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Pickups Menu

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Mar 4th, 2011
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  1. /******************************Pickups Menu*********************************
  2. * *
  3. *Scriptat de amaru de pe sa-mp.ro *
  4. *Credite la: wiki.sa-mp.com pentru id-urile pickupurilor *
  5. * Akor: Sound menu. M-am inspirat de acolo la dialogul lung. *
  6. ****************************************************************************
  7. */
  8. #include <a_samp>
  9.  
  10. #define DIALOG_LIGHTBLUE "{00CED1}"
  11. #define ALB "{ffffff}"
  12. #define DIALOG_RED "{F81414}"
  13. #define COLOR_WHITE 0xFFFFFFAA
  14.  
  15. #pragma tabsize 0
  16.  
  17. public OnFilterScriptInit()
  18. {
  19. print("\n--------------------------------------");
  20. print(" Pickups menu facut de amaru de pe sa-mp.ro");
  21. print("--------------------------------------\n");
  22. return 1;
  23. }
  24.  
  25. public OnPlayerConnect(playerid)
  26. {
  27. SendClientMessage(playerid, COLOR_WHITE, "This server is using amaru's pickup panel by www.sa-mp.ro");
  28. return 1;
  29. }
  30.  
  31. public OnPlayerCommandText(playerid, cmdtext[])
  32. {
  33. if (strcmp("/pickups", cmdtext, true, 10) == 0)
  34. {
  35. new str[2970];
  36. format(str,2970,"{FFFFFF}Briefcase \n");
  37. format(str,2970,"%s{FFFFFF}Money \n",str);
  38. format(str,2970,"%s{ffffff}Information\n",str);
  39. format(str,2970,"%s{ffffff}Heart\n",str);
  40. format(str,2970,"%s{ffffff}Adrenaline Pill\n",str);
  41. format(str,2970,"%s{ffffff}Armor\n",str);
  42. format(str,2970,"%s{ffffff}Bribe\n",str);
  43. format(str,2970,"%s{ffffff}GTA 3 Logo\n",str);
  44. format(str,2970,"%s{ffffff}Grey Bomb\n",str);
  45. format(str,2970,"%s{ffffff}Photo OP\n",str);
  46. format(str,2970,"%s{ffffff}Rampage (single skull)\n",str);
  47. format(str,2970,"%s{ffffff}Two Player Rampage (two skulls)\n",str);
  48. format(str,2970,"%s{ffffff}Blue House\n",str);
  49. format(str,2970,"%s{ffffff}Green House\n",str);
  50. format(str,2970,"%s{ffffff}Dollar\n",str);
  51. format(str,2970,"%s{ffffff}Blue T-shirt\n",str);
  52. format(str,2970,"%s{ffffff}Tiki\n",str);
  53. format(str,2970,"%s{ffffff}Save Disk\n",str);
  54. format(str,2970,"%s{ffffff}Drug Bundle\n",str);
  55. format(str,2970,"%s{ffffff}2 Players\n",str);
  56. format(str,2970,"%s{ffffff}Corona\n",str);
  57. format(str,2970,"%s{ffffff}Checkpoint\n",str);
  58. format(str,2970,"%s{ffffff}Arrow\n",str);
  59. format(str,2970,"%s{ffffff}Interior\n",str);
  60. format(str,2970,"%s{ffffff}Information enter/exit\n",str);
  61. format(str,2970,"%s{ffffff}Pizza Box\n",str);
  62. format(str,2970,"%s{ffffff}Madd Dogg's rhyme book\n",str);
  63. format(str,2970,"%s{ffffff}Weapons Menu\n",str);
  64. ShowPlayerDialog(playerid,85,DIALOG_STYLE_LIST,"{00CED1}Pickups Menu",str,"Ok","");
  65. return 1;
  66. }
  67. return 0;
  68. }
  69.  
