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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="REYHAN_LAST_OF_THE_ABZAN_CW_420657" />
  4.     <CARDNAME text="REYHAN_LAST_OF_THE_ABZAN" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Reyhan, Last of the Abzan]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Reyhan, dernière des Abzans]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Reyhan, última Abzan]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Reyhan, die letzte Abzan]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Reyhan, Ultima degli Abzan]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[最後のアブザン、レイハン]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Reyhan, Last of the Abzan]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Reyhan, Last of the Abzan]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Reyhan, Última dos Abzan]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[阿布赞末代可汗蕾翰]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Reyhan, Last of the Abzan]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="420657" />
  19.     <ARTID value="REYHAN_LAST_OF_THE_ABZAN" />
  20.     <ARTIST name="Chris Rallis" />
  21.     <CASTING_COST cost="{1}{B}{G}" />
  22.     <SUPERTYPE metaname="Legendary" />
  23.     <TYPE metaname="Creature" />
  24.     <SUB_TYPE metaname="Human" />
  25.     <SUB_TYPE metaname="Warrior" />
  26.     <EXPANSION value="C16" />
  27.     <RARITY metaname="R" />
  28.     <POWER value="0" />
  29.     <TOUGHNESS value="0" />
  30.     <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_TRANSITION">
  31.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Reyhan, dernière des Abzans arrive sur le champ de bataille avec trois marqueurs +1/+1 sur elle.]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Reyhan, última Abzan entra al campo de batalla con tres contadores +1/+1 sobre ella.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Reyhan, die letzte Abzan, kommt mit drei +1/+1-Marken ins Spiel.]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Reyhan, Ultima degli Abzan entra nel campo di battaglia con tre segnalini +1/+1.]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[最後のアブザン、レイハンは、+1/+1カウンターが3個置かれた状態で戦場に出る。]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.]]></LOCALISED_TEXT>
  38.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.]]></LOCALISED_TEXT>
  39.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Reyhan, Última dos Abzan, entra no campo de batalha com três marcadores +1/+1.]]></LOCALISED_TEXT>
  40.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[阿布赞末代可汗蕾翰进战场时上面有三个+1/+1指示物。]]></LOCALISED_TEXT>
  41.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.]]></LOCALISED_TEXT>
  42.         <TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
  43.         <RESOLUTION_TIME_ACTION>
  44.             local oSource = EffectSource()
  45.             if oSource ~= nil then
  46.                 oSource:AddCounters(MTG():PlusOnePlusOneCounters(), 3)
  47.             end
  48.         </RESOLUTION_TIME_ACTION>
  49.     </TRIGGERED_ABILITY>
  50.     <TRIGGERED_ABILITY>
  51.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.]]></LOCALISED_TEXT>
  52.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’une créature que vous contrôlez meurt ou est mise dans la zone de commandement, si elle avait au moins un marqueur +1/+1 sur elle, vous pouvez mettre autant de marqueurs +1/+1 sur la créature ciblée.]]></LOCALISED_TEXT>
  53.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una criatura que controlas muera o vaya a la zona de mando, si tenía uno o más contadores +1/+1 sobre ella, puedes poner esa misma cantidad de contadores +1/+1 sobre la criatura objetivo.]]></LOCALISED_TEXT>
  54.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine Kreatur, die du kontrollierst, stirbt oder in die Kommandozone gelegt wird und falls eine oder mehrere +1/+1-Marken auf ihr lagen, kannst du entsprechend viele +1/+1-Marken auf eine Kreatur deiner Wahl legen.]]></LOCALISED_TEXT>
  55.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta una creatura che controlli muore o viene messa nella zona di comando, se aveva uno o più segnalini +1/+1, puoi mettere altrettanti segnalini +1/+1 su una creatura bersaglio.]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールするクリーチャーが1体死亡するか統率領域に置かれるたび、それの上に+1/+1カウンターが1個以上置かれていた場合、クリーチャー1体を対象とする。あなたはそれの上に+1/+1カウンターを同じ個数置いてもよい。]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que uma criatura que você controla morre ou é colocada na zona de comando, se ela tiver um ou mais marcadores +1/+1, você pode colocar aquela quantidade de marcadores +1/+1 na criatura alvo.]]></LOCALISED_TEXT>
  60.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当一个由你操控的生物死去或置入统帅区时,若其上有一个或数个+1/+1指示物,则你可以在目标生物上放置等量的+1/+1指示物。]]></LOCALISED_TEXT>
  61.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.]]></LOCALISED_TEXT>
  62.         <TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="objectyoucontrol" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
  63.             local counters = TriggerObjectLKI():CountCounters( MTG():PlusOnePlusOneCounters() )
  64.             EffectDC():Set_Int(33, counters)
  65.             return TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) and counters ~= 0
  66.         </TRIGGER>
  67.         <!-- command zone code is not included -->
  68.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE" definition="0" compartment="0" count="1" />
  69.         <TARGET_DEFINITION id="0">
  70.             local filter = ClearFilter()
  71.             filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
  72.         </TARGET_DEFINITION>
  73.         <RESOLUTION_TIME_ACTION>
  74.             local target_creature = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
  75.             local counters = EffectDC():Get_Int(33)
  76.             if target_creature ~= nil and counters ~= nil then
  77.                 target_creature:AddCounters( MTG():PlusOnePlusOneCounters(), counters )
  78.             end
  79.         </RESOLUTION_TIME_ACTION>
  80.     </TRIGGERED_ABILITY>
  81.     <STATIC_ABILITY>
  82.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Partner (non-functional)]]></LOCALISED_TEXT>
  83.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Partenariat (non-functional)]]></LOCALISED_TEXT>
  84.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Camarada. (non-functional)]]></LOCALISED_TEXT>
  85.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Partner (non-functional)]]></LOCALISED_TEXT>
  86.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Partner (non-functional)]]></LOCALISED_TEXT>
  87.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[共闘 (non-functional)]]></LOCALISED_TEXT>
  88.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Partner (non-functional)]]></LOCALISED_TEXT>
  89.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Partner (non-functional)]]></LOCALISED_TEXT>
  90.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Parceiro (non-functional)]]></LOCALISED_TEXT>
  91.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[拍档 (non-functional)]]></LOCALISED_TEXT>
  92.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Partner (non-functional)]]></LOCALISED_TEXT>
  93.     </STATIC_ABILITY>
  94.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  95.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  96.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  97.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  98.     <DATE><![CDATA[11-11-16]]></DATE>
  99. </CARD_V2>
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