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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- // lollipop productions funktioniert in Autos in den Icons
- #undef MAX_PICKUPS
- #define MAX_PICKUPS 10
- new PickUps;
- new BurgerPickUp[MAX_PICKUPS];
- new ChickenPickUp[MAX_PICKUPS];
- new PizzaPickUp[MAX_PICKUPS];
- new Menu:BurgerKing;
- new Menu:KentuckyFriedChicken;
- new Menu:PizzaHut;
- new Menu:Burger;
- new Menu:Getraenk;
- new Menu:Salat;
- new Menu:Menu;
- new IsMenuShowed[MAX_PLAYERS] = 0;
- new Float:BurgerDriveIn[6][3] = {
- {801.5522, -1628.91, 13.3828},
- {1209.958,-896.7405, 42.9259},
- {-2341.86, 1021.184, 50.6953},
- {2485.291, 2022.611, 10.8203},
- {1859.496, 2084.797, 10.8203},
- {-2349.49, -152.182, 35.3203}
- };
- new Float:ChickenDriveIn[3][3] = {
- {2409.651, -1488.65, 23.8281},
- {2377.733, -1909.27, 13.3828},
- {2375.014, 2021.186, 10.8203}
- };
- new Float:PizzaDriveIn[1][3] = {
- {2367.5356,2535.4290,10.8203}
- };
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Happy Meal 1.5 - lollipop");
- print("--------------------------------------\n");
- SetTimer("UpdateBurgerPositions", 500, 1);
- SetTimer("UpdateChickenPositions", 500, 1);
- SetTimer("UpdatePizzaPositions", 500, 1);
- for(new i = 0; i < sizeof(BurgerDriveIn); i++)
- {
- BurgerPickUp[i] = CreatePickup(1239, 23, BurgerDriveIn[i][0], BurgerDriveIn[i][1], BurgerDriveIn[i][2]);
- PickUps++;
- }
- for(new i = 0; i < sizeof(ChickenDriveIn); i++)
- {
- ChickenPickUp[i] = CreatePickup(1239, 23, ChickenDriveIn[i][0], ChickenDriveIn[i][1], ChickenDriveIn[i][2]);
- PickUps++;
- }
- for(new i = 0; i < sizeof(PizzaDriveIn); i++)
- {
- PizzaPickUp[i] = CreatePickup(1239, 23, PizzaDriveIn[i][0], PizzaDriveIn[i][1], PizzaDriveIn[i][2]);
- PickUps++;
- }
- printf("Loading %d Pickups .... Successful!", PickUps);
- return 1;
- }
- forward UpdateBurgerPositions();
- public UpdateBurgerPositions()
- {
- for(new i = 0; i < MAX_PLAYERS; i ++)
- {
- if(IsMenuShowed[i] == 0)
- {
- for(new j = 0; j < sizeof(BurgerDriveIn); j ++)
- {
- new Float:dist;
- dist = GetDistance(i, BurgerDriveIn[j][0], BurgerDriveIn[j][1]);
- if(dist < 5)
- {
- GameTextForPlayer(i, "~n~~n~~n~~w~Wilkommen beim DriveIN von ~r~Burger King~w~, bitte waehle dein Essen aus", 2000, 3);
- TogglePlayerControllable(i, 0);
- SetTimerEx("ShowMenuBurger", 2000, 0, "i", i);
- }
- }
- }
- }
- }
- forward ShowMenuBurger(i);
- public ShowMenuBurger(i)
- {
- BurgerKing = CreateMenu("BurgerKing", 2, 125, 150, 300);
- AddMenuItem(BurgerKing, 0, "Burger");
- AddMenuItem(BurgerKing, 0, "Getraenk");
- AddMenuItem(BurgerKing, 0, "Salat");
- AddMenuItem(BurgerKing, 0, "Menu");
- Burger = CreateMenu("Burger", 2, 125, 150, 300);
- AddMenuItem(Burger, 0, "Whooper");
- AddMenuItem(Burger, 1, "$5");
- AddMenuItem(Burger, 0, "Double Whooper");
- AddMenuItem(Burger, 1, "$5");
- AddMenuItem(Burger, 0, "Big King");
- AddMenuItem(Burger, 1, "$5");
- AddMenuItem(Burger, 0, "Big King XXL");
- AddMenuItem(Burger, 1, "$5");
- AddMenuItem(Burger, 0, "Double Steakhouse");
- AddMenuItem(Burger, 1, "$5");
- AddMenuItem(Burger, 0, "Cheesburger");
- AddMenuItem(Burger, 1, "$5");
- AddMenuItem(Burger, 0, "Hamburger");
- AddMenuItem(Burger, 1, "$5");
- AddMenuItem(Burger, 0, "X-Tra Long Chili Chees");
- AddMenuItem(Burger, 1, "$5");
- AddMenuItem(Burger, 0, "Double Cheesburger");
- AddMenuItem(Burger, 1, "$5");
- AddMenuItem(Burger, 0, "Beacon Cheesburger");
- AddMenuItem(Burger, 1, "$5");
- Getraenk = CreateMenu("Getraenke", 2, 125, 150, 300);
- AddMenuItem(Getraenk, 0, "Cola");
- AddMenuItem(Getraenk, 1, "$2");
- AddMenuItem(Getraenk, 0, "Fanta");
- AddMenuItem(Getraenk, 1, "$2");
- AddMenuItem(Getraenk, 0, "Sprite");
- AddMenuItem(Getraenk, 1, "$2");
- AddMenuItem(Getraenk, 0, "Wasser");
- AddMenuItem(Getraenk, 1, "$2");
- AddMenuItem(Getraenk, 0, "Stilles Wasser");
- AddMenuItem(Getraenk, 1, "$2");
- AddMenuItem(Getraenk, 0, "Kakao");
- AddMenuItem(Getraenk, 1, "$2");
- AddMenuItem(Getraenk, 0, "Cafe");