  70. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  71. {
  72. new string[256];
  73. if(dialogid == 85)
  74. {
  75. if(response)
  76. {
  77. if(listitem == 0)
  78. {
  79. new Float:X,Float:Y,Float:Z;
  80. GetPlayerPos(playerid, X, Y, Z);
  81. CreatePickup(1210,1, X,Y,Z,0);
  82. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  83. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  84. }
  85. if(listitem == 1)
  86. {
  87. new Float:X,Float:Y,Float:Z;
  88. GetPlayerPos(playerid, X, Y, Z);
  89. CreatePickup(1212,1, X,Y,Z,0);
  90. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  91. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  92. }
  93. if(listitem == 2)
  94. {
  95. new Float:X,Float:Y,Float:Z;
  96. GetPlayerPos(playerid, X, Y, Z);
  97. CreatePickup(1239,1, X,Y,Z,0);
  98. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  99. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  100. }
  101. if(listitem == 3)
  102. {
  103. new Float:X,Float:Y,Float:Z;
  104. GetPlayerPos(playerid, X, Y, Z);
  105. CreatePickup(1240,1, X,Y,Z,0);
  106. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  107. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  108. }
  109. if(listitem == 4)
  110. {
  111. new Float:X,Float:Y,Float:Z;
  112. GetPlayerPos(playerid, X, Y, Z);
  113. CreatePickup(1241,1, X,Y,Z,0);
  114. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  115. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  116. }
  117. if(listitem == 5)
  118. {
  119. new Float:X,Float:Y,Float:Z;
  120. GetPlayerPos(playerid, X, Y, Z);
  121. CreatePickup(1242,1, X,Y,Z,0);
  122. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  123. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  124. }
  125. if(listitem == 6)
  126. {
  127. new Float:X,Float:Y,Float:Z;
  128. GetPlayerPos(playerid, X, Y, Z);
  129. CreatePickup(1247,1, X,Y,Z,0);
  130. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  131. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  132. }
  133. if(listitem == 7)
  134. {
  135. new Float:X,Float:Y,Float:Z;
  136. GetPlayerPos(playerid, X, Y, Z);
  137. CreatePickup(1248,1, X,Y,Z,0);
  138. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  139. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  140. }
  141. if(listitem == 8)
  142. {
  143. new Float:X,Float:Y,Float:Z;
  144. GetPlayerPos(playerid, X, Y, Z);
  145. CreatePickup(1252,1, X,Y,Z,0);
  146. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  147. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  148. }
  149. if(listitem == 9)
  150. {
  151. new Float:X,Float:Y,Float:Z;
  152. GetPlayerPos(playerid, X, Y, Z);
  153. CreatePickup(1253,1, X,Y,Z,0);
  154. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  155. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  156. }
  157. if(listitem == 10)
  158. {
  159. new Float:X,Float:Y,Float:Z;
  160. GetPlayerPos(playerid, X, Y, Z);
  161. CreatePickup(1254,1, X,Y,Z,0);
  162. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  163. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  164. }
  165. if(listitem == 11)
  166. {
  167. new Float:X,Float:Y,Float:Z;
  168. GetPlayerPos(playerid, X, Y, Z);
  169. CreatePickup(1313,1, X,Y,Z,0);
  170. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  171. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  172. }
  173. if(listitem == 12)
  174. {
  175. new Float:X,Float:Y,Float:Z;
  176. GetPlayerPos(playerid, X, Y, Z);
  177. CreatePickup(1272,1, X,Y,Z,0);
  178. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  179. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  180. }
  181. if(listitem == 13)
  182. {
  183. new Float:X,Float:Y,Float:Z;
  184. GetPlayerPos(playerid, X, Y, Z);
