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- let mut active_player = &mut self.player1;
- loop {
- ... do stuff with active_player ...
- println!("{} {}", self.player1.last_move(), self.player2.last_move());
- // Switch to next player
- }
- loop {
- {
- let mut active_player = &mut self.player1;
- // ... do stuff with active_player ...
- }
- println!("{} {}", self.player1.last_move(), self.player2.last_move());
- // Switch to next player
- }
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