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FMW2 Translations

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  1. NOTE: This is not a direct translation of the bonuses, only what I think the bonus is.
  2. NOTE 2: These are the bonuses for normal difficulty. Some of them may be different for other difficulties.
  3.  
  4. Ch.16
  5. Cirno is the last enemy defeated.
  6.  
  7. Ch.17
  8. Shoot down Shizuha AFTER Minoriko activates her spellcard.
  9.  
  10. Ch.18R
  11. Tengu A is the last enemy defeated.
  12.  
  13. Ch.18M
  14. Defeat all crows.
  15.  
  16. Ch.19
  17. Dodge the Aki's combination attack.
  18.  
  19. Ch.20R
  20. Hina is the last enemy defeated.
  21.  
  22. Ch.20M
  23. Defeat 3 Kappas.
  24.  
  25. Ch.21
  26. Defeat Momiji before Aya.
  27.  
  28. Ch.22
  29. Sanae is the last enemy defeated.
  30.  
  31. Ch.23
  32. Capture at least 3 spellcards.
  33.  
  34. Ch.24
  35. Deal 16000 damage to suika in one turn after she activates her spellcard.
  36.  
  37. Ch.25R
  38. Defeat an enemy from full health in one attack.(No support attack)
  39.  
  40. Ch.25M
  41. Clear the map in 5 turns.
  42.  
  43. Ch.26
  44. Finish the map within 3 turns of Letty's arrival.
  45.  
  46. Ch.27
  47. Defeat 18 enemies.
  48.  
  49. Ch.28R
  50. Finish the chapter in 4 turns.
  51.  
  52. Ch.28M
  53. Finish the map in 5 turns.
  54.  
  55. Ch.29R
  56. Finish the chapter in 4 turns after Reimu's group shows up.
  57.  
  58. Ch.29M
  59. Have all units reach reach the white squares. (Marisa must go last)
  60.  
  61. Ch.30
  62. Reduce each Prismriver's health to 50%.
  63.  
  64. Ch.31
  65. Activate Ran's spell card within 3 turns.
  66.  
  67. Ch.32
  68. Half your units reach the halfway point (represented by the white line) in 4 turns.
  69.  
  70. Ch.33
  71. Capture all spellcards.
  72.  
  73. Ch.34
  74. Capture all spellcards.
  75.  
  76. -------------------
  77.  
  78. Note: Names in brackets aren't even translations, just names I chose considering the effect or what I think they're supposed to be.
  79.  
  80. Unit Status
  81. --------------------
  82. Upgrade Character
  83. > HP
  84. > MP
  85. > Mobility
  86. > Armor
  87. > Weapon Power
  88. --------------------
  89. Skills
  90. > Page 1 - Delete Skill, Tipsy (60), Morale (100), Shotgunning (180), Support Attack (160), Support Defense (160), Combo Attack (150)
  91. > Page 2 - Instinct Dodge (50), Berserk (50), Random Dodge (100), Streaming (50), Pattern Type (60), Unfocused Movement (180), Focused Movement (180)
  92. > Page 3 - P-Damage (60), P-Hit (60), P-Evade (60), P-Danmaku (80), Predict (140), Belief (140), Ignore Distance (140)
  93. > Page 4 - MP Save (190), Ammo Save (190), Melee Up (30), Range Up (30), Skill Up (30), Defense Up (30), Evasion Up (30)
  94. > Page 5 - Accuracy Up (30), SP Up (30)
  95.  
  96. Tipsy: Initial Power +5
  97. Morale: Power +3 at the beginning of every player phase.
  98. Shotgunning: Ranged weapons do x1.2 damage if you're standing next to a target.
  99. Support Attack/Defense: Go on, guess.
  100. Combo Attack: Support Attacks are guaranteed to be Critical Hits.
  101.  
