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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="REYHAN_LAST_OF_THE_ABZAN_CW_420657" />
- <CARDNAME text="REYHAN_LAST_OF_THE_ABZAN" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Reyhan, Last of the Abzan]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Reyhan, dernière des Abzans]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Reyhan, última Abzan]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Reyhan, die letzte Abzan]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Reyhan, Ultima degli Abzan]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[最後のアブザン、レイハン]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Reyhan, Last of the Abzan]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Reyhan, Last of the Abzan]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Reyhan, Última dos Abzan]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[阿布赞末代可汗蕾翰]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Reyhan, Last of the Abzan]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="420657" />
- <ARTID value="REYHAN_LAST_OF_THE_ABZAN" />
- <ARTIST name="Chris Rallis" />
- <CASTING_COST cost="{1}{B}{G}" />
- <SUPERTYPE metaname="Legendary" />
- <TYPE metaname="Creature" />
- <SUB_TYPE metaname="Human" />
- <SUB_TYPE metaname="Warrior" />
- <EXPANSION value="C16" />
- <RARITY metaname="R" />
- <POWER value="0" />
- <TOUGHNESS value="0" />
- <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_TRANSITION">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Reyhan, dernière des Abzans arrive sur le champ de bataille avec trois marqueurs +1/+1 sur elle.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Reyhan, última Abzan entra al campo de batalla con tres contadores +1/+1 sobre ella.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Reyhan, die letzte Abzan, kommt mit drei +1/+1-Marken ins Spiel.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Reyhan, Ultima degli Abzan entra nel campo di battaglia con tre segnalini +1/+1.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[最後のアブザン、レイハンは、+1/+1カウンターが3個置かれた状態で戦場に出る。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Reyhan, Última dos Abzan, entra no campo de batalha com três marcadores +1/+1.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[阿布赞末代可汗蕾翰进战场时上面有三个+1/+1指示物。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.]]></LOCALISED_TEXT>
- <TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- if oSource ~= nil then
- oSource:AddCounters(MTG():PlusOnePlusOneCounters(), 3)
- end
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <TRIGGERED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’une créature que vous contrôlez meurt ou est mise dans la zone de commandement, si elle avait au moins un marqueur +1/+1 sur elle, vous pouvez mettre autant de marqueurs +1/+1 sur la créature ciblée.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una criatura que controlas muera o vaya a la zona de mando, si tenía uno o más contadores +1/+1 sobre ella, puedes poner esa misma cantidad de contadores +1/+1 sobre la criatura objetivo.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine Kreatur, die du kontrollierst, stirbt oder in die Kommandozone gelegt wird und falls eine oder mehrere +1/+1-Marken auf ihr lagen, kannst du entsprechend viele +1/+1-Marken auf eine Kreatur deiner Wahl legen.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta una creatura che controlli muore o viene messa nella zona di comando, se aveva uno o più segnalini +1/+1, puoi mettere altrettanti segnalini +1/+1 su una creatura bersaglio.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールするクリーチャーが1体死亡するか統率領域に置かれるたび、それの上に+1/+1カウンターが1個以上置かれていた場合、クリーチャー1体を対象とする。あなたはそれの上に+1/+1カウンターを同じ個数置いてもよい。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que uma criatura que você controla morre ou é colocada na zona de comando, se ela tiver um ou mais marcadores +1/+1, você pode colocar aquela quantidade de marcadores +1/+1 na criatura alvo.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当一个由你操控的生物死去或置入统帅区时,若其上有一个或数个+1/+1指示物,则你可以在目标生物上放置等量的+1/+1指示物。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.]]></LOCALISED_TEXT>
- <TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="objectyoucontrol" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
- local counters = TriggerObjectLKI():CountCounters( MTG():PlusOnePlusOneCounters() )
- EffectDC():Set_Int(33, counters)
- return TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) and counters ~= 0
- </TRIGGER>
- <!-- command zone code is not included -->
- <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local filter = ClearFilter()
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local target_creature = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
- local counters = EffectDC():Get_Int(33)
- if target_creature ~= nil and counters ~= nil then
- target_creature:AddCounters( MTG():PlusOnePlusOneCounters(), counters )
- end
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Partner (non-functional)]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Partenariat (non-functional)]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Camarada. (non-functional)]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Partner (non-functional)]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Partner (non-functional)]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[共闘 (non-functional)]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Partner (non-functional)]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Partner (non-functional)]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Parceiro (non-functional)]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[拍档 (non-functional)]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Partner (non-functional)]]></LOCALISED_TEXT>
- </STATIC_ABILITY>
- <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
- <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[11-11-16]]></DATE>
- </CARD_V2>
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