- AddMenuItem(Getraenk, 1, "$2");
- AddMenuItem(Getraenk, 0, "Hohes C Saft");
- AddMenuItem(Getraenk, 1, "$2");
- Salat = CreateMenu("Salate", 2, 125, 150, 300);
- AddMenuItem(Salat, 0, "Delight Slat");
- AddMenuItem(Salat, 1, "$5");
- AddMenuItem(Salat, 0, "Grilled Chicken Salad");
- AddMenuItem(Salat, 1, "$5");
- AddMenuItem(Salat, 0, "Grilled Chicken Wrap");
- AddMenuItem(Salat, 1, "$5");
- Menu = CreateMenu("Menu", 2, 125, 150, 300);
- AddMenuItem(Menu, 0, "King box (Getraenk, Burger, Spielzeug)");
- AddMenuItem(Menu, 1, "$5");
- ShowMenuForPlayer(BurgerKing, i);
- IsMenuShowed[i] = 1;
- }
- forward UpdateChickenPositions();
- public UpdateChickenPositions()
- {
- for(new i = 0; i < MAX_PLAYERS; i ++)
- {
- if(IsMenuShowed[i] == 0)
- {
- for(new j = 0; j < sizeof(ChickenDriveIn); j ++)
- {
- new Float:dist;
- dist = GetDistance(i, ChickenDriveIn[j][0], ChickenDriveIn[j][1]);
- if(dist < 5)
- {
- GameTextForPlayer(i, "~n~~n~~n~~w~Wilkommen beim DriveIn von ~r~KFC~w~, bitte waehle deine Mahlzeit aus", 2000, 3);
- TogglePlayerControllable(i, 0);
- SetTimerEx("ShowMenuChicken", 2000, 0, "i", i);
- }
- }
- }
- }
- }
- forward ShowMenuChicken(i);
- public ShowMenuChicken(i)
- {
- KentuckyFriedChicken = CreateMenu("KentuckyFriedChicken", 2, 125, 150, 300);
- AddMenuItem(KentuckyFriedChicken, 0, "Chicken Wraps");
- AddMenuItem(KentuckyFriedChicken, 1, "$5");
- AddMenuItem(KentuckyFriedChicken, 0, "Gegrilltes Huhn");
- AddMenuItem(KentuckyFriedChicken, 1, "$10");
- AddMenuItem(KentuckyFriedChicken, 0, "Kids Menu");
- AddMenuItem(KentuckyFriedChicken, 1, "$20");
- AddMenuItem(KentuckyFriedChicken, 0, "Cola");
- AddMenuItem(KentuckyFriedChicken, 1, "$5");
- AddMenuItem(KentuckyFriedChicken, 0, "Fanta");
- AddMenuItem(KentuckyFriedChicken, 1, "$5");
- AddMenuItem(KentuckyFriedChicken, 0, "Sprite");
- AddMenuItem(KentuckyFriedChicken, 1, "$5");
- ShowMenuForPlayer(KentuckyFriedChicken, i);
- IsMenuShowed[i] = 1;
- }
- forward ShowMenuPizza(i);
- public ShowMenuPizza(i)
- {
- PizzaHut = CreateMenu("PizzaHut", 2, 125, 150, 300);
- AddMenuItem(PizzaHut, 0, "Pizza Stück");
- AddMenuItem(PizzaHut, 1, "$5");
- AddMenuItem(PizzaHut, 0, "1/2 Pizza");
- AddMenuItem(PizzaHut, 1, "$10");
- AddMenuItem(PizzaHut, 0, "Pizza");
- AddMenuItem(PizzaHut, 1, "$15");
- AddMenuItem(PizzaHut, 0, "Pizza Menu (Pizza+ Getraenk)");
- AddMenuItem(PizzaHut, 1, "$20");
- AddMenuItem(PizzaHut, 0, "Cola");
- AddMenuItem(PizzaHut, 1, "$5");
- AddMenuItem(PizzaHut, 0, "Fanta");
- AddMenuItem(PizzaHut, 1, "$5");
- AddMenuItem(PizzaHut, 0, "Sprite");
- AddMenuItem(PizzaHut, 1, "$5");
- ShowMenuForPlayer(PizzaHut, i);
- IsMenuShowed[i] = 1;
- }
- forward UpdatePizzaPositions();
- public UpdatePizzaPositions()
- {
- for(new i = 0; i < MAX_PLAYERS; i ++)
- {
- if(IsMenuShowed[i] == 0)
- {
- for(new j = 0; j < sizeof(PizzaDriveIn); j ++)
- {
- new Float:dist;
- dist = GetDistance(i, PizzaDriveIn[j][0], PizzaDriveIn[j][1]);
- if(dist < 5)
- {
- GameTextForPlayer(i, "~n~~n~~n~~w~Wilkommen beim DriveIn von ~r~Pizza Hut~w~, bitte waehle deine Mahlzeit aus", 2000, 3);
- TogglePlayerControllable(i, 0);
- SetTimerEx("ShowMenuPizza", 2000, 0, "i", i);
- }
- }
- }
- }
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- new Menu:Current = GetPlayerMenu(playerid);
- new Float:PlayerHealth;
- new Health = GetPlayerHealth(playerid, PlayerHealth);
- if(Current == BurgerKing)
- {
- switch(row)
- {
- case 0:
- {
- ShowMenuForPlayer(Burger,playerid);
- }
- case 1:
- {
- ShowMenuForPlayer(Getraenk,playerid);
- }
- case 2:
- {
- ShowMenuForPlayer(Salat,playerid);
- }
- case 3:
- {
- ShowMenuForPlayer(Menu,playerid);
- }
- }
- }
- if(CurrentMenu == Burger)
- {
- switch(row)
- {