  102. Instinct Dodge: Accuracy/Evasion increases as HP decreases. Effect increases with level of skill.
  103. Berserk: Defense/Critical Rate increases as HP decreases. Effect increases with level of skill.
  104. Random Dodge: Chance of 100% Dodge percentage if opponent has higher Skill. Chance increases with level of skill.
  105. Streaming: Decreases graze damage. Effect increases with level of skill.
  106. Pattern Type: Level/16 chance of countering when an opponent attacks.
  107. Unfocused Movement: Unfocused Movement range increases by 1.
  108. Focused Movement: Focused Movement range increases by 1.
  109.  
  110. P-Damage: Power goes up by 2 every time character is hit.
  111. P-Hit: Power goes up by 1 every time the character hits an enemy.
  112. P-Evade: Power goes up by 1 every time the character dodges an attack.
  113. P-Danmaku: Power goes up by 2 every time the character starts a turn while in Danmaku.
  114. Predict: Accuracy/Evasion +20 at 130 Power.
  115. Belief: Defense/Skill +20 at 130 Power.
  116. Ignore Distance: Damage/Hit Rate do not decrease for attacks farther from 6 panels away.
  117.  
  118. MP Save: Attacks cost 20% less MP.
  119. Ammo Save: Ammo attacks have x1.5 more ammo.
  120. *Stat* Up: Appropriate stat is boosted by Skill Level x 5.
  121. --------------------
  122. Wife Points
  123. > When you select a character you can choose to add Wife Points by level, or by 10 WP increments.
  124. > In this game, Wife Levels boost a character's Maximum Power Limit by 5 and gives a free upgrade to each of their attributes.
  125. > Lvl 1 = 30 WP, Lvl 2 = 80 WP, Lvl 3 = 120 WP, Lvl 4 = 210 WP, Lvl 5 = 290 WP.
  126.  
  127. Wife Skills: (Learned through level up in this game)
  128.  
  129. Note: List order assumes character does not have a skill equipped.
  130.  
  131. Reimu
  132. > Youkai Buster Lvl 1: Youkai type enemies take 10% more damage.
  133. > Youkai Buster Lvl 2: Youkai type enemies take 15% more damage.
  134. > Duplex Barrier: -500 damage barrier. Costs 10 MP.
  135. > Instinct: Critical Rate +20%, Hit Rate -10%
  136.  
  137. Marisa
  138. > Danmaku Power Lvl 1: Attacks cost 30% more MP and do 15% more damage. Consumable, 3 uses.
  139. > Danmaku Power Lvl 2: Attacks cost 60% more MP and do 25% more damage. Consumable, 2 uses.
  140. > Hard Worker: Marisa gains 20% more experience.
  141. > Magic Thruster Lvl 1: For 10 MP, Hit/Evasion rates +15%. Consumable, 3 uses.
  142. > Magic Thruster Lvl 2: For 20 MP, Hit/Evasion rates +20%. Consumable, 3 uses.
  143. > Speed Star: Movement +1, Evasion while Unfocused +15%.
  144. > Enhanced Barrier Lvl 1: Changes Magic Barrier to Magic Barrier+. Barrier blocks 300 more Laser damage.
  145. > Enhanced Barrier Lvl 2: Changes Magic Barrier to Magic Barrier+. Barrier blocks 550 more Laser damage.
  146.  
  147. Keine
  148. > Teacher Lvl 1: Surrounding units get 10% more EXP.
  149. > Teacher Lvl 2: Surrounding units get 20% more EXP.
  150. > Charge: Focused Movement +1.
  151. > Meddler: Activates Keine's Support with Mokou. Effect increases with level.
  152.  
  153. Nitori
  154. > Extending Arm +: Can use items after moving.
  155. > Candid Friend: Faith's SP cost reduced to 40.
  156. > Supporter: Hit Rate +20% during Support Attacks.
  157. > Optical Camouflage: Gain the ability Optic Camouflage. 25% chance of avoiding attacks, costs 10 MP.
  158. > Big Backpack: +1 Item slot.
  159.  
  160. Alice
  161. > Hourai Doll: For 25 MP, a Hourai Doll that knows Support Defend can be created in a panel next to Alice. Consumable, 3 uses.
