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- /*
- File: fn_atmMenu.sqf
- Author: Bryan "Tonic" Boardwine
- Description:
- Opens and manages the bank menu.
- */
- private["_display","_text","_units","_type"];
- if(!life_use_atm) exitWith
- {
- hint "Weil du die Staatsbank ausgeraubt hast kannst du den Bankautomaten für 5 Minuten nicht benutzen.";
- };
- if(!dialog) then
- {
- if(!(createDialog "Life_atm_management")) exitWith {};
- };
- disableSerialization;
- _display = findDisplay 2700;
- _text = _display displayCtrl 2701;
- _units = _display displayCtrl 2703;
- lbClear _units;
- _text ctrlSetStructuredText parseText format["<img size='1.7' image='icons\bank.paa'/> $%1<br/><img size='1.6' image='icons\money.paa'/> $%2",[life_atmcash] call life_fnc_numberText,[life_cash] call life_fnc_numberText];
- player say3D "ATM_sound";
- {
- if(alive _x) then
- {
- switch (side _x) do
- {
- case west: {_type = "Cop"};
- case civilian: {_type = "Civ"};
- case independent: {_type = "EMS"};
- };
- _units lbAdd format["%1 (%2)",_x getVariable["realname",name _x],_type];
- _units lbSetData [(lbSize _units)-1,str(_x)];
- };
- } foreach playableUnits;
- lbSetCurSel [2703,0];
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