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EtG Music

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Nov 14th, 2016
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  1. Search "MUS" (99 hits in 1 file)
  2. C:\Games\Enter the Gungeon\EtG_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows\SoundbanksInfo.xml (99 hits)
  3. Line 340: <Event Id="832166237" Name="Play_MUS_Anthem"/>
  4. Line 341: <Event Id="4247704996" Name="Play_MUS_Anthem_Winner_Short_01"/>
  5. Line 342: <Event Id="1075162602" Name="Play_MUS_Boss_Theme_Beholster"/>
  6. Line 343: <Event Id="849808829" Name="Play_MUS_Boss_Theme_Dragun_01"/>
  7. Line 344: <Event Id="849808830" Name="Play_MUS_Boss_Theme_Dragun_02"/>
  8. Line 345: <Event Id="1551819142" Name="Play_MUS_Boss_Theme_Gull"/>
  9. Line 346: <Event Id="716969274" Name="Play_MUS_Boss_Theme_Lich"/>
  10. Line 347: <Event Id="1282872445" Name="Play_MUS_BulletHell_Theme_01"/>
  11. Line 348: <Event Id="4116476174" Name="Play_MUS_Castle_Theme_01"/>
  12. Line 349: <Event Id="4244162541" Name="Play_MUS_Catacombs_Theme_01"/>
  13. Line 350: <Event Id="1420946526" Name="Play_MUS_Cathedral_Theme_01"/>
  14. Line 351: <Event Id="2212127529" Name="Play_MUS_Dungeon_State_Drone" MaxAttenuation="0.000000"/>
  15. Line 352: <Event Id="3990316081" Name="Play_MUS_Dungeon_State_Intro" MaxAttenuation="0.000000"/>
  16. Line 353: <Event Id="440608668" Name="Play_MUS_Dungeon_State_LoopA" MaxAttenuation="0.000000"/>
  17. Line 354: <Event Id="440608671" Name="Play_MUS_Dungeon_State_LoopB" MaxAttenuation="0.000000"/>
  18. Line 355: <Event Id="440608670" Name="Play_MUS_Dungeon_State_LoopC" MaxAttenuation="0.000000"/>
  19. Line 356: <Event Id="440608665" Name="Play_MUS_Dungeon_State_LoopD" MaxAttenuation="0.000000"/>
  20. Line 357: <Event Id="787274165" Name="Play_MUS_Dungeon_State_Secret" MaxAttenuation="0.000000"/>
  21. Line 358: <Event Id="3032707657" Name="Play_MUS_Dungeon_State_Shop" MaxAttenuation="0.000000"/>
  22. Line 359: <Event Id="3647834521" Name="Play_MUS_Dungeon_State_Winchester" MaxAttenuation="0.000000"/>
  23. Line 360: <Event Id="1021859616" Name="Play_MUS_Dungeon_State_Winner" MaxAttenuation="0.000000"/>
  24. Line 361: <Event Id="3082810640" Name="Play_MUS_Dungeon_Theme_01"/>
  25. Line 362: <Event Id="1459481638" Name="Play_MUS_Ending_Convict_01"/>
  26. Line 363: <Event Id="1604056256" Name="Play_MUS_Ending_Guide_01"/>
  27. Line 364: <Event Id="4163987082" Name="Play_MUS_Ending_Marine_01"/>
  28. Line 365: <Event Id="301104122" Name="Play_MUS_Ending_Pilot_01"/>
  29. Line 366: <Event Id="1469496829" Name="Play_MUS_Ending_State_01" MaxAttenuation="0.000000"/>
  30. Line 367: <Event Id="1469496830" Name="Play_MUS_Ending_State_02" MaxAttenuation="0.000000"/>
  31. Line 368: <Event Id="4117896917" Name="Play_MUS_Forge_Theme_01"/>
  32. Line 369: <Event Id="1641444327" Name="Play_MUS_Foyer_Theme_01"/>
  33. Line 370: <Event Id="4242393891" Name="Play_MUS_Intro_Beat_01"/>
  34. Line 371: <Event Id="4242393888" Name="Play_MUS_Intro_Beat_02"/>
  35. Line 372: <Event Id="3567367051" Name="Play_MUS_Intro_Drum_01"/>
  36. Line 373: <Event Id="3567367048" Name="Play_MUS_Intro_Drum_02"/>
  37. Line 374: <Event Id="477812651" Name="Play_MUS_Lich_Phase_02"/>
  38. Line 375: <Event Id="477812650" Name="Play_MUS_Lich_Phase_03"/>
  39. Line 376: <Event Id="1205781205" Name="Play_MUS_Lich_Stinger_01"/>
  40. Line 377: <Event Id="3483902618" Name="Play_MUS_Lich_Transition_01"/>
  41. Line 378: <Event Id="3483902617" Name="Play_MUS_Lich_Transition_02"/>
  42. Line 379: <Event Id="3483902616" Name="Play_MUS_Lich_Transition_03"/>
  43. Line 380: <Event Id="81773239" Name="Play_MUS_Map_Intro_01"/>
