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- Search "MUS" (99 hits in 1 file)
- C:\Games\Enter the Gungeon\EtG_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows\SoundbanksInfo.xml (99 hits)
- Line 340: <Event Id="832166237" Name="Play_MUS_Anthem"/>
- Line 341: <Event Id="4247704996" Name="Play_MUS_Anthem_Winner_Short_01"/>
- Line 342: <Event Id="1075162602" Name="Play_MUS_Boss_Theme_Beholster"/>
- Line 343: <Event Id="849808829" Name="Play_MUS_Boss_Theme_Dragun_01"/>
- Line 344: <Event Id="849808830" Name="Play_MUS_Boss_Theme_Dragun_02"/>
- Line 345: <Event Id="1551819142" Name="Play_MUS_Boss_Theme_Gull"/>
- Line 346: <Event Id="716969274" Name="Play_MUS_Boss_Theme_Lich"/>
- Line 347: <Event Id="1282872445" Name="Play_MUS_BulletHell_Theme_01"/>
- Line 348: <Event Id="4116476174" Name="Play_MUS_Castle_Theme_01"/>
- Line 349: <Event Id="4244162541" Name="Play_MUS_Catacombs_Theme_01"/>
- Line 350: <Event Id="1420946526" Name="Play_MUS_Cathedral_Theme_01"/>
- Line 351: <Event Id="2212127529" Name="Play_MUS_Dungeon_State_Drone" MaxAttenuation="0.000000"/>
- Line 352: <Event Id="3990316081" Name="Play_MUS_Dungeon_State_Intro" MaxAttenuation="0.000000"/>
- Line 353: <Event Id="440608668" Name="Play_MUS_Dungeon_State_LoopA" MaxAttenuation="0.000000"/>
- Line 354: <Event Id="440608671" Name="Play_MUS_Dungeon_State_LoopB" MaxAttenuation="0.000000"/>
- Line 355: <Event Id="440608670" Name="Play_MUS_Dungeon_State_LoopC" MaxAttenuation="0.000000"/>
- Line 356: <Event Id="440608665" Name="Play_MUS_Dungeon_State_LoopD" MaxAttenuation="0.000000"/>
- Line 357: <Event Id="787274165" Name="Play_MUS_Dungeon_State_Secret" MaxAttenuation="0.000000"/>
- Line 358: <Event Id="3032707657" Name="Play_MUS_Dungeon_State_Shop" MaxAttenuation="0.000000"/>
- Line 359: <Event Id="3647834521" Name="Play_MUS_Dungeon_State_Winchester" MaxAttenuation="0.000000"/>
- Line 360: <Event Id="1021859616" Name="Play_MUS_Dungeon_State_Winner" MaxAttenuation="0.000000"/>
- Line 361: <Event Id="3082810640" Name="Play_MUS_Dungeon_Theme_01"/>
- Line 362: <Event Id="1459481638" Name="Play_MUS_Ending_Convict_01"/>
- Line 363: <Event Id="1604056256" Name="Play_MUS_Ending_Guide_01"/>
- Line 364: <Event Id="4163987082" Name="Play_MUS_Ending_Marine_01"/>
- Line 365: <Event Id="301104122" Name="Play_MUS_Ending_Pilot_01"/>
- Line 366: <Event Id="1469496829" Name="Play_MUS_Ending_State_01" MaxAttenuation="0.000000"/>
- Line 367: <Event Id="1469496830" Name="Play_MUS_Ending_State_02" MaxAttenuation="0.000000"/>
- Line 368: <Event Id="4117896917" Name="Play_MUS_Forge_Theme_01"/>
- Line 369: <Event Id="1641444327" Name="Play_MUS_Foyer_Theme_01"/>
- Line 370: <Event Id="4242393891" Name="Play_MUS_Intro_Beat_01"/>
- Line 371: <Event Id="4242393888" Name="Play_MUS_Intro_Beat_02"/>
- Line 372: <Event Id="3567367051" Name="Play_MUS_Intro_Drum_01"/>
- Line 373: <Event Id="3567367048" Name="Play_MUS_Intro_Drum_02"/>
- Line 374: <Event Id="477812651" Name="Play_MUS_Lich_Phase_02"/>
- Line 375: <Event Id="477812650" Name="Play_MUS_Lich_Phase_03"/>
- Line 376: <Event Id="1205781205" Name="Play_MUS_Lich_Stinger_01"/>
- Line 377: <Event Id="3483902618" Name="Play_MUS_Lich_Transition_01"/>
- Line 378: <Event Id="3483902617" Name="Play_MUS_Lich_Transition_02"/>
- Line 379: <Event Id="3483902616" Name="Play_MUS_Lich_Transition_03"/>
- Line 380: <Event Id="81773239" Name="Play_MUS_Map_Intro_01"/>