  185. CreatePickup(1273,1, X,Y,Z,0);
  186. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  187. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  188. }
  189. if(listitem == 14)
  190. {
  191. new Float:X,Float:Y,Float:Z;
  192. GetPlayerPos(playerid, X, Y, Z);
  193. CreatePickup(1274,1, X,Y,Z,0);
  194. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  195. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  196. }
  197. if(listitem == 15)
  198. {
  199. new Float:X,Float:Y,Float:Z;
  200. GetPlayerPos(playerid, X, Y, Z);
  201. CreatePickup(1275,1, X,Y,Z,0);
  202. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  203. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  204. }
  205. if(listitem == 16)
  206. {
  207. new Float:X,Float:Y,Float:Z;
  208. GetPlayerPos(playerid, X, Y, Z);
  209. CreatePickup(1276,1, X,Y,Z,0);
  210. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  211. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  212. }
  213. if(listitem == 17)
  214. {
  215. new Float:X,Float:Y,Float:Z;
  216. GetPlayerPos(playerid, X, Y, Z);
  217. CreatePickup(1277,1, X,Y,Z,0);
  218. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  219. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  220. }
  221. if(listitem == 18)
  222. {
  223. new Float:X,Float:Y,Float:Z;
  224. GetPlayerPos(playerid, X, Y, Z);
  225. CreatePickup(1279,1, X,Y,Z,0);
  226. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  227. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  228. }
  229. if(listitem == 19)
  230. {
  231. new Float:X,Float:Y,Float:Z;
  232. GetPlayerPos(playerid, X, Y, Z);
  233. CreatePickup(1314,1, X,Y,Z,0);
  234. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  235. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  236. }
  237. if(listitem == 20)
  238. {
  239. new Float:X,Float:Y,Float:Z;
  240. GetPlayerPos(playerid, X, Y, Z);
  241. CreatePickup(1316,1, X,Y,Z,0);
  242. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  243. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  244. }
  245. if(listitem == 21)
  246. {
  247. new Float:X,Float:Y,Float:Z;
  248. GetPlayerPos(playerid, X, Y, Z);
  249. CreatePickup(1317,1, X,Y,Z,0);
  250. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  251. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  252. }
  253. if(listitem == 22)
  254. {
  255. new Float:X,Float:Y,Float:Z;
  256. GetPlayerPos(playerid, X, Y, Z);
  257. CreatePickup(1318,1, X,Y,Z,0);
  258. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  259. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  260. }
  261. if(listitem == 23)
  262. {
  263. new Float:X,Float:Y,Float:Z;
  264. GetPlayerPos(playerid, X, Y, Z);
  265. CreatePickup(1559,1, X,Y,Z,0);
  266. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  267. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  268. }
  269. if(listitem == 24)
  270. {
  271. new Float:X,Float:Y,Float:Z;
  272. GetPlayerPos(playerid, X, Y, Z);
  273. CreatePickup(1582,1, X,Y,Z,0);
  274. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  275. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  276. }
  277. if(listitem == 25)
  278. {
  279. new Float:X,Float:Y,Float:Z;
  280. GetPlayerPos(playerid, X, Y, Z);
  281. CreatePickup(2894,1, X,Y,Z,0);
  282. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  283. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  284. }
  285. if(listitem == 26)
  286. {
  287. new str[2970];
  288. format(str,2970,"{FFFFFF}Regular Dildo \n");
  289. format(str,2970,"%s{FFFFFF}White Dildo \n",str);
  290. format(str,2970,"%s{FFFFFF}Vibrator \n",str);
  291. format(str,2970,"%s{FFFFFF}Another Vibrator \n",str);
  292. format(str,2970,"%s{FFFFFF}Flowers \n",str);
  293. format(str,2970,"%s{FFFFFF}Cane \n",str);
