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wautomat

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Sep 3rd, 2011
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  1. #include <a_samp>
  2.  
  3. //Farben
  4. #define ROT 0xFF0000FF
  5. #define GRÜN1 0x00FF0AFF
  6. #define GRAU 0x969696FF
  7. //Dialoge
  8. #define DIALOG_GUN1 1
  9. #define DIALOG_GUN2 2
  10. #define DIALOG_GUN3 3
  11. #define DIALOG_GUN4 4
  12. #define DIALOG_GUN5 5
  13.  
  14. public OnFilterScriptInit()
  15. {
  16.     print("\n--------------------------------------");
  17.     print("Waffenautomaten by Ghost");
  18.     print("--------------------------------------\n");
  19.     return 1;
  20. }
  21.  
  22. public OnPlayerRequestClass(playerid, classid)
  23. {
  24.     return 1;
  25. }
  26.  
  27. public OnPlayerConnect(playerid)
  28. {
  29.     CreateObject(18885,-2518.1143, 1213.4337, 37.5060,0,0,180);
  30.     return 1;
  31. }
  32.  
  33. public OnPlayerDisconnect(playerid, reason)
  34. {
  35.     return 1;
  36. }
  37.  
  38. public OnPlayerSpawn(playerid)
  39. {
  40.     return 1;
  41. }
  42.  
  43. public OnPlayerDeath(playerid, killerid, reason)
  44. {
  45.     return 1;
  46. }
  47.  
  48. public OnVehicleSpawn(vehicleid)
  49. {
  50.     return 1;
  51. }
  52.  
  53. public OnVehicleDeath(vehicleid, killerid)
  54. {
  55.     return 1;
  56. }
  57.  
  58. public OnPlayerText(playerid, text[])
  59. {
  60.     return 1;
  61. }
  62.  
  63. public OnPlayerCommandText(playerid, cmdtext[])
  64. {
  65.     if(strcmp(cmdtext,"/guns",true) == 0)//für automaten
  66.     {
  67.         if(IsPlayerInRangeOfPoint(playerid,1,-2518.1143, 1213.4337, 37.5060))
  68.         {
  69.             ShowPlayerDialog(playerid,DIALOG_GUN1,DIALOG_STYLE_LIST, "Waffen Automat", "Pistolen\nMP's\nGewehre\nSonsitge", "Auswählen", "Abbrechen");
  70.             return 1;
  71.         }
  72.     }
  73.     return 1;
  74. }
  75.  
  76. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  77. {
  78.     return 1;
  79. }
  80.  
  81. public OnPlayerExitVehicle(playerid, vehicleid)
  82. {
  83.     return 1;
  84. }
  85.  
  86. public OnPlayerStateChange(playerid, newstate, oldstate)
  87. {
  88.     return 1;
  89. }
  90.  
  91. public OnPlayerEnterCheckpoint(playerid)
  92. {
  93.     return 1;
  94. }
  95.  
  96. public OnPlayerLeaveCheckpoint(playerid)
  97. {
  98.     return 1;
  99. }
  100.  
  101. public OnPlayerEnterRaceCheckpoint(playerid)
  102. {
  103.     return 1;
  104. }
  105.  
  106. public OnPlayerLeaveRaceCheckpoint(playerid)
  107. {
  108.     return 1;
  109. }
  110.  
  111. public OnRconCommand(cmd[])
  112. {
  113.     return 1;
  114. }
  115.  
  116. public OnPlayerRequestSpawn(playerid)
  117. {
  118.     return 1;
  119. }
  120.  
  121. public OnObjectMoved(objectid)
  122. {
  123.     return 1;
  124. }
  125.  
  126. public OnPlayerObjectMoved(playerid, objectid)
  127. {
  128.     return 1;
  129. }
  130.  
  131. public OnPlayerPickUpPickup(playerid, pickupid)
  132. {
  133.     return 1;
  134. }
  135.  
  136. public OnVehicleMod(playerid, vehicleid, componentid)
  137. {
  138.     return 1;
  139. }
  140.  
  141. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  142. {
  143.     return 1;
  144. }
  145.  
  146. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  147. {
  148.     return 1;
  149. }
  150.  
  151. public OnPlayerSelectedMenuRow(playerid, row)
  152. {
  153.     return 1;
  154. }
  155.  
  156. public OnPlayerExitedMenu(playerid)
  157. {
  158.     return 1;
  159. }
  160.  
  161. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  162. {
  163.     return 1;
  164. }
  165.  
  166. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  167. {
  168.     return 1;
  169. }
  170.  
  171. public OnRconLoginAttempt(ip[], password[], success)
  172. {
  173.     return 1;
  174. }
  175.  
  176. public OnPlayerUpdate(playerid)
  177. {
  178.     return 1;
  179. }
  180.  
  181. public OnPlayerStreamIn(playerid, forplayerid)
  182. {
  183.     return 1;
  184. }
  185.  
  186. public OnPlayerStreamOut(playerid, forplayerid)
  187. {
  188.     return 1;
  189. }
  190.  
  191. public OnVehicleStreamIn(vehicleid, forplayerid)
  192. {
  193.     return 1;
  194. }
  195.  