- Line 381: <Event Id="1147023774" Name="Play_MUS_Mines_Theme_01"/>
- Line 382: <Event Id="775336242" Name="Play_MUS_Office_Theme_01"/>
- Line 383: <Event Id="2838937156" Name="Play_MUS_Sewer_Theme_01"/>
- Line 384: <Event Id="2354221879" Name="Play_MUS_Space_Intro_01"/>
- Line 385: <Event Id="209419548" Name="Play_MUS_Space_Theme_01"/>
- Line 386: <Event Id="3210541369" Name="Play_Mus_State_Reset" MaxAttenuation="0.000000"/>
- Line 387: <Event Id="4090335995" Name="Play_MUS_State_UnicornHorn_01"/>
- Line 388: <Event Id="2615903041" Name="Play_MUS_State_Winner" MaxAttenuation="0.000000"/>
- Line 389: <Event Id="486575468" Name="Play_MUS_Title_Theme_01"/>
- Line 390: <Event Id="1304319372" Name="Play_MUS_Victory_Theme_01"/>
- Line 391: <Event Id="3846963375" Name="Play_MUS_Winchester_State_Drone" MaxAttenuation="0.000000"/>
- Line 392: <Event Id="3172517729" Name="Play_MUS_Winchester_state_Game" MaxAttenuation="0.000000"/>
- Line 801: <Event Id="3649037401" Name="Stop_MUS_All" MaxAttenuation="0.000000"/>
- Line 802: <Event Id="1233145121" Name="Stop_MUS_Boss_Theme" MaxAttenuation="0.000000"/>
- Line 1057: <ShortName>ETG LICH END PHASE3 MUSIC LOOP1.wav</ShortName>
- Line 1058: <Path>SFX\ETG LICH END PHASE3 MUSIC LOOP1_0CDB2E08.wem</Path>
- Line 1897: <ShortName>ETG ENDING MUSIC LOOP PILOT 1.wav</ShortName>
- Line 1898: <Path>SFX\ETG ENDING MUSIC LOOP PILOT 1_0CDB2E08.wem</Path>
- Line 1905: <ShortName>ETG LICH END PHASE2 MUSIC LOOP1.wav</ShortName>
- Line 1906: <Path>SFX\ETG LICH END PHASE2 MUSIC LOOP1_0CDB2E08.wem</Path>
- Line 3061: <ShortName>ETG FOYER MUSIC LOOP999a.wav</ShortName>
- Line 3062: <Path>SFX\ETG FOYER MUSIC LOOP999a_0CDB2E08.wem</Path>
- Line 3165: <ShortName>ETG ENDING MUSIC LOOP CONVICT2a.wav</ShortName>
- Line 3166: <Path>SFX\ETG ENDING MUSIC LOOP CONVICT2a_0CDB2E08.wem</Path>
- Line 3561: <ShortName>ETG INTRO MAP MUSIC MODULE DRUM1a.wav</ShortName>
- Line 3562: <Path>SFX\ETG INTRO MAP MUSIC MODULE DRUM1a_E65E698E.wem</Path>
- Line 3609: <ShortName>ETG INTRO MAP MUSIC MODULE DRONE1.wav</ShortName>
- Line 3610: <Path>SFX\ETG INTRO MAP MUSIC MODULE DRONE1_0CDB2E08.wem</Path>
- Line 3845: <ShortName>ETG INTRO MAP MUSIC MODULE DRUM2a.wav</ShortName>
- Line 3846: <Path>SFX\ETG INTRO MAP MUSIC MODULE DRUM2a_E65E698E.wem</Path>
- Line 4449: <ShortName>ETG INTRO MAP MUSIC MODULE BEAT1.wav</ShortName>
- Line 4450: <Path>SFX\ETG INTRO MAP MUSIC MODULE BEAT1_E65E698E.wem</Path>
- Line 4945: <ShortName>ETG METASHOP MUSIC LOOP1a.wav</ShortName>
- Line 4946: <Path>SFX\ETG METASHOP MUSIC LOOP1a_0CDB2E08.wem</Path>
- Line 5169: <ShortName>MUS_Unicorn_Theme_01.wav</ShortName>
- Line 5170: <Path>SFX\MUS_Unicorn_Theme_01_0CDB2E08.wem</Path>
- Line 5261: <ShortName>ETG ENDING MUSIC LOOP ROGUE1.wav</ShortName>
- Line 5262: <Path>SFX\ETG ENDING MUSIC LOOP ROGUE1_0CDB2E08.wem</Path>
- Line 5477: <ShortName>ETG INTRO MAP MUSIC MODULE BEAT1.wav</ShortName>
- Line 5478: <Path>SFX\ETG INTRO MAP MUSIC MODULE BEAT1_37096D6A.wem</Path>
- Line 5525: <ShortName>ETG FOYERwinners MUSIC LOOP7.wav</ShortName>
- Line 5526: <Path>SFX\ETG FOYERwinners MUSIC LOOP7_0CDB2E08.wem</Path>
- Line 5561: <ShortName>ETG ENDING MUSIC LOOP MARINE1.wav</ShortName>
- Line 5562: <Path>SFX\ETG ENDING MUSIC LOOP MARINE1_0CDB2E08.wem</Path>
- Line 5729: <ShortName>ETG ENDING MUSIC LOOP CONVICT2b.wav</ShortName>
- Line 5730: <Path>SFX\ETG ENDING MUSIC LOOP CONVICT2b_0CDB2E08.wem</Path>
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