  294. format(str,2970,"%s{FFFFFF}CJ's Phone \n",str);
  295. format(str,2970,"%s{FFFFFF}Brass Knuckles \n",str);
  296. format(str,2970,"%s{FFFFFF}Golf Club \n",str);
  297. format(str,2970,"%s{FFFFFF}Police Trungeon \n",str);
  298. format(str,2970,"%s{FFFFFF}Combat Knife \n",str);
  299. format(str,2970,"%s{FFFFFF}Baseball Bat \n",str);
  300. format(str,2970,"%s{FFFFFF}Shovel \n",str);
  301. format(str,2970,"%s{FFFFFF}Pool Cue \n",str);
  302. format(str,2970,"%s{FFFFFF}Katana \n",str);
  303. format(str,2970,"%s{FFFFFF}Chainsaw \n",str);
  304. format(str,2970,"%s{FFFFFF}Frag Grenade \n",str);
  305. format(str,2970,"%s{FFFFFF}Tear Gas Grenade \n",str);
  306. format(str,2970,"%s{FFFFFF}Molotov Cocktail \n",str);
  307. format(str,2970,"%s{FFFFFF}Colt 45 Pistol \n",str);
  308. format(str,2970,"%s{FFFFFF}Silenced Colt 45 Pistol \n",str);
  309. format(str,2970,"%s{FFFFFF}Desert Eagle \n",str);
  310. format(str,2970,"%s{FFFFFF}Regular Shotgun \n",str);
  311. format(str,2970,"%s{FFFFFF}Sawn-Off Shotgun \n",str);
  312. format(str,2970,"%s{FFFFFF}SPAZ-12 Shotgun \n",str);
  313. format(str,2970,"%s{FFFFFF}Mac-10 (Or Micro-UZI) \n",str);
  314. format(str,2970,"%s{FFFFFF}MP5 \n",str);
  315. format(str,2970,"%s{FFFFFF}AK47 Assault Rifle \n",str);
  316. format(str,2970,"%s{FFFFFF}M4 Assault Rifle \n",str);
  317. format(str,2970,"%s{FFFFFF}Country Rifle \n",str);
  318. format(str,2970,"%s{FFFFFF}Sniper Rifle \n",str);
  319. format(str,2970,"%s{FFFFFF}Rocket Launcher \n",str);
  320. format(str,2970,"%s{FFFFFF}Heat Seeking Rocket Launcher \n",str);
  321. format(str,2970,"%s{FFFFFF}Flamethrower \n",str);
  322. format(str,2970,"%s{FFFFFF}Minigun \n",str);
  323. format(str,2970,"%s{FFFFFF}Satchel Charges \n",str);
  324. format(str,2970,"%s{FFFFFF}Detonator \n",str);
  325. format(str,2970,"%s{FFFFFF}Spray Paint Can \n",str);
  326. format(str,2970,"%s{FFFFFF}Fire Extinguisher \n",str);
  327. format(str,2970,"%s{FFFFFF}Camera \n",str);
  328. format(str,2970,"%s{FFFFFF}Night Vision Goggles \n",str);
  329. format(str,2970,"%s{FFFFFF}Infra-Red Goggles \n",str);
  330. format(str,2970,"%s{FFFFFF}Jetpack \n",str);
  331. format(str,2970,"%s{FFFFFF}Parachute \n",str);
  332. format(str,2970,"%s{FFFFFF}Tec-9 \n",str);
  333. ShowPlayerDialog(playerid,86, DIALOG_STYLE_LIST, ""DIALOG_LIGHTBLUE"Weapon Pickups",str,"Ok","Cancel");
  334. }
  335. }
  336. }
  337. if(dialogid == 86)
  338. {
  339. if(response)
  340. {
  341. if(listitem == 0)
  342. {
  343. new Float:X,Float:Y,Float:Z;
  344. GetPlayerPos(playerid, X, Y, Z);
  345. CreatePickup(321,1, X,Y,Z,0);
  346. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  347. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  348. }
  349. if(listitem == 1)
  350. {
  351. new Float:X,Float:Y,Float:Z;
  352. GetPlayerPos(playerid, X, Y, Z);
  353. CreatePickup(322,1, X,Y,Z,0);
  354. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  355. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  356. }
  357. if(listitem == 2)
  358. {
  359. new Float:X,Float:Y,Float:Z;
  360. GetPlayerPos(playerid, X, Y, Z);
  361. CreatePickup(323,1, X,Y,Z,0);
  362. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  363. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  364. }
  365. if(listitem == 3)
  366. {
  367. new Float:X,Float:Y,Float:Z;
  368. GetPlayerPos(playerid, X, Y, Z);
  369. CreatePickup(324,1, X,Y,Z,0);
  370. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  371. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  372. }
  373. if(listitem == 4)
  374. {
  375. new Float:X,Float:Y,Float:Z;
  376. GetPlayerPos(playerid, X, Y, Z);
  377. CreatePickup(325,1, X,Y,Z,0);
  378. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  379. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  380. }
