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NEW! Rayman 3 100% Route

Oct 23rd, 2016
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  1. ------------------------------------------------------------------------------------------------------------------------------
  2. Rayman 3 100% Route
  3. ------------------------------------------------------------------------------------------------------------------------------
  4.  
  5. Important Notes:
  6.  
  7. - It's highly recommended to see the route in action here: https://www.youtube.com/watch?v=ACmh5HFvuHE
  8. - It's also recommended to use these splits to have an easy reference for how high your score should be after each level:
  9. https://splits.io/11et
  10. - By now some new strategies were discovered, making some levels faster, but per world they may still allow this route to
  11. work. For worlds where it doesn't, you'll be on your own to figure out some alternative strategies and routes.
  12. - Taking damage isn't taken into consideration in this route, but since you only lose 1 point, it shouldn't really matter
  13. - Keep in mind that killing most enemies in 1 hit will give you an additional 30 points (or 60 with a powerup)
  14. - When it comes to how long a combo-chain stays active, the general rule of thumb is: gems let the chain last for 1 second
  15. and killing enemies let the chain last for 6 seconds. This is assuming the time starts as soon as the combo value has
  16. stopped tallying up.
  17. - It's worth noting that with the splits provided to this route, you don't absolutely have to have the score it tells you to
  18. have after a certain level. If the final score of a world is for example 2,000 points higher than the actual requirement
  19. for the Murfy Stamp, then you can afford to be behind by a little bit under 2,000 points at max
  20. - Green Gems don't give you points if you get them in a x4 or x5 combo multiplier if you are using a can (12,000 or 15,000
  21. combo)
  22. - Score combos that give around 100 points or less are usually simply there because the area you go through has gems in the
  23. way, so you end up just collecting them, but they are usually by no means required
  24. - Please do note that not every backup will be listed in this route. Only the fastest backups are being listed
  25. - Backups where you just do an extra Menu Breakout Glitch to get extra score will usually not be listed in the backups
  26. - Alternate strategies are listed in the backups
  27. - Your point amount will most likely be off by some amount as you do the run, but as long as you do everything according to
  28. the route (and make use of backups if needed), you should get the Murfy Stamps
  29. - If after all this there are still any questions, do an attempt at contacting me and you might get an answer
  30.  
  31. ------------------------------------------------------------------------------------------------------------------------------
  32.  
  33. Fairy Council (20,821 points required)
  34.  
  35. FC 2 : Get the first 3 Yellow Gems in a combo that are along the path (50 points)
  36.  
  37. Get the Yellow Gems on the bridge and perform the SJ on the mushroom (50 points - 100 total)
  38.  
  39. Going into the hallway leading to the final room, collect the Yellow Gems on the way. Then perform Hand Skip and go
  40. to the exit (50 points - 150 total)
  41.  
  42. (150 points)
  43.  
  44. FC 3 : Go up using the switch and rab the third-highest ledge early and get the 2 Yellow Gems before the locked door in a
  45. combo (30 points - 180 total)
  46.  
  47. Perform an ESJ in the piggybank room and fly towards the mushrooms. Then kill the Slapdash and go for the exit
  48. (30 points - 210 total)
  49.  
  50. (60 points - 210 total)
  51.  
  52. FC 4 : Do an ECBSJ on the slope that goes towards the Hoodlum behind the fake Globox and go into the fairy room, then
  53. kill the Slapdash and perform an ECBSJ towards the exit (30 points - 240 total)
  54.  
  55. (30 points - 240 total)
  56.  
  57. FC 5 : Get the secret gems using an ESJ on the grabbable ledge and use the Menu Breakout to repeat the same thing once
  58. more (16,720 points - 16,960 total)
  59.  
  60. (16,720 points - 16,960 total)
  61.  
  62. FC 6 : Avoid all the platforms with gems you can avoid (except for some as shown in the video) and get the Green Gem in a
  63. x1 multiplier, so you don't need to worry about getting first Yellow Gem by jumping earlier so you don't miss it.
  64. If you have more than 20,821 points after the Green Gem combo, you can avoid the optional Yellow Gems after
  65. (4,140 points - 21,100 total)
  66.  
  67. (4,140 points - 21,100 total)
  68.  
  69. FC Backups:
  70.  
  71. There is an alternate route for Fairy Coucil which excludes the use of the Menu Breakout Glitch. This route however only saves 1 second, so it's not recommended unless you want to go yolo. The route was initially going to be in the final product but was ditched. However you can still see the route in action here: https://www.youtube.com/watch?v=_f6-x8qy6M4
  72.  
  73. ------------------------------------------------------------------------------------------------------------------------------
  74.  
  75. Clearleaf Forest (44,501 points required)
  76.  
  77. CF 1 : Where you do the first CBSJ, damage the Hoodblaster behind you so it's near death. Then do the CBSJ and kill the
  78. Hoodblaster holding the Heavy Metal Fist and then get the cage below (130 points)
  79.  
