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  1. avr. 26 23:37:20 <Meuterion> As for the graphical stuff, is there some kind of limitations ? like no moving parts, or no "idle" particles effects ?
  2. avr. 26 23:37:48 <GeorgeV> At to moment weapons don't have moving parts.
  3. avr. 26 23:38:03 <Meuterion> same for the helm i suppose ?
  4. avr. 26 23:38:08 <GeorgeV> They have their weapon graphic, then a projectile that can have an animation (this might only be fore melee weapons).
  5. avr. 26 23:38:30 <GeorgeV> At the moment the helmets also can't be animated.
  6. avr. 26 23:38:54 <GeorgeV> I know we've thought about that a lot for helmets. It might go in eventually.
  7. avr. 26 23:40:22 <Meuterion> So the weapon graphics, i suppose there's no difference between idle and firing, at least for the gun body
  8. avr. 26 23:40:30 <GeorgeV> Right now I don't we can do animated helms.
  9. avr. 26 23:40:46 <GeorgeV> Weapon graphics have no difference. They have a bit of recoil but that's an effect, not a graphic.
  10. avr. 26 23:42:21 <Meuterion> Is that something you've though about adding in the future, or is it more "not doable stuff" ?
  11. avr. 26 23:43:26 <GeorgeV> It's really a matter or resources. We might add a lot of this stuff in the future. But when? Who knows. It matters how much time we have, if we have other uses for such code, etc.
  12. avr. 26 23:44:41 <Meuterion> yeah, that might not be something with high priority right now (it's fine with me)
  13. avr. 26 23:45:06 <GeorgeV> We can have tons of fun weapons but if we coded for each one individually to have a very unique potentially only useful for that weapon code then we'd have a LOT of work to do. Probablyh too much :P
  14. avr. 26 23:45:29 <GeorgeV> There MIGHT be hope for a hookshot-like weapon if we were planning to do one by release. That's what I'm checking on right now.
  15. avr. 26 23:45:33 <GeorgeV> No promises.
  16. avr. 26 23:46:31 <GeorgeV> But the weapons, helms, etc were intended originally to be mostly an art thing. Our artists have more free time than the programmers who are constantly hard at work.
  17. avr. 26 23:46:46 <Meuterion> Still about guns, are beam projectile planned or already in ?
  18. avr. 26 23:47:04 <GeorgeV> If you mean like large continuous beams, I don't think they're in at the moment.
  19. avr. 26 23:47:11 <GeorgeV> However I'm almost certain they are planned.
  20. avr. 26 23:47:53 <Meuterion> Well, another idea i got for the weapon, was some kind of lightning gatling gun
  21. avr. 26 23:47:55 <GeorgeV> I'm made some beam projectile graphics myself. They're not in right now though but I assume they're going to go in.
  22. avr. 26 23:49:07 <GeorgeV> Does this lightning gatling gun stop when it hits people or go through them?
  23. avr. 26 23:50:35 <Meuterion> it might seems more plausible" if it stops at the first target it hit
  24. avr. 26 23:52:33 <GeorgeV> I know we don't have beams coded. Right now the decider is afk. But they're talking about beams vs the hookshot-ish thing. Both are likely to go in. I'm just trying to see if either will be in before release so we can give you an okay on one.
  25. avr. 26 23:53:00 <GeorgeV> We dont have either one of those in game but are contemplating the request.
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