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  1. MachineId:1407D9314EDC59B183638FB365378655
  2. EpicAccountId:c157e8adeaa0419687bc9830a32da437
  3.  
  4. Access violation - code c0000005 (first/second chance not available)
  5.  
  6. UE4Editor_Engine!SetDecedentMobility() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\scenecomponent.cpp:132]
  7. UE4Editor_Engine!SetDecedentMobility() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\scenecomponent.cpp:146]
  8. UE4Editor_Engine!UpdateAttachedMobility() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\scenecomponent.cpp:226]
  9. UE4Editor_Engine!USceneComponent::PostEditChangeProperty() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\scenecomponent.cpp:286]
  10. UE4Editor_CoreUObject!UObject::PropagatePostEditChange() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\obj.cpp:453]
  11. UE4Editor_CoreUObject!UObject::PostEditChangeChainProperty() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\obj.cpp:341]
  12. UE4Editor_Engine!UActorComponent::PostEditChangeChainProperty() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\actorcomponent.cpp:621]
  13. UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\propertynode.cpp:1979]
  14. UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:446]
  15. UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:297]
  16. UE4Editor_PropertyEditor!FPropertyHandleByte::SetValue() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:2432]
  17. UE4Editor_DetailCustomizations!FMobilityCustomization::OnMobilityChanged() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\detailcustomizations\private\mobilitycustomization.cpp:179]
  18. UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FMobilityCustomization,0,TTypeWrapper<void> __cdecl(enum ECheckBoxState),enum EComponentMobility::Type>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
  19. UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FMobilityCustomization,0,void __cdecl(enum ECheckBoxState),enum EComponentMobility::Type>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428]
  20. UE4Editor_Slate!SCheckBox::ToggleCheckedState() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:293]
  21. UE4Editor_Slate!SCheckBox::OnMouseButtonUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:184]
  22. UE4Editor_Slate!<lambda_9ed539f2a96fd1ccd6d2214174cc7705>::operator()() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4508]
  23. UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_9ed539f2a96fd1ccd6d2214174cc7705> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
  24. UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4498]
  25. UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4915]
  26. UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4891]
  27. UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1407]
  28. UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1712]
  29. UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:696]
  30. UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:618]
  31. user32
  32. user32
  33. UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
  34. UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2604]
  35. UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
  36. UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  37. UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
  38. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  39. kernel32
  40. ntdll
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