  196. public OnVehicleStreamOut(vehicleid, forplayerid)
  197. {
  198.     return 1;
  199. }
  200.  
  201. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  202. {
  203.     if(dialogid == DIALOG_GUN1)
  204.     {
  205.         if (response)
  206.         {
  207.         if(listitem == 0)
  208.         {
  209.             ShowPlayerDialog(playerid,DIALOG_GUN2,DIALOG_STYLE_LIST, "Pistolen", "Deagle - 500$\n9mm - 200$\nSchallgedämpfte - 300$", "Auswählen", "Abbrechen");
  210.         }
  211.         if(listitem == 1)
  212.         {
  213.             ShowPlayerDialog(playerid,DIALOG_GUN3,DIALOG_STYLE_LIST, "MP's", "MP5 - 500$\nMini Uzi - 300$\nTec 9 - 400$", "Auswählen", "Abbrechen");
  214.         }
  215.         if(listitem == 2)
  216.         {
  217.             ShowPlayerDialog(playerid,DIALOG_GUN4,DIALOG_STYLE_LIST, "Gewehre", "M4 - 600$\nAK-47 - 600$\nCountry Sniper - 600$", "Auswählen", "Abbrechen");
  218.         }
  219.         if(listitem == 3)
  220.         {
  221.             ShowPlayerDialog(playerid,DIALOG_GUN5,DIALOG_STYLE_LIST, "Sonstiges", "Rüstung - 200$\nFallschirm - 100$\nSprühdose - 50$\nBlumen - 10$", "Auswählen", "Abbrechen");
  222.         }
  223.         }
  224.     }
  225.  
  226.     if(dialogid == DIALOG_GUN2)
  227.     {
  228.         if (response)
  229.         {
  230.         if(listitem == 0)
  231.         {
  232.         if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  233.         GivePlayerWeapon(playerid, 24,120);
  234.         GivePlayerMoney(playerid, -500);
  235.         }
  236.         if(listitem == 1)
  237.         {
  238.         if(GetPlayerMoney(playerid) < 200) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  239.         GivePlayerWeapon(playerid, 22,120);
  240.         GivePlayerMoney(playerid, -200);
  241.         }
  242.         if(listitem == 2)
  243.         {
  244.         if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  245.         GivePlayerWeapon(playerid, 23,120);
  246.         GivePlayerMoney(playerid, -300);
  247.         }
  248.         }
  249.     }
  250.  
  251.     if(dialogid == DIALOG_GUN3)
  252.     {
  253.         if (response)
  254.         {
  255.         if(listitem == 0)
  256.         {
  257.         if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  258.         GivePlayerWeapon(playerid, 29,120);
  259.         GivePlayerMoney(playerid, -500);
  260.         }
  261.         if(listitem == 1)
  262.         {
  263.         if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  264.         GivePlayerWeapon(playerid, 28,120);
  265.         GivePlayerMoney(playerid, -300);
  266.         }
  267.         if(listitem == 2)
  268.         {
  269.         if(GetPlayerMoney(playerid) < 400) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  270.         GivePlayerWeapon(playerid, 32,120);
  271.         GivePlayerMoney(playerid, -400);
  272.         }
  273.         }
  274.     }
  275.  
  276.     if(dialogid == DIALOG_GUN4)
  277.     {
  278.         if (response)
  279.         {
  280.         if(listitem == 0)
  281.         {
  282.         if(GetPlayerMoney(playerid) < 600) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  283.         GivePlayerWeapon(playerid, 31,500);
  284.         GivePlayerMoney(playerid, -600);
  285.         }
  286.         if(listitem == 1)
  287.         {
  288.         if(GetPlayerMoney(playerid) < 600) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  289.         GivePlayerWeapon(playerid, 30,500);
  290.         GivePlayerMoney(playerid, -600);
  291.         }
  292.         if(listitem == 2)
  293.         {
  294.         if(GetPlayerMoney(playerid) < 600) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  295.         GivePlayerWeapon(playerid, 33,500);
  296.         GivePlayerMoney(playerid, -600);
  297.         }
  298.         }
  299.     }
  300.  
  301.     if(dialogid == DIALOG_GUN5)
  302.     {
  303.         if (response)
  304.         {
  305.         if(listitem == 0)
  306.         {
  307.         if(GetPlayerMoney(playerid) < 200) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  308.         SetPlayerArmour(playerid,100);
  309.         GivePlayerMoney(playerid, -200);
  310.         }
  311.         if(listitem == 1)
  312.         {
  313.         if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  314.         GivePlayerWeapon(playerid, 46,1);
  315.         GivePlayerMoney(playerid, -100);
  316.         }
  317.         if(listitem == 2)
  318.         {
  319.         if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  320.         GivePlayerWeapon(playerid, 41,500);
  321.         GivePlayerMoney(playerid, -50);
  322.         }
  323.         if(listitem == 3)
  324.         {
  325.         if(GetPlayerMoney(playerid) < 10) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
  326.         GivePlayerWeapon(playerid, 14,1);
  327.         GivePlayerMoney(playerid, -10);
  328.         }
  329.         }
  330.     }
  331.     return 1;
  332. }
  333.  
  334. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  335. {
  336.     return 1;
  337. }
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