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- //Health Bonus Pulse
- event HudHealthBonusPulse
- {
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
- Animate PlayerStatusHealthValue fgcolor "HealthBuff" Linear 0.0 0.0
- RunEvent HudHealthBonusPulseLoop 0.4
- }
- // call to loop HudHealthBonusPulse
- event HudHealthBonusPulseLoop
- {
- RunEvent HudHealthBonusPulse 0.0
- }
- event HudHealthBonusPulseStop
- {
- StopEvent HudHealthBonusPulse 0.0
- StopEvent HudHealthBonusPulseLoop 0.0
- Animate PlayerStatusHealthValue fgcolor "HealthNormal" Linear 0.0 0.0
- }
- //===========================================
- //Health Dying Pulse
- event HudHealthDyingPulse
- {
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
- Animate PlayerStatusHealthValue fgcolor "HealthHurt" Linear 0.0 0.0
- RunEvent HudHealthDyingPulseLoop 0.25
- }
- // call to loop HudHealthDyingPulse
- event HudHealthDyingPulseLoop
- {
- RunEvent HudHealthDyingPulse 0.0
- }
- event HudHealthDyingPulseStop
- {
- StopEvent HudHealthDyingPulse 0.0
- StopEvent HudHealthDyingPulseLoop 0.0
- Animate PlayerStatusHealthValue fgcolor "HealthNormal" Linear 0.0 0.0
- }
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