- case 0:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir einen Whooper gekauft. Guten Appetit!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 1:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir einen Double Whooper gekauft. Einen schönen Tag noch!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 2:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir einen Big King gekauft. Einen schönen Tag noch!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 3:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir einen Big King XXL gekauft. Einen schönen Tag noch!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 4:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir einen Double Steakhouse gekauft. Einen schönen Tag noch!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 5:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir einen Cheesburger gekauft. Einen schönen Tag noch!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 6:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir einen Hamburger gekauft. Einen schönen Tag noch!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 7:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir einen X-Tra Long Chili Chees gekauft. Einen schönen Tag noch!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 8:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir einen Double Cheesburger gekauft. Einen schönen Tag noch!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 9:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir einen Beacon Cheesburger gekauft. Einen schönen Tag noch!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- }
- }
- if (CurrentMenu == Getraenke)
- {
- switch(row)
- {
- case 0:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir eine Cola gekauft. Wir hoffen du besuchst und bald wieder!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 1:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir eine Fanta gekauft. Gute Wahl!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 2:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir eine Sprite gekauft. Eine gute Entscheidung!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 3:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir ein Wasser gekauft. Wir hoffen du besuchst und bald wieder!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 4:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir ein stilles Wasser gekauft. Wir hoffen du besuchst und bald wieder!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 5:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir ein Kakao gekauft. Lass ihn dir schmecken!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 6:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir ein Cafe gekauft. Vorsicht heiß!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 7:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir einen Hohes C Saft gekauft. Lass ihn dir schmecken!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- }
- }
- if (CurrentMenu == Salate)
- {
- switch(row)
- {
- case 0:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir eine leichten Salat gekauft. Lass ihn dir schmecken!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 1:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir eine Grilled Chicken Salat gekauft. Eine sehr gute Wahl!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- case 2:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir eine Grilled chicken Wrap gekauft. Wir hoffen es schmeckt dir!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- }
- }
- if(CurrentMenu == Menus)
- {
- switch(row)
- {
- case 0:
- {
- GameTextForPlayer(playerid, "Burger King:Du hast dir eine King box gekauft. Viel Spaß mit dem Wüfel!", 3000, 3);
- SetPlayerHealth(playerid, PlayerHealth+50);
- GivePlayerMoney(playerid,-5);
- }
- }
- }
- return 1;
- }
- if(Current == KentuckyFriedChicken)
- {
- switch(row)
- {
- case 0:
- {
- GivePlayerMoney(playerid, -5);
- if(Health <= 74.9)
- {
- SetPlayerHealth(playerid, PlayerHealth+25);
- }
- else
- {
- SetPlayerHealth(playerid, 100.0);
- }
- SendClientMessage(playerid, 0xFFC801C8, "Kentucky Fried Chicken: Vielen Dank für Ihr Interesse an unserem Essen, guten Tag!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- case 1:
- {
- GivePlayerMoney(playerid, -10);