  80. Then do a Midair Glidewalk to get out of the room, break the piggybank near the ledge and kill the Hoodblaster you
  81. damaged earlier with a weak shot, then get the Matuvu and lower the mushroom, in one combo
  82. (1,460 points - 1,590 total)
  83.  
  84. Then get the Heavy Metal Fist and teleport to the cutscene. Afterwards, break the wooden door and get the Yellow
  85. Gems on the bridge and break the cage (140 points - 1,730 total)
  86.  
  87. Then kill the Hoodblaster with kicks (shooting doesn't work because it's target and hitbox aren't loaded) and get the
  88. gems from the cage (900 points - 2,630 total)
  89.  
  90. In the last room, just kill all the Hoodblasters in a combo and go for the exit (760 points - 3,390 total)
  91.  
  92. (3,390 points)
  93.  
  94. CF 2 : Kill the Hoodblaster on the wooden platform (130 points - 3,520 total)
  95.  
  96. Perform an ESJ to get to the Teensie cage behind the wooden door and collect it's Green Gem
  97. (1,500 points - 5,020 total)
  98.  
  99. Then do an SJ on the wooden platform next to where the cage was and go to the next cage and break it. Then after the
  100. cutscene you kill the Slapdash in the lower area and get the Matuvu in a combo. Note, this combo is not actually
  101. required so it is skippable and saves 3 seconds. Especially recommended if you're ahead of the suggested score
  102. (530 points - 5,550 total)
  103.  
  104. Then do an SJ at the end of the lower area, ignore the first Hoodblaster that's in the hallway and hit one of the 2
  105. Hoodblasters behind the door with a weak punch, then when the door opens, hit the cage, then get the Heavy Metal
  106. Fist, then kill all of the Hoodblasters that were ignored previously and hit the wooden door and get the gems near
  107. the plum all in one combo (2,380 points - 7,930 total)
  108.  
  109. Put the plum onto the stick, and get the last 3 Yellow Gems and exit the level (30 points - 7,960 total)
  110.  
  111. (4,570 points - 7,960 total)
  112.  
  113. CF 3 : Kill the Hoodmonger Soldier and perform a midair Glidewalk to get out of the room (130 points - 8,090 total)
  114.  
  115. Kill the Hoodblaster in the next room, get the Heavy Metal Fist and break all the piggybanks and kill the
  116. Hoodmonger Soldier in a combo (this combo can vary) (4,590 points - 12,680 total)
  117.  
  118. After triggering the Hoodboom cutscene, do a Moonglide and get the Lockjaw. Then do a CBMSJ against the wall behind the
  119. mushroom and get the cage spawning a Green Gem. Then break the piggybanks in front of the cage and get it's contents,
  120. then get the gems directly below it, then break the piggybanks around the corner (don't get it's contents) and make
  121. sure you delay the second piggybank (with a curved shot) so you have time to get the Green Gem afterwards, all in one
  122. combo (12,800 points - 25,480 total)
  123.  
  124. In the next area with the boxes, kill the Hoodblaster on the left of the boxes and climb up
  125. (260 points - 25,740 total)
  126.  
  127. After climbing up the boxes, get the 3 Yellow Gems in the hallway (100 points - 25,840 total)
  128.  
  129. Hit the switch opening up the path to the next cage
  130. (60 points - 25,900 total)
  131.  
  132. Let's assume the Lockjaw ran out now. Get the 2 Yellow Gems as you fall down to the cage (30 points - 25,930 total)
  133.  
  134. After getting the Heavy Metal Fist, kill the Hoodblaster on the boxes and break the door in a combo
  135. (300 points - 26,230 total)
  136.  
  137. Break the next door and get the next cage. Before the next can spawns, kill the Hoodblaster and then break the last
  138. door in a combo and go for the exit (520 points - 26,750 total)
  139.  
  140. (18,790 points - 26,750 total)
  141.  
  142. CF 4 : Kill the Hoodmonger Soldier, get the cage and do a CBSJ to go to the exit (130 points - 26,880 total)
  143.  
  144. (130 points - 26,880 total)
  145.  
  146. CF 5 : Wait for the Hoodblaster to run into the hallway, kill it and quickly go into the secret area, get the gems and the
  147. Green Gem last. Make sure to strafe during the secret area because the movement will not work properly otherwise
  148. (4,790 points - 31,670 total)
  149.  
  150. Kill the 2 remaining Hoodblasters and go for the exit (360 points - 32,030 total)
  151.  
  152. (5,150 points - 32,030 total)
  153.  
  154. CF 6 : Get all of the gems in a combo (14,000 points - 46,030 total)
  155.  
  156. (14.000 points - 46,030 total)
  157.  
  158. CF Backups:
  159.  
  160. In CF 1, you can break the door with the secret piggybanks behind it in a combo
  161.  
  162. When you break the wooden door in CF 1, you can just get the gems in the hole in a combo since it doesn't really waste any time. They just aren't planned in the route for the sake of leniency. Plus if you happen to miss the Green Gem multiplier in the Teensie Highway, it should still allow you to get the point requirement if you get the extra CF 1 gems
  163.  