  381. if(listitem == 5)
  382. {
  383. new Float:X,Float:Y,Float:Z;
  384. GetPlayerPos(playerid, X, Y, Z);
  385. CreatePickup(326,1, X,Y,Z,0);
  386. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  387. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  388. }
  389. if(listitem == 6)
  390. {
  391. new Float:X,Float:Y,Float:Z;
  392. GetPlayerPos(playerid, X, Y, Z);
  393. CreatePickup(330,1, X,Y,Z,0);
  394. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  395. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  396. }
  397. if(listitem == 7)
  398. {
  399. new Float:X,Float:Y,Float:Z;
  400. GetPlayerPos(playerid, X, Y, Z);
  401. CreatePickup(331,1, X,Y,Z,0);
  402. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  403. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  404. }
  405. if(listitem == 8)
  406. {
  407. new Float:X,Float:Y,Float:Z;
  408. GetPlayerPos(playerid, X, Y, Z);
  409. CreatePickup(333,1, X,Y,Z,0);
  410. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  411. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  412. }
  413. if(listitem == 9)
  414. {
  415. new Float:X,Float:Y,Float:Z;
  416. GetPlayerPos(playerid, X, Y, Z);
  417. CreatePickup(334,1, X,Y,Z,0);
  418. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  419. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  420. }
  421. if(listitem == 10)
  422. {
  423. new Float:X,Float:Y,Float:Z;
  424. GetPlayerPos(playerid, X, Y, Z);
  425. CreatePickup(335,1, X,Y,Z,0);
  426. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  427. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  428. }
  429. if(listitem == 11)
  430. {
  431. new Float:X,Float:Y,Float:Z;
  432. GetPlayerPos(playerid, X, Y, Z);
  433. CreatePickup(336,1, X,Y,Z,0);
  434. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  435. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  436. }
  437. if(listitem == 12)
  438. {
  439. new Float:X,Float:Y,Float:Z;
  440. GetPlayerPos(playerid, X, Y, Z);
  441. CreatePickup(337,1, X,Y,Z,0);
  442. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  443. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  444. }
  445. if(listitem == 13)
  446. {
  447. new Float:X,Float:Y,Float:Z;
  448. GetPlayerPos(playerid, X, Y, Z);
  449. CreatePickup(338,1, X,Y,Z,0);
  450. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  451. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  452. }
  453. if(listitem == 14)
  454. {
  455. new Float:X,Float:Y,Float:Z;
  456. GetPlayerPos(playerid, X, Y, Z);
  457. CreatePickup(339,1, X,Y,Z,0);
  458. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  459. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  460. }
  461. if(listitem == 15)
  462. {
  463. new Float:X,Float:Y,Float:Z;
  464. GetPlayerPos(playerid, X, Y, Z);
  465. CreatePickup(341,1, X,Y,Z,0);
  466. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  467. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  468. }
  469. if(listitem == 16)
  470. {
  471. new Float:X,Float:Y,Float:Z;
  472. GetPlayerPos(playerid, X, Y, Z);
  473. CreatePickup(342,1, X,Y,Z,0);
  474. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  475. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  476. }
  477. if(listitem == 17)
  478. {
  479. new Float:X,Float:Y,Float:Z;
  480. GetPlayerPos(playerid, X, Y, Z);
  481. CreatePickup(343,1, X,Y,Z,0);
  482. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  483. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  484. }
  485. if(listitem == 18)
  486. {
  487. new Float:X,Float:Y,Float:Z;
  488. GetPlayerPos(playerid, X, Y, Z);
  489. CreatePickup(344,1, X,Y,Z,0);
  490. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  491. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  492. }
