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- #include <a_samp>
- //Farben
- #define ROT 0xFF0000FF
- #define GRÜN1 0x00FF0AFF
- #define GRAU 0x969696FF
- //Dialoge
- #define DIALOG_GUN1 1
- #define DIALOG_GUN2 2
- #define DIALOG_GUN3 3
- #define DIALOG_GUN4 4
- #define DIALOG_GUN5 5
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("Waffenautomaten by Ghost");
- print("--------------------------------------\n");
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- CreateObject(18885,-2518.1143, 1213.4337, 37.5060,0,0,180);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp(cmdtext,"/guns",true) == 0)//für automaten
- {
- if(IsPlayerInRangeOfPoint(playerid,1,-2518.1143, 1213.4337, 37.5060))
- {
- ShowPlayerDialog(playerid,DIALOG_GUN1,DIALOG_STYLE_LIST, "Waffen Automat", "Pistolen\nMP's\nGewehre\nSonsitge", "Auswählen", "Abbrechen");
- return 1;
- }
- }
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == DIALOG_GUN1)
- {
- if (response)
- {
- if(listitem == 0)
- {
- ShowPlayerDialog(playerid,DIALOG_GUN2,DIALOG_STYLE_LIST, "Pistolen", "Deagle - 500$\n9mm - 200$\nSchallgedämpfte - 300$", "Auswählen", "Abbrechen");
- }
- if(listitem == 1)
- {
- ShowPlayerDialog(playerid,DIALOG_GUN3,DIALOG_STYLE_LIST, "MP's", "MP5 - 500$\nMini Uzi - 300$\nTec 9 - 400$", "Auswählen", "Abbrechen");
- }
- if(listitem == 2)
- {
- ShowPlayerDialog(playerid,DIALOG_GUN4,DIALOG_STYLE_LIST, "Gewehre", "M4 - 600$\nAK-47 - 600$\nCountry Sniper - 600$", "Auswählen", "Abbrechen");
- }
- if(listitem == 3)
- {
- ShowPlayerDialog(playerid,DIALOG_GUN5,DIALOG_STYLE_LIST, "Sonstiges", "Rüstung - 200$\nFallschirm - 100$\nSprühdose - 50$\nBlumen - 10$", "Auswählen", "Abbrechen");
- }
- }
- }
- if(dialogid == DIALOG_GUN2)
- {
- if (response)
- {
- if(listitem == 0)
- {
- if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- GivePlayerWeapon(playerid, 24,120);
- GivePlayerMoney(playerid, -500);
- }
- if(listitem == 1)
- {
- if(GetPlayerMoney(playerid) < 200) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- GivePlayerWeapon(playerid, 22,120);
- GivePlayerMoney(playerid, -200);
- }
- if(listitem == 2)
- {
- if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- GivePlayerWeapon(playerid, 23,120);
- GivePlayerMoney(playerid, -300);
- }
- }
- }
- if(dialogid == DIALOG_GUN3)
- {
- if (response)
- {
- if(listitem == 0)
- {
- if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- GivePlayerWeapon(playerid, 29,120);
- GivePlayerMoney(playerid, -500);
- }
- if(listitem == 1)
- {
- if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- GivePlayerWeapon(playerid, 28,120);
- GivePlayerMoney(playerid, -300);
- }
- if(listitem == 2)
- {
- if(GetPlayerMoney(playerid) < 400) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- GivePlayerWeapon(playerid, 32,120);
- GivePlayerMoney(playerid, -400);
- }
- }
- }
- if(dialogid == DIALOG_GUN4)
- {
- if (response)
- {
- if(listitem == 0)
- {
- if(GetPlayerMoney(playerid) < 600) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- GivePlayerWeapon(playerid, 31,500);
- GivePlayerMoney(playerid, -600);
- }
- if(listitem == 1)
- {
- if(GetPlayerMoney(playerid) < 600) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- GivePlayerWeapon(playerid, 30,500);
- GivePlayerMoney(playerid, -600);
- }
- if(listitem == 2)
- {
- if(GetPlayerMoney(playerid) < 600) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- GivePlayerWeapon(playerid, 33,500);
- GivePlayerMoney(playerid, -600);
- }
- }
- }
- if(dialogid == DIALOG_GUN5)
- {
- if (response)
- {
- if(listitem == 0)
- {
- if(GetPlayerMoney(playerid) < 200) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- SetPlayerArmour(playerid,100);
- GivePlayerMoney(playerid, -200);
- }
- if(listitem == 1)
- {
- if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- GivePlayerWeapon(playerid, 46,1);
- GivePlayerMoney(playerid, -100);
- }
- if(listitem == 2)
- {
- if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- GivePlayerWeapon(playerid, 41,500);
- GivePlayerMoney(playerid, -50);
- }
- if(listitem == 3)
- {
- if(GetPlayerMoney(playerid) < 10) return SendClientMessage(playerid,ROT,"Du hast nicht genug Geld!");
- GivePlayerWeapon(playerid, 14,1);
- GivePlayerMoney(playerid, -10);
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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