  164. After the first SJ in CF 2, you can kill the Hoodblaster when you go back in bounds
  165.  
  166. If you miss the big Green Gem combo in CF 3 but didn't pick up the Green Gem yet, you can instead go up to the platform directly above the Green Gem ledge, then go up to the upper ledge that goes towards the wall where the cage was at. Get the Yellow Gems in a square pattern and roll off of the ledge to get one Yellow Gem directly above the Green Gem and drop down to the Green Gem. This will still likely mean you'll have to use Menu Breakout to dupe the CF 5 Green Gem once
  167.  
  168. You can get the Yellow Gems from the CF 4 cage if you're unsure about your score
  169.  
  170. If you have below 31,000 points after the CF 5 Green Gem combo, it's suggested to use the Menu Breakout Glitch to get the Green Gem again, depending on how much you're behind in score, you can get the Green Gem in a full combo, or just get it without being concerned with combos
  171.  
  172. ------------------------------------------------------------------------------------------------------------------------------
  173.  
  174. Bog of Murk (25,901 points required)
  175.  
  176. BoM 1 : Get Start-of-Level PCM, get the first cage, fly to the second cage, fly to the Begoniax room trigger, fly to the exit.
  177. Simple as that! (0 points)
  178.  
  179. (0 points)
  180.  
  181. BoM 2 : Kill the Hoodblaster giving you the Vortex, kill the Stumbleboom, lower the 2 mushrooms while getting the Red Gems
  182. on them and kill the 2 Slapdashes and break the cage (1,330 points)
  183.  
  184. Break the piggybank and get the cage by canceling the swing animation from the ring to target the cage and after
  185. breaking it, go to the exit (20 points - 1,350 total)
  186.  
  187. (1,350 points)
  188.  
  189. BoM 3 : Kill the 1 or 2 Muddibogs remaining from the cutscene (10 points - 1,360 total)
  190.  
  191. Hit the cage and kill the Muddibogs along the path (140 points - 1,500 total)
  192.  
  193. When you approach the Hoodblaster with it's Vortex, make sure you jump in front of the bridge first. This
  194. allows you to start charging your fist sooner and it gives you a jump boost to get into the boat right away.
  195. With keeping this in mind, kill the Hoodblaster in the boat and get it's Vortex, then kill the 2 Hoodblasters
  196. coming up ahead and kill one of the 2 Hoodblasters who appear in a moving boat in one combo
  197. (1,640 points - 3,140 total)
  198.  
  199. Continue to damage boost to the secret island and get the Yellow Gems, then the Green Gem and then the Red Gems in a
  200. combo (Red Gems aren't necessary) (9,540 points - 12,680 total)
  201.  
  202. The Vortex runs out at this point. Now do boat jump and get Yellow Gem above the exit and end the level
  203. (10 points - 12,690 total)
  204.  
  205. (11,340 points - 12,690 total)
  206.  
  207. BoM 4 : Ignore the first 2 Hoodblasters and before killing the third one, get at least 2 Yellow Gems, then kill the
  208. Hoodblaster, hit the Teensie cage spawning a Green Gem, then kill the Spinneroo, kill the Hoodblaster holding a Green
  209. Can and get the Green Gem with the Vortex in a combo (9,720 points - 22,410 total)
  210.  
  211. Get the Yellow Gem near the mushroom and hit the mushroom (60 points - 22,470 total)
  212.  
  213. Kill the Hoodblaster near the cage and hit the cage (260 points - 22,730 total)
  214.  
  215. Go to the last room and kill the 2 Slapdashes blocking the entrance (180 points - 22,910 total)
  216.  
  217. Kill the Hoodblaster near the door and do a Glidewalk to the exit (260 points - 23,170 total)
  218.  
  219. (10,480 points - 23,170 total)
  220.  
  221. BoM 5 : Get the 3 Yellow Gems on the stairs (60 points - 23,230 total)
  222.  
  223. Get the cage and do a Midair Glidewalk to the exit
  224.  
  225. (60 points - 23,230 total)
  226.  
  227. BoM 6 : Beat Razoff (assuming you do the 5 Heavy Metal Fist shots like normal) (4,000 points - 27,230 total)
  228.  
  229. (4,000 points - 27,230 total)
  230.  
  231. BoM Backups:
  232.  
  233. There is a safer route you can do where you make the 1,330 combo in BoM 2 higher. Before you kill the Hoodblaster with the Vortex, get the Yellow Gem to the right of him and then kill him, then get the Vortex to kill the Stumbleboom, then kill the Hoodblaster that's left, then collect the Yellow Gem next to the piggybank and break the piggybank as well to collect the gems in there, then lower the mushrooms, then kill the 2 Slapdashes from the second mushroom and then immediately zoom in towards the Matuvu all in one combo. This gains 4,130 more points.
  234.  
  235. ------------------------------------------------------------------------------------------------------------------------------
  236.  
  237. Land of the Livid Dead (58,001 points required)
  238.  