  162. > Shanghai Doll: For 40 MP, a Shanghai Doll that knows Support Attack can be created in a panel next to Alice. Consumable, 2 uses.
  163. > Danmaku Brains: Critical Hit damage +10%.
  164. > Enhanced Barrier Lvl 1: Changes Magic Barrier to Magic Barrier+. Barrier blocks 300 more Laser damage.
  165. > Enhanced Barrier Lvl 2: Changes Magic Barrier to Magic Barrier+. Barrier blocks 550 more Laser damage.
  166.  
  167. Youmu
  168. > Sword Arm: At 130+ Power, +50% chance of activating Parry.
  169. > Ghostly Wheel of Pain: Gain the ability Ghost Half. At 130+ Power, 25% chance of avoiding attacks.
  170. > Lotus Stance Cut: Focused Movement -1, Damage +10% while Focused.
  171.  
  172. Rumia
  173. > Amplified Shade Lvl 1: Barrier blocks 500 more Laser damage.
  174. > Amplified Shade Lvl 2: Barrier blocks 1000 more Laser damage.
  175. > Amplified Shade Lvl 3: Barrier blocks 1500 more Laser damage.
  176. > Darkness: An attacked enemy will have -20% Hit rate for a turn. Consumable, 3 uses.
  177. > Night Lvl 1: The panels around Rumia are considered Night terrain.
  178. > Night Lvl 2: Panels in a 2 panel radius from Rumia are considered Night terrain.
  179. > Night Lvl 3: Panels in a 3 panel radius from Rumia are considered Night terrain.
  180.  
  181. Daiyousei
  182. > Purity Lvl 1: Reduce MP cost of Heal and increase effects by 10%.
  183. > Purity Lvl 2: Reduce MP cost of Heal and increase effects by 15%.
  184. > Purity Lvl 3: Reduce MP cost of Heal and increase effects by 20%.
  185. > Healer: Increase effect of Trust by 500.
  186. > Best Friend: Activates Daiyousei's Support with Cirno. Effect increases with level.
  187. > Go for it! Lvl 1: All Stats +5.
  188. > Go for it! Lvl 2: All Stats +15.
  189.  
  190. Cirno
  191. > Freeze: An attacked enemy will have -25% Evasion rate for a turn. Consumable, 3 uses.
  192. > Dual Fairies: Activates Cirno's Support with Daiyousei. Effect increases with level.
  193. > Ice Power Lvl 1: Changes Ice Barrier to Ice Barrier+. Laser damage below 1500 is nullified.
  194. > Ice Power Lvl 2: Changes Ice Barrier to Ice Barrier+. Laser damage below 1700 is nullified.
  195. > Burning Ice: Ignore Size differences when calculating damage.
  196.  
  197. Mokou
  198. > Revival: If HP/MP/SP are all below 10%, they are restored to full. Only activates once.
  199. > Resurrection Lvl 1: Once per chapter, if Mokou dies she will come back to life with 20% HP, 25% SP, and +10 Power.
  200. > [Reckless]: Damage +10% at the cost of losing HP Regenerate (Medium).
  201.  
  202. Sakuya
  203. > Luna Dial Lvl 1: Private Square activation rate +10%.
  204. > Luna Dial Lvl 2: Private Square activation rate +15%.
  205. > Luna Dial Lvl 3: Private Square activation rate +20%.
  206. > Knife Collect: Attacks cost MP instead of ammo.
  207. > Chief Maid: Chance of countering an opponent's attack. Stacks with Pattern Type.
  208.  
  209. Meiling
  210. > Last Stand: Defense increases as HP decreases.
  211. > Qigong Lvl 1: Chance of automatically defending when hit. Equal to Shield Defense Lvl 2.
  212. > Qigong Lvl 2: Chance of automatically defending when hit. Equal to Shield Defense Lvl 4.
  213. > Snooze: Gain the ability HP Regenerate (Small).
  214. > [Dustproof]: Changes Unit Land rating to S.
  215. > Gatekeeper Lvl 1: 90% damage taken while Support Defending.
  216. > Gatekeeper Lvl 2: 80% damage taken while Support Defending.