  493. if(listitem == 19)
  494. {
  495. new Float:X,Float:Y,Float:Z;
  496. GetPlayerPos(playerid, X, Y, Z);
  497. CreatePickup(346,1, X,Y,Z,0);
  498. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  499. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  500. }
  501. if(listitem == 20)
  502. {
  503. new Float:X,Float:Y,Float:Z;
  504. GetPlayerPos(playerid, X, Y, Z);
  505. CreatePickup(347,1, X,Y,Z,0);
  506. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  507. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  508. }
  509. if(listitem == 21)
  510. {
  511. new Float:X,Float:Y,Float:Z;
  512. GetPlayerPos(playerid, X, Y, Z);
  513. CreatePickup(348,1, X,Y,Z,0);
  514. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  515. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  516. }
  517. if(listitem == 22)
  518. {
  519. new Float:X,Float:Y,Float:Z;
  520. GetPlayerPos(playerid, X, Y, Z);
  521. CreatePickup(349,1, X,Y,Z,0);
  522. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  523. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  524. }
  525. if(listitem == 23)
  526. {
  527. new Float:X,Float:Y,Float:Z;
  528. GetPlayerPos(playerid, X, Y, Z);
  529. CreatePickup(350,1, X,Y,Z,0);
  530. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  531. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  532. }
  533. if(listitem == 24)
  534. {
  535. new Float:X,Float:Y,Float:Z;
  536. GetPlayerPos(playerid, X, Y, Z);
  537. CreatePickup(351,1, X,Y,Z,0);
  538. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  539. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  540. }
  541. if(listitem == 25)
  542. {
  543. new Float:X,Float:Y,Float:Z;
  544. GetPlayerPos(playerid, X, Y, Z);
  545. CreatePickup(352,1, X,Y,Z,0);
  546. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  547. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  548. }
  549. if(listitem == 26)
  550. {
  551. new Float:X,Float:Y,Float:Z;
  552. GetPlayerPos(playerid, X, Y, Z);
  553. CreatePickup(353,1, X,Y,Z,0);
  554. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  555. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  556. }
  557. if(listitem == 27)
  558. {
  559. new Float:X,Float:Y,Float:Z;
  560. GetPlayerPos(playerid, X, Y, Z);
  561. CreatePickup(354,1, X,Y,Z,0);
  562. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  563. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  564. }
  565. if(listitem == 28)
  566. {
  567. new Float:X,Float:Y,Float:Z;
  568. GetPlayerPos(playerid, X, Y, Z);
  569. CreatePickup(355,1, X,Y,Z,0);
  570. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  571. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  572. }
  573. if(listitem == 29)
  574. {
  575. new Float:X,Float:Y,Float:Z;
  576. GetPlayerPos(playerid, X, Y, Z);
  577. CreatePickup(356,1, X,Y,Z,0);
  578. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  579. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  580. }
  581. if(listitem == 30)
  582. {
  583. new Float:X,Float:Y,Float:Z;
  584. GetPlayerPos(playerid, X, Y, Z);
  585. CreatePickup(357,1, X,Y,Z,0);
  586. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  587. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  588. }
  589. if(listitem == 31)
  590. {
  591. new Float:X,Float:Y,Float:Z;
  592. GetPlayerPos(playerid, X, Y, Z);
  593. CreatePickup(358,1, X,Y,Z,0);
  594. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  595. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  596. }
  597. if(listitem == 32)
  598. {
  599. new Float:X,Float:Y,Float:Z;
  600. GetPlayerPos(playerid, X, Y, Z);
  601. CreatePickup(359,1, X,Y,Z,0);
  602. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  603. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  604. }