  239. LotLD 1: Hit the first cage and strafe in the cutscene to get the Vortex early, along the way getting some of the gems in
  240. a combo while ignoring the Podocrocks (930 points)
  241.  
  242. Hit the mushroom and break the two cages (20 points - 950 total)
  243.  
  244. Get the Throttle Copter and get the gems near the plum (140 points - 1,090 total)
  245.  
  246. Kill the two Slapdashes and climb up the ledge while ignoring the Hoodblasters and collect the gems in the hallway
  247. in a combo which are in the way (430 points - 1,520 total)
  248.  
  249. Kill the Hoodmonger Soldiers in a combo (590 points - 2,110 total)
  250.  
  251. Kill the Hoodstormer, lower the mushroom, get the gems towards the cage and kill the Hoodblaster in front of the
  252. cage and hit the cage. Then do an ESJ into a Glidewalk to go to the exit (1,080 points - 3,190 total)
  253.  
  254. (3,190 points)
  255.  
  256. LotLD 2: Do a damage boost up the higher ledge and break the cage (10 points - 3,200 total)
  257.  
  258. After doing a First Person Dive and going to the next area, kill the Grim Keeper and break the cage
  259. (280 points - 3,480 total)
  260.  
  261. Next do an ECBSJ out of this room and collect the gems on the way to the exit (110 points - 3,590 total)
  262.  
  263. (400 points - 3,590 total)
  264.  
  265. LotLD 3: Kill the Hoodblaster holding the Heavy Metal Fist and get it and break the wooden door in a combo
  266. (170 points - 3,760 total)
  267.  
  268. Ignore the Hoodblaster and only get the gems that are in the way in the hallway (140 points - 3,900 total)
  269.  
  270. Get the cage and go up the stairs with the Lockjaw, collecting some of the Yellow Gems in a combo
  271. (180 points - 4,080 total)
  272.  
  273. Collect the gems on the next set of stairs in a combo (140 points - 4,220 total)
  274.  
  275. Collect the gems on the next set of stairs in a combo (20 points - 4,240 total)
  276.  
  277. Collect the gems on the next set of stairs in a combo and break the cage (140 points - 4,380 total)
  278.  
  279. Get the Vortex and get the Yellow Gems on the first mushroom and lower both mushrooms
  280. (140 points - 4,520 total)
  281.  
  282. Get the Yellow Gem on the other mushroom while throwing the plum to the stick to hit the cage. Then do Menu
  283. Breakout to get back to the first room quicker and do Gate Skip Skip and go to the exit
  284. (20 points - 4,540 total)
  285.  
  286. (950 points - 4,540 total)
  287.  
  288. LotLD 4: Do a Ground Clip to skip Céloche and go to the last room. Collect the Yellow Gems on the first platform
  289. (30 points - 4,570 total)
  290.  
  291. Get the Yellow Gem in front of the exit and go for the exit (10 points - 4,580 points)
  292.  
  293. (40 points - 4,580 total)
  294.  
  295. LotLD 5: Open up the secret room with the Shock Rocket. Make sure to hold C-right between the second switch pressed and
  296. Rayman celebrating, as that gives you a favorable camera angle to do the wall clip. Then very quickly clip
  297. through the wall and grab the Yellow Gem, the Red Gems surrounding the Green Gems and the Green Gems in a combo
  298. before the Shock Rocket runs out. If you don't get the wall clip first try, renew the Shock Rocket and try
  299. again (18,500 points - 23,080 total)
  300.  
  301. Then when the combo counted up, use Menu Breakout to do the same process again, except now after the same combo,
  302. you continue it by the Red Gem near the Hoodblaster and then kill them all in a combo
  303. (20,420 points - 43,500 total)
  304.  
  305. (38,920 points - 43,500 total)
  306.  
  307. LotLD 6: Ignore the first set of gems and get all the other gems in a combo, so you get 99% level score, saving one second
  308. (15,870 points - 59,370 total)
  309.  
  310. (15,870 points - 59,370 total)
  311.  
  312. LotLD Backups:
  313.  
  314. Instead of doing the listed Livid Dead 5 strategy, you can also hit the switches, then kill the Hoodblasters behind the wall with the Shock Rocket and then get the Red Gems and Green Gems in a combo, proceeding to do the same thing again with Menu Breakout. This however loses about 25 seconds as opposed to the fastest strategy.
  315.  
  316. If the Teensie Highway strategy seems too risky, then just get all the gems in a combo, sacrificing the one second.
  317.  
  318. ---------------------------------------------------------------------------------------------------------------------------------
  319.  
  320. Desert of the Knaaren (55,501 points required)
  321.  
  322. DotK 1: Perform the Quick Drop based on the audio cue of your console. Get the Yellow Gems in your path and kill the
  323. 3 Slapdashes in your path in a combo (260 points)
  324.  
  325. Do a CBMSJ against the wall where there's the fixed camera, then grab the Throttle Copter near the Hoodblaster and
  326. kill it while the powerup is active (260 points - 520 total)
  327.  