- if(Health <= 49.9)
- {
- SetPlayerHealth(playerid, PlayerHealth+50);
- }
- else
- {
- SetPlayerHealth(playerid, 100.0);
- }
- SendClientMessage(playerid, 0xFFC801C8, "Kentucky Fried Chicken: wir danken ihnen und wünschen ihnen guten Apetit!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- case 2:
- {
- GivePlayerMoney(playerid, -20);
- SetPlayerHealth(playerid, PlayerHealth+100);
- SendClientMessage(playerid, 0xFFC801C8, "Kentucky Fried Chicken: Wir hoffen sie essen alles. Einenn schönen Tag noch!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- case 3:
- {
- GivePlayerMoney(playerid, -5);
- SetPlayerHealth(playerid, PlayerHealth+10);
- SendClientMessage(playerid, 0xFFC801C8, "Kentucky Fried Chicken: Danke für ihren besuch und lassen sie sich ihre Cola schmecken!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- case 4:
- {
- GivePlayerMoney(playerid, -5);
- SetPlayerHealth(playerid, PlayerHealth+10);
- SendClientMessage(playerid, 0xFFC801C8, "Kentucky Fried Chicken: Danke für ihren besuch und lassen sie sich ihre Fanta schmecken!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- case 5:
- {
- GivePlayerMoney(playerid, -5);
- SetPlayerHealth(playerid, PlayerHealth+10);
- SendClientMessage(playerid, 0xFFC801C8, "Kentucky Fried Chicken: Danke für ihren besuch und lassen sie sich ihre Sprite schmecken!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- }
- }
- if(Current == PizzaHut)
- {
- switch(row)
- {
- case 0:
- {
- GivePlayerMoney(playerid, -5);
- if(Health <= 74.9)
- {
- SetPlayerHealth(playerid, PlayerHealth+25);
- }
- else
- {
- SetPlayerHealth(playerid, 100.0);
- }
- SendClientMessage(playerid, 0xFFC801C8, "Pizza Hut: Vielen Dank für Ihr Interesse an unserem Essen, guten Tag!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- case 1:
- {
- GivePlayerMoney(playerid, -10);
- if(Health <= 49.9)
- {
- SetPlayerHealth(playerid, PlayerHealth+50);
- }
- else
- {
- SetPlayerHealth(playerid, 100.0);
- }
- SendClientMessage(playerid, 0xFFC801C8, "Pizza Hut: Wir danken ihnen und wünschen ihnen guten Apetit!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- case 2:
- {
- GivePlayerMoney(playerid, -20);
- SetPlayerHealth(playerid, PlayerHealth+75);
- SendClientMessage(playerid, 0xFFC801C8, "Pizza Hut: Wir hoffen sie essen alles. Einenn schönen Tag noch!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- case 3:
- {
- GivePlayerMoney(playerid, -20);
- SetPlayerHealth(playerid, PlayerHealth+100);
- SendClientMessage(playerid, 0xFFC801C8, "Pizza Hut: Lassen sie sich ihr Pizza Menu schmecken!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- case 4:
- {
- GivePlayerMoney(playerid, -5);
- SetPlayerHealth(playerid, PlayerHealth+10);
- SendClientMessage(playerid, 0xFFC801C8, "Pizza Hut: Danke für ihren besuch und lassen sie sich ihre Cola schmecken!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- case 5:
- {
- GivePlayerMoney(playerid, -5);
- SetPlayerHealth(playerid, PlayerHealth+10);
- SendClientMessage(playerid, 0xFFC801C8, "Pizza Hut: Danke für ihren besuch und lassen sie sich ihre Fanta schmecken!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- case 6:
- {
- GivePlayerMoney(playerid, -5);
- SetPlayerHealth(playerid, PlayerHealth+10);
- SendClientMessage(playerid, 0xFFC801C8, "Pizza Hut : Danke für ihren besuch und lassen sie sich ihre Sprite schmecken!");
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- }
- }
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- TogglePlayerControllable(playerid, 1);
- SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
- return 1;
- }
- forward CanDriveThruAgain(playerid);
- public CanDriveThruAgain(playerid)
- {
- IsMenuShowed[playerid] = 0;
- }
- forward Float:GetDistance(playerid, Float:x, Float:y);
- public Float:GetDistance(playerid, Float:x, Float:y)
- {
- new Float:x2, Float:y2, Float:z2;
- GetPlayerPos(playerid, x2, y2, z2);
- x = x - x2;
- y = y - y2;
- return floatsqroot(x*x+y*y);
- }
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