  44. Line 381: <Event Id="1147023774" Name="Play_MUS_Mines_Theme_01"/>
  45. Line 382: <Event Id="775336242" Name="Play_MUS_Office_Theme_01"/>
  46. Line 383: <Event Id="2838937156" Name="Play_MUS_Sewer_Theme_01"/>
  47. Line 384: <Event Id="2354221879" Name="Play_MUS_Space_Intro_01"/>
  48. Line 385: <Event Id="209419548" Name="Play_MUS_Space_Theme_01"/>
  49. Line 386: <Event Id="3210541369" Name="Play_Mus_State_Reset" MaxAttenuation="0.000000"/>
  50. Line 387: <Event Id="4090335995" Name="Play_MUS_State_UnicornHorn_01"/>
  51. Line 388: <Event Id="2615903041" Name="Play_MUS_State_Winner" MaxAttenuation="0.000000"/>
  52. Line 389: <Event Id="486575468" Name="Play_MUS_Title_Theme_01"/>
  53. Line 390: <Event Id="1304319372" Name="Play_MUS_Victory_Theme_01"/>
  54. Line 391: <Event Id="3846963375" Name="Play_MUS_Winchester_State_Drone" MaxAttenuation="0.000000"/>
  55. Line 392: <Event Id="3172517729" Name="Play_MUS_Winchester_state_Game" MaxAttenuation="0.000000"/>
  56. Line 801: <Event Id="3649037401" Name="Stop_MUS_All" MaxAttenuation="0.000000"/>
  57. Line 802: <Event Id="1233145121" Name="Stop_MUS_Boss_Theme" MaxAttenuation="0.000000"/>
  58. Line 1057: <ShortName>ETG LICH END PHASE3 MUSIC LOOP1.wav</ShortName>
  59. Line 1058: <Path>SFX\ETG LICH END PHASE3 MUSIC LOOP1_0CDB2E08.wem</Path>
  60. Line 1897: <ShortName>ETG ENDING MUSIC LOOP PILOT 1.wav</ShortName>
  61. Line 1898: <Path>SFX\ETG ENDING MUSIC LOOP PILOT 1_0CDB2E08.wem</Path>
  62. Line 1905: <ShortName>ETG LICH END PHASE2 MUSIC LOOP1.wav</ShortName>
  63. Line 1906: <Path>SFX\ETG LICH END PHASE2 MUSIC LOOP1_0CDB2E08.wem</Path>
  64. Line 3061: <ShortName>ETG FOYER MUSIC LOOP999a.wav</ShortName>
  65. Line 3062: <Path>SFX\ETG FOYER MUSIC LOOP999a_0CDB2E08.wem</Path>
  66. Line 3165: <ShortName>ETG ENDING MUSIC LOOP CONVICT2a.wav</ShortName>
  67. Line 3166: <Path>SFX\ETG ENDING MUSIC LOOP CONVICT2a_0CDB2E08.wem</Path>
  68. Line 3561: <ShortName>ETG INTRO MAP MUSIC MODULE DRUM1a.wav</ShortName>
  69. Line 3562: <Path>SFX\ETG INTRO MAP MUSIC MODULE DRUM1a_E65E698E.wem</Path>
  70. Line 3609: <ShortName>ETG INTRO MAP MUSIC MODULE DRONE1.wav</ShortName>
  71. Line 3610: <Path>SFX\ETG INTRO MAP MUSIC MODULE DRONE1_0CDB2E08.wem</Path>
  72. Line 3845: <ShortName>ETG INTRO MAP MUSIC MODULE DRUM2a.wav</ShortName>
  73. Line 3846: <Path>SFX\ETG INTRO MAP MUSIC MODULE DRUM2a_E65E698E.wem</Path>
  74. Line 4449: <ShortName>ETG INTRO MAP MUSIC MODULE BEAT1.wav</ShortName>
  75. Line 4450: <Path>SFX\ETG INTRO MAP MUSIC MODULE BEAT1_E65E698E.wem</Path>
  76. Line 4945: <ShortName>ETG METASHOP MUSIC LOOP1a.wav</ShortName>
  77. Line 4946: <Path>SFX\ETG METASHOP MUSIC LOOP1a_0CDB2E08.wem</Path>
  78. Line 5169: <ShortName>MUS_Unicorn_Theme_01.wav</ShortName>
  79. Line 5170: <Path>SFX\MUS_Unicorn_Theme_01_0CDB2E08.wem</Path>
  80. Line 5261: <ShortName>ETG ENDING MUSIC LOOP ROGUE1.wav</ShortName>
  81. Line 5262: <Path>SFX\ETG ENDING MUSIC LOOP ROGUE1_0CDB2E08.wem</Path>
  82. Line 5477: <ShortName>ETG INTRO MAP MUSIC MODULE BEAT1.wav</ShortName>
  83. Line 5478: <Path>SFX\ETG INTRO MAP MUSIC MODULE BEAT1_37096D6A.wem</Path>
  84. Line 5525: <ShortName>ETG FOYERwinners MUSIC LOOP7.wav</ShortName>
  85. Line 5526: <Path>SFX\ETG FOYERwinners MUSIC LOOP7_0CDB2E08.wem</Path>
  86. Line 5561: <ShortName>ETG ENDING MUSIC LOOP MARINE1.wav</ShortName>
  87. Line 5562: <Path>SFX\ETG ENDING MUSIC LOOP MARINE1_0CDB2E08.wem</Path>
  88. Line 5729: <ShortName>ETG ENDING MUSIC LOOP CONVICT2b.wav</ShortName>
  89. Line 5730: <Path>SFX\ETG ENDING MUSIC LOOP CONVICT2b_0CDB2E08.wem</Path>
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