  328. When going to the Shock Rocket, collect the Yellow Gem near the entrance (20 points - 540 total)
  329.  
  330. Break the cage with the Shock Rocket and get PCM off of it. Then go back down and grab the same Throttle Copter you
  331. got earlier. Then break the next cage (preferably from out of bounds). Then get the secret Red Gems and the Green Gem \
  332. in a combo and go for the exit (9,720 points - 10,260 total)
  333.  
  334. (10,260 points)
  335.  
  336. DotK 2: Do an ECBSJ at the start to get to the top early. While doing the ECBSJ you likely will pick up some Yellow Gems along
  337. the way. After getting the second cage, do a Glidewalk to get back up and use the Throttle Copter to go to the exit
  338. (50 points - 10,310 total)
  339.  
  340. (50 points - 10,310 total)
  341.  
  342. DotK 3: Go to the hallway with Knaaren directly and do an MSJ to get up the vines. Then collect the Yellow Gems there in a
  343. combo (120 points - 10,430 total)
  344.  
  345. Get the remaining gems in this hallway in a combo as well as the one in the exit of the hallway
  346. (130 points - 10,560 total)
  347.  
  348. When entering the next room, trigger PCM from hitting the Knaaren in that room, get the Yellow Gems on the way down
  349. to the Throttle Copter and grab the Throttle Copter - IMPORTANT: This is part of this route, but it's ultimately
  350. faster to just skip Knaaren-PCM and use an ECBSJ in the tower room as a substitute. The point loss is very minimal so
  351. please ignore this small part of the route. Only this little thing in the route is flawed (30 points - 10,590 total)
  352.  
  353. When entering the next room, trigger PCM from hitting the Knaaren in that room and grab the Throttle Copter. Then go
  354. to the next cages and break them. Then collect the Yellow Gems in the upcoming hallway. Then in the tower room, go
  355. to the highest Shock Rocket and start hitting the lower 2 cages with it, while canceling PCM. Then go up the highest
  356. ledge and hit the last cage with the Shock Rocket and then go for the exit (100 points - 10,690 total)
  357.  
  358. (380 points - 10,690 total)
  359.  
  360. DotK 4: In the first room, fall down. Then when you get to the egg room, do an ESJ to get out of it, then collect at least
  361. one Yellow Gem and then the Green Gem in front of a gate, followed up by collecting the rest of the secret gems
  362. backwards, collecting the second Green Gem and then the lone Yellow Gem last (13,350 points - 24,040 total)
  363.  
  364. Do several MSJs to get to the high ledge and collect the rightmost Yellow Gem that's in the way and collect the lone
  365. Yellow Gem on one of the rising platforms. Then break the cage and do an SJ to go to the exit
  366. (20 points - 24,060 total)
  367.  
  368. (13,350 points - 24,060 total)
  369.  
  370. DotK 5: Defeat Reflux with the Heavy Metal Fist (3,000 points - 27,060 total)
  371.  
  372. (3,000 points - 27,060 total)
  373.  
  374. DotK 6: Do Tutorial Skip and go for the exit (0 points - 27,060 total)
  375.  
  376. (0 points - 27,060 total)
  377.  
  378. DotK 7: Grab one Yellow Gem that's in the way (180 points - 27,240 total)
  379.  
  380. Do a CBSJ to get the cage early, then get the Heavy Metal Fist and break the wooden door (20 points - 27,260 total)
  381.  
  382. When you go into the next room, stop for a second so that the Stumblebooms won't destroy their stilts (this will make
  383. them throw grenades faster when you do the damage boost). Then break the second cage and do a damage boost to get onto
  384. the crates, then go into the secret room, when you get the first Red Gem use the first-person-mode for a brief moment to
  385. not mess up the camera and get the remaining gems and the Green Gem in a combo (13,080 points - 40,340 total)
  386.  
  387. (13,280 points - 40,340 total)
  388.  
  389. DotK 8: Kill the Hoodlums and go into the secret room. Collect all the Yellow Gems at the bottom area, then go up one set of
  390. stairs and collect 1 Red Gem, then immediately turn back and take the other stairs, collect all the Red Gems there and
  391. get the Green Gem in a combo (8,400 points - 48,740 total)
  392.  
  393. Then use Menu Breakout and repeat this process once more and take the teleporter out of the secret room and go to the
  394. exit (8,400 points - 57,140 total)
  395.  
  396. (16,800 points - 57,140 total)
  397.  
  398. DotK Backups:
  399.  
  400. In DotK 1, if you miss PCM, you can do 2 things. You can either do an ESJ to get over the big wall and get to the next cage that way and then skip the Green Gem combo and do the egg puzzle to get to the end, then in DotK 8 you need to do an extra Green Gem dupe to make up for that loss. The second opton is to reload the level with Menu Breakout and try to get PCM again and just follow the route from there
  401.  
  402. The alternative option to the above is to reload the level with Menu Breakout Glitch, then try to get PCM off of the same cage again. It is allowed to dupe cages. However you may not use this to your advantage to skip a unique cage and end with 60 out of 60 cages
  403.  
