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movelist WIP - Madeline

Jul 9th, 2013
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  1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2. Madeline Diamant - Movelist
  3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4.  
  5. ~~~~~
  6. Spirit Detection
  7. ~~~~~
  8.  
  9. Type - Passive
  10.  
  11. Alignment - Wind
  12.  
  13. Trait – Mental, Pierce, Astral
  14.  
  15. FX – SA vs SD
  16.  
  17. Range – Anywhere in 60 feet
  18.  
  19. Description:
  20. Allows Madeline to detect the movement of other living things, based on the presence of Spirit Energy. She can also use this to determine how much SE a person has.
  21.  
  22. ~~~~~
  23. Ricochet
  24. ~~~~~
  25.  
  26. Type - Attack
  27.  
  28. Alignment - Wind, Physical
  29.  
  30. Trait - Pierce
  31.  
  32. FX - PA vs PD
  33.  
  34. Range - Straight Lines
  35.  
  36. Description:
  37. Madeline uses her wind manipulation to cause her bullet to ricochet off of solid surfaces, reflecting at an angle and continuing onwards. The ricochet effect lasts three hits, unless it happens to be with an actual source of SE, at which point it'll actually connect.
  38.  
  39. ~~~~~
  40. Twister Shot
  41. ~~~~~
  42.  
  43. Type - Attack
  44.  
  45. Alignment - Wind, Physical
  46.  
  47. Trait - Pierce
  48.  
  49. FX - PA/SA vs PD
  50.  
  51. Range - Straight Line
  52.  
  53. Description:
  54. Madeline fires a straight shot that is empowered with wind, releasing a small tornado upon contact. If used correctly, the tornado should cause whatever is hit to be sent flying upwards, disabling them for a little while.
  55.  
  56. ~~~~~
  57. Counter-Attack
  58. ~~~~~
  59.  
  60. Type - Attack, Support
  61.  
  62. Alignment - Physical
  63.  
  64. Trait - Pierce
  65.  
  66. FX - PA vs PD
  67.  
  68. Range - Point Blank
  69.  
  70. Description:
  71. Madeline readies her shield for a close-range attack. When one connects, she counters them with her shield, using the few moments they're caught off-guard to stab at them with her rifle and fire a point blank shot.
  72.  
  73. ~~~~~
  74. Double Image
  75. ~~~~~
  76.  
  77. Type - Support
  78.  
  79. Alignment - Wind
  80.  
  81. Trait - Mental
  82.  
  83. FX - SA
  84.  
  85. Range - Anywhere in a small radius, including directly where user is standing
  86.  
  87. Description:
  88. Madeline creates a series of double images of herself. These images will throw off tracking or homing abilities.
  89.  
  90. ~~~~~
  91. Sudden Burst
  92. ~~~~~
  93.  
  94. Type - Other
  95.  
  96. Alignment - Wind
  97.  
  98. Trait - N/A
  99.  
  100. FX - AG
  101.  
  102. Range - Anywhere in a small radius
  103.  
  104. Description:
  105. Madeline dashes at about triple average walking speed in any direction, even up or, if she can manage it, down. While using Sudden Burst, she cannot go through matter one can't go through with usual movement, such as walls or an extremely fast stream of water.
  106.  
  107.  
  108. ------------------------------------------------
  109. Supers
  110. ------------------------------------------------
  111.  
  112. ~~~~~
  113. Garuda Dash
  114. ~~~~~
  115.  
  116. Type - Super [tier 1], Attack
  117.  
  118. Alignment - Wind, Physical
  119.  
  120. Trait - Pierce
  121.  
  122. FX - PA vs PD
  123.  
  124. Range - Straight Line (wide side coverage)
  125.  
  126. Description:
  127. Madeline combines her Sudden Burst ability with a large gust of wind to propel herself at her opponent, sending them flying upon contact. Afterwards, she fires at them with her rifle while they're flying above her. If the opponent guards, she'll instead dash away, but still fire back at them while escaping.
  128.  
  129. ~~~~~
  130. Storm's Eye
  131. ~~~~~
  132.  
  133. Type - Super [tier 2], Attack, Support
  134.  
  135. Alignment - Wind
  136.  
  137. Trait - Astral
  138.  
  139. FX - SA vs PD
  140.  
  141. Range - Anywhere in a medium-large radius
  142.  
  143. Description:
  144. Madeline summons a ball of air, which acts as a magnet to all projectiles that aren't her own. The ball will absorb as much wind as it can, before ultimately releasing them back towards her opponent. It is perfectly possible to overload the ball, however, and destroy it rather spectactularly; however, Madeline can order early detonation to prevent this.
  145.  
  146. ~~~~~
  147. Rock that Hurripain
  148. ~~~~~
  149.  
  150. Type - Super [tier 3], Attack
  151.  
  152. Alignment - Wind, Physical
  153.  
  154. Trait - Pierce
  155.  
  156. FX - Pa/SA vs PD
  157.  
  158. Range - Straight Line
  159.  
  160. Description:
  161. Madeline causes a whirlwind to appear around her opponent with a shot not unlike Twister Shot. As it connects, however, a set of wind cutters will materialize and launch at her opponent, cutting them as they fall to the ground.
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