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- * NewDenverCity (~Denver@CA6F9BF8:E17E13C8:DB0D5CB4:IP) has joined
- <Camerupt> ayy
- <NewDenverCity> Camerupt: i'm going away until the 10th for business, just a reminder
- <Camerupt> alright, i can work on a ton of trainers in that time
- <padz> im going away until the memeth for andness, just a reminder
- <Camerupt> for double battles, does the first number in the three on the script change
- <Camerupt> the one that says it controls battle type
- <NewDenverCity> are you talking about the macro or the struct?
- <Camerupt> trainerbattle 0, 1, 0, before, after
- <Camerupt> 0 - battle type 1-trainer number 0-additional value
- <NewDenverCity> oh, yeah, it'd be either 3 or four i believe
- <Camerupt> for a double battle? i looked on deigo's tutorial and it didn't say anything about it
- <NewDenverCity> let me show you spherical's trainerbattle thing. also, you can't have numbers be the start of labels btw
- <NewDenverCity> i'm not sure if that's how it is in armips, but devkitarm stops if it has a number as the start of a lable.
- <Camerupt> fucc so i have to go back and change those ones i did today
- <ChemicalMan> fuck you camerupt look for fluffy snakes yourself
- <Camerupt> good thing i only did a few, to test the waters
- <padz> it does change
- <padz> i think you should do trainerbattle_double instead of trainerbattle 3 or whatever
- <padz> in fact, youll have to, because armips doesnt even do variable args
- <NewDenverCity> i wrote trainerbattle1, trainerbattle2, etc
- <NewDenverCity> i didn't know devkitarm did that either tbh
- <padz> the best time to name stuff is as soon as possible
- <NewDenverCity> http://sphericalice.com/romhacking/documents/script/index.html#c-5C here's how the trainerbattle table works
- <padz> devkitarm doesnt care if you dont pass enough args, only if you dont pass an arg that gets used
- <Camerupt> thanks NDC
- <Camerupt> i'll redo those trainers tomorrow and do more of them
- <NewDenverCity> ah, ok.
- <Camerupt> i only did a few today to make sure i was doing them right before getting carried away
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