  404. In DotK 3, if you're only slightly behind on points, you can grab the Green Gem from the first cage you break, by first breaking this cage, then breaking the second cage and then collecting the Green Gem from the first cage and continue on
  405.  
  406. ------------------------------------------------------------------------------------------------------------------------------
  407.  
  408. The Longest Shortcut (26,889 points required)
  409.  
  410. TLS 1 : Trigger the RNG Shoe and get the Red Gems hidden in the gaps in a combo (630 points)
  411.  
  412. Now fight RNG Shoe and hit it 3 times in a combo, then get the Lockjaw and collect the Yellow Gems and then the Green
  413. Gems in a combo. Important note: If you're having trouble finding the shoe, then it most likely despawned from it's
  414. expected position. In that case you have to go back to where you triggered the shoe segment. That's always where the
  415. shoe reappears in the GameCube-version (24,610 points - 25,240 total)
  416.  
  417. Get the first set of crowns in a combo (100 points - 25,340 total)
  418.  
  419. Get the second set of crowns in a combo (100 points - 25,440 total)
  420.  
  421. Get the third set of crowns in a combo (180 points - 25,620 total)
  422.  
  423. Get the fourth set of crowns in a combo (100 points - 25,720 total)
  424.  
  425. Get the last crown and hit the door switch (20 points - 25,740 total)
  426.  
  427. Get the Tribelle near the switch and do a CBSJ to skip the switch and the cutscene with it to go to the exit
  428. (500 points - 26,240 points)
  429.  
  430. (26,240 points)
  431.  
  432. TLS 2 : Do a CBSJ to skip the door and get the Matuvu and the Tribelle in a combo (750 points - 26,990 total)
  433.  
  434. (750 points - 26,990 total)
  435.  
  436. TLS 3 : Do a Midair Glidewalk to skip the door and exit (0 points - 26,990 total)
  437.  
  438. (0 points - 26,990 total)
  439.  
  440. TLS Backups:
  441.  
  442. If you fail the combos on the shoe, you can try to do regular hits instead of turbo hits to get the combo multiplier back up and then do the Green Gem combo from that.
  443.  
  444. If you fail the Green Gem combo in TLS 1, but didn't lose that much score, then use Menu Breakout and go back to the Green Gem room and get them directly in a combo (without getting the Lockjaw). Then Menu Breakout again and do a CBSJ to the exit
  445.  
  446. If you're not planning on doing the optimal combo, just get the Yellow Gems and Green Gems without the can, then Menu Breakout and do the same thing again, except you fight the shoe to get the Lockjaw. You will ignore the Red Gem combo. Then when you get the Lockjaw, you do the Green Gem combo and then you can either do the crown path sequence or Menu Breakout to get back to the beginning room (which of the two methods is faster is not tested). In either case, you should have already reached the score requirement by doing this, so you don't have to bother getting any score sources at this point.
  447.  
  448. ------------------------------------------------------------------------------------------------------------------------------
  449.  
  450. Summit Beyond the Clouds (26,701 points required)
  451.  
  452. SBtC 1: Grab the Lockjaw as soon as the level starts. Then keep using the Lockjaw to get as many submarines with it as
  453. possible. If you think you should leave the back submarines behind (like you would in other categories), just
  454. leave them and don't worry about getting a can. If more submarines appear at the same time, try to get Yellow Gems
  455. and the submarines in a combo (there's probably going to be a variance so I'm going to make this the average score)
  456. (2,000 points)
  457.  
  458. Get the last submarines in the back with the Yellow Gems in a combo (370 points - 2,370 total)
  459.  
  460. After getting the last submarines, get the Lockjaw again and get the Green Gem in a combo
  461. (6,060 points - 8,430 total)
  462.  
  463. (8,430 points)
  464.  
  465. SBtC 2: Kill the Spinnerroo (200 points - 8,630 total)
  466.  
  467. Get the Yellow Gems near and on the highest box pile (40 points - 8,670 total)
  468.  
  469. The Heavy Metal Fist ran out now. Kill the second Spinnerroo and get the Throttle Copter (100 points - 8,770 total)
  470.  
  471. Get PCM off of the cage, get the Throttle Copter again. Then go to the secret area. Collect between 10 to 13 gems
  472. before getting the Green Gem to get a 9,000 combo from the Green Gem. You don't have to jump into the cart to get
  473. the Green Gem, you can hug the back-side of it to get it, so you don't need to jump in PCM in this case
  474. (14,080 points - 22,850 total)
  475.  
  476. Fly to the upper ledge in the big arena and deactivate PCM. Then get the Yellow Gems in the hallway in a combo
  477. (50 points - 22,900 total)
  478.  
  479. Do a Midair Glidewalk to skip the wooden door. Get the Yellow Gems up to the balloon (10 points - 22,910 total)
  480.  
  481. After getting the Heavy Metal Fist, do an ECBSJ to skip a climbing section and get the Yellow Gem as you do the
  482. ECBSJ (20 points - 22,930 total)
  483.  