  605. if(listitem == 33)
  606. {
  607. new Float:X,Float:Y,Float:Z;
  608. GetPlayerPos(playerid, X, Y, Z);
  609. CreatePickup(360,1, X,Y,Z,0);
  610. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  611. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  612. }
  613. if(listitem == 34)
  614. {
  615. new Float:X,Float:Y,Float:Z;
  616. GetPlayerPos(playerid, X, Y, Z);
  617. CreatePickup(361,1, X,Y,Z,0);
  618. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  619. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  620. }
  621. if(listitem == 35)
  622. {
  623. new Float:X,Float:Y,Float:Z;
  624. GetPlayerPos(playerid, X, Y, Z);
  625. CreatePickup(362,1, X,Y,Z,0);
  626. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  627. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  628. }
  629. if(listitem == 36)
  630. {
  631. new Float:X,Float:Y,Float:Z;
  632. GetPlayerPos(playerid, X, Y, Z);
  633. CreatePickup(363,1, X,Y,Z,0);
  634. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  635. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  636. }
  637. if(listitem == 37)
  638. {
  639. new Float:X,Float:Y,Float:Z;
  640. GetPlayerPos(playerid, X, Y, Z);
  641. CreatePickup(364,1, X,Y,Z,0);
  642. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  643. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  644. }
  645. if(listitem == 38)
  646. {
  647. new Float:X,Float:Y,Float:Z;
  648. GetPlayerPos(playerid, X, Y, Z);
  649. CreatePickup(365,1, X,Y,Z,0);
  650. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  651. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  652. }
  653. if(listitem == 39)
  654. {
  655. new Float:X,Float:Y,Float:Z;
  656. GetPlayerPos(playerid, X, Y, Z);
  657. CreatePickup(366,1, X,Y,Z,0);
  658. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  659. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  660. }
  661. if(listitem == 40)
  662. {
  663. new Float:X,Float:Y,Float:Z;
  664. GetPlayerPos(playerid, X, Y, Z);
  665. CreatePickup(367,1, X,Y,Z,0);
  666. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  667. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  668. }
  669. if(listitem == 41)
  670. {
  671. new Float:X,Float:Y,Float:Z;
  672. GetPlayerPos(playerid, X, Y, Z);
  673. CreatePickup(368,1, X,Y,Z,0);
  674. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  675. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  676. }
  677. if(listitem == 42)
  678. {
  679. new Float:X,Float:Y,Float:Z;
  680. GetPlayerPos(playerid, X, Y, Z);
  681. CreatePickup(369,1, X,Y,Z,0);
  682. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  683. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  684. }
  685. if(listitem == 43)
  686. {
  687. new Float:X,Float:Y,Float:Z;
  688. GetPlayerPos(playerid, X, Y, Z);
  689. CreatePickup(370,1, X,Y,Z,0);
  690. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  691. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  692. }
  693. if(listitem == 44)
  694. {
  695. new Float:X,Float:Y,Float:Z;
  696. GetPlayerPos(playerid, X, Y, Z);
  697. CreatePickup(371,1, X,Y,Z,0);
  698. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  699. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  700. }
  701. if(listitem == 45)
  702. {
  703. new Float:X,Float:Y,Float:Z;
  704. GetPlayerPos(playerid, X, Y, Z);
  705. CreatePickup(372,1, X,Y,Z,0);
  706. format(string, sizeof(string),""ALB"You have spawned a pickup in position: : "DIALOG_LIGHTBLUE"%d, %d, %d", X,Y,Z);
  707. ShowPlayerDialog(playerid, 87,DIALOG_STYLE_MSGBOX,""DIALOG_LIGHTBLUE"Pickup Spawned",string,"Ok","");
  708. }
  709. }
  710. }
  711. return 1;
  712. }
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