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- debug: critical
- #locale settings
- locale:
- #the choosen localization to load
- load: en
- #should the locale updated autmaticaly, (not implemented)
- auto-update: false
- #logging settings
- logging:
- #should transactions be logged? (false/FILE/SQL/WEB) , (not used at this moment)
- log: false
- #the foramt how transactions should be logged to FILE, (not used at this moment)
- log-format: ''
- #statistics
- statistics:
- #enable or disable statistics (not implemented)
- enabled: false
- #metrics should be enabled? (not implemented)
- metrics: false
- #trader types related settings
- trader:
- #sets if left clicking the Trader should damage him, if set to false the trader wont be damaged and the click will be handled as ManagerMode toogling
- #when the player meets the requirements (permissions, and right-click = false)
- #it this setting is set to true, manager modes is toggled only when sneaking
- allow-damage: false
- #item used to toggle between modes (air counts for anything)
- #transaction related settings
- transaction:
- #sets if buying and selling should be done after clicking on a item twice in a row
- double-click: false
- #manager mode related settings
- managing:
- #the starting stock when opening a trader (buy/sell)
- start-stock: sell
- #right click toggling (instead of left click, which is default from 3.0+)
- #Attention: When PvP is disabled in the world, and the NPC is Player-Type, left click may not work!
- #if r.click toggling is enabled the item needs to be other than AIR. If not set to an item "stick" item will be used.
- right-click: false
- item: 'air'
- #special blocks used when setting prices and limits, format => 'item_id value'
- special-blocks:
- - dirt 0.01
- - wood 0.1
- - sand 1
- - log 10
- - cobblestone 100
- - stone 10000
- time-blocks:
- - dirt 1s
- - wood 1m
- - log 1h
- - cobblestone 1d
- #stock related settings
- stock:
- #default starting stock (if this stock is set and not empty!, this does not apply for player traders)
- start-stock: 'sell'
- #default stock size in rows, min 1, max 6 (applied on creation)
- size: 6
- #default stock name format, how should be the traders stock named by default, {npc} tag for npc name
- format: '{npc}^r''s shop'
- #wallet related settings
- wallet:
- #default wallet type for traders (if set to infinite player traders will use "owner" type instead)
- type: 'infinite'
- #initial wallet money on creation (does not apply for player traders)
- money: 0.0
- #pattern related settings
- pattern:
- #default patterns applied to each market and server trader uppon creation (array setting)
- defaults: []
- #the file where patterns are saved
- file: 'patterns.yml'
- #book item related settings
- books:
- #the file where book datas are stored
- file: 'books.yml'
- #how should be books stored? (file)
- store: 'file'
- #player trader related settings
- player:
- #limits of player traders per player
- limit: 1
- #default stock size for player traders, if set overrides the stock.size setting
- size: 2
- #default stock name format, how should be the traders stock named by default, {npc} tag for npc name, and {player} for the traders owner
- #if set overrides the stock.format setting
- format: '{npc}^r''s shop, {player}''s company'
- #ui related settings
- ui:
- #item that will "link" to sell stock
- sell: wool:1
- #item that will "link" to buy stock
- buy: wool:2
- #item that will "link" back to a basic stock
- back: wool:14
- #item that will "link" to price managing
- price: wool:15
- #item that will "link" to limit managing
- limit: wool:3
- #item that will "link" to player limit management (as a sub link of the limit management)
- plimit: wool:6
- #item that will "unlock" the stock for eiding
- lock: wool:4
- #item that will "lock" the stock (saving all changes)
- unlock: wool:5
- #denizen support related settings
- denizen: []
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