  484. Get the upcoming Yellow Gems and kill the Hoodblaster in a combo (310 points - 23,240 total)
  485.  
  486. Kill the Elite Hoodblaster, then get the Heavy Metal Fist and break the wooden door and get the Yellow Gems and
  487. break the piggybank in a combo (870 points - 24,110 total)
  488.  
  489. Do an ECBSJ up to the cage and get it's Lockjaw. Then go up the balloons and get the Yellow Gems in a combo
  490. (180 points - 24,290 total)
  491.  
  492. Get the last lone Yellow Gem and go to the exit (20 points - 24,310 total)
  493.  
  494. (15,880 points - 24,310 total)
  495.  
  496. SBtC 3: Kill the Slapdash and get the cage on the left (30 points - 24,340 total)
  497.  
  498. Ignore the points in the section before the snowboard and get combos as you're doing the snowboard section. You
  499. can get 30 points each time Rayman spins in mid-air by pressing B, so make use of that
  500. (3,720 points - 28,060 total)
  501.  
  502. (3,750 points - 28,060 total)
  503.  
  504. SBtC Backups:
  505.  
  506. In SBtC 1, you can grab the Yellow Gems on the net in a combo after you got the Green Gem combo done
  507.  
  508. In SBtC 2, if you fail PCM, you should reload the level and try it again. You can again use the same cage and it's allowed
  509. to do that
  510.  
  511. ------------------------------------------------------------------------------------------------------------------------------
  512.  
  513. Hoodlum Headquarters (43,701 points required)
  514.  
  515. HHQ 1: Go get the Shock Rocket and break the first and second cage. Get the Gems on the way to the Shock Rocket in a combo
  516. (70 points)
  517.  
  518. Go directly towards the Green Gem that spawned from the second cage. Get the Matuvu there and then get the Green Gem
  519. in a combo (3,250 points - 3,320 total)
  520.  
  521. Go past the raised bridge and do an ESJ next to the bridge to get on top of it (there may be a faster SJ to get on
  522. top of there) and then do an ECBSJ to get into the next room early. Note that you have to deactivate the ECBSJ once
  523. you're zoomed in fully (x10). At that point, you reached enough height to break the cage as soon as possible in the
  524. next room. While going at max height means you have to go down to get the cage once you're in the next room. Either
  525. way, once you're in the next room, break the cage there and go the left-most ledge and collect the Yellow Gems on
  526. it. Then do an ESJ on that ledge to get into the final room and once you're on the bouncy net, do a Moonbounce to
  527. go to the exit (180 points - 3,500 total)
  528.  
  529. (3,500 points)
  530.  
  531. HHQ 2: Go on top of the box with the Yellow Gem on it and do an ECBSJ to get out of the room (10 points - 3,510 total)
  532.  
  533. Get the cage in the next room and make sure to avoid the trigger for the cutscene. Then get the Shock Rocket and
  534. kill the Elite Hoodblaster behind the boxes in front of you and then get the Green Gem in a combo
  535. (6,560 points - 10,070 total)
  536.  
  537. Then get on top of the boxes and do an ECBSJ to get out of that room, then break the next cage and get it's
  538. Vortex. Then get hit on purpose and shrink the Elite Hoodblaster and get the Matuvu, then get the Red Gem near the
  539. Elite Hoodblaster and squish the Elite Hoodblaster, then lower the mushroom and get the secret gems (Green Gem
  540. last) all in one combo (14,360 points - 24,430 total)
  541.  
  542. (20,930 points - 24,430 total)
  543.  
  544. HHQ 3: Do an ECBSJ to get to the first cage, then jump onto the pipes and collect the Yellow Gems on them in a combo.
  545. Then do an ECBSJ from the control panel to the other cage and then do a final ECBSJ from the same spot to go to
  546. the exit (50 points - 24,480 total)
  547.  
  548. (50 points - 24,480 total)
  549.  
  550. HHQ 4: Go down to the piggybanks and break them all and break the Green Gem piggybank last and get it's Green Gem in a
  551. combo. The score from the combo may vary very slightly (10,570 points - 35,050 total)
  552.  
  553. Then use Menu Breakout and repeat the same process (10,550 points - 45,600 total)
  554.  
  555. Then move on and kill the Slapdashes on the way in a combo, then use the CBSJ in the Horrible Machine room and
  556. go to the exit (90 points - 45,690 total)
  557.  
  558. (21,210 points - 45,690 total)
  559.  
  560. HHQ 5: Get the first 3 Yellow Gems in a combo and proceed to doing the ESJ on the last bridge section before the first
  561. Slapdash (50 points - 45,740 total)
  562.  
  563. Collect the upcoming Yellow Gems and kill the Slapdashes on the way in a combo (150 points - 45,890 total)
  564.  
  565. Kill the next Slapdash on the way and do a CBSJ or ECBSJ in the final room before the falling platforms to go up
  566. the rest of the way (30 points - 45,920 total)
  567.  
  568. Kill the final Slapdash and go for the exit (30 points - 45,950 total)
  569.  
