako's Blessing]: Changes Unit/Weapon Land and Water ratings to S. Can not be obtained.
- Onbashira: Armor +100, Accuracy +20%.
- Oshirasama: Cost +1.0, Weapon Power +(Cost x 100).
- [Yuyuko's Fan]: Attack Range +1, Critical Rate +15%.
- Portable Gap: -500 damage barrier. Costs 10 MP per use.
- Yin-Yang Orb - Movement +1, Mobility +20, Hit Rate +20%. Yukari has it on because she's a cheater, and I am going to stick it on Reimu for FMW3 and laugh at everything ever.
- Scarlet Soul - Enables you to select your character's battle BGM.
- --------------------
- Frame Switch
- --------------------
- System
- > BGM Volume
- > SE Volume
- > Show grid
- > ???
- > Grid Size?
- > BGM Settings
- >> Set BGM priority.
- >> Not sure which is which, but it should have Map BGM, Enemy attack BGM, Player attack BGM, and player BGM.
- >> Default, Unit BGM (set which unit has what song), Team BGM (whole team has set song).
- > Key Config
- --------------------
- Save
- Load
- Next Chapter
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