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- Madeline Diamant - Movelist
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- Spirit Detection
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- Type - Passive
- Alignment - Wind
- Trait – Mental, Pierce, Astral
- FX – SA vs SD
- Range – Anywhere in 60 feet
- Description:
- Allows Madeline to detect the movement of other living things, based on the presence of Spirit Energy. She can also use this to determine how much SE a person has.
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- Ricochet
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- Type - Attack
- Alignment - Wind, Physical
- Trait - Pierce
- FX - PA vs PD
- Range - Straight Lines
- Description:
- Madeline uses her wind manipulation to cause her bullet to ricochet off of solid surfaces, reflecting at an angle and continuing onwards. The ricochet effect lasts three hits, unless it happens to be with an actual source of SE, at which point it'll actually connect.
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- Twister Shot
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- Type - Attack
- Alignment - Wind, Physical
- Trait - Pierce
- FX - PA/SA vs PD
- Range - Straight Line
- Description:
- Madeline fires a straight shot that is empowered with wind, releasing a small tornado upon contact. If used correctly, the tornado should cause whatever is hit to be sent flying upwards, disabling them for a little while.
- ~~~~~
- Counter-Attack
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- Type - Attack, Support
- Alignment - Physical
- Trait - Pierce
- FX - PA vs PD
- Range - Point Blank
- Description:
- Madeline readies her shield for a close-range attack. When one connects, she counters them with her shield, using the few moments they're caught off-guard to stab at them with her rifle and fire a point blank shot.
- ~~~~~
- Double Image
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- Type - Support
- Alignment - Wind
- Trait - Mental
- FX - SA
- Range - Anywhere in a small radius, including directly where user is standing
- Description:
- Madeline creates a series of double images of herself. These images will throw off tracking or homing abilities.
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- Sudden Burst
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- Type - Other
- Alignment - Wind
- Trait - N/A
- FX - AG
- Range - Anywhere in a small radius
- Description:
- Madeline dashes at about triple average walking speed in any direction, even up or, if she can manage it, down. While using Sudden Burst, she cannot go through matter one can't go through with usual movement, such as walls or an extremely fast stream of water.
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- Supers
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- ~~~~~
- Garuda Dash
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- Type - Super [tier 1], Attack
- Alignment - Wind, Physical
- Trait - Pierce
- FX - PA vs PD
- Range - Straight Line (wide side coverage)
- Description:
- Madeline combines her Sudden Burst ability with a large gust of wind to propel herself at her opponent, sending them flying upon contact. Afterwards, she fires at them with her rifle while they're flying above her. If the opponent guards, she'll instead dash away, but still fire back at them while escaping.
- ~~~~~
- Storm's Eye
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- Type - Super [tier 2], Attack, Support
- Alignment - Wind
- Trait - Astral
- FX - SA vs PD
- Range - Anywhere in a medium-large radius
- Description:
- Madeline summons a ball of air, which acts as a magnet to all projectiles that aren't her own. The ball will absorb as much wind as it can, before ultimately releasing them back towards her opponent. It is perfectly possible to overload the ball, however, and destroy it rather spectactularly; however, Madeline can order early detonation to prevent this.
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- Rock that Hurripain
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- Type - Super [tier 3], Attack
- Alignment - Wind, Physical
- Trait - Pierce
- FX - Pa/SA vs PD
- Range - Straight Line
- Description:
- Madeline causes a whirlwind to appear around her opponent with a shot not unlike Twister Shot. As it connects, however, a set of wind cutters will materialize and launch at her opponent, cutting them as they fall to the ground.
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