  570. (260 points - 45,950 total)
  571.  
  572. HHQ Backups:
  573.  
  574. If you miss the Green Gem combo in HHQ 1, you technically don't have to worry since the combo itself isn't required. It's just alot safer
  575.  
  576. The first cage you get in HHQ 3 has a Green Gem you can collect if you're slightly behind on score
  577.  
  578. If you don't do the Super Jump tricks in HHQ 5, you'll just get some extra score from it, which unless after HHQ 4 you're behind on score by a little bit, won't really matter, but of course slower
  579.  
  580. ------------------------------------------------------------------------------------------------------------------------------
  581.  
  582. Tower of the Leptys (48,001 points required)
  583.  
  584. TotL 1: Do a CBSJ at the start after climbing at the start to skip a short portion. Then in the next room, grab the ledge
  585. from the higher area and do an ECBSJ at the little block in front of where you grabbed the ledge. Make sure to tap
  586. right once during the ECBSJ and release it at x7/x8 zoom and then just hover straight forward. Then break the cage
  587. you're flying towards, drop down into the area ahead and break the cage there. Then when you get into the big arena
  588. room, do an ECBSJ off of a skinny corner and get out of bounds to get both the Heavy Metal Fist cage and the Green
  589. Gem cage. Then do another ECBSJ at the same corner, then turn 90° right and cancel the ECBSJ at the peak of your
  590. height and drop down into the final hallway after 4 to 4½ seconds and then go to the exit (0 points)
  591.  
  592. (0 points)
  593.  
  594. TotL 2: Kill the first Lavomatrix (250 points)
  595.  
  596. Kill the second Lavomatrix and trigger IPG. It should be noted that you can kill both Lavomatrixes in one combo.
  597. However, for lenience in how fast you kill them, it will be assumed you don't combo them. If you do get them in
  598. a combo, you get 500 points instead of what it says here if you don't combo them (250 points - 500 total)
  599.  
  600. Get the Lockjaw, then break the piggybanks and get it's gems, kill the Hoodblaster and then the Hoodmonger Soldier
  601. in a combo (3,440 points - 3,940 total)
  602.  
  603. Get the Shock Rocket and break the cage behind the bars with it, then do an RSJ near the Throttle Copter area and
  604. get the Throttle Copter. Then break the cage on the way up to the top of the room. Continue to fly up through the
  605. paths and get the next cage, then break the piggybanks in the back first, as those have lower value gems and then
  606. break the rest there and get it's gems in a combo (4,020 points - 7,960 total)
  607.  
  608. You can kill the Elite Hoodblaster that will jump onto the furthest balloon, which isn't necessary, but it doesn't
  609. waste any time to do (60 points - 8,020 total)
  610.  
  611. Continue along the path and break the next cage while breaking the piggybanks there and getting it's gems in a
  612. combo. Then break the last 2 cages and go for the exit (820 points - 8,840 total)
  613.  
  614. (8,840 points)
  615.  
  616. TotL 3: Kill the Armageddons in a combo. Then do CoD Skip in the middle of the Hall of Mirrors and go for the
  617. exit (1,110 points - 9,950 total)
  618.  
  619. (1,110 points - 9,950 total)
  620.  
  621. TotL 4: Break the piggybanks and get it's gems in a combo (1,770 points - 11,720 total)
  622.  
  623. Do a CBMSJ or a Moonglide to bypass the stairs cutscene and go Out of Bounds to get to the secret Green Gems and
  624. collect them in a combo (10,500 points - 22,220 total)
  625.  
  626. Do Menu Breakout and break the piggybanks and collect it's gems in a combo again (1,770 points - 23,990 total)
  627.  
  628. Do another CBMSJ or Moonglide to get the Green Gems in a combo (10,500 points - 34,490 total)
  629.  
  630. Do another Menu Breakout and break the piggybanks and collect it's gems in a combo (1,740 points - 36,220 total)
  631.  
  632. Do another CBMSJ or Moonglide to get the Green Gems in a combo. Then escape out of the secret room by doing an
  633. ECBSJ and then go fight Reflux (10,500 points - 46,720 total)
  634.  
  635. (36,770 points - 46,720 total)
  636.  
  637. TotL 5: Defeat Reflux (2,640 points - 49,360 total)
  638.  
  639. (2,640 points - 49,360 total)
  640.  
  641. ToTL Backups:
  642.  
  643. In TotL 1, you can get the Green Gem from the last cage you break. You can do this in combination with hitting the nearest piggybank with a curved shot to get 3,000 points from the Green Gem (check the HD route video as reference)
  644.  
  645. In TotL 4, if escaping the secret room after getting the Green Gems for the third time proves too difficult, you can instead use Menu Breakout to get out. This will also allow you to get ~1.700 points extra by breaking the piggybanks on the way to the stairs if you want to
  646.  
  647. In TotL 4, you can get the secret Green Gem in the third phase of Reflux II
  648.  
  649.  
  650. TOTAL SCORE: 361,230 points
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