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- #include "GameScene.h"
- Scene* GameScene::createScene()
- {
- auto scene = Scene::create();
- auto layer = GameScene::create();
- scene->addChild(layer);
- return scene;
- }
- bool GameScene::init()
- {
- if (!Layer::init())
- {
- return false;
- }
- initBG();
- return true;
- }
- void GameScene::initBG()
- {
- auto bgLayer = Layer::create();
- this->addChild(bgLayer);
- for (int i = 0; i<10; i++) {
- for (int j = 0; j<10; j++) {
- auto spr = Sprite::create("game/tile.png");
- spr->setAnchorPoint(Point::ZERO);
- spr->setPosition(Point(i * 33, j * 49));
- bgLayer->addChild(spr);
- }
- }
- }
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