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Jun 16th, 2015
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  1. debug: critical
  2. #locale settings
  3. locale:
  4.  #the choosen localization to load
  5.   load: en
  6.   #should the locale updated autmaticaly, (not implemented)
  7.   auto-update: false
  8. #logging settings
  9. logging:
  10.  #should transactions be logged? (false/FILE/SQL/WEB) , (not used at this moment)
  11.   log: false
  12.   #the foramt how transactions should be logged to FILE, (not used at this moment)
  13.   log-format: ''
  14. #statistics
  15. statistics:
  16.   #enable or disable statistics (not implemented)
  17.   enabled: false
  18.   #metrics should be enabled? (not implemented)
  19.   metrics: false
  20. #trader types related settings
  21. trader:
  22.  #sets if left clicking the Trader should damage him, if set to false the trader wont be damaged and the click will be handled as ManagerMode toogling
  23.   #when the player meets the requirements (permissions, and right-click = false)
  24.   #it this setting is set to true, manager modes is toggled only when sneaking
  25.   allow-damage: false
  26.   #item used to toggle between modes (air counts for anything)
  27.   #transaction related settings
  28.   transaction:
  29.    #sets if buying and selling should be done after clicking on a item twice in a row
  30.     double-click: false
  31.   #manager mode related settings
  32.   managing:
  33.    #the starting stock when opening a trader (buy/sell)
  34.     start-stock: sell
  35.     #right click toggling (instead of left click, which is default from 3.0+)
  36.     #Attention: When PvP is disabled in the world, and the NPC is Player-Type, left click may not work!
  37.     #if r.click toggling is enabled the item needs to be other than AIR. If not set to an item "stick" item will be used.
  38.     right-click: false
  39.     item: 'air'
  40.     #special blocks used when setting prices and limits, format => 'item_id value'
  41.     special-blocks:
  42.    - dirt 0.01
  43.     - wood 0.1
  44.     - sand 1
  45.     - log 10
  46.     - cobblestone 100
  47.     - stone 10000
  48.     time-blocks:
  49.    - dirt 1s
  50.     - wood 1m
  51.     - log 1h
  52.     - cobblestone 1d
  53.   #stock related settings
  54.   stock:
  55.    #default starting stock (if this stock is set and not empty!, this does not apply for player traders)
  56.     start-stock: 'sell'
  57.     #default stock size in rows, min 1, max 6 (applied on creation)
  58.     size: 6
  59.     #default stock name format, how should be the traders stock named by default, {npc} tag for npc name
  60.     format: '{npc}^r''s shop'
  61.   #wallet related settings
  62.   wallet:
  63.    #default wallet type for traders (if set to infinite player traders will use "owner" type instead)
  64.     type: 'infinite'
  65.     #initial wallet money on creation (does not apply for player traders)
  66.     money: 0.0
  67.   #pattern related settings
  68.   pattern:
  69.    #default patterns applied to each market and server trader uppon creation (array setting)
  70.     defaults: []
  71.     #the file where patterns are saved
  72.     file: 'patterns.yml'
  73.   #book item related settings
  74.   books:
  75.    #the file where book datas are stored
  76.     file: 'books.yml'
  77.     #how should be books stored? (file)
  78.     store: 'file'
  79.   #player trader related settings
  80.   player:
  81.    #limits of player traders per player
  82.     limit: 1
  83.     #default stock size for player traders, if set overrides the stock.size setting
  84.     size: 2
  85.     #default stock name format, how should be the traders stock named by default, {npc} tag for npc name, and {player} for the traders owner
  86.     #if set overrides the stock.format setting
  87.     format: '{npc}^r''s shop, {player}''s company'
  88.   #ui related settings
  89.   ui:
  90.    #item that will "link" to sell stock
  91.     sell: wool:1
  92.     #item that will "link" to buy stock
  93.     buy: wool:2
  94.     #item that will "link" back to a basic stock
  95.     back: wool:14
  96.     #item that will "link" to price managing
  97.     price: wool:15
  98.     #item that will "link" to limit managing
  99.     limit: wool:3
  100.     #item that will "link" to player limit management (as a sub link of the limit management)
  101.     plimit: wool:6
  102.     #item that will "unlock" the stock for eiding
  103.     lock: wool:4
  104.     #item that will "lock" the stock (saving all changes)
  105.     unlock: wool:5
  106. #denizen support related settings
  107. denizen: []
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