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- #include <a_samp>
- #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
- //*****EDIT BELOW THIS LINE:*****
- //------------------------------------------------------------------------------------------------------------------------------------------------------------
- #define DISTANCE_BETWEEN_PLAYERS 5 //The minimum distance between players to be able to rob |
- #define COLOR_ROB 0x00FFFFFF //The color of the text send to the players when made a successfull rob |
- #define COLOR_FAIL 0x00FFFFFF //Color of the text displayed to the players when a rob has failed |
- #define COLOR_ERROR 0xFF0000FF //Color of the text when there is an error |
- #define ROB_TIME 7000 //Time between rob commands to prevent spam (in milliseconds) |
- //*****NO NEED TO EDIT BELOW THIS LINE:***** |
- //------------------------------------------------------------------------------------------------------------------------------------------------------------
- new robtime[MAX_PLAYERS];
- new ID;
- stock Float:GetDistanceBetweenPlayers(p1,p2){
- new Float:x1,Float:y1,Float:z1,Float:x3,Float:y3,Float:z3;
- if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)){
- return -1.00;
- }
- GetPlayerPos(p1,x1,y1,z1);
- GetPlayerPos(p2,x3,y3,z3);
- return floatsqroot(floatpower(floatabs(floatsub(x3,x1)),2)+floatpower(floatabs(floatsub(y3,y1)),2)+floatpower(floatabs(floatsub(z3,z1)),2));
- }
- forward robtimer(id);
- dcmd_rob(playerid, params[])
- {
- new pname[MAX_PLAYER_NAME];
- GetPlayerName(playerid, pname, sizeof(pname));
- if(!strlen(params))
- {
- SendClientMessage(playerid, COLOR_ERROR, "Correct usage: /rob [ID]");
- }
- else
- {
- ID = strval(params);
- if(robtime[playerid] == 0)
- {
- if(ID != playerid)
- {
- if(IsPlayerConnected(ID))
- {
- new oname[MAX_PLAYER_NAME];
- GetPlayerName(ID, oname, sizeof(oname));
- if(GetDistanceBetweenPlayers(playerid, ID) <= DISTANCE_BETWEEN_PLAYERS)
- {
- if(!GetPlayerVehicleID(ID) || GetPlayerVehicleID(ID) == GetPlayerVehicleID(ID))
- {
- if(GetPlayerMoney(ID) > 0)
- {
- new rob = random(11);
- if(rob == 1 || rob == 2 || rob == 10 || rob == 11)
- {
- new string[256];
- format(string, sizeof(string), "%s (%i) noticed you trying to rob him. Attempt failed!",oname, ID);
- SendClientMessage(playerid, COLOR_ROB, string);
- format(string, sizeof(string), "~w~%s Noticed you trying to rob him.~n~Attempt failed!.",oname, ID);
- GameTextForPlayer(playerid, string, 5000, 4);
- GetPlayerName(playerid,pname,sizeof(pname));
- format(string, sizeof(string), "You noticed %s (%i) trying to rob you. His attempt has failed!", pname, playerid);
- SendClientMessage(ID, COLOR_ROB, string);
- format(string, sizeof(string), "~w~You noticed %s trying to rob you.~n~His attempt has failed!", pname, playerid);
- GameTextForPlayer(ID, string, 5000, 4);
- }
- else if(rob == 3)
- {
- new pcash = GetPlayerMoney(ID);
- new robcash = random(pcash);
- GivePlayerMoney(ID, -robcash);
- GivePlayerMoney(playerid, robcash);
- GetPlayerName(playerid, pname, sizeof(pname));
- new string[256];
- format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash, oname, ID);
- SendClientMessage(playerid, COLOR_ROB, string);
- format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash, oname);
- GameTextForPlayer(playerid, string, 5000, 4);
- format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash);
- SendClientMessage(ID, COLOR_ROB, string);
- format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash);
- GameTextForPlayer(ID, string, 5000, 4);
- }
- else if(rob == 4 || rob == 5 || rob == 8)
- {
- new pcash = GetPlayerMoney(ID);
- new robcash = random(pcash);
- new robcash2 = robcash-random(robcash);
- GivePlayerMoney(ID, -robcash2);
- GivePlayerMoney(playerid, robcash2);
- new string[256];
- GetPlayerName(playerid, pname, sizeof(pname));
- format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash2, oname, ID);
- SendClientMessage(playerid, COLOR_ROB, string);
- format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash2, oname);
- GameTextForPlayer(playerid, string, 5000, 4);
- format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash2);
- SendClientMessage(ID, COLOR_ROB, string);
- format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash2);
- GameTextForPlayer(ID, string, 5000, 4);
- }
- else if(rob == 6 || rob == 7)
- {
- new pcash = GetPlayerMoney(ID);
- new robcash = random(pcash);
- new robcash2 = robcash-random(robcash);
- new robcash3 = robcash2-random(robcash2);
- GivePlayerMoney(ID, -robcash3);
- GivePlayerMoney(playerid, robcash3);
- new string[256];
- GetPlayerName(playerid, pname, sizeof(pname));
- format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash3, oname, ID);
- SendClientMessage(playerid, COLOR_ROB, string);
- format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash3);
- SendClientMessage(ID, COLOR_ROB, string);
- format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash3, oname);
- GameTextForPlayer(playerid, string, 5000, 4);
- format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash3);
- GameTextForPlayer(ID, string, 5000, 4);
- }
- else
- {
- SetPlayerHealth(playerid, -69);
- new string[256];
- GetPlayerName(playerid, pname, sizeof(pname));
- format(string, sizeof(string), "Your hand has stuck to %s (%i)'s pocket. ", oname, ID);
- SendClientMessage(playerid, COLOR_FAIL, string);
- SendClientMessage(playerid, COLOR_FAIL, "He noticed it and ripped your arms off.");
- format(string, sizeof(string), "%s (%i)'s hand has stuck to your pocket while trying to rob you.", pname, playerid);
- SendClientMessage(ID, COLOR_FAIL, string);
- SendClientMessage(ID, COLOR_FAIL, "You noticed it and ripped his arms off.");
- format(string, sizeof(string), "*** %s (%i) has bled to death.", pname, playerid);
- SendClientMessageToAll(0x880000FF, string);
- format(string, sizeof(string), "~w~%s has ripped your arms off.", oname, ID);
- GameTextForPlayer(playerid, string, 5000, 4);
- format(string, sizeof(string), "~w~Ripped %s's arms off.", oname, ID);
- GameTextForPlayer(ID, string, 5000, 4);
- }
- robtime[playerid] = 1;
- SetTimerEx("robtimer", ROB_TIME, false, "i", playerid);
- }
- else
- {
- new string[256];
- format(string, sizeof(string), "%s (%i) has no money to rob!", oname, ID);
- SendClientMessage(playerid, COLOR_ERROR, string);
- }
- }
- else
- {
- new string[256];
- format(string, sizeof(string), "%s (%i) has to be in the same vehicle as you to be able to rob!", oname, ID);
- SendClientMessage(playerid, COLOR_ERROR, string);
- }
- }
- else
- {
- new string[256];
- format(string, sizeof(string), "%s (%i) is not close enough to rob.", oname, ID);
- SendClientMessage(playerid, COLOR_ERROR, string);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_ERROR, "That player is not connected!");
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_ERROR, "You cannot rob yourself!");
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_ERROR, "Please wait before robbing someone again.");
- }
- }
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- dcmd(rob, 3, cmdtext);
- return 0;
- }
- public robtimer(id)
- {
- robtime[id] = 0;
- }
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