  217.  
  218. Komachi
  219. > Road of Avici: All attacks with Ranges greater or equal to 3 have infinite Range. In exchange, Komachi can not move.
  220. > Road of Taku: Gain the ability HP Regenerate (Medium) at the cost of reducing Komachi's initial Power by 20.
  221. > Ferriage Toll: Gain 10% more Points.
  222.  
  223. Elly
  224. > Perdition: Critical rate increases the closer Elly is to an enemy. Effect increases with skill level.
  225. > Floor Tiles: An attacked enemy can not move for a turn. Consumable, 3 uses.
  226. > Gatekeeper Lvl 1: 90% damage taken while Support Defending.
  227. > Gatekeeper Lvl 2: 80% damage taken while Support Defending.
  228.  
  229. Kurumi
  230. > Break The Sabbath: An attacked enemy can not Defend or Evade for a turn. Consumable, 3 uses.
  231. > Night Owl: +20% Hit and Evasion rate when in Night terrain.
  232. > Vampire Lvl 1: Absorbs 10% of damage done as HP.
  233. > Vampire Lvl 2: Absorbs 20% of damage done as HP.
  234. > Vampire Lvl 3: Absorbs 25% of damage done as HP.
  235.  
  236. Sunny
  237. > Sun Fairy: 15% HP Recovery every turn when not in Night terrain.
  238. > Three Light Fairies: Activates Sunny's Supports with Luna and Star. Effect increases with level.
  239. > Reflection: For a turn, allies in the four panels next to Sunny will not take damage from enemy attacks. Consumable, 3 uses.
  240. > Enhanced Barrier Lvl 1: Sunny Barrier blocks 500 more Laser damage.
  241. > Enhanced Barrier Lvl 2: Sunny Barrier blocks 1000 more Laser damage.
  242. > Enhanced Barrier Lvl 3: Sunny Barrier blocks 1500 more Laser damage.
  243.  
  244. Luna
  245. > Moon Fairy: 20% HP Recovery every turn in Night terrain.
  246. > Three Light Fairies: Activates Luna's Supports with Sunny and Star. Effect increases with level.
  247. > Silence Lvl 1: +15% Hit rate to all allies in the eight panels around Luna.
  248. > Silence Lvl 2: +20% Hit rate to all allies in the eight panels around Luna.
  249. > Silence Lvl 3: +25% Hit rate to all allies in the eight panels around Luna.
  250.  
  251. Star
  252. > Star Fairy: 10% HP Recovery every turn.
  253. > Three Light Fairies: Activates Star's Supports with Sunny and Luna. Effect increases with level.
  254. > Radar Lvl 1: +12% Evasion rate to all allies in the eight panels around Star.
  255. > Radar Lvl 2: +16% Evasion rate to all allies in the eight panels around Star.
  256. > Radar Lvl 3: +20% Evasion rate to all allies in the eight panels around Star.
  257.  
  258. Patchouli
  259. > Rapid Casting: It's Hit and Away with a new name.
  260. > Enchantment (Tuesday): Agni Shine can be used after moving.
  261. > Unmoving Library: Range +1 and 80% MP consumption for a turn if on the previous turn Patchouli did not move.
  262. > Enhanced Barrier (Patchy) Lvl 1: Magic Barrier costs 10 more MP, damage threshold raised to 2400.
  263. > Enhanced Barrier (Patchy) Lvl 2: Magic Barrier costs 10 more MP, damage threshold raised to 2550.
  264. > Enhanced Barrier (Patchy) Lvl 3: Magic Barrier costs 10 more MP, damage threshold raised to 2700.
  265.  
  266. Koakuma
  267. > Koa Booster: Supply can be used after moving. FUCKING AWESOME.
  268. > Devil's Contract: A chosen unit will recover 10% of MP every turn, but also lose 5 Power. Consumable, 2 uses.
  269.  
  270. Minoriko
  271. > Harvest: If Minoriko was deployed, at the end of the chapter you'll get a Potato.
  272. > Ripen: Increase PP and Points gained when leveling up. (?)
  273. > Golden Taste: Potatos recover 20 SP instead of 10.
  274. > Sister Combo: Activates Minoriko's Support with Shizuha. Effect increases with level.
  275.  
  276. Shizuha
  277. > Loneliness: The next attack will not increase enemy Power. Consumable, 3 uses.
  278. > Golden Autumn: +20% Experience gained, -10% Damage.
  279. > Sister Combo: Activates Shizuha's Support with Minoriko. Effect increases with level.
  280.  
  281. Hina
  282. > Bad Fortune: An attacked enemy will not be able to activate any skills with an activation rate for a turn. Consumable, 2 uses.
  283. > Centrifugal Force Lvl 1: Evasion and Damage increase depending on how far Hina moves before attacking.
  284. > Collect Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. Consumable, 2 uses.
  285. > Return Misfortune: An attacked enemy is guaranteed to receive a Critical Hit the next time it's attacked. (?)
  286.  
  287. Suika
  288. > Missing Power: Change size to LL for a turn. Consumable, 2 uses.
  289.  
  290. Sanae
  291. > Living God Lvl 1: +1.0 to all Faith gains.
  292. > Living God Lvl 2: +1.5 to all Faith gains.
  293. > Fortune Bomb: -20% Damage to +25% Damage for a turn. Randomly decided each turn.
  294. > Miracle Girl: Love's SP cost decreased to 80. [Love is Miracle in japanese.]
  295. > SP Regenerate Lvl 1: 5 SP recovered every turn.
  296.  
  297. Letty
  298. > Cold Wave: -10% Evasion rate to all enemies in a six panel radius.
  299. > Big Chill: -20% Evasion rate to all enemies. Consumable, 1 use.
  300. > Dance of Snow: Mobility increases, HP and Armor decrease.
  301.  
  302. Aya
  303. > Wind Girl: At 120+ Power, Move +1 and +10% Evasion rate.
  304. > Tailwind: A chosen unit will have Accel cast on them for free. Consumable, 2 uses.
  305. > Supreme Speed: Move +5. The next enemy attack is guaranteed to hit. Stacks with Accel. Consumable, 2 uses.
  306.  
  307. Momiji
  308. > Wolf Sword: Shield Defense activation chance increases the closer you are to an enemy. Effect increases with skill level.
  309. > Clairvoyance: +30% Evasion rate when attacked from five or more panels away.
  310. > Telegnosis: At 120+ Power, Snipe's SP cost decreased to 15.
  311.  
  312. Lily White
  313. > Breath of Life Lvl 1: At the start of a turn, 10% HP recovery to all allies in the eight spaces around Lily.
  314. > Breath of Life Lvl 2: At the start of a turn, 15% HP recovery to all allies in the eight spaces around Lily.
  315. > Spring Breeze: It's Spring! (the MAP) can be used after moving.
  316. > Angel's Blessing: Bless' SP cost decreased to 40.
  317.  
  318. Nazrin
  319. > Rat Bite: An attacked enemy will take +10% damage from the next attack. Consumable, 3 uses.
  320. > Clever Commander Lvl 1: SP Costs -10% (rounds up).
  321. > Cornered Rat: Ignore Size with a new name.
  322.  
  323. Shou
  324. > Dazzling Gold: Gain 15% more Points.
  325. > Protection of Bishamonten: At 120+ Power, Damage taken -10%.
  326. --------------------
  327. Glossary (press L1 and R1 to navigate)
  328. > Spirit Commands
  329. > Learned Skills
  330. > Learned Wife Commands
  331. > Passive Abilities on characters you have (stuff like HP Regen)
  332. --------------------
  333. Items
  334. > Page 1 - Unequip Part, Tengu's Fan, Tengu's Feather, Tengu's Clogs, Rat Tail, Cat Tail, Fox Tail
  335. > Page 2 - Oni's Nail, Oni's Fang, Oni's Horn, Grimoire, E-Shooter, N-Shooter
  336. > Page 3 - [Radar Module], [Tesla Drive], Nameless Bone, Five-Color Shell
  337. > Page 4 - Firefly Gem, Ginjou Sake, Ibuki Gourd, Beer, Draft Beer
  338. > Page 5 - Draft Beer, Sunflower, Cartridge, Sakuya's Tea, Potato, Reach Set
  339. > Page 6 - Frozen Frog, Live Ticket, [Kanako's Blessing], Onbashira, Oshirasama, [Yuyuko's Fan]
  340. > Page 7 - Portable Gap, Yin-Yang Orb, Scarlet Soul
  341.  
  342. Tengu's Fan: Movement +1.
  343. Tengu's Feather: Movement +2.
  344. Tengu's Clogs: Movement +1, Mobility +5.
  345. Rat Tail: Mobility +5.
  346. Cat Tail: Mobility +10.
  347. Fox Tail: Mobility +20.
  348.  
  349. Oni's Nail: HP +500, Armor +50.
  350. Oni's Fang: HP +800, Armor +80.
  351. Oni's Horn: HP +1200, Armor +120.
  352. Grimoire: MP +70.
  353. E-Shooter: Accuracy +10.
  354. N-Shooter: Accuracy +15.
  355. H-Shooter: Accuracy +20. Can not be obtained.
  356. L-Shooter: Accuracy +25. Can not be obtained.
  357.  
  358. [Radar Module]: Attack Range +1 for all non-Range 1 or MAP weapons. Can not be obtained.
  359. [Tesla Drive]: Changes Unit/Weapon Sky rating to A.
  360. Nameless Bone: Changes Unit/Weapon Land rating to S.
  361. Five-Color Shell: Changes Unit/Weapon Water rating to A.
  362.  
  363. Firefly Gem: Changes Unit/Weapon Night rating to A.
  364. Ginjou Sake: Restore 2000 HP. Consumable.
  365. Junmai Sake: Restores all HP. Consumable.
  366. Ibuki Gourd: Unit regenerates 10% HP every turn. Suika has it equipped.
  367. Beer: Restore 100 MP. Consumable.
  368.  
  369. Draught Beer: Restores all MP. Consumable.
  370. Sunflower: Unit regenerates 10% MP every turn.
  371. Cartridge: Restores all Ammo. Consumable.
  372. Sakuya's Tea: Restores 30 SP. Consumable.
  373. Potato: Restores 10 SP. Consumable. You get one every time you deploy Minoriko.
  374. Reach Set: Restores 1000 HP. Consumable. Koishi has it equipped.
  375.  
  376. Frozen Frog: Starting Power +5.
  377. Live Ticket: Starting Power +10.
  378. [Kanako's Blessing]: Changes Unit/Weapon Sky rating to S and reduces MP cost of being Focused to 0.
  379. [Suwako's Blessing]: Changes Unit/Weapon Land and Water ratings to S. Can not be obtained.
  380. Onbashira: Armor +100, Accuracy +20%.
  381. Oshirasama: Cost +1.0, Weapon Power +(Cost x 100).
  382. [Yuyuko's Fan]: Attack Range +1, Critical Rate +15%.
  383.  
  384. Portable Gap: -500 damage barrier. Costs 10 MP per use.
  385. Yin-Yang Orb - Movement +1, Mobility +20, Hit Rate +20%. Yukari has it on because she's a cheater, and I am going to stick it on Reimu for FMW3 and laugh at everything ever.
  386. Scarlet Soul - Enables you to select your character's battle BGM.
  387.  
  388. --------------------
  389. Frame Switch
  390. --------------------
  391. System
  392. > BGM Volume
  393. > SE Volume
  394. > Show grid
  395. > ???
  396. > Grid Size?
  397. > BGM Settings
  398. >> Set BGM priority.
  399. >> Not sure which is which, but it should have Map BGM, Enemy attack BGM, Player attack BGM, and player BGM.
  400. >> Default, Unit BGM (set which unit has what song), Team BGM (whole team has set song).
  401. > Key Config
  402. --------------------
  403. Save
  404. Load
